Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1

This commit is contained in:
Aruki
2017-07-18 03:07:42 -06:00
parent db277d7a15
commit 16e310fb2f
9 changed files with 30 additions and 22 deletions

View File

@@ -7,7 +7,7 @@ CCamera::CCamera()
: mMode(eFreeCamera)
, mPosition(0)
, mAspectRatio(1.7777777f)
, mYaw(Math::skHalfPi)
, mYaw(-Math::skHalfPi)
, mPitch(0.f)
, mMoveSpeed(1.f)
, mLookSpeed(1.f)
@@ -26,7 +26,7 @@ CCamera::CCamera(CVector3f Position, CVector3f /*Target*/)
, mMoveSpeed(1.f)
, mLookSpeed(1.f)
, mPosition(Position)
, mYaw(Math::skHalfPi)
, mYaw(-Math::skHalfPi)
, mPitch(0.f)
{
}
@@ -75,7 +75,7 @@ void CCamera::Zoom(float Amount)
void CCamera::Snap(CVector3f Position)
{
mPosition = Position;
mYaw = Math::skHalfPi;
mYaw = -Math::skHalfPi;
mPitch = 0.0f;
mTransformDirty = true;
mViewDirty = true;