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Added AnimationParameters property type, decreased contents margins for struct properties in the modify tab, other minor fixes/cleanup
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142
Resource/CAnimationParameters.cpp
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142
Resource/CAnimationParameters.cpp
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#include "CAnimationParameters.h"
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#include "CAnimSet.h"
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#include <Core/CResCache.h>
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#include <Core/Log.h>
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#include <iostream>
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CAnimationParameters::CAnimationParameters()
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{
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mGame = ePrime;
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mpCharSet = nullptr;
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mNodeIndex = 0;
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mUnknown1 = 0;
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mUnknown2 = 0;
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mUnknown3 = 0;
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mUnknown4 = 0;
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}
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CAnimationParameters::CAnimationParameters(CInputStream& SCLY, EGame game)
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{
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mGame = game;
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mpCharSet = nullptr;
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mNodeIndex = 0;
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mUnknown1 = 0;
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mUnknown2 = 0;
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mUnknown3 = 0;
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mUnknown4 = 0;
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if (game <= eEchoes)
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{
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u32 animSetID = SCLY.ReadLong();
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mNodeIndex = SCLY.ReadLong();
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mUnknown1 = SCLY.ReadLong();
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mpCharSet = gResCache.GetResource(animSetID, "ANCS");
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mResToken = CToken(mpCharSet);
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}
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else if (game <= eCorruption)
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{
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u64 charID = SCLY.ReadLongLong();
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mUnknown1 = SCLY.ReadLong();
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mpCharSet = gResCache.GetResource(charID, "CHAR");
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mResToken = CToken(mpCharSet);
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}
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else if (game == eReturns)
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{
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SCLY.Seek(-6, SEEK_CUR);
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u32 offset = SCLY.Tell();
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u32 propID = SCLY.ReadLong();
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SCLY.Seek(2, SEEK_CUR);
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mUnknown1 = (u32) SCLY.ReadByte();
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mUnknown1 &= 0xFF;
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if (mUnknown1 == 0x60)
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{
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u64 charID = SCLY.ReadLongLong();
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mUnknown2 = SCLY.ReadLong();
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mUnknown3 = SCLY.ReadLong();
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mUnknown4 = SCLY.ReadLong();
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mpCharSet = gResCache.GetResource(charID, "CHAR");
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mResToken = CToken(mpCharSet);
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}
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else if (mUnknown1 != 0x80)
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{
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Log::FileError(SCLY.GetSourceString(), offset,
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"Unexpected AnimationParameters byte: " + StringUtil::ToHexString(mUnknown1, true, true, 2) + " (property " + StringUtil::ToHexString(propID, true, true, 8) + ")");
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}
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}
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}
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CModel* CAnimationParameters::GetCurrentModel(s32 nodeIndex)
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{
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if (!mpCharSet) return nullptr;
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if (mpCharSet->Type() != eAnimSet) return nullptr;
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if (nodeIndex == -1) nodeIndex = mNodeIndex;
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CAnimSet *pSet = static_cast<CAnimSet*>(mpCharSet);
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if (pSet->getNodeCount() <= nodeIndex) return nullptr;
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return pSet->getNodeModel(nodeIndex);
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}
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// ************ GETTERS ************
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EGame CAnimationParameters::Version()
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{
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return mGame;
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}
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CResource* CAnimationParameters::Resource()
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{
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return mpCharSet;
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}
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u32 CAnimationParameters::CharacterIndex()
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{
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return mNodeIndex;
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}
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u32 CAnimationParameters::Unknown(u32 index)
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{
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switch (index)
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{
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case 0: return mUnknown1;
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case 1: return mUnknown2;
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case 2: return mUnknown3;
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case 3: return mUnknown4;
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default: return 0;
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}
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}
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// ************ SETTERS ************
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void CAnimationParameters::SetResource(CResource *pRes)
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{
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if ((pRes->Type() == eAnimSet) || (pRes->Type() == eCharacter))
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{
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mpCharSet = pRes;
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mResToken = CToken(pRes);
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mNodeIndex = 0;
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}
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else
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Log::Error("Resource with invalid type passed to CAnimationParameters: " + pRes->Source());
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}
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void CAnimationParameters::SetNodeIndex(u32 index)
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{
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mNodeIndex = index;
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}
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void CAnimationParameters::SetUnknown(u32 index, u32 value)
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{
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switch (index)
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{
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case 0: mUnknown1 = value;
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case 1: mUnknown2 = value;
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case 2: mUnknown3 = value;
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case 3: mUnknown4 = value;
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}
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}
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