Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)

This commit is contained in:
Aruki 2017-03-31 23:42:41 -06:00
parent e138cd7035
commit 15f0b9338c
8 changed files with 14 additions and 13 deletions

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@ -65,7 +65,6 @@ HEADERS += \
CColor.h \
CFourCC.h \
CHashFNV1A.h \
CompressionUtil.h \
CTimer.h \
EKeyInputs.h \
EMouseInputs.h \
@ -93,7 +92,6 @@ HEADERS += \
# Source Files
SOURCES += \
CColor.cpp \
CompressionUtil.cpp \
CTimer.cpp \
TString.cpp \
Log.cpp \

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@ -1,7 +1,7 @@
#include "CompressionUtil.h"
#include "Log.h"
#include "TString.h"
#include "types.h"
#include <Common/Log.h>
#include <Common/TString.h>
#include <Common/types.h>
#include <lzo/lzo1x.h>
#include <zlib.h>

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@ -1,9 +1,9 @@
#ifndef COMPRESSIONUTIL_H
#define COMPRESSIONUTIL_H
#include "TString.h"
#include "types.h"
#include <FileIO/FileIO.h>
#include <Common/TString.h>
#include <Common/types.h>
namespace CompressionUtil
{

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@ -227,7 +227,9 @@ HEADERS += \
GameProject/CGameInfo.h \
Resource/CResTypeInfo.h \
Resource/Cooker/CResourceCooker.h \
Resource/CAudioMacro.h
Resource/CAudioMacro.h \
Resource/Animation/CCharacter.h \
CompressionUtil.h
# Source Files
SOURCES += \
@ -332,4 +334,5 @@ SOURCES += \
GameProject/AssetNameGeneration.cpp \
GameProject/CAssetNameMap.cpp \
GameProject/CGameInfo.cpp \
Resource/CResTypeInfo.cpp
Resource/CResTypeInfo.cpp \
CompressionUtil.cpp

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@ -2,11 +2,11 @@
#include "CGameInfo.h"
#include "CResourceIterator.h"
#include "CResourceStore.h"
#include "Core/CompressionUtil.h"
#include "Core/Resource/CWorld.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include <FileIO/FileIO.h>
#include <Common/AssertMacro.h>
#include <Common/CompressionUtil.h>
#include <Common/CScopedTimer.h>
#include <Common/FileUtil.h>
#include <Common/Serialization/CXMLWriter.h>

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@ -1,10 +1,10 @@
#include "CPackage.h"
#include "DependencyListBuilders.h"
#include "CGameProject.h"
#include "Core/CompressionUtil.h"
#include "Core/Resource/Cooker/CWorldCooker.h"
#include <FileIO/FileIO.h>
#include <Common/AssertMacro.h>
#include <Common/CompressionUtil.h>
#include <Common/FileUtil.h>
#include <Common/Serialization/XML.h>

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@ -1,6 +1,6 @@
#include "CAreaCooker.h"
#include "CScriptCooker.h"
#include <Common/CompressionUtil.h>
#include "Core/CompressionUtil.h"
#include <Common/Log.h>
const bool gkForceDisableCompression = false;

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@ -3,10 +3,10 @@
#include "CModelLoader.h"
#include "CMaterialLoader.h"
#include "CScriptLoader.h"
#include "Core/CompressionUtil.h"
#include <Common/Log.h>
#include <Common/CFourCC.h>
#include <Common/CompressionUtil.h>
#include <iostream>