Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1

This commit is contained in:
Aruki
2017-07-18 03:07:42 -06:00
parent db277d7a15
commit 16e310fb2f
9 changed files with 30 additions and 22 deletions

View File

@@ -21,6 +21,7 @@ class CEditorApplication : public QApplication
CGameProject *mpActiveProject;
CWorldEditor *mpWorldEditor;
CResourceBrowser *mpResourceBrowser;
CProjectSettingsDialog *mpProjectDialog;
QVector<IEditor*> mEditorWindows;
QMap<CResourceEntry*,IEditor*> mEditingMap;
@@ -44,7 +45,7 @@ public:
bool RebuildResourceDatabase();
CResourceBrowser* ResourceBrowser() const;
inline CResourceBrowser* ResourceBrowser() const { return mpResourceBrowser; }
// Accessors
inline CGameProject* ActiveProject() const { return mpActiveProject; }