Various property cleanup, fixing more broken stuff, trialing new features
This commit is contained in:
parent
a90f1d0441
commit
148449e50b
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@ -25,4 +25,7 @@
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// temporary home for ALIGN macro, moving later
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#define ALIGN(Val, Align) ((Val + (Align-1)) & ~(Align-1))
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// temporary home for MEMBER_OFFSET macro
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#define MEMBER_OFFSET(TypeName, MemberName) ( (int) (long long) &((TypeName*)0)->MemberName )
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#endif // COMMON_H
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@ -18,12 +18,12 @@ void CAreaAttributes::SetObject(CScriptObject *pObj)
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mpObject = pObj;
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mGame = pTemplate->MasterTemplate()->Game();
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mNeedSky = CBoolRef(pObj, pProperties->ChildByIndex(1));
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mNeedSky = CBoolRef(pObj->PropertyData(), pProperties->ChildByIndex(1));
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if (mGame == ePrime)
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mOverrideSky = CAssetRef(pObj, pProperties->ChildByIndex(7));
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mOverrideSky = CAssetRef(pObj->PropertyData(), pProperties->ChildByIndex(7));
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else if (mGame > ePrime)
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mOverrideSky = CAssetRef(pObj, pProperties->ChildByID(0xD208C9FA));
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mOverrideSky = CAssetRef(pObj->PropertyData(), pProperties->ChildByID(0xD208C9FA));
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}
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bool CAreaAttributes::IsLayerEnabled() const
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@ -24,13 +24,13 @@ public:
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{
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if (Game <= ePrime)
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{
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mWorldLightingOptions = TEnumRef<EWorldLightingOptions>(InStruct.Object(), InStruct.Property()->ChildByIndex(0x7));
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mLightLayer = CIntRef(InStruct.Object(), InStruct.Property()->ChildByIndex(0xD));
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mWorldLightingOptions = TEnumRef<EWorldLightingOptions>(InStruct.DataPointer(), InStruct.Property()->ChildByIndex(0x7));
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mLightLayer = CIntRef(InStruct.DataPointer(), InStruct.Property()->ChildByIndex(0xD));
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}
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else
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{
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mWorldLightingOptions = TEnumRef<EWorldLightingOptions>(InStruct.Object(), InStruct.Property()->ChildByID(0x6B5E7509));
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mLightLayer = CIntRef(InStruct.Object(), InStruct.Property()->ChildByID(0x1F715FD3));
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mWorldLightingOptions = TEnumRef<EWorldLightingOptions>(InStruct.DataPointer(), InStruct.Property()->ChildByID(0x6B5E7509));
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mLightLayer = CIntRef(InStruct.DataPointer(), InStruct.Property()->ChildByID(0x1F715FD3));
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}
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}
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}
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@ -1,5 +1,6 @@
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#include "CLight.h"
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#include "Core/Render/CGraphics.h"
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#include <Common/Common.h>
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#include <cmath>
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#include <float.h>
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@ -127,6 +128,52 @@ void CLight::SetAngleAtten(float AngleCoefA, float AngleCoefB, float AngleCoefC)
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mAngleAttenCoefficients.Z = AngleCoefC;
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}
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CStructPropertyNew* CLight::GetProperties() const
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{
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//@todo MP1 properties only
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//@todo we cannot display full properties because a lot of them are discarded on load
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static CStructPropertyNew* pProperties = nullptr;
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if (!pProperties)
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{
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pProperties = (CStructPropertyNew*) IPropertyNew::CreateIntrinsic(EPropertyTypeNew::Struct,
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nullptr,
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0,
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"Light");
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CChoiceProperty* pLightType = (CChoiceProperty*) IPropertyNew::CreateIntrinsic(EPropertyTypeNew::Choice,
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pProperties,
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MEMBER_OFFSET(CLight, mType),
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"LightType");
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pLightType->AddValue("LocalAmbient", eLocalAmbient);
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pLightType->AddValue("Directional", eDirectional);
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pLightType->AddValue("Spot", eSpot);
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pLightType->AddValue("Custom", eCustom);
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IPropertyNew::CreateIntrinsic(EPropertyTypeNew::Color,
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pProperties,
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MEMBER_OFFSET(CLight, mColor),
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"Color");
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IPropertyNew::CreateIntrinsic(EPropertyTypeNew::Vector,
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pProperties,
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MEMBER_OFFSET(CLight, mPosition),
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"Position");
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IPropertyNew::CreateIntrinsic(EPropertyTypeNew::Vector,
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pProperties,
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MEMBER_OFFSET(CLight, mDirection),
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"Direction");
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IPropertyNew::CreateIntrinsic(EPropertyTypeNew::Float,
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pProperties,
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MEMBER_OFFSET(CLight, mSpotCutoff),
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"SpotCutoff");
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}
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return pProperties;
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}
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// ************ OTHER ************
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void CLight::Load() const
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{
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@ -1,6 +1,7 @@
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#ifndef CLIGHT_H
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#define CLIGHT_H
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#include "Core/Resource/Script/Property/Properties.h"
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#include <Common/CColor.h>
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#include <Common/FileIO/IInputStream.h>
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#include <Math/CVector3f.h>
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@ -62,6 +63,8 @@ public:
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void SetDistAtten(float DistCoefA, float DistCoefB, float DistCoefC);
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void SetAngleAtten(float AngleCoefA, float AngleCoefB, float AngleCoefC);
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CStructPropertyNew* GetProperties() const;
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// Other
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void Load() const;
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@ -196,7 +196,7 @@ IPropertyNew* CTemplateLoader::LoadProperty(XMLElement* pElem, CScriptTemplate*
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// no archetype, so do normal create
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if (!pProp)
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{
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pProp = IPropertyNew::Create(Type, pParent, mpMaster, pScript, false);
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pProp = IPropertyNew::Create(Type, pParent, mGame, pScript, false);
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}
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// we need to have a valid property by this point
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@ -340,7 +340,7 @@ IPropertyNew* CTemplateLoader::LoadProperty(XMLElement* pElem, CScriptTemplate*
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}
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else
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{
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pArray->mpItemArchetype = IPropertyNew::Create(EPropertyTypeNew::Struct, pArray, mpMaster, pScript, false);
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pArray->mpItemArchetype = IPropertyNew::Create(EPropertyTypeNew::Struct, pArray, mGame, pScript, false);
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pStruct = TPropCast<CStructPropertyNew>(pArray->mpItemArchetype);
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pStruct->mFlags = EPropertyFlag::IsAtomic | EPropertyFlag::IsArrayArchetype;
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}
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@ -389,8 +389,9 @@ CStructPropertyNew* CTemplateLoader::LoadStructArchetype(const TString& rkTempla
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pArchetype = TPropCast<CStructPropertyNew>(
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IPropertyNew::Create(EPropertyTypeNew::Struct,
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nullptr,
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mpMaster,
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nullptr, false)
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mGame,
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nullptr,
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false)
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);
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ASSERT(pArchetype != nullptr);
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@ -458,7 +459,7 @@ CEnumProperty* CTemplateLoader::LoadEnumArchetype(const TString& rkTemplateFileN
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pArchetype = static_cast<CEnumProperty*>(
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IPropertyNew::Create(bIsChoice ? EPropertyTypeNew::Choice : EPropertyTypeNew::Enum,
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nullptr,
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mpMaster,
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mGame,
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nullptr,
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false)
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);
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@ -500,8 +501,9 @@ CFlagsProperty* CTemplateLoader::LoadFlagsArchetype(const TString& rkTemplateFil
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pArchetype = TPropCast<CFlagsProperty>(
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IPropertyNew::Create(EPropertyTypeNew::Flags,
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nullptr,
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mpMaster,
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nullptr, false)
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mGame,
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nullptr,
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false)
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);
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ASSERT(pArchetype != nullptr);
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@ -600,11 +602,6 @@ void CTemplateLoader::LoadBitFlags(XMLElement *pFlagsElem, CFlagsProperty* pFlag
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}
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}
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enum class ETest
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{
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ValueA = (true ? 0 : (u32) reinterpret_cast<u64>("ValueA"))
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};
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// ************ SCRIPT OBJECT ************
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CScriptTemplate* CTemplateLoader::LoadScriptTemplate(XMLDocument *pDoc, const TString& rkTemplateName, u32 ObjectID)
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{
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@ -612,7 +609,7 @@ CScriptTemplate* CTemplateLoader::LoadScriptTemplate(XMLDocument *pDoc, const TS
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pScript->mObjectID = ObjectID;
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pScript->mSourceFile = rkTemplateName;
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IPropertyNew* pBaseStruct = IPropertyNew::Create(EPropertyTypeNew::Struct, nullptr, mpMaster, pScript);
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IPropertyNew* pBaseStruct = IPropertyNew::Create(EPropertyTypeNew::Struct, nullptr, mGame, pScript);
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pScript->mpProperties = std::make_unique<CStructPropertyNew>( *TPropCast<CStructPropertyNew>(pBaseStruct) );
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XMLElement *pRoot = pDoc->FirstChildElement("ScriptTemplate");
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@ -17,15 +17,17 @@ CScriptObject::CScriptObject(u32 InstanceID, CGameArea *pArea, CScriptLayer *pLa
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// Init properties
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CStructPropertyNew* pProperties = pTemplate->Properties();
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u32 PropertiesSize = pProperties->DataSize();
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mPropertyData.resize( PropertiesSize );
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pProperties->Construct( mPropertyData.data() );
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mInstanceName = CStringRef(this, pTemplate->NameProperty());
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mPosition = CVectorRef(this, pTemplate->PositionProperty());
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mRotation = CVectorRef(this, pTemplate->RotationProperty());
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mScale = CVectorRef(this, pTemplate->ScaleProperty());
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mActive = CBoolRef(this, pTemplate->ActiveProperty());
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mLightParameters = CStructRef(this, pTemplate->LightParametersProperty());
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mPropertyData.resize( PropertiesSize );
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void* pData = mPropertyData.data();
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pProperties->Construct( pData );
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mInstanceName = CStringRef(pData, pTemplate->NameProperty());
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mPosition = CVectorRef(pData, pTemplate->PositionProperty());
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mRotation = CVectorRef(pData, pTemplate->RotationProperty());
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mScale = CVectorRef(pData, pTemplate->ScaleProperty());
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mActive = CBoolRef(pData, pTemplate->ActiveProperty());
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mLightParameters = CStructRef(pData, pTemplate->LightParametersProperty());
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}
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CScriptObject::~CScriptObject()
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@ -255,12 +255,12 @@ bool IPropertyNew::HasAccurateName()
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/** IPropertyNew Accessors */
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EGame IPropertyNew::Game() const
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{
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return mpMasterTemplate->Game();
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return mGame;
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}
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IPropertyNew* IPropertyNew::Create(EPropertyTypeNew Type,
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IPropertyNew* pParent,
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CMasterTemplate* pMaster,
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EGame Game,
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CScriptTemplate* pScript,
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bool CallPostInit /*= true*/)
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{
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}
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// Set other metadata
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pOut->mpMasterTemplate = pMaster;
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pOut->mGame = Game;
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pOut->mpScriptTemplate = pScript;
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pOut->_CalcOffset();
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// always be valid.
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ASSERT(pParent != nullptr);
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IPropertyNew* pOut = Create(pArchetype->Type(), pParent, pParent->mpMasterTemplate, pParent->mpScriptTemplate, false);
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IPropertyNew* pOut = Create(pArchetype->Type(), pParent, pParent->mGame, pParent->mpScriptTemplate, false);
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pOut->InitFromArchetype(pArchetype);
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pArchetype->mSubInstances.push_back(pOut);
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return pOut;
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}
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IPropertyNew* IPropertyNew::CreateIntrinsic(EPropertyTypeNew Type,
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IPropertyNew* pParent,
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u32 Offset,
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const TString& rkName)
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{
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IPropertyNew* pOut = Create(Type, pParent, pParent ? pParent->mGame : eUnknownGame, nullptr, false);
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pOut->mOffset = Offset;
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pOut->SetName(rkName);
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pOut->PostInitialize();
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return pOut;
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}
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@ -137,9 +137,8 @@ protected:
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/** Child properties; these appear underneath this property on the UI */
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std::vector<IPropertyNew*> mChildren;
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/** Master template for the game this property belongs to.
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* Cannot be derived from mpScriptTemplate because mpScriptTemplate is null sometimes */
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CMasterTemplate* mpMasterTemplate;
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/** Game this property belongs to */
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EGame mGame;
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/** Script template that this property belongs to. Null for struct/enum/flag archetypes. */
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CScriptTemplate* mpScriptTemplate;
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@ -231,12 +230,17 @@ public:
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/** Create */
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static IPropertyNew* Create(EPropertyTypeNew Type,
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IPropertyNew* pParent,
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CMasterTemplate* pMaster,
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EGame Game,
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CScriptTemplate* pScript,
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bool CallPostInit = true);
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static IPropertyNew* CreateCopy(IPropertyNew* pArchetype,
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IPropertyNew* pParent);
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static IPropertyNew* CreateIntrinsic(EPropertyTypeNew Type,
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IPropertyNew* pParent,
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u32 Offset,
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const TString& rkName);
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};
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inline ECookPreferenceNew IPropertyNew::CookPreference() const
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return mpScriptTemplate;
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}
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inline CMasterTemplate* IPropertyNew::MasterTemplate() const
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{
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return mpMasterTemplate;
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}
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inline TString IPropertyNew::Name() const
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{
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return mName;
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@ -15,10 +15,10 @@ protected:
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public:
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virtual void PostInitialize()
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{
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IPropertyNew* pR = Create(EPropertyTypeNew::Float, this, mpMasterTemplate, mpScriptTemplate);
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IPropertyNew* pG = Create(EPropertyTypeNew::Float, this, mpMasterTemplate, mpScriptTemplate);
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IPropertyNew* pB = Create(EPropertyTypeNew::Float, this, mpMasterTemplate, mpScriptTemplate);
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IPropertyNew* pA = Create(EPropertyTypeNew::Float, this, mpMasterTemplate, mpScriptTemplate);
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IPropertyNew* pR = Create(EPropertyTypeNew::Float, this, mGame, mpScriptTemplate);
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IPropertyNew* pG = Create(EPropertyTypeNew::Float, this, mGame, mpScriptTemplate);
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IPropertyNew* pB = Create(EPropertyTypeNew::Float, this, mGame, mpScriptTemplate);
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IPropertyNew* pA = Create(EPropertyTypeNew::Float, this, mGame, mpScriptTemplate);
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pR->SetName("R");
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pG->SetName("G");
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pB->SetName("B");
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@ -3,10 +3,10 @@
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#include "../IPropertyNew.h"
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/** There are two types of enum properties: in the game data enum and choice.
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/** There are two types of enum properties in the game data: enum and choice.
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*
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* In the game, the difference is that choice properties are index-based, while
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* enum properties are stored as a hash of the name of the enum.
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* enum properties are stored as a hash of the name of the enum value.
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*
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* In PWE, however, they are both implemented the same way under the hood.
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*/
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@ -59,6 +59,11 @@ public:
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return IsArchetype() ? mSourceFile : mpArchetype->GetTemplateFileName();
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}
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void AddValue(TString ValueName, u32 ValueID)
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{
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mValues.push_back( SEnumValue(ValueName, ValueID) );
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}
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inline u32 NumPossibleValues() const { return mValues.size(); }
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u32 ValueIndex(u32 ID) const
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@ -15,9 +15,9 @@ protected:
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public:
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virtual void PostInitialize()
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{
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IPropertyNew* pX = Create(EPropertyTypeNew::Float, this, mpMasterTemplate, mpScriptTemplate);
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IPropertyNew* pY = Create(EPropertyTypeNew::Float, this, mpMasterTemplate, mpScriptTemplate);
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IPropertyNew* pZ = Create(EPropertyTypeNew::Float, this, mpMasterTemplate, mpScriptTemplate);
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IPropertyNew* pX = Create(EPropertyTypeNew::Float, this, mGame, mpScriptTemplate);
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IPropertyNew* pY = Create(EPropertyTypeNew::Float, this, mGame, mpScriptTemplate);
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IPropertyNew* pZ = Create(EPropertyTypeNew::Float, this, mGame, mpScriptTemplate);
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pX->SetName("X");
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pY->SetName("Y");
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pZ->SetName("Z");
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@ -22,37 +22,37 @@
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#include "CStructProperty.h"
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#include "CVectorProperty.h"
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/** TPropertyRef: Embeds a reference to a property on a specific script object */
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/** TPropertyRef: Embeds a reference to a property on a specific object */
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template<class PropertyClass, typename ValueType = PropertyClass::ValueType>
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class TPropertyRef
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{
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/** Script object containing the property data being referenced */
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CScriptObject* mpObject;
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/** Property data being referenced */
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void* mpPropertyData;
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/** Property being referenced */
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PropertyClass* mpProperty;
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PropertyClass* mpProperty;
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public:
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TPropertyRef()
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: mpObject(nullptr), mpProperty(nullptr)
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: mpPropertyData(nullptr), mpProperty(nullptr)
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{}
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TPropertyRef(CScriptObject* pInObject, IPropertyNew* pInProperty)
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: mpObject(pInObject), mpProperty( TPropCast<PropertyClass>(pInProperty) )
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explicit TPropertyRef(void* pInData, IPropertyNew* pInProperty)
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: mpPropertyData(pInData), mpProperty( TPropCast<PropertyClass>(pInProperty) )
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{
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}
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TPropertyRef(CScriptObject* pInObject, PropertyClass* pInProperty)
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: mpObject(pInObject), mpProperty(pInProperty)
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explicit TPropertyRef(void* pInData, PropertyClass* pInProperty)
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: mpPropertyData(pInData), mpProperty(pInProperty)
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{
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}
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/** Accessors */
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inline CScriptObject* Object() const { return mpObject; }
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inline void* DataPointer() const { return mpPropertyData; }
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inline PropertyClass* Property() const { return mpProperty; }
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inline ValueType Get() const { return IsValid() ? *((ValueType*) mpProperty->RawValuePtr( mpObject->PropertyData() )) : ValueType(); }
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inline void Set(const ValueType& kIn) const { if (IsValid()) *((ValueType*) mpProperty->RawValuePtr( mpObject->PropertyData() )) = kIn; }
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inline bool IsValid() const { return mpObject != nullptr && mpProperty != nullptr; }
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inline ValueType Get() const { return IsValid() ? *((ValueType*) mpProperty->RawValuePtr( mpPropertyData )) : ValueType(); }
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inline void Set(const ValueType& kIn) const { if (IsValid()) *((ValueType*) mpProperty->RawValuePtr( mpPropertyData )) = kIn; }
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inline bool IsValid() const { return mpPropertyData != nullptr && mpProperty != nullptr; }
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/** Inline operators */
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inline operator ValueType() const
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|
@ -101,12 +101,12 @@ public:
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: TPropertyRef()
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{}
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TEnumRef(CScriptObject* pInObject, IPropertyNew* pInProperty)
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: TPropertyRef(pInObject, pInProperty)
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TEnumRef(void* pInData, IPropertyNew* pInProperty)
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: TPropertyRef(pInData, pInProperty)
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||||
{}
|
||||
|
||||
TEnumRef(CScriptObject* pInObject, CEnumProperty* pInProperty)
|
||||
: TPropertyRef(pInObject, pInProperty)
|
||||
TEnumRef(void* pInData, CEnumProperty* pInProperty)
|
||||
: TPropertyRef(pInData, pInProperty)
|
||||
{}
|
||||
};
|
||||
|
||||
|
|
|
@ -125,6 +125,19 @@ SRayIntersection CLightNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetID
|
|||
return Out;
|
||||
}
|
||||
|
||||
CStructRef CLightNode::GetProperties() const
|
||||
{
|
||||
return CStructRef(mpLight, mpLight->GetProperties());
|
||||
}
|
||||
|
||||
void CLightNode::PropertyModified(IPropertyNew* pProperty)
|
||||
{
|
||||
CSceneNode::PropertyModified(pProperty);
|
||||
|
||||
if (pProperty->Name() == "Position")
|
||||
SetPosition( mpLight->Position() );
|
||||
}
|
||||
|
||||
CLight* CLightNode::Light()
|
||||
{
|
||||
return mpLight;
|
||||
|
|
|
@ -15,6 +15,8 @@ public:
|
|||
void DrawSelection();
|
||||
void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo);
|
||||
SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& ViewInfo);
|
||||
CStructRef GetProperties() const;
|
||||
void PropertyModified(IPropertyNew* pProperty);
|
||||
bool AllowsRotate() const { return false; }
|
||||
CLight* Light();
|
||||
CVector2f BillboardScale();
|
||||
|
|
|
@ -69,6 +69,8 @@ public:
|
|||
virtual bool IsVisible() const;
|
||||
virtual CColor TintColor(const SViewInfo& rkViewInfo) const;
|
||||
virtual CColor WireframeColor() const;
|
||||
virtual CStructRef GetProperties() const { return CStructRef(); }
|
||||
virtual void PropertyModified(IPropertyNew* pProperty) {}
|
||||
|
||||
void OnLoadFinished();
|
||||
void Unparent();
|
||||
|
|
|
@ -13,8 +13,8 @@ CScriptAttachNode::CScriptAttachNode(CScene *pScene, const SAttachment& rkAttach
|
|||
CStructPropertyNew* pBaseStruct = pParent->Template()->Properties();
|
||||
|
||||
mpAttachAssetProp = pBaseStruct->ChildByIDString(rkAttachment.AttachProperty);
|
||||
mAttachAssetRef = CAssetRef(pParent->Instance(), mpAttachAssetProp);
|
||||
mAttachAnimSetRef = CAnimationSetRef(pParent->Instance(), mpAttachAssetProp);
|
||||
mAttachAssetRef = CAssetRef(pParent->Instance()->PropertyData(), mpAttachAssetProp);
|
||||
mAttachAnimSetRef = CAnimationSetRef(pParent->Instance()->PropertyData(), mpAttachAssetProp);
|
||||
if (mpAttachAssetProp) AttachPropertyModified();
|
||||
|
||||
ParentDisplayAssetChanged(mpScriptNode->DisplayAsset());
|
||||
|
|
|
@ -454,6 +454,11 @@ void CScriptNode::LinksModified()
|
|||
if (mpExtra) mpExtra->LinksModified();
|
||||
}
|
||||
|
||||
CStructRef CScriptNode::GetProperties() const
|
||||
{
|
||||
return CStructRef(mpInstance->PropertyData(), mpInstance->Template()->Properties());
|
||||
}
|
||||
|
||||
void CScriptNode::PropertyModified(IPropertyNew* pProp)
|
||||
{
|
||||
// Update volume
|
||||
|
|
|
@ -47,9 +47,10 @@ public:
|
|||
bool IsVisible() const;
|
||||
CColor TintColor(const SViewInfo& rkViewInfo) const;
|
||||
CColor WireframeColor() const;
|
||||
CStructRef GetProperties() const;
|
||||
void PropertyModified(IPropertyNew* pProp);
|
||||
|
||||
void LinksModified();
|
||||
void PropertyModified(IPropertyNew* pProp);
|
||||
void UpdatePreviewVolume();
|
||||
void GeneratePosition();
|
||||
void TestGameModeVisibility();
|
||||
|
|
|
@ -17,17 +17,17 @@ CDamageableTriggerExtra::CDamageableTriggerExtra(CScriptObject *pInstance, CScen
|
|||
CStructPropertyNew* pProperties = pInstance->Template()->Properties();
|
||||
|
||||
// Fetch render side
|
||||
mRenderSide = TEnumRef<ERenderSide>(pInstance, pProperties->ChildByIndex(5));
|
||||
mRenderSide = TEnumRef<ERenderSide>(pInstance->PropertyData(), pProperties->ChildByIndex(5));
|
||||
if (mRenderSide.IsValid()) PropertyModified(mRenderSide.Property());
|
||||
|
||||
// Fetch scale
|
||||
mPlaneSize = CVectorRef(pInstance, pProperties->ChildByIndex(2));
|
||||
mPlaneSize = CVectorRef(pInstance->PropertyData(), pProperties->ChildByIndex(2));
|
||||
if (mPlaneSize.IsValid()) PropertyModified(mPlaneSize.Property());
|
||||
|
||||
// Fetch textures
|
||||
for (u32 TextureIdx = 0; TextureIdx < 3; TextureIdx++)
|
||||
{
|
||||
mTextureAssets[TextureIdx] = CAssetRef(pInstance, pProperties->ChildByIndex(6 + TextureIdx));
|
||||
mTextureAssets[TextureIdx] = CAssetRef(pInstance->PropertyData(), pProperties->ChildByIndex(6 + TextureIdx));
|
||||
if (mTextureAssets[TextureIdx].IsValid()) PropertyModified(mTextureAssets[TextureIdx].Property());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,18 +6,18 @@ CDoorExtra::CDoorExtra(CScriptObject* pInstance, CScene* pScene, CScriptNode* pP
|
|||
{
|
||||
CStructPropertyNew* pProperties = pInstance->Template()->Properties();
|
||||
|
||||
mShieldModelProp = CAssetRef(pInstance, pProperties->ChildByID(0xB20CC271));
|
||||
mShieldModelProp = CAssetRef(pInstance->PropertyData(), pProperties->ChildByID(0xB20CC271));
|
||||
if (mShieldModelProp.IsValid()) PropertyModified(mShieldModelProp.Property());
|
||||
|
||||
if (mGame >= eEchoes)
|
||||
{
|
||||
mShieldColorProp = CColorRef(pInstance, pProperties->ChildByID(0x47B4E863));
|
||||
mShieldColorProp = CColorRef(pInstance->PropertyData(), pProperties->ChildByID(0x47B4E863));
|
||||
if (mShieldColorProp.IsValid()) PropertyModified(mShieldColorProp.Property());
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
mDisabledProp = CBoolRef(pInstance, pProperties->ChildByID(0xDEE730F5));
|
||||
mDisabledProp = CBoolRef(pInstance->PropertyData(), pProperties->ChildByID(0xDEE730F5));
|
||||
if (mDisabledProp.IsValid()) PropertyModified(mDisabledProp.Property());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,8 +10,8 @@ CPointOfInterestExtra::CPointOfInterestExtra(CScriptObject *pInstance, CScene *p
|
|||
// Fetch scan data property
|
||||
CStructPropertyNew* pProperties = pInstance->Template()->Properties();
|
||||
|
||||
if (mGame <= ePrime) mScanProperty = CAssetRef(pInstance, pProperties->ChildByIDString("0x04:0x00"));
|
||||
else mScanProperty = CAssetRef(pInstance, pProperties->ChildByIDString("0xBDBEC295:0xB94E9BE7"));
|
||||
if (mGame <= ePrime) mScanProperty = CAssetRef(pInstance->PropertyData(), pProperties->ChildByIDString("0x04:0x00"));
|
||||
else mScanProperty = CAssetRef(pInstance->PropertyData(), pProperties->ChildByIDString("0xBDBEC295:0xB94E9BE7"));
|
||||
|
||||
PropertyModified(mScanProperty.Property());
|
||||
}
|
||||
|
|
|
@ -11,16 +11,16 @@ CRadiusSphereExtra::CRadiusSphereExtra(CScriptObject* pInstance, CScene* pScene,
|
|||
switch (mObjectType)
|
||||
{
|
||||
case 0x63: // Repulsor (MP1)
|
||||
mRadius = CFloatRef(pInstance, pProperties->ChildByID(3));
|
||||
mRadius = CFloatRef(pInstance->PropertyData(), pProperties->ChildByID(3));
|
||||
break;
|
||||
|
||||
case 0x68: // RadialDamage (MP1)
|
||||
mRadius = CFloatRef(pInstance, pProperties->ChildByID(0x4));
|
||||
mRadius = CFloatRef(pInstance->PropertyData(), pProperties->ChildByID(0x4));
|
||||
break;
|
||||
|
||||
case FOURCC('REPL'): // Repulsor (MP2/MP3)
|
||||
case FOURCC('RADD'): // RadialDamage (MP2/MP3/DKCR)
|
||||
mRadius = CFloatRef(pInstance, pProperties->ChildByID(0x78C507EB));
|
||||
mRadius = CFloatRef(pInstance->PropertyData(), pProperties->ChildByID(0x78C507EB));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ CSandwormExtra::CSandwormExtra(CScriptObject* pInstance, CScene* pScene, CScript
|
|||
}
|
||||
|
||||
// Get pincers scale
|
||||
mPincersScale = CFloatRef(pInstance, pInstance->Template()->Properties()->ChildByID(0x3DB583AE));
|
||||
mPincersScale = CFloatRef(pInstance->PropertyData(), pInstance->Template()->Properties()->ChildByID(0x3DB583AE));
|
||||
if (mPincersScale.IsValid()) PropertyModified(mPincersScale.Property());
|
||||
}
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
CSplinePathExtra::CSplinePathExtra(CScriptObject* pInstance, CScene* pScene, CScriptNode* pParent)
|
||||
: CScriptExtra(pInstance, pScene, pParent)
|
||||
{
|
||||
mPathColor = CColorRef(pInstance, pInstance->Template()->Properties()->ChildByID(0x00DD86E2));
|
||||
mPathColor = CColorRef(pInstance->PropertyData(), pInstance->Template()->Properties()->ChildByID(0x00DD86E2));
|
||||
}
|
||||
|
||||
void CSplinePathExtra::PropertyModified(IPropertyNew* pProperty)
|
||||
|
|
|
@ -362,10 +362,13 @@ void CPropertyDelegate::setModelData(QWidget *pEditor, QAbstractItemModel* /*pMo
|
|||
{
|
||||
EPropertyTypeNew Type = pProp->Type();
|
||||
|
||||
QVector<CScriptObject*> Objects;
|
||||
Objects << mpModel->GetScriptObject();
|
||||
|
||||
if (Type != EPropertyTypeNew::Array)
|
||||
{
|
||||
// TODO: support this for non script object properties
|
||||
pCommand = new CEditScriptPropertyCommand(mpEditor, rkIndex, mpModel);
|
||||
pCommand = new CEditScriptPropertyCommand(pProp, mpEditor, Objects, rkIndex);
|
||||
pCommand->SaveOldData();
|
||||
|
||||
// Handle sub-properties of flags and animation sets
|
||||
|
@ -478,7 +481,7 @@ void CPropertyDelegate::setModelData(QWidget *pEditor, QAbstractItemModel* /*pMo
|
|||
// Array
|
||||
else
|
||||
{
|
||||
pCommand = new CResizeScriptArrayCommand(mpEditor, rkIndex, mpModel);
|
||||
pCommand = new CResizeScriptArrayCommand(pProp, mpEditor, Objects, mpModel, rkIndex);
|
||||
pCommand->SaveOldData();
|
||||
|
||||
WIntegralSpinBox* pSpinBox = static_cast<WIntegralSpinBox*>(pEditor);
|
||||
|
|
|
@ -84,6 +84,14 @@ void CPropertyView::SetEditor(CWorldEditor *pEditor)
|
|||
connect(mpEditor, SIGNAL(PropertyModified(CScriptObject*,IPropertyNew*)), mpModel, SLOT(NotifyPropertyModified(CScriptObject*,IPropertyNew*)));
|
||||
}
|
||||
|
||||
void CPropertyView::SetProperties(CStructRef InProperties)
|
||||
{
|
||||
mpObject = nullptr;
|
||||
mpModel->SetBoldModifiedProperties(false); // todo, we prob want this, but can't set default properties on non script yet
|
||||
mpModel->ConfigureIntrinsic(nullptr, InProperties.Property(), InProperties.DataPointer());
|
||||
SetPersistentEditors(QModelIndex());
|
||||
}
|
||||
|
||||
void CPropertyView::SetInstance(CScriptObject *pObj)
|
||||
{
|
||||
mpObject = pObj;
|
||||
|
@ -131,7 +139,7 @@ void CPropertyView::UpdateEditorProperties(const QModelIndex& rkParent)
|
|||
continue;
|
||||
}
|
||||
|
||||
else if (mpObject->IsEditorProperty(pProp))
|
||||
else if (mpObject && mpObject->IsEditorProperty(pProp))
|
||||
{
|
||||
mpModel->dataChanged(Index1, Index1);
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ public:
|
|||
void setModel(QAbstractItemModel *pModel);
|
||||
bool event(QEvent *pEvent);
|
||||
void SetEditor(CWorldEditor *pEditor);
|
||||
void SetProperties(CStructRef InProperties);
|
||||
void SetInstance(CScriptObject *pObj);
|
||||
void UpdateEditorProperties(const QModelIndex& rkParent);
|
||||
|
||||
|
|
|
@ -7,23 +7,56 @@
|
|||
|
||||
class CEditScriptPropertyCommand : public IEditPropertyCommand
|
||||
{
|
||||
std::vector<CInstancePtr> mInstances;
|
||||
protected:
|
||||
QVector<CInstancePtr> mInstances;
|
||||
CWorldEditor* mpEditor;
|
||||
QModelIndex mIndex;
|
||||
|
||||
public:
|
||||
CEditScriptPropertyCommand(CWorldEditor* pEditor, const QModelIndex& rkIndex, CPropertyModel* pInModel, const QString& rkCommandName = "Edit Property")
|
||||
: IEditPropertyCommand(rkIndex, pInModel, rkCommandName)
|
||||
CEditScriptPropertyCommand(IPropertyNew* pProperty,
|
||||
CWorldEditor* pEditor,
|
||||
const QVector<CScriptObject*>& rkInstances,
|
||||
QModelIndex Index = QModelIndex(),
|
||||
const QString& rkCommandName = "Edit Property")
|
||||
: IEditPropertyCommand(pProperty, rkCommandName)
|
||||
, mpEditor(pEditor)
|
||||
, mIndex(Index)
|
||||
{
|
||||
mInstances.push_back( CInstancePtr(pInModel->GetScriptObject()) );
|
||||
// If the property being passed in is part of an array archetype, then we MUST have a QModelIndex.
|
||||
// Without the index, there's no way to identify the correct child being edited.
|
||||
if (!Index.isValid() && pProperty && pProperty->IsArrayArchetype())
|
||||
{
|
||||
while (pProperty && pProperty->IsArrayArchetype())
|
||||
{
|
||||
pProperty = pProperty->Parent();
|
||||
}
|
||||
ASSERT(pProperty && !pProperty->IsArrayArchetype());
|
||||
}
|
||||
|
||||
// Convert CScriptObject pointers to CInstancePtrs
|
||||
mInstances.reserve( rkInstances.size() );
|
||||
|
||||
for (int i = 0; i < rkInstances.size(); i++)
|
||||
mInstances.push_back( CInstancePtr(rkInstances[i]) );
|
||||
}
|
||||
|
||||
virtual void GetObjectDataPointers(std::vector<void*>& rOutPointers) const override
|
||||
virtual void GetObjectDataPointers(QVector<void*>& rOutPointers) const override
|
||||
{
|
||||
// todo: support multiple objects being edited at once on the property view
|
||||
if (mIndex.isValid())
|
||||
{
|
||||
ASSERT(mInstances.size() == 1);
|
||||
rOutPointers << mInstances[0]->PropertyData();
|
||||
return;
|
||||
}
|
||||
|
||||
// grab instance pointers
|
||||
ASSERT(!mpProperty->IsArrayArchetype());
|
||||
|
||||
rOutPointers.resize(mInstances.size());
|
||||
|
||||
//@todo support multiple objects
|
||||
rOutPointers[0] = mpModel->DataPointerForIndex(mIndex);
|
||||
for (int i = 0; i < mInstances.size(); i++)
|
||||
rOutPointers[i] = mInstances[i]->PropertyData();
|
||||
}
|
||||
|
||||
virtual void undo() override
|
||||
|
|
|
@ -5,45 +5,88 @@
|
|||
|
||||
class CResizeScriptArrayCommand : public CEditScriptPropertyCommand
|
||||
{
|
||||
/** Property model the edit was performed on */
|
||||
CPropertyModel* mpModel;
|
||||
|
||||
/** Old/new model row counts; we store this here to support editing arrays on multiple instances at once */
|
||||
int mOldRowCount;
|
||||
int mNewRowCount;
|
||||
|
||||
public:
|
||||
CResizeScriptArrayCommand(CWorldEditor* pEditor, const QModelIndex& rkIndex, CPropertyModel* pInModel, const QString& rkCommandName = "Resize Array")
|
||||
: CEditScriptPropertyCommand(pEditor, rkIndex, pInModel, rkCommandName)
|
||||
{}
|
||||
CResizeScriptArrayCommand(IPropertyNew* pProperty,
|
||||
CWorldEditor* pEditor,
|
||||
const QVector<CScriptObject*>& rkInstances,
|
||||
CPropertyModel* pModel = nullptr,
|
||||
QModelIndex Index = QModelIndex(),
|
||||
const QString& rkCommandName = "Resize Array"
|
||||
)
|
||||
: CEditScriptPropertyCommand(pProperty, pEditor, rkInstances, Index, rkCommandName)
|
||||
, mpModel(nullptr)
|
||||
, mOldRowCount(-1)
|
||||
, mNewRowCount(-1)
|
||||
{
|
||||
if (Index.isValid())
|
||||
{
|
||||
ASSERT(mpModel != nullptr);
|
||||
mpModel = pModel;
|
||||
}
|
||||
}
|
||||
|
||||
bool mergeWith(const QUndoCommand *pkOther)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void SaveOldData() override
|
||||
{
|
||||
CEditScriptPropertyCommand::SaveOldData();
|
||||
|
||||
if (mpModel)
|
||||
{
|
||||
mOldRowCount = mpModel->rowCount(mIndex);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void SaveNewData() override
|
||||
{
|
||||
CEditScriptPropertyCommand::SaveNewData();
|
||||
|
||||
if (mpModel)
|
||||
{
|
||||
mNewRowCount = mpModel->rowCount(mIndex);
|
||||
}
|
||||
}
|
||||
|
||||
// Note in some cases undo/redo may be called when the change has already been applied outside of the undo command
|
||||
// This is why we need to check the array's actual current size instead of assuming it will match one of the arrays
|
||||
void undo()
|
||||
{
|
||||
// unpleasant cast, but easiest/fastest way to access the sizes
|
||||
int NewSize = *((int*)mOldData.data());
|
||||
int OldSize = CurrentArrayCount();
|
||||
if (mpModel)
|
||||
{
|
||||
mpModel->ArrayAboutToBeResized(mIndex, mOldRowCount);
|
||||
}
|
||||
|
||||
mpModel->ArrayAboutToBeResized(mIndex, NewSize);
|
||||
CEditScriptPropertyCommand::undo();
|
||||
mpModel->ArrayResized(mIndex, OldSize);
|
||||
|
||||
if (mpModel)
|
||||
{
|
||||
mpModel->ArrayResized(mIndex, mNewRowCount);
|
||||
}
|
||||
}
|
||||
|
||||
void redo()
|
||||
{
|
||||
// unpleasant cast, but easiest/fastest way to access the sizes
|
||||
int NewSize = *((int*)mNewData.data());
|
||||
int OldSize = CurrentArrayCount();
|
||||
if (mpModel)
|
||||
{
|
||||
mpModel->ArrayAboutToBeResized(mIndex, mNewRowCount);
|
||||
}
|
||||
|
||||
mpModel->ArrayAboutToBeResized(mIndex, NewSize);
|
||||
CEditScriptPropertyCommand::redo();
|
||||
mpModel->ArrayResized(mIndex, OldSize);
|
||||
}
|
||||
|
||||
int CurrentArrayCount()
|
||||
{
|
||||
void* pData = mpModel->DataPointerForIndex(mIndex);
|
||||
CArrayProperty* pArray = TPropCast<CArrayProperty>(mpProperty);
|
||||
return pArray->ArrayCount(pData);
|
||||
if (mpModel)
|
||||
{
|
||||
mpModel->ArrayResized(mIndex, mOldRowCount);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -6,12 +6,11 @@ void IEditPropertyCommand::SaveObjectStateToArray(std::vector<char>& rVector)
|
|||
CVectorOutStream MemStream(&rVector, IOUtil::kSystemEndianness);
|
||||
CBasicBinaryWriter Writer(&MemStream, CSerialVersion(IArchive::skCurrentArchiveVersion, 0, mpProperty->Game()));
|
||||
|
||||
std::vector<void*> DataPointers;
|
||||
QVector<void*> DataPointers;
|
||||
GetObjectDataPointers(DataPointers);
|
||||
|
||||
for (int PtrIdx = 0; PtrIdx < DataPointers.size(); PtrIdx++)
|
||||
foreach (void* pData, DataPointers)
|
||||
{
|
||||
void* pData = DataPointers[PtrIdx];
|
||||
mpProperty->SerializeValue(pData, Writer);
|
||||
}
|
||||
}
|
||||
|
@ -21,29 +20,25 @@ void IEditPropertyCommand::RestoreObjectStateFromArray(std::vector<char>& rArray
|
|||
{
|
||||
CBasicBinaryReader Reader(rArray.data(), rArray.size(), CSerialVersion(IArchive::skCurrentArchiveVersion, 0, mpProperty->Game()));
|
||||
|
||||
std::vector<void*> DataPointers;
|
||||
QVector<void*> DataPointers;
|
||||
GetObjectDataPointers(DataPointers);
|
||||
|
||||
for (int PtrIdx = 0; PtrIdx < DataPointers.size(); PtrIdx++)
|
||||
foreach (void* pData, DataPointers)
|
||||
{
|
||||
void* pData = DataPointers[PtrIdx];
|
||||
mpProperty->SerializeValue(pData, Reader);
|
||||
}
|
||||
}
|
||||
|
||||
IEditPropertyCommand::IEditPropertyCommand(
|
||||
const QModelIndex& rkInIndex,
|
||||
CPropertyModel* pInModel,
|
||||
IPropertyNew* pProperty,
|
||||
const QString& rkCommandName /*= "Edit Property"*/
|
||||
)
|
||||
: IUndoCommand(rkCommandName)
|
||||
, mIndex(rkInIndex)
|
||||
, mpModel(pInModel)
|
||||
, mpProperty(pProperty)
|
||||
, mSavedOldData(false)
|
||||
, mSavedNewData(false)
|
||||
{
|
||||
mpProperty = mpModel->PropertyForIndex(rkInIndex, true);
|
||||
ASSERT(mpModel && mpProperty);
|
||||
ASSERT(mpProperty);
|
||||
}
|
||||
|
||||
void IEditPropertyCommand::SaveOldData()
|
||||
|
@ -81,12 +76,12 @@ bool IEditPropertyCommand::mergeWith(const QUndoCommand *pkOther)
|
|||
{
|
||||
const IEditPropertyCommand* pkCmd = dynamic_cast<const IEditPropertyCommand*>(pkOther);
|
||||
|
||||
if (pkCmd && pkCmd->mIndex == mIndex && pkCmd->mpProperty == mpProperty)
|
||||
if (pkCmd && pkCmd->mpProperty == mpProperty)
|
||||
{
|
||||
std::vector<void*> MyPointers;
|
||||
QVector<void*> MyPointers;
|
||||
GetObjectDataPointers(MyPointers);
|
||||
|
||||
std::vector<void*> TheirPointers;
|
||||
QVector<void*> TheirPointers;
|
||||
pkCmd->GetObjectDataPointers(TheirPointers);
|
||||
|
||||
if (TheirPointers.size() == MyPointers.size())
|
||||
|
|
|
@ -8,11 +8,10 @@
|
|||
class IEditPropertyCommand : public IUndoCommand
|
||||
{
|
||||
protected:
|
||||
// Has to be std::vector for compatibility with CVectorOutStream
|
||||
std::vector<char> mOldData;
|
||||
std::vector<char> mNewData;
|
||||
|
||||
QModelIndex mIndex;
|
||||
CPropertyModel* mpModel;
|
||||
IPropertyNew* mpProperty;
|
||||
bool mCommandEnded;
|
||||
bool mSavedOldData;
|
||||
|
@ -26,18 +25,18 @@ protected:
|
|||
|
||||
public:
|
||||
IEditPropertyCommand(
|
||||
const QModelIndex& rkInIndex,
|
||||
CPropertyModel* pInModel,
|
||||
IPropertyNew* pProperty,
|
||||
const QString& rkCommandName = "Edit Property"
|
||||
);
|
||||
|
||||
void SaveOldData();
|
||||
void SaveNewData();
|
||||
virtual void SaveOldData();
|
||||
virtual void SaveNewData();
|
||||
|
||||
bool IsNewDataDifferent();
|
||||
void SetEditComplete(bool IsComplete);
|
||||
|
||||
/** Interface */
|
||||
virtual void GetObjectDataPointers(std::vector<void*>& rOutPointers) const = 0;
|
||||
virtual void GetObjectDataPointers(QVector<void*>& rOutPointers) const = 0;
|
||||
|
||||
/** IUndoCommand/QUndoCommand interface */
|
||||
int id() const;
|
||||
|
|
|
@ -128,18 +128,14 @@ void CTemplateEditDialog::ApplyChanges()
|
|||
// ************ PROTECTED ************
|
||||
void CTemplateEditDialog::AddTemplate(IPropertyNew* pProp)
|
||||
{
|
||||
//FIXME
|
||||
/* if (pProp->Archetype() != nullptr)
|
||||
TString Source = pProp->GetTemplateFileName();
|
||||
|
||||
if (!Source.IsEmpty())
|
||||
{
|
||||
TString Source = pProp->GetTemplateFileName();
|
||||
CStructPropertyNew* pStruct = pProp->MasterTemplate()->StructAtSource(Source);
|
||||
|
||||
if (!Source.IsEmpty())
|
||||
{
|
||||
CStructTemplate *pStruct = pProp->MasterTemplate()->StructAtSource(Source);
|
||||
|
||||
if (!mStructTemplatesToResave.contains(pStruct))
|
||||
mStructTemplatesToResave << pStruct;
|
||||
}
|
||||
if (!mStructTemplatesToResave.contains(pStruct))
|
||||
mStructTemplatesToResave << pStruct;
|
||||
}
|
||||
|
||||
else
|
||||
|
@ -156,13 +152,12 @@ void CTemplateEditDialog::AddTemplate(IPropertyNew* pProp)
|
|||
{
|
||||
Log::Error("Can't determine where property " + pProp->IDString(true) + " comes from");
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
void CTemplateEditDialog::UpdateDescription(const TString& rkNewDesc)
|
||||
{
|
||||
//FIXME
|
||||
/* mpProperty->SetDescription(rkNewDesc);
|
||||
mpProperty->SetDescription(rkNewDesc);
|
||||
AddTemplate(mpProperty);
|
||||
|
||||
// Update all copies of this property in memory with the new description
|
||||
|
@ -170,13 +165,13 @@ void CTemplateEditDialog::UpdateDescription(const TString& rkNewDesc)
|
|||
|
||||
if (!SourceFile.IsEmpty())
|
||||
{
|
||||
const std::vector<IPropertyTemplate*> *pkTemplates = CMasterTemplate::TemplatesWithMatchingID(mpProperty);
|
||||
const std::vector<IPropertyNew*>* pkTemplates = CMasterTemplate::TemplatesWithMatchingID(mpProperty);
|
||||
|
||||
if (pkTemplates)
|
||||
{
|
||||
for (u32 iTemp = 0; iTemp < pkTemplates->size(); iTemp++)
|
||||
for (u32 TemplateIdx = 0; TemplateIdx < pkTemplates->size(); TemplateIdx++)
|
||||
{
|
||||
IPropertyTemplate *pTemp = pkTemplates->at(iTemp);
|
||||
IPropertyNew* pTemp = pkTemplates->at(TemplateIdx);
|
||||
|
||||
if (pTemp->FindStructSource() == SourceFile && pTemp->Description() == mOriginalDescription)
|
||||
pTemp->SetDescription(rkNewDesc);
|
||||
|
@ -185,11 +180,11 @@ void CTemplateEditDialog::UpdateDescription(const TString& rkNewDesc)
|
|||
}
|
||||
|
||||
// Update equivalent properties with new description
|
||||
foreach (IPropertyTemplate *pTemp, mEquivalentProperties)
|
||||
foreach (IPropertyNew* pProperty, mEquivalentProperties)
|
||||
{
|
||||
pTemp->SetDescription(rkNewDesc);
|
||||
AddTemplate(pTemp);
|
||||
}*/
|
||||
pProperty->SetDescription(rkNewDesc);
|
||||
AddTemplate(pProperty);
|
||||
}
|
||||
}
|
||||
|
||||
void CTemplateEditDialog::FindEquivalentProperties(IPropertyNew *pTemp)
|
||||
|
|
|
@ -24,10 +24,9 @@ class CTemplateEditDialog : public QDialog
|
|||
bool mOriginalNameWasValid;
|
||||
|
||||
// These members help track what templates need to be updated and resaved after the user clicks OK
|
||||
//FIXME
|
||||
// QVector<CScriptTemplate*> mScriptTemplatesToResave;
|
||||
// QVector<CStructTemplate*> mStructTemplatesToResave;
|
||||
// QVector<IPropertyTemplate*> mEquivalentProperties;
|
||||
QVector<CScriptTemplate*> mScriptTemplatesToResave;
|
||||
QVector<CStructPropertyNew*> mStructTemplatesToResave;
|
||||
QVector<IPropertyNew*> mEquivalentProperties;
|
||||
|
||||
public:
|
||||
CTemplateEditDialog(IPropertyNew* pProperty, QWidget *pParent = 0);
|
||||
|
|
|
@ -577,11 +577,16 @@ void CWorldEditor::OnPropertyModified(CScriptObject* pObject, IPropertyNew *pPro
|
|||
{
|
||||
pScript->PropertyModified(pProp);
|
||||
|
||||
// If this is an editor property, update other parts of the UI to reflect the new value.
|
||||
if ( pScript->Instance()->IsEditorProperty(pProp) )
|
||||
// If this is the name, update other parts of the UI to reflect the new value.
|
||||
if ( pProp->Name() == "Name" )
|
||||
{
|
||||
UpdateStatusBar();
|
||||
UpdateSelectionUI();
|
||||
}
|
||||
else if (pProp->Name() == "Position" ||
|
||||
pProp->Name() == "Rotation" ||
|
||||
pProp->Name() == "Scale")
|
||||
{
|
||||
mpSelection->UpdateBounds();
|
||||
}
|
||||
}
|
||||
|
@ -613,9 +618,7 @@ void CWorldEditor::SetSelectionActive(bool Active)
|
|||
{
|
||||
CScriptNode* pScript = static_cast<CScriptNode*>(*It);
|
||||
CScriptObject* pInst = pScript->Instance();
|
||||
|
||||
if (pInst->IsActive())
|
||||
Objects << pInst;
|
||||
Objects << pInst;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -623,13 +626,40 @@ void CWorldEditor::SetSelectionActive(bool Active)
|
|||
{
|
||||
mUndoStack.beginMacro("Toggle Active");
|
||||
|
||||
/*foreach (CScriptObject *pInst, Objects)
|
||||
while (!Objects.isEmpty())
|
||||
{
|
||||
IProperty *pActive = pInst->ActiveProperty();
|
||||
IPropertyValue *pOld = pActive->RawValue()->Clone();
|
||||
pInst->SetActive(Active);
|
||||
mUndoStack.push(new CEditScriptPropertyCommand(pActive, this, pOld, true));
|
||||
}*/
|
||||
QVector<CScriptObject*> CommandObjects;
|
||||
CScriptTemplate* pTemplate = Objects[0]->Template();
|
||||
CBoolProperty* pActiveProperty = pTemplate->ActiveProperty();
|
||||
|
||||
for (int ObjIdx = 0; ObjIdx < Objects.size(); ObjIdx++)
|
||||
{
|
||||
if (Objects[ObjIdx]->Template() == pTemplate)
|
||||
{
|
||||
CommandObjects << Objects[ObjIdx];
|
||||
Objects.removeAt(ObjIdx);
|
||||
ObjIdx--;
|
||||
}
|
||||
}
|
||||
|
||||
if (pActiveProperty)
|
||||
{
|
||||
CEditScriptPropertyCommand* pCommand = new CEditScriptPropertyCommand(
|
||||
pActiveProperty,
|
||||
this,
|
||||
CommandObjects
|
||||
);
|
||||
|
||||
pCommand->SaveOldData();
|
||||
|
||||
foreach (CScriptObject* pInstance, CommandObjects)
|
||||
pInstance->SetActive(Active);
|
||||
|
||||
pCommand->SaveNewData();
|
||||
|
||||
mUndoStack.push(pCommand);
|
||||
}
|
||||
}
|
||||
|
||||
mUndoStack.endMacro();
|
||||
}
|
||||
|
|
|
@ -69,7 +69,6 @@ void WModifyTab::ClearUI()
|
|||
{
|
||||
ui->ObjectsTabWidget->hide();
|
||||
ui->PropertyView->SetInstance(nullptr);
|
||||
ui->LightGroupBox->hide();
|
||||
mpSelectedNode = nullptr;
|
||||
}
|
||||
|
||||
|
@ -85,22 +84,32 @@ void WModifyTab::GenerateUI()
|
|||
{
|
||||
mpSelectedNode = mpWorldEditor->Selection()->Front();
|
||||
|
||||
// todo: set up editing UI for Light Nodes
|
||||
if (mpSelectedNode->NodeType() == eScriptNode)
|
||||
{
|
||||
ui->ObjectsTabWidget->show();
|
||||
CScriptNode *pScriptNode = static_cast<CScriptNode*>(mpSelectedNode);
|
||||
CScriptObject *pObj = pScriptNode->Instance();
|
||||
|
||||
// Set up UI
|
||||
ui->ObjectsTabWidget->show();
|
||||
ui->PropertyView->SetInstance(pObj);
|
||||
ui->LightGroupBox->hide();
|
||||
|
||||
ui->InLinksTableView->clearSelection();
|
||||
ui->OutLinksTableView->clearSelection();
|
||||
mpInLinkModel->SetObject(pObj);
|
||||
mpOutLinkModel->SetObject(pObj);
|
||||
}
|
||||
// disabled this for now! implemented it as a quick test, it's cool it works,
|
||||
// but it's buggy & not ready for deployment
|
||||
#if 0
|
||||
else
|
||||
{
|
||||
CStructRef Properties = mpSelectedNode->GetProperties();
|
||||
ui->PropertyView->SetProperties(Properties);
|
||||
|
||||
if (Properties.IsValid())
|
||||
ui->ObjectsTabWidget->show();
|
||||
}
|
||||
#endif
|
||||
|
||||
ui->InLinksTableView->clearSelection();
|
||||
ui->OutLinksTableView->clearSelection();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -108,7 +108,7 @@
|
|||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>278</width>
|
||||
<height>442</height>
|
||||
<height>475</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
|
@ -369,13 +369,6 @@
|
|||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="LightGroupBox">
|
||||
<property name="title">
|
||||
<string>Light</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
|
|
Loading…
Reference in New Issue