Alphabetical includes and UICommon usages
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@ -14,12 +14,12 @@
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#include <Core/GameProject/AssetNameGeneration.h>
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#include <Core/GameProject/CAssetNameMap.h>
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#include <QButtonGroup>
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#include <QCheckBox>
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#include <QFileDialog>
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#include <QInputDialog>
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#include <QMenu>
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#include <QMessageBox>
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#include <QButtonGroup>
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#include <QtConcurrent/QtConcurrentRun>
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CResourceBrowser::CResourceBrowser(QWidget *pParent)
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@ -27,13 +27,13 @@
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#include <Core/Resource/Script/NGameList.h>
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#include <Core/Scene/CSceneIterator.h>
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#include <QButtonGroup>
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#include <QClipboard>
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#include <QComboBox>
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#include <QFontMetrics>
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#include <QMessageBox>
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#include <QSettings>
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#include <QToolButton>
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#include <QButtonGroup>
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CWorldEditor::CWorldEditor(QWidget *parent)
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: INodeEditor(parent)
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@ -8,7 +8,6 @@
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#include <QApplication>
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#include <QIcon>
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#include <QMessageBox>
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#include <QStyleFactory>
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#include <QtGlobal>
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@ -48,7 +47,7 @@ public:
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// Init log
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bool Initialized = NLog::InitLog("primeworldeditor.log");
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if (!Initialized) QMessageBox::warning(0, "Error", "Couldn't open log file. Logging will not work for this session.");
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if (!Initialized) UICommon::ErrorMsg(0, "Couldn't open log file. Logging will not work for this session.");
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qInstallMessageHandler(QtLogRedirect);
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// Create editor resource store
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@ -56,9 +55,8 @@ public:
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if (!gpEditorStore->DatabasePathExists())
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{
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QMessageBox::critical(0, "Error", "Unable to locate PWE resources directory; "
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"PWE's executable must remain as deployed.",
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QMessageBox::Close);
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UICommon::ErrorMsg(0, "Unable to locate PWE resources directory; "
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"PWE's executable must remain as deployed.");
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return 1;
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}
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