Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
This commit is contained in:
parent
6669dd4367
commit
1a07a9c083
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@ -18,7 +18,7 @@ class CLightParameters
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EGame mGame;
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TLongProperty *mpLightLayer;
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TLongProperty *mpWorldLightingOptions;
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TEnumProperty *mpWorldLightingOptions;
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public:
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CLightParameters(CPropertyStruct *pStruct, EGame Game)
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@ -31,13 +31,13 @@ public:
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{
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if (mGame <= ePrime)
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{
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mpWorldLightingOptions = (TLongProperty*) mpStruct->PropertyByIndex(0x7);
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mpLightLayer = (TLongProperty*) mpStruct->PropertyByIndex(0xD);
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mpWorldLightingOptions = TPropCast<TEnumProperty>(mpStruct->PropertyByIndex(0x7));
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mpLightLayer = TPropCast<TLongProperty>(mpStruct->PropertyByIndex(0xD));
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}
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else
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{
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mpWorldLightingOptions = (TLongProperty*) mpStruct->PropertyByIndex(0x6B5E7509);
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mpLightLayer = (TLongProperty*) mpStruct->PropertyByID(0x1F715FD3);
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mpWorldLightingOptions = TPropCast<TEnumProperty>(mpStruct->PropertyByID(0x6B5E7509));
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mpLightLayer = TPropCast<TLongProperty>(mpStruct->PropertyByID(0x1F715FD3));
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}
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}
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}
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@ -71,6 +71,8 @@ public:
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~TTypedProperty() {}
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virtual EPropertyType Type() const { return TypeEnum; }
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static inline EPropertyType StaticType() { return TypeEnum; }
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virtual TString ToString() const { return mValue.ToString(); }
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virtual IPropertyValue* RawValue() { return &mValue; }
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@ -124,6 +126,7 @@ public:
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}
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EPropertyType Type() const { return eStructProperty; }
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static inline EPropertyType StaticType() { return eStructProperty; }
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virtual void Copy(const IProperty *pkProp);
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@ -161,6 +164,7 @@ public:
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: CPropertyStruct(pTemp, pParent) {}
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EPropertyType Type() const { return eArrayProperty; }
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static inline EPropertyType StaticType() { return eArrayProperty; }
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virtual IProperty* Clone(CPropertyStruct *pParent) const
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{
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@ -179,5 +183,14 @@ public:
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TString ElementName() const;
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};
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/*
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* Function for casting properties. Returns null if the property is not actually the requested type.
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*/
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template <class PropertyClass>
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PropertyClass* TPropCast(IProperty *pProp)
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{
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return (pProp && pProp->Type() == PropertyClass::StaticType() ? static_cast<PropertyClass*>(pProp) : nullptr);
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}
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#endif // IPROPERTY
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@ -76,9 +76,6 @@ ENodeType CScriptNode::NodeType()
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void CScriptNode::OnTransformed()
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{
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if (mpExtra)
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mpExtra->OnTransformed();
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if (mpInstance)
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{
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CScriptTemplate *pTemplate = Template();
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@ -92,6 +89,9 @@ void CScriptNode::OnTransformed()
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if (pTemplate->HasScale() && LocalScale() != mpInstance->Scale())
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mpInstance->SetScale(LocalScale());
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}
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if (mpExtra)
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mpExtra->OnTransformed();
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}
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void CScriptNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo)
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@ -167,7 +167,6 @@ void CScriptNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewIn
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else
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{
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LoadLights(ViewInfo);
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CGraphics::UpdateLightBlock();
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}
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LoadModelMatrix();
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@ -16,36 +16,18 @@ CDamageableTriggerExtra::CDamageableTriggerExtra(CScriptObject *pInstance, CScen
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CPropertyStruct *pBaseStruct = pInstance->Properties();
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// Fetch render side
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mpRenderSideProp = (TEnumProperty*) pBaseStruct->PropertyByIndex(0x5);
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if (mpRenderSideProp && mpRenderSideProp->Type() != eEnumProperty)
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mpRenderSideProp = nullptr;
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mpRenderSideProp = TPropCast<TEnumProperty>(pBaseStruct->PropertyByIndex(0x5));
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if (mpRenderSideProp) PropertyModified(mpRenderSideProp);
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// Fetch scale
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mpSizeProp = (TVector3Property*) pBaseStruct->PropertyByIndex(0x2);
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if (mpSizeProp && mpSizeProp->Type() != eVector3Property)
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mpSizeProp = nullptr;
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mpSizeProp = TPropCast<TVector3Property>(pBaseStruct->PropertyByIndex(0x2));
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if (mpSizeProp) PropertyModified(mpSizeProp);
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// Fetch textures
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for (u32 iTex = 0; iTex < 3; iTex++)
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{
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mpTextureProps[iTex] = (TFileProperty*) pBaseStruct->PropertyByIndex(0x6 + iTex);
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if (mpTextureProps[iTex])
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{
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if (mpTextureProps[iTex]->Type() == eFileProperty)
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PropertyModified(mpTextureProps[iTex]);
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else
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mpTextureProps[iTex] = nullptr;
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}
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else
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mpTextures[iTex] = nullptr;
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mpTextureProps[iTex] = TPropCast<TFileProperty>(pBaseStruct->PropertyByIndex(0x6 + iTex));
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if (mpTextureProps[iTex]) PropertyModified(mpTextureProps[iTex]);
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}
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}
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@ -147,6 +129,12 @@ void CDamageableTriggerExtra::UpdatePlaneTransform()
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MarkTransformChanged();
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}
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void CDamageableTriggerExtra::OnTransformed()
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{
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mPlaneSize = mpSizeProp->Get();
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UpdatePlaneTransform();
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}
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void CDamageableTriggerExtra::PropertyModified(IProperty *pProperty)
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{
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if (pProperty == mpRenderSideProp)
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@ -35,6 +35,7 @@ public:
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~CDamageableTriggerExtra();
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void CreateMaterial();
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void UpdatePlaneTransform();
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void OnTransformed();
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void PropertyModified(IProperty *pProperty);
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bool ShouldDrawNormalAssets();
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo);
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@ -9,31 +9,19 @@ CDoorExtra::CDoorExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pPa
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{
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CPropertyStruct *pBaseStruct = pInstance->Properties();
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mpShieldModelProp = (TFileProperty*) pBaseStruct->PropertyByID(0xB20CC271);
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if (mpShieldModelProp && (mpShieldModelProp->Type() != eFileProperty))
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mpShieldModelProp = nullptr;
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if (mpShieldModelProp)
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PropertyModified(mpShieldModelProp);
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mpShieldModelProp = TPropCast<TFileProperty>(pBaseStruct->PropertyByID(0xB20CC271));
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if (mpShieldModelProp) PropertyModified(mpShieldModelProp);
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if (mGame >= eEchoes)
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{
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mpShieldColorProp = (TColorProperty*) pBaseStruct->PropertyByID(0x47B4E863);
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if (mpShieldColorProp && (mpShieldColorProp->Type() != eColorProperty))
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mpShieldColorProp = nullptr;
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if (mpShieldColorProp)
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PropertyModified(mpShieldColorProp);
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mpShieldColorProp = TPropCast<TColorProperty>(pBaseStruct->PropertyByID(0x47B4E863));
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if (mpShieldColorProp) PropertyModified(mpShieldColorProp);
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}
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else
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{
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mpDisabledProp = (TBoolProperty*) pBaseStruct->PropertyByID(0xDEE730F5);
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if (mpDisabledProp && (mpDisabledProp->Type() != eBoolProperty))
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mpDisabledProp = nullptr;
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if (mpDisabledProp)
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PropertyModified(mpDisabledProp);
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mpDisabledProp = TPropCast<TBoolProperty>(pBaseStruct->PropertyByID(0xDEE730F5));
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if (mpDisabledProp) PropertyModified(mpDisabledProp);
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}
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}
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@ -11,32 +11,9 @@ CPointOfInterestExtra::CPointOfInterestExtra(CScriptObject *pInstance, CScene *p
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// Fetch scan data property
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CPropertyStruct *pBaseProp = pInstance->Properties();
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switch (mGame)
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{
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case ePrimeDemo:
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case ePrime:
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mpScanProperty = (TFileProperty*) pBaseProp->PropertyByIDString("0x04:0x00");
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break;
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case eEchoesDemo:
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case eEchoes:
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case eCorruptionProto:
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case eCorruption:
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mpScanProperty = (TFileProperty*) pBaseProp->PropertyByIDString("0xBDBEC295:0xB94E9BE7");
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break;
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default:
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mpScanProperty = nullptr;
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break;
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}
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if (mpScanProperty)
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{
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if (mpScanProperty->Type() == eFileProperty)
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PropertyModified(mpScanProperty);
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else
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mpScanProperty = nullptr;
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}
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if (mGame <= ePrime) mpScanProperty = TPropCast<TFileProperty>(pBaseProp->PropertyByIDString("0x04:0x00"));
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else mpScanProperty = (TFileProperty*) pBaseProp->PropertyByIDString("0xBDBEC295:0xB94E9BE7");
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if (mpScanProperty) PropertyModified(mpScanProperty);
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}
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void CPointOfInterestExtra::PropertyModified(IProperty* pProperty)
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@ -11,16 +11,16 @@ CRadiusSphereExtra::CRadiusSphereExtra(CScriptObject *pInstance, CScene *pScene,
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switch (mObjectType)
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{
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case 0x63: // Repulsor (MP1)
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mpRadius = (TFloatProperty*) pInstance->Properties()->PropertyByID(0x3);
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mpRadius = TPropCast<TFloatProperty>(pInstance->Properties()->PropertyByID(0x3));
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break;
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case 0x68: // RadialDamage (MP1)
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mpRadius = (TFloatProperty*) pInstance->Properties()->PropertyByID(0x4);
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mpRadius = TPropCast<TFloatProperty>(pInstance->Properties()->PropertyByID(0x4));
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break;
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case 0x5245504C: // "REPL" Repulsor (MP2/MP3)
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case 0x52414444: // "RADD" RadialDamage (MP2/MP3/DKCR)
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mpRadius = (TFloatProperty*) pInstance->Properties()->PropertyByID(0x78C507EB);
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mpRadius = TPropCast<TFloatProperty>(pInstance->Properties()->PropertyByID(0x78C507EB));
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break;
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}
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}
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@ -12,21 +12,10 @@ CSpacePirateExtra::CSpacePirateExtra(CScriptObject *pInstance, CScene *pScene, C
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if (pVulns && pVulns->Type() == eStructProperty)
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{
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mpPowerVuln = (TLongProperty*) pVulns->PropertyByID(0x0);
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if (mpPowerVuln && mpPowerVuln->Type() != eLongProperty && mpPowerVuln->Type() != eEnumProperty)
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mpPowerVuln = nullptr;
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mpWaveVuln = (TLongProperty*) pVulns->PropertyByID(0x2);
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if (mpWaveVuln && mpWaveVuln->Type() != eLongProperty && mpWaveVuln->Type() != eEnumProperty)
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mpWaveVuln = nullptr;
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mpIceVuln = (TLongProperty*) pVulns->PropertyByID(0x1);
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if (mpIceVuln && mpIceVuln->Type() != eLongProperty && mpIceVuln->Type() != eEnumProperty)
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mpIceVuln = nullptr;
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mpPlasmaVuln = (TLongProperty*) pVulns->PropertyByID(0x3);
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if (mpPlasmaVuln && mpPlasmaVuln->Type() != eLongProperty && mpPlasmaVuln->Type() != eEnumProperty)
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mpPlasmaVuln = nullptr;
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mpPowerVuln = TPropCast<TEnumProperty>(pVulns->PropertyByID(0x0));
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mpWaveVuln = TPropCast<TEnumProperty>(pVulns->PropertyByID(0x2));
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mpIceVuln = TPropCast<TEnumProperty>(pVulns->PropertyByID(0x1));
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mpPlasmaVuln = TPropCast<TEnumProperty>(pVulns->PropertyByID(0x3));
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}
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}
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@ -7,10 +7,10 @@
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class CSpacePirateExtra : public CScriptExtra
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{
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// Render beam troopers with the correct color
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TLongProperty *mpPowerVuln;
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TLongProperty *mpWaveVuln;
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TLongProperty *mpIceVuln;
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TLongProperty *mpPlasmaVuln;
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TEnumProperty *mpPowerVuln;
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TEnumProperty *mpWaveVuln;
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TEnumProperty *mpIceVuln;
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TEnumProperty *mpPlasmaVuln;
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public:
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explicit CSpacePirateExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent = 0);
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@ -134,7 +134,7 @@ void CStartWindow::FillAreaUI()
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if (AttachedAreaSTRG)
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AttachedStr = TO_QSTRING(AttachedAreaSTRG->GetString("ENGL", 0));
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else
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AttachedStr = QString("!!") + TO_QSTRING(mpWorld->GetAreaInternalName(AttachedAreaIndex));
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AttachedStr = QString("!") + TO_QSTRING(mpWorld->GetAreaInternalName(AttachedAreaIndex));
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ui->AttachedAreasList->addItem(AttachedStr);
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}
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@ -168,7 +168,7 @@ void CStartWindow::on_LaunchWorldEditorButton_clicked()
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else
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{
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mpWorld->SetAreaLayerInfo(pArea, mSelectedAreaIndex);
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mpWorldEditor->SetArea(mpWorld, pArea);
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mpWorldEditor->SetArea(mpWorld, pArea, mSelectedAreaIndex);
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mpWorldEditor->setWindowModality(Qt::WindowModal);
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mpWorldEditor->showMaximized();
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@ -136,7 +136,8 @@ HEADERS += \
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WorldEditor/CInstancesModel.h \
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Undo/CEditScriptPropertyCommand.h \
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Undo/CResizeScriptArrayCommand.h \
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Undo/CBasicPropertyCommand.h
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Undo/CBasicPropertyCommand.h \
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Undo/IUndoCommand.h
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# Source Files
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SOURCES += \
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@ -2,7 +2,7 @@
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#include <Core/Resource/Script/IPropertyTemplate.h>
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CBasicPropertyCommand::CBasicPropertyCommand(CPropertyModel *pModel, const QModelIndex& rkIndex)
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: QUndoCommand("Edit Property")
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: IUndoCommand("Edit Property")
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, mpModel(pModel)
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, mpProperty(pModel->PropertyForIndex(rkIndex, true))
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, mpTemplate(mpProperty->Template())
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@ -1,10 +1,10 @@
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#ifndef CBASICPROPERTYCOMMAND_H
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#define CBASICPROPERTYCOMMAND_H
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#include "IUndoCommand.h"
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#include "Editor/PropertyEdit/CPropertyModel.h"
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#include <QUndoCommand>
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class CBasicPropertyCommand : public QUndoCommand
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class CBasicPropertyCommand : public IUndoCommand
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{
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protected:
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CPropertyModel *mpModel;
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public:
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CBasicPropertyCommand(CPropertyModel *pModel, const QModelIndex& rkIndex);
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virtual void UpdateArraySubProperty();
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virtual bool AffectsCleanState() const { return true; }
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};
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#endif // CBASICPROPERTYCOMMAND_H
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@ -2,7 +2,7 @@
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#include "Editor/INodeEditor.h"
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CClearSelectionCommand::CClearSelectionCommand(INodeEditor *pEditor, QList<CSceneNode*>& selection)
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: QUndoCommand("Clear Selection"),
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: IUndoCommand("Clear Selection"),
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mpEditor(pEditor),
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mSelectionState(selection),
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mpSelection(&selection)
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@ -1,12 +1,11 @@
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#ifndef CCLEARSELECTIONCOMMAND_H
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#define CCLEARSELECTIONCOMMAND_H
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#include "IUndoCommand.h"
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#include "Editor/INodeEditor.h"
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#include <Core/Scene/CSceneNode.h>
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#include <QUndoCommand>
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class CClearSelectionCommand : public QUndoCommand
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class CClearSelectionCommand : public IUndoCommand
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{
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INodeEditor *mpEditor;
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QList<CSceneNode*> mSelectionState;
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@ -16,6 +15,7 @@ public:
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~CClearSelectionCommand();
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void undo();
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void redo();
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bool AffectsCleanState() const { return false; }
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};
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#endif // CCLEARSELECTIONCOMMAND_H
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@ -2,7 +2,7 @@
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#include "Editor/INodeEditor.h"
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CDeselectNodeCommand::CDeselectNodeCommand(INodeEditor *pEditor, CSceneNode *pNode, QList<CSceneNode*>& selection)
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: QUndoCommand("Deselect"),
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: IUndoCommand("Deselect"),
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mpEditor(pEditor),
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mpNode(pNode),
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mpSelection(&selection)
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@ -1,12 +1,11 @@
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#ifndef CDESELECTNODECOMMAND_H
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#define CDESELECTNODECOMMAND_H
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#include "IUndoCommand.h"
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#include "Editor/INodeEditor.h"
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#include <Core/Scene/CSceneNode.h>
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#include <QUndoCommand>
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class CDeselectNodeCommand : public QUndoCommand
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class CDeselectNodeCommand : public IUndoCommand
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{
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INodeEditor *mpEditor;
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CSceneNode *mpNode;
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CDeselectNodeCommand(INodeEditor *pEditor, CSceneNode *pNode, QList<CSceneNode*>& selection);
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void undo();
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void redo();
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bool AffectsCleanState() const { return false; }
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};
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#endif // CDESELECTNODECOMMAND_H
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@ -2,7 +2,7 @@
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#include <Core/Scene/CSceneIterator.h>
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CInvertSelectionCommand::CInvertSelectionCommand(INodeEditor *pEditor, QList<CSceneNode*>& rSelection, CScene *pScene, FNodeFlags NodeFlags)
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: QUndoCommand("Invert Selection")
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: IUndoCommand("Invert Selection")
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, mpEditor(pEditor)
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, mOldSelection(rSelection)
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, mpSelection(&rSelection)
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@ -1,12 +1,11 @@
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#ifndef CINVERTSELECTIONCOMMAND_H
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#define CINVERTSELECTIONCOMMAND_H
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#include "IUndoCommand.h"
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#include "Editor/INodeEditor.h"
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#include <Core/Scene/CSceneNode.h>
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#include <QUndoCommand>
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||||
|
||||
class CInvertSelectionCommand : public QUndoCommand
|
||||
class CInvertSelectionCommand : public IUndoCommand
|
||||
{
|
||||
INodeEditor *mpEditor;
|
||||
QList<CSceneNode*> mOldSelection;
|
||||
|
@ -18,6 +17,7 @@ public:
|
|||
~CInvertSelectionCommand();
|
||||
void undo();
|
||||
void redo();
|
||||
virtual bool AffectsCleanState() const { return false; }
|
||||
};
|
||||
|
||||
#endif // CINVERTSELECTIONCOMMAND_H
|
||||
|
|
|
@ -3,14 +3,14 @@
|
|||
#include "Editor/INodeEditor.h"
|
||||
|
||||
CRotateNodeCommand::CRotateNodeCommand()
|
||||
: QUndoCommand("Rotate"),
|
||||
: IUndoCommand("Rotate"),
|
||||
mpEditor(nullptr),
|
||||
mCommandEnded(false)
|
||||
{
|
||||
}
|
||||
|
||||
CRotateNodeCommand::CRotateNodeCommand(INodeEditor *pEditor, const QList<CSceneNode*>& nodes, const CVector3f& /*pivot*/, const CQuaternion& delta, ETransformSpace transformSpace)
|
||||
: QUndoCommand("Rotate"),
|
||||
: IUndoCommand("Rotate"),
|
||||
mpEditor(pEditor),
|
||||
mCommandEnded(false)
|
||||
{
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
#ifndef CROTATENODECOMMAND_H
|
||||
#define CROTATENODECOMMAND_H
|
||||
|
||||
#include "IUndoCommand.h"
|
||||
#include "Editor/INodeEditor.h"
|
||||
#include <Core/Scene/CSceneNode.h>
|
||||
|
||||
#include <QUndoCommand>
|
||||
#include <QList>
|
||||
|
||||
class CRotateNodeCommand : public QUndoCommand
|
||||
class CRotateNodeCommand : public IUndoCommand
|
||||
{
|
||||
struct SNodeRotate
|
||||
{
|
||||
|
@ -29,6 +28,7 @@ public:
|
|||
bool mergeWith(const QUndoCommand *other);
|
||||
void undo();
|
||||
void redo();
|
||||
bool AffectsCleanState() const { return true; }
|
||||
static CRotateNodeCommand* End();
|
||||
};
|
||||
|
||||
|
|
|
@ -3,14 +3,14 @@
|
|||
#include "Editor/INodeEditor.h"
|
||||
|
||||
CScaleNodeCommand::CScaleNodeCommand()
|
||||
: QUndoCommand("Scale"),
|
||||
: IUndoCommand("Scale"),
|
||||
mpEditor(nullptr),
|
||||
mCommandEnded(false)
|
||||
{
|
||||
}
|
||||
|
||||
CScaleNodeCommand::CScaleNodeCommand(INodeEditor *pEditor, const QList<CSceneNode*>& nodes, const CVector3f& /*pivot*/, const CVector3f& delta)
|
||||
: QUndoCommand("Scale"),
|
||||
: IUndoCommand("Scale"),
|
||||
mpEditor(pEditor),
|
||||
mCommandEnded(false)
|
||||
{
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
#ifndef CSCALENODECOMMAND_H
|
||||
#define CSCALENODECOMMAND_H
|
||||
|
||||
#include "IUndoCommand.h"
|
||||
#include "Editor/INodeEditor.h"
|
||||
#include <Core/Scene/CSceneNode.h>
|
||||
|
||||
#include <QUndoCommand>
|
||||
#include <QList>
|
||||
|
||||
class CScaleNodeCommand : public QUndoCommand
|
||||
class CScaleNodeCommand : public IUndoCommand
|
||||
{
|
||||
struct SNodeScale
|
||||
{
|
||||
|
@ -29,6 +28,7 @@ public:
|
|||
bool mergeWith(const QUndoCommand *other);
|
||||
void undo();
|
||||
void redo();
|
||||
bool AffectsCleanState() const { return true; }
|
||||
static CScaleNodeCommand* End();
|
||||
};
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include <Core/Scene/CSceneIterator.h>
|
||||
|
||||
CSelectAllCommand::CSelectAllCommand(INodeEditor *pEditor, QList<CSceneNode *> &rSelection, CScene *pScene, FNodeFlags NodeFlags)
|
||||
: QUndoCommand("Select All")
|
||||
: IUndoCommand("Select All")
|
||||
, mpEditor(pEditor)
|
||||
, mOldSelection(rSelection)
|
||||
, mpSelection(&rSelection)
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
#ifndef CSELECTALLCOMMAND_H
|
||||
#define CSELECTALLCOMMAND_H
|
||||
|
||||
#include "IUndoCommand.h"
|
||||
#include "Editor/INodeEditor.h"
|
||||
#include <Core/Scene/CSceneNode.h>
|
||||
|
||||
#include <QUndoCommand>
|
||||
|
||||
class CSelectAllCommand : public QUndoCommand
|
||||
class CSelectAllCommand : public IUndoCommand
|
||||
{
|
||||
INodeEditor *mpEditor;
|
||||
QList<CSceneNode*> mOldSelection;
|
||||
|
@ -18,6 +17,7 @@ public:
|
|||
~CSelectAllCommand();
|
||||
void undo();
|
||||
void redo();
|
||||
bool AffectsCleanState() const { return false; }
|
||||
};
|
||||
|
||||
#endif // CSELECTALLCOMMAND_H
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "Editor/INodeEditor.h"
|
||||
|
||||
CSelectNodeCommand::CSelectNodeCommand(INodeEditor *pEditor, CSceneNode *pNode, QList<CSceneNode*>& selection)
|
||||
: QUndoCommand("Select"),
|
||||
: IUndoCommand("Select"),
|
||||
mpEditor(pEditor),
|
||||
mpNode(pNode),
|
||||
mpSelection(&selection)
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
#ifndef CSELECTNODECOMMAND_H
|
||||
#define CSELECTNODECOMMAND_H
|
||||
|
||||
#include "IUndoCommand.h"
|
||||
#include "Editor/INodeEditor.h"
|
||||
#include <Core/Scene/CSceneNode.h>
|
||||
|
||||
#include <QUndoCommand>
|
||||
|
||||
class CSelectNodeCommand : public QUndoCommand
|
||||
class CSelectNodeCommand : public IUndoCommand
|
||||
{
|
||||
INodeEditor *mpEditor;
|
||||
CSceneNode *mpNode;
|
||||
|
@ -15,6 +14,7 @@ public:
|
|||
CSelectNodeCommand(INodeEditor *pEditor, CSceneNode *pNode, QList<CSceneNode*>& selection);
|
||||
void undo();
|
||||
void redo();
|
||||
bool AffectsCleanState() const { return false; }
|
||||
};
|
||||
|
||||
#endif // CSELECTNODECOMMAND_H
|
||||
|
|
|
@ -3,14 +3,14 @@
|
|||
#include "Editor/INodeEditor.h"
|
||||
|
||||
CTranslateNodeCommand::CTranslateNodeCommand()
|
||||
: QUndoCommand("Translate"),
|
||||
: IUndoCommand("Translate"),
|
||||
mpEditor(nullptr),
|
||||
mCommandEnded(false)
|
||||
{
|
||||
}
|
||||
|
||||
CTranslateNodeCommand::CTranslateNodeCommand(INodeEditor *pEditor, const QList<CSceneNode*>& nodes, const CVector3f& delta, ETransformSpace transformSpace)
|
||||
: QUndoCommand("Translate"),
|
||||
: IUndoCommand("Translate"),
|
||||
mpEditor(pEditor),
|
||||
mCommandEnded(false)
|
||||
{
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
#ifndef CTRANSLATENODECOMMAND_H
|
||||
#define CTRANSLATENODECOMMAND_H
|
||||
|
||||
#include "IUndoCommand.h"
|
||||
#include <Core/Scene/CSceneNode.h>
|
||||
#include "Editor/INodeEditor.h"
|
||||
|
||||
#include <QUndoCommand>
|
||||
#include <QList>
|
||||
|
||||
class CTranslateNodeCommand : public QUndoCommand
|
||||
class CTranslateNodeCommand : public IUndoCommand
|
||||
{
|
||||
struct SNodeTranslate
|
||||
{
|
||||
|
@ -27,6 +26,7 @@ public:
|
|||
bool mergeWith(const QUndoCommand *other);
|
||||
void undo();
|
||||
void redo();
|
||||
bool AffectsCleanState() const { return true; }
|
||||
static CTranslateNodeCommand* End();
|
||||
};
|
||||
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef IUNDOCOMMAND
|
||||
#define IUNDOCOMMAND
|
||||
|
||||
#include <QUndoCommand>
|
||||
|
||||
class IUndoCommand : public QUndoCommand
|
||||
{
|
||||
public:
|
||||
IUndoCommand(QUndoCommand *pParent = 0)
|
||||
: QUndoCommand(pParent) {}
|
||||
|
||||
IUndoCommand(const QString& rkText, QUndoCommand *pParent = 0)
|
||||
: QUndoCommand(rkText, pParent) {}
|
||||
|
||||
virtual bool AffectsCleanState() const = 0;
|
||||
};
|
||||
|
||||
#endif // IUNDOCOMMAND
|
||||
|
|
@ -77,6 +77,9 @@ CWorldEditor::CWorldEditor(QWidget *parent) :
|
|||
connect(ui->TransformSpinBox, SIGNAL(ValueChanged(CVector3f)), this, SLOT(OnTransformSpinBoxModified(CVector3f)));
|
||||
connect(ui->TransformSpinBox, SIGNAL(EditingDone(CVector3f)), this, SLOT(OnTransformSpinBoxEdited(CVector3f)));
|
||||
connect(ui->CamSpeedSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnCameraSpeedChange(double)));
|
||||
connect(&mUndoStack, SIGNAL(indexChanged(int)), this, SLOT(OnUndoStackIndexChanged()));
|
||||
|
||||
connect(ui->ActionSave, SIGNAL(triggered()), this, SLOT(Save()));
|
||||
}
|
||||
|
||||
CWorldEditor::~CWorldEditor()
|
||||
|
@ -84,18 +87,41 @@ CWorldEditor::~CWorldEditor()
|
|||
delete ui;
|
||||
}
|
||||
|
||||
void CWorldEditor::closeEvent(QCloseEvent *)
|
||||
void CWorldEditor::closeEvent(QCloseEvent *pEvent)
|
||||
{
|
||||
bool ShouldClose = true;
|
||||
|
||||
if (isWindowModified())
|
||||
{
|
||||
int Result = QMessageBox::warning(this, "Save", "You have unsaved changes. Save?", QMessageBox::Yes, QMessageBox::No, QMessageBox::Cancel);
|
||||
|
||||
if (Result == QMessageBox::Yes)
|
||||
ShouldClose = Save();
|
||||
|
||||
else if (Result == QMessageBox::No)
|
||||
ShouldClose = true;
|
||||
|
||||
else if (Result == QMessageBox::Cancel)
|
||||
ShouldClose = false;
|
||||
}
|
||||
|
||||
if (ShouldClose)
|
||||
{
|
||||
if (mpPoiDialog)
|
||||
mpPoiDialog->close();
|
||||
}
|
||||
else
|
||||
{
|
||||
pEvent->ignore();
|
||||
}
|
||||
}
|
||||
|
||||
bool CWorldEditor::eventFilter(QObject * /*pObj*/, QEvent * /*pEvent*/)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void CWorldEditor::SetArea(CWorld *pWorld, CGameArea *pArea)
|
||||
void CWorldEditor::SetArea(CWorld *pWorld, CGameArea *pArea, u32 AreaIndex)
|
||||
{
|
||||
ExitPickMode();
|
||||
ui->MainViewport->ResetHover();
|
||||
|
@ -153,6 +179,18 @@ void CWorldEditor::SetArea(CWorld *pWorld, CGameArea *pArea)
|
|||
// Set up sidebar tabs
|
||||
CMasterTemplate *pMaster = CMasterTemplate::GetMasterForGame(mpArea->Version());
|
||||
ui->InstancesTabContents->SetMaster(pMaster);
|
||||
|
||||
// Set window title
|
||||
CStringTable *pWorldNameTable = mpWorld->GetWorldName();
|
||||
TWideString WorldName = pWorldNameTable ? pWorldNameTable->GetString("ENGL", 0) : "[Untitled World]";
|
||||
|
||||
CStringTable *pAreaNameTable = mpWorld->GetAreaName(AreaIndex);
|
||||
TWideString AreaName = pAreaNameTable ? pAreaNameTable->GetString("ENGL", 0) : (TWideString("!") + mpWorld->GetAreaInternalName(AreaIndex).ToUTF16());
|
||||
|
||||
if (AreaName.IsEmpty())
|
||||
AreaName = "[Untitled Area]";
|
||||
|
||||
setWindowTitle(QString("Prime World Editor - %1 - %2[*]").arg(TO_QSTRING(WorldName)).arg(TO_QSTRING(AreaName)));
|
||||
}
|
||||
|
||||
CGameArea* CWorldEditor::ActiveArea()
|
||||
|
@ -160,7 +198,26 @@ CGameArea* CWorldEditor::ActiveArea()
|
|||
return mpArea;
|
||||
}
|
||||
|
||||
// ************ PROTECTED SLOTS ************
|
||||
// ************ PUBLIC SLOTS ************
|
||||
bool CWorldEditor::Save()
|
||||
{
|
||||
TString Out = mpArea->FullSource();
|
||||
CFileOutStream MREA(Out.ToStdString(), IOUtil::eBigEndian);
|
||||
|
||||
if (MREA.IsValid())
|
||||
{
|
||||
CAreaCooker::WriteCookedArea(mpArea, MREA);
|
||||
mUndoStack.setClean();
|
||||
setWindowModified(false);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
QMessageBox::warning(this, "Error", "Unable to save error; couldn't open output file " + TO_QSTRING(Out));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void CWorldEditor::UpdateStatusBar()
|
||||
{
|
||||
// Would be cool to do more frequent status bar updates with more info. Unfortunately, this causes lag.
|
||||
|
@ -281,6 +338,55 @@ void CWorldEditor::GizmoModeChanged(CGizmo::EGizmoMode mode)
|
|||
}
|
||||
|
||||
// ************ PRIVATE SLOTS ************
|
||||
void CWorldEditor::OnUndoStackIndexChanged()
|
||||
{
|
||||
// Check the commands that have been executed on the undo stack and find out whether any of them affect the clean state.
|
||||
// This is to prevent commands like select/deselect from altering the clean state.
|
||||
int CurrentIndex = mUndoStack.index();
|
||||
int CleanIndex = mUndoStack.cleanIndex();
|
||||
|
||||
if (CurrentIndex == CleanIndex)
|
||||
setWindowModified(false);
|
||||
|
||||
else
|
||||
{
|
||||
bool IsClean = true;
|
||||
int LowIndex = (CurrentIndex > CleanIndex ? CleanIndex + 1 : CurrentIndex);
|
||||
int HighIndex = (CurrentIndex > CleanIndex ? CurrentIndex - 1 : CleanIndex);
|
||||
|
||||
for (int iIdx = LowIndex; iIdx <= HighIndex; iIdx++)
|
||||
{
|
||||
const QUndoCommand *pkQCmd = mUndoStack.command(iIdx);
|
||||
|
||||
if (pkQCmd->childCount() > 0)
|
||||
{
|
||||
for (int iChild = 0; iChild < pkQCmd->childCount(); iChild++)
|
||||
{
|
||||
const IUndoCommand *pkCmd = static_cast<const IUndoCommand*>(pkQCmd->child(iChild));
|
||||
|
||||
if (pkCmd->AffectsCleanState())
|
||||
{
|
||||
IsClean = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
const IUndoCommand *pkCmd = static_cast<const IUndoCommand*>(pkQCmd);
|
||||
|
||||
if (pkCmd->AffectsCleanState())
|
||||
IsClean = false;
|
||||
}
|
||||
|
||||
if (!IsClean) break;
|
||||
}
|
||||
|
||||
setWindowModified(!IsClean);
|
||||
}
|
||||
}
|
||||
|
||||
void CWorldEditor::OnPickModeEnter(QCursor Cursor)
|
||||
{
|
||||
ui->MainViewport->SetCursorState(Cursor);
|
||||
|
@ -530,11 +636,3 @@ void CWorldEditor::on_ActionEditPoiToWorldMap_triggered()
|
|||
mpPoiDialog->show();
|
||||
}
|
||||
}
|
||||
|
||||
void CWorldEditor::on_ActionSave_triggered()
|
||||
{
|
||||
TString Out = mpArea->FullSource();
|
||||
CFileOutStream MREA(Out.ToStdString(), IOUtil::eBigEndian);
|
||||
CAreaCooker::WriteCookedArea(mpArea, MREA);
|
||||
QMessageBox::information(this, "Success", "Successfully saved area to " + TO_QSTRING(Out));
|
||||
}
|
||||
|
|
|
@ -40,12 +40,14 @@ class CWorldEditor : public INodeEditor
|
|||
public:
|
||||
explicit CWorldEditor(QWidget *parent = 0);
|
||||
~CWorldEditor();
|
||||
void closeEvent(QCloseEvent *);
|
||||
void closeEvent(QCloseEvent *pEvent);
|
||||
bool eventFilter(QObject *pObj, QEvent *pEvent);
|
||||
void SetArea(CWorld *pWorld, CGameArea *pArea);
|
||||
void SetArea(CWorld *pWorld, CGameArea *pArea, u32 AreaIndex);
|
||||
CGameArea* ActiveArea();
|
||||
|
||||
public slots:
|
||||
bool Save();
|
||||
|
||||
void UpdateStatusBar();
|
||||
void UpdateGizmoUI();
|
||||
void UpdateSelectionUI();
|
||||
|
@ -55,6 +57,7 @@ protected:
|
|||
void GizmoModeChanged(CGizmo::EGizmoMode mode);
|
||||
|
||||
private slots:
|
||||
void OnUndoStackIndexChanged();
|
||||
void OnPickModeEnter(QCursor Cursor);
|
||||
void OnPickModeExit();
|
||||
void RefreshViewport();
|
||||
|
@ -85,7 +88,6 @@ private slots:
|
|||
void on_ActionSelectAll_triggered();
|
||||
void on_ActionInvertSelection_triggered();
|
||||
void on_ActionEditPoiToWorldMap_triggered();
|
||||
void on_ActionSave_triggered();
|
||||
};
|
||||
|
||||
#endif // CWORLDEDITOR_H
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
<property ID="0x04" name="Unknown 1" type="vector3f"/>
|
||||
<property ID="0x05" name="Unknown 2" type="long"/>
|
||||
<property ID="0x06" name="Unknown 3" type="bool"/>
|
||||
<property ID="0x07" name="Unknown 4" type="bool"/>
|
||||
<property ID="0x07" name="Display Fluid Surface" type="bool"/>
|
||||
<property ID="0x08" name="Texture 1" type="file" extensions="TXTR"/>
|
||||
<property ID="0x09" name="Texture 2" type="file" extensions="TXTR"/>
|
||||
<property ID="0x0A" name="Texture 3" type="file" extensions="TXTR"/>
|
||||
|
@ -20,7 +20,7 @@
|
|||
<property ID="0x0F" name="Unknown 6" type="float"/>
|
||||
<property ID="0x10" name="Unknown 7" type="float"/>
|
||||
<property ID="0x11" name="Unknown 8" type="float"/>
|
||||
<property ID="0x12" name="Unknown 9" type="bool"/>
|
||||
<property ID="0x12" name="Active" type="bool"/>
|
||||
<property ID="0x13" name="Unknown 10" type="long"/>
|
||||
<property ID="0x14" name="Unknown 11" type="bool"/>
|
||||
<property ID="0x15" name="Unknown 12" type="float"/>
|
||||
|
@ -55,7 +55,9 @@
|
|||
<property ID="0x1E" name="Unknown 37" type="float"/>
|
||||
<property ID="0x1F" name="Unknown 38" type="color"/>
|
||||
<property ID="0x20" name="Unknown 39" type="color"/>
|
||||
<property ID="0x21" name="Particle 1" type="file" extensions="PART"/>
|
||||
<property ID="0x21" name="Enter Particle" type="file" extensions="PART">
|
||||
<description>This particle plays when an actor/projectile enters the water. It also plays when the morph ball is rolling in it at surface level.</description>
|
||||
</property>
|
||||
<property ID="0x22" name="Particle 2" type="file" extensions="PART"/>
|
||||
<property ID="0x23" name="Particle 3" type="file" extensions="PART"/>
|
||||
<property ID="0x24" name="Particle 4" type="file" extensions="PART"/>
|
||||
|
@ -73,10 +75,10 @@
|
|||
<property ID="0x30" name="Unknown 45" type="float"/>
|
||||
<property ID="0x31" name="Unknown 46" type="float"/>
|
||||
<property ID="0x32" name="Unknown 47" type="float"/>
|
||||
<property ID="0x33" name="Unknown 48" type="float"/>
|
||||
<property ID="0x34" name="Unknown 49" type="float"/>
|
||||
<property ID="0x35" name="Unknown 50" type="color"/>
|
||||
<property ID="0x36" name="Texture 7" type="file" extensions="TXTR"/>
|
||||
<property ID="0x33" name="Heat Wave Height" type="float"/>
|
||||
<property ID="0x34" name="Heat Wave Speed" type="float"/>
|
||||
<property ID="0x35" name="Heat Wave Color" type="color"/>
|
||||
<property ID="0x36" name="Lightmap Texture" type="file" extensions="TXTR"/>
|
||||
<property ID="0x37" name="Unknown 51" type="float"/>
|
||||
<property ID="0x38" name="Unknown 52" type="float"/>
|
||||
<property ID="0x39" name="Unknown 53" type="float"/>
|
||||
|
@ -91,6 +93,7 @@
|
|||
<property name="InstanceName" ID="0x00"/>
|
||||
<property name="Position" ID="0x01"/>
|
||||
<property name="Scale" ID="0x02"/>
|
||||
<property name="Active" ID="0x09"/>
|
||||
</properties>
|
||||
<assets/>
|
||||
<rotation_type>disabled</rotation_type>
|
||||
|
|
Loading…
Reference in New Issue