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https://github.com/AxioDL/PrimeWorldEditor.git
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Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
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@@ -43,8 +43,12 @@ CDependencyTree* CGameArea::BuildDependencyTree() const
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pTree->AddDependency(*Iter);
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pTree->AddDependency(mPathID);
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pTree->AddDependency(mPortalAreaID);
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pTree->AddDependency(mpPoiToWorldMap);
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if (Game() >= eEchoesDemo)
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{
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pTree->AddDependency(mPortalAreaID);
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pTree->AddDependency(mpPoiToWorldMap);
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}
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// Layer dependencies
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for (u32 iLayer = 0; iLayer < mScriptLayers.size(); iLayer++)
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