Refactor so PWE compiles with the newly externalized LibCommon

This commit is contained in:
Aruki
2018-12-11 22:50:46 -07:00
parent dacd21d7fc
commit 2287b05bc3
298 changed files with 3192 additions and 3184 deletions

View File

@@ -9,7 +9,7 @@ class CAnimEventData : public CResource
struct SEvent
{
u32 mCharacterIndex;
uint32 mCharacterIndex;
CAssetID mAssetRef;
};
@@ -30,7 +30,7 @@ public:
void AddDependenciesToTree(CDependencyTree *pTree) const
{
for (u32 iEvt = 0; iEvt < mEvents.size(); iEvt++)
for (uint32 iEvt = 0; iEvt < mEvents.size(); iEvt++)
{
const SEvent& rkEvent = mEvents[iEvt];
CAssetID ID = rkEvent.mAssetRef;
@@ -43,11 +43,11 @@ public:
}
}
inline u32 NumEvents() const { return mEvents.size(); }
inline u32 EventCharacterIndex(u32 EventIdx) const { return mEvents[EventIdx].mCharacterIndex; }
inline CAssetID EventAssetRef(u32 EventIdx) const { return mEvents[EventIdx].mAssetRef; }
inline uint32 NumEvents() const { return mEvents.size(); }
inline uint32 EventCharacterIndex(uint32 EventIdx) const { return mEvents[EventIdx].mCharacterIndex; }
inline CAssetID EventAssetRef(uint32 EventIdx) const { return mEvents[EventIdx].mAssetRef; }
inline void AddEvent(u32 CharIdx, CAssetID AssetID) { mEvents.push_back( SEvent { CharIdx, AssetID } ); }
inline void AddEvent(uint32 CharIdx, CAssetID AssetID) { mEvents.push_back( SEvent { CharIdx, AssetID } ); }
};
#endif // CANIMEVENTDATA

View File

@@ -12,14 +12,14 @@
#include "Core/Resource/CResource.h"
#include "Core/Resource/TResPtr.h"
#include "Core/Resource/Model/CModel.h"
#include <Common/types.h>
#include <Common/BasicTypes.h>
#include <vector>
// Animation structures
struct SAdditiveAnim
{
u32 AnimID;
uint32 AnimID;
float FadeInTime;
float FadeOutTime;
};
@@ -32,15 +32,15 @@ struct SAnimation
struct STransition
{
u32 Unknown;
u32 AnimIdA;
u32 AnimIdB;
uint32 Unknown;
uint32 AnimIdA;
uint32 AnimIdB;
IMetaTransition *pMetaTrans;
};
struct SHalfTransition
{
u32 AnimID;
uint32 AnimID;
IMetaTransition *pMetaTrans;
};
@@ -62,7 +62,7 @@ struct SOverlayModel
struct SSetCharacter
{
u32 ID;
uint32 ID;
TString Name;
TResPtr<CModel> pModel;
TResPtr<CSkin> pSkin;
@@ -79,7 +79,7 @@ struct SSetCharacter
std::vector<CAssetID> SoundEffects;
std::vector<CAssetID> DKDependencies;
CAssetID SpatialPrimitives;
std::set<u32> UsedAnimationIndices;
std::set<uint32> UsedAnimationIndices;
};
class CAnimSet : public CResource
@@ -109,19 +109,19 @@ public:
~CAnimSet()
{
for (u32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
for (uint32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
delete mAnimations[iAnim].pMetaAnim;
for (u32 iTrans = 0; iTrans < mTransitions.size(); iTrans++)
for (uint32 iTrans = 0; iTrans < mTransitions.size(); iTrans++)
delete mTransitions[iTrans].pMetaTrans;
for (u32 iHalf = 0; iHalf < mHalfTransitions.size(); iHalf++)
for (uint32 iHalf = 0; iHalf < mHalfTransitions.size(); iHalf++)
delete mHalfTransitions[iHalf].pMetaTrans;
delete mpDefaultTransition;
// For MP2, anim events need to be cleaned up manually
for (u32 iEvent = 0; iEvent < mAnimEvents.size(); iEvent++)
for (uint32 iEvent = 0; iEvent < mAnimEvents.size(); iEvent++)
{
ASSERT(mAnimEvents[iEvent] && !mAnimEvents[iEvent]->Entry());
delete mAnimEvents[iEvent];
@@ -133,7 +133,7 @@ public:
CDependencyTree *pTree = new CDependencyTree();
// Character dependencies
for (u32 iChar = 0; iChar < mCharacters.size(); iChar++)
for (uint32 iChar = 0; iChar < mCharacters.size(); iChar++)
{
CSetCharacterDependency *pCharTree = CSetCharacterDependency::BuildTree( mCharacters[iChar] );
ASSERT(pCharTree);
@@ -143,7 +143,7 @@ public:
// Animation dependencies
if (Game() <= EGame::Echoes)
{
for (u32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
for (uint32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
{
CSetAnimationDependency *pAnimTree = CSetAnimationDependency::BuildTree(this, iAnim);
ASSERT(pAnimTree);
@@ -157,7 +157,7 @@ public:
std::set<CAnimPrimitive> PrimitiveSet;
// Animations
for (u32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
for (uint32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
{
const SAnimation& rkAnim = mAnimations[iAnim];
rkAnim.pMetaAnim->GetUniquePrimitives(PrimitiveSet);
@@ -174,7 +174,7 @@ public:
}
// Event sounds
for (u32 iSound = 0; iSound < rkChar.SoundEffects.size(); iSound++)
for (uint32 iSound = 0; iSound < rkChar.SoundEffects.size(); iSound++)
{
pTree->AddDependency(rkChar.SoundEffects[iSound]);
}
@@ -184,14 +184,14 @@ public:
{
const SSetCharacter& rkChar = mCharacters[0];
for (u32 iDep = 0; iDep < rkChar.DKDependencies.size(); iDep++)
for (uint32 iDep = 0; iDep < rkChar.DKDependencies.size(); iDep++)
pTree->AddDependency(rkChar.DKDependencies[iDep]);
}
return pTree;
}
CAnimation* FindAnimationAsset(u32 AnimID) const
CAnimation* FindAnimationAsset(uint32 AnimID) const
{
if (AnimID >= 0 && AnimID < mAnimPrimitives.size())
{
@@ -204,27 +204,27 @@ public:
void GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const
{
for (u32 iAnim = 0; iAnim < mAnimPrimitives.size(); iAnim++)
for (uint32 iAnim = 0; iAnim < mAnimPrimitives.size(); iAnim++)
rPrimSet.insert(mAnimPrimitives[iAnim]);
}
// Accessors
inline u32 NumCharacters() const { return mCharacters.size(); }
inline u32 NumAnimations() const { return mAnimations.size(); }
inline uint32 NumCharacters() const { return mCharacters.size(); }
inline uint32 NumAnimations() const { return mAnimations.size(); }
inline const SSetCharacter* Character(u32 Index) const
inline const SSetCharacter* Character(uint32 Index) const
{
ASSERT(Index >= 0 && Index < NumCharacters());
return &mCharacters[Index];
}
inline const SAnimation* Animation(u32 Index) const
inline const SAnimation* Animation(uint32 Index) const
{
ASSERT(Index >= 0 && Index < NumAnimations());
return &mAnimations[Index];
}
CAnimEventData* AnimationEventData(u32 Index) const
CAnimEventData* AnimationEventData(uint32 Index) const
{
ASSERT(Index >= 0 && Index < NumAnimations());

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@@ -1,6 +1,6 @@
#include "CAnimation.h"
#include <Math/CTransform4f.h>
#include <Math/MathUtil.h>
#include <Common/Math/CTransform4f.h>
#include <Common/Math/MathUtil.h>
CAnimation::CAnimation(CResourceEntry *pEntry /*= 0*/)
: CResource(pEntry)
@@ -8,7 +8,7 @@ CAnimation::CAnimation(CResourceEntry *pEntry /*= 0*/)
, mTickInterval(0.0333333f)
, mNumKeys(0)
{
for (u32 iBone = 0; iBone < 100; iBone++)
for (uint32 iBone = 0; iBone < 100; iBone++)
{
mBoneInfo[iBone].TranslationChannelIdx = 0xFF;
mBoneInfo[iBone].RotationChannelIdx = 0xFF;
@@ -23,7 +23,7 @@ CDependencyTree* CAnimation::BuildDependencyTree() const
return pTree;
}
void CAnimation::EvaluateTransform(float Time, u32 BoneID, CVector3f *pOutTranslation, CQuaternion *pOutRotation, CVector3f *pOutScale) const
void CAnimation::EvaluateTransform(float Time, uint32 BoneID, CVector3f *pOutTranslation, CQuaternion *pOutRotation, CVector3f *pOutScale) const
{
const bool kInterpolate = true;
if (!pOutTranslation && !pOutRotation && !pOutScale) return;
@@ -32,12 +32,12 @@ void CAnimation::EvaluateTransform(float Time, u32 BoneID, CVector3f *pOutTransl
if (Time >= mDuration) Time = mDuration;
if (Time >= FLT_EPSILON) Time -= FLT_EPSILON;
float t = fmodf(Time, mTickInterval) / mTickInterval;
u32 LowKey = (u32) (Time / mTickInterval);
uint32 LowKey = (uint32) (Time / mTickInterval);
if (LowKey == (mNumKeys - 1)) LowKey = mNumKeys - 2;
u8 ScaleChannel = mBoneInfo[BoneID].ScaleChannelIdx;
u8 RotChannel = mBoneInfo[BoneID].RotationChannelIdx;
u8 TransChannel = mBoneInfo[BoneID].TranslationChannelIdx;
uint8 ScaleChannel = mBoneInfo[BoneID].ScaleChannelIdx;
uint8 RotChannel = mBoneInfo[BoneID].RotationChannelIdx;
uint8 TransChannel = mBoneInfo[BoneID].TranslationChannelIdx;
if (ScaleChannel != 0xFF && pOutScale)
{
@@ -61,7 +61,7 @@ void CAnimation::EvaluateTransform(float Time, u32 BoneID, CVector3f *pOutTransl
}
}
bool CAnimation::HasTranslation(u32 BoneID) const
bool CAnimation::HasTranslation(uint32 BoneID) const
{
return (mBoneInfo[BoneID].TranslationChannelIdx != 0xFF);
}

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@@ -4,8 +4,8 @@
#include "Core/Resource/CResource.h"
#include "Core/Resource/TResPtr.h"
#include "Core/Resource/Animation/CAnimEventData.h"
#include <Math/CQuaternion.h>
#include <Math/CVector3f.h>
#include <Common/Math/CQuaternion.h>
#include <Common/Math/CVector3f.h>
#include <vector>
class CAnimation : public CResource
@@ -19,7 +19,7 @@ class CAnimation : public CResource
float mDuration;
float mTickInterval;
u32 mNumKeys;
uint32 mNumKeys;
std::vector<TScaleChannel> mScaleChannels;
std::vector<TRotationChannel> mRotationChannels;
@@ -27,9 +27,9 @@ class CAnimation : public CResource
struct SBoneChannelInfo
{
u8 ScaleChannelIdx;
u8 RotationChannelIdx;
u8 TranslationChannelIdx;
uint8 ScaleChannelIdx;
uint8 RotationChannelIdx;
uint8 TranslationChannelIdx;
};
SBoneChannelInfo mBoneInfo[100];
@@ -38,11 +38,11 @@ class CAnimation : public CResource
public:
CAnimation(CResourceEntry *pEntry = 0);
CDependencyTree* BuildDependencyTree() const;
void EvaluateTransform(float Time, u32 BoneID, CVector3f *pOutTranslation, CQuaternion *pOutRotation, CVector3f *pOutScale) const;
bool HasTranslation(u32 BoneID) const;
void EvaluateTransform(float Time, uint32 BoneID, CVector3f *pOutTranslation, CQuaternion *pOutRotation, CVector3f *pOutScale) const;
bool HasTranslation(uint32 BoneID) const;
inline float Duration() const { return mDuration; }
inline u32 NumKeys() const { return mNumKeys; }
inline uint32 NumKeys() const { return mNumKeys; }
inline float TickInterval() const { return mTickInterval; }
inline CAnimEventData* EventData() const { return mpEventData; }
};

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@@ -45,7 +45,7 @@ CAnimationParameters::CAnimationParameters(IInputStream& rSCLY, EGame Game)
else if (Game == EGame::DKCReturns)
{
u8 Flags = rSCLY.ReadByte();
uint8 Flags = rSCLY.ReadByte();
// 0x80 - CharacterAnimationSet is empty.
if (Flags & 0x80)
@@ -114,11 +114,11 @@ void CAnimationParameters::Write(IOutputStream& rSCLY)
else
{
if (!mCharacterID.IsValid())
rSCLY.WriteByte((u8) 0x80);
rSCLY.WriteByte((uint8) 0x80);
else
{
u8 Flag = 0;
uint8 Flag = 0;
if (mAnimIndex != -1) Flag |= 0x20;
if (mUnknown2 != 0 || mUnknown3 != 0) Flag |= 0x40;
@@ -156,7 +156,7 @@ void CAnimationParameters::Serialize(IArchive& rArc)
}
}
const SSetCharacter* CAnimationParameters::GetCurrentSetCharacter(s32 NodeIndex /*= -1*/)
const SSetCharacter* CAnimationParameters::GetCurrentSetCharacter(int32 NodeIndex /*= -1*/)
{
CAnimSet *pSet = AnimSet();
@@ -165,27 +165,27 @@ const SSetCharacter* CAnimationParameters::GetCurrentSetCharacter(s32 NodeIndex
if (NodeIndex == -1)
NodeIndex = mCharIndex;
if (mCharIndex != -1 && pSet->NumCharacters() > (u32) NodeIndex)
if (mCharIndex != -1 && pSet->NumCharacters() > (uint32) NodeIndex)
return pSet->Character(NodeIndex);
}
return nullptr;
}
CModel* CAnimationParameters::GetCurrentModel(s32 NodeIndex /*= -1*/)
CModel* CAnimationParameters::GetCurrentModel(int32 NodeIndex /*= -1*/)
{
const SSetCharacter *pkChar = GetCurrentSetCharacter(NodeIndex);
return pkChar ? pkChar->pModel : nullptr;
}
TString CAnimationParameters::GetCurrentCharacterName(s32 NodeIndex /*= -1*/)
TString CAnimationParameters::GetCurrentCharacterName(int32 NodeIndex /*= -1*/)
{
const SSetCharacter *pkChar = GetCurrentSetCharacter(NodeIndex);
return pkChar ? pkChar->Name : "";
}
// ************ ACCESSORS ************
u32 CAnimationParameters::Unknown(u32 Index)
uint32 CAnimationParameters::Unknown(uint32 Index)
{
// mAnimIndex isn't unknown, but I'm too lazy to move it because there's a lot
// of UI stuff that depends on these functions atm for accessing and editing parameters.
@@ -214,14 +214,14 @@ void CAnimationParameters::SetResource(const CAssetID& rkID)
CResourceEntry *pEntry = gpResourceStore->FindEntry(rkID);
if (!pEntry)
Log::Error("Invalid resource ID passed to CAnimationParameters: " + rkID.ToString());
errorf("Invalid resource ID passed to CAnimationParameters: %s", *rkID.ToString());
else if (pEntry->ResourceType() != eAnimSet && pEntry->ResourceType() != eCharacter)
Log::Error("Resource with invalid type passed to CAnimationParameters: " + pEntry->CookedAssetPath().GetFileName());
errorf("Resource with invalid type passed to CAnimationParameters: %s", *pEntry->CookedAssetPath().GetFileName());
}
}
}
void CAnimationParameters::SetUnknown(u32 Index, u32 Value)
void CAnimationParameters::SetUnknown(uint32 Index, uint32 Value)
{
switch (Index)
{

View File

@@ -10,10 +10,10 @@ class CAnimationParameters
EGame mGame;
CAssetID mCharacterID;
u32 mCharIndex;
u32 mAnimIndex;
u32 mUnknown2;
u32 mUnknown3;
uint32 mCharIndex;
uint32 mAnimIndex;
uint32 mUnknown2;
uint32 mUnknown3;
public:
CAnimationParameters();
@@ -22,18 +22,18 @@ public:
void Write(IOutputStream& rSCLY);
void Serialize(IArchive& rArc);
const SSetCharacter* GetCurrentSetCharacter(s32 NodeIndex = -1);
CModel* GetCurrentModel(s32 NodeIndex = -1);
TString GetCurrentCharacterName(s32 NodeIndex = -1);
const SSetCharacter* GetCurrentSetCharacter(int32 NodeIndex = -1);
CModel* GetCurrentModel(int32 NodeIndex = -1);
TString GetCurrentCharacterName(int32 NodeIndex = -1);
// Accessors
inline EGame Version() const { return mGame; }
inline CAssetID ID() const { return mCharacterID; }
inline CAnimSet* AnimSet() const { return (CAnimSet*) gpResourceStore->LoadResource(mCharacterID); }
inline u32 CharacterIndex() const { return mCharIndex; }
inline u32 AnimIndex() const { return mAnimIndex; }
inline void SetCharIndex(u32 Index) { mCharIndex = Index; }
inline void SetAnimIndex(u32 Index) { mAnimIndex = Index; }
inline EGame Version() const { return mGame; }
inline CAssetID ID() const { return mCharacterID; }
inline CAnimSet* AnimSet() const { return (CAnimSet*) gpResourceStore->LoadResource(mCharacterID); }
inline uint32 CharacterIndex() const { return mCharIndex; }
inline uint32 AnimIndex() const { return mAnimIndex; }
inline void SetCharIndex(uint32 Index) { mCharIndex = Index; }
inline void SetAnimIndex(uint32 Index) { mAnimIndex = Index; }
inline void SetGame(EGame Game)
{
@@ -49,9 +49,9 @@ public:
}
}
u32 Unknown(u32 Index);
uint32 Unknown(uint32 Index);
void SetResource(const CAssetID& rkID);
void SetUnknown(u32 Index, u32 Value);
void SetUnknown(uint32 Index, uint32 Value);
// Operators
inline CAnimationParameters& operator=(const CAnimationParameters& rkOther)

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@@ -2,8 +2,8 @@
#include "Core/Render/CBoneTransformData.h"
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CGraphics.h"
#include <Common/AssertMacro.h>
#include <Math/MathUtil.h>
#include <Common/Macros.h>
#include <Common/Math/MathUtil.h>
// ************ CBone ************
CBone::CBone(CSkeleton *pSkel)
@@ -37,7 +37,7 @@ void CBone::UpdateTransform(CBoneTransformData& rData, const SBoneTransformInfo&
rTransform *= mInvBind;
// Calculate children
for (u32 iChild = 0; iChild < mChildren.size(); iChild++)
for (uint32 iChild = 0; iChild < mChildren.size(); iChild++)
mChildren[iChild]->UpdateTransform(rData, TransformInfo, pAnim, Time, AnchorRoot);
}
@@ -70,13 +70,13 @@ CSkeleton::CSkeleton(CResourceEntry *pEntry /*= 0*/)
CSkeleton::~CSkeleton()
{
for (u32 iBone = 0; iBone < mBones.size(); iBone++)
for (uint32 iBone = 0; iBone < mBones.size(); iBone++)
delete mBones[iBone];
}
CBone* CSkeleton::BoneByID(u32 BoneID) const
CBone* CSkeleton::BoneByID(uint32 BoneID) const
{
for (u32 iBone = 0; iBone < mBones.size(); iBone++)
for (uint32 iBone = 0; iBone < mBones.size(); iBone++)
{
if (mBones[iBone]->ID() == BoneID)
return mBones[iBone];
@@ -87,7 +87,7 @@ CBone* CSkeleton::BoneByID(u32 BoneID) const
CBone* CSkeleton::BoneByName(const TString& rkBoneName) const
{
for (u32 iBone = 0; iBone < mBones.size(); iBone++)
for (uint32 iBone = 0; iBone < mBones.size(); iBone++)
{
if (mBones[iBone]->Name() == rkBoneName)
return mBones[iBone];
@@ -96,11 +96,11 @@ CBone* CSkeleton::BoneByName(const TString& rkBoneName) const
return nullptr;
}
u32 CSkeleton::MaxBoneID() const
uint32 CSkeleton::MaxBoneID() const
{
u32 ID = 0;
uint32 ID = 0;
for (u32 iBone = 0; iBone < mBones.size(); iBone++)
for (uint32 iBone = 0; iBone < mBones.size(); iBone++)
{
if (mBones[iBone]->ID() > ID)
ID = mBones[iBone]->ID();
@@ -121,7 +121,7 @@ void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData *pkDat
glLineWidth(1.f);
// Draw all child links first to minimize model matrix swaps.
for (u32 iBone = 0; iBone < mBones.size(); iBone++)
for (uint32 iBone = 0; iBone < mBones.size(); iBone++)
{
CBone *pBone = mBones[iBone];
CVector3f BonePos = pkData ? pBone->TransformedPosition(*pkData) : pBone->Position();
@@ -136,7 +136,7 @@ void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData *pkDat
}
// Draw child links
for (u32 iChild = 0; iChild < pBone->NumChildren(); iChild++)
for (uint32 iChild = 0; iChild < pBone->NumChildren(); iChild++)
{
CBone *pChild = pBone->ChildByIndex(iChild);
CVector3f ChildPos = pkData ? pChild->TransformedPosition(*pkData) : pChild->Position();
@@ -147,7 +147,7 @@ void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData *pkDat
// Draw bone spheres
CTransform4f BaseTransform = CGraphics::sMVPBlock.ModelMatrix;
for (u32 iBone = 0; iBone < mBones.size(); iBone++)
for (uint32 iBone = 0; iBone < mBones.size(); iBone++)
{
CBone *pBone = mBones[iBone];
CVector3f BonePos = pkData ? pBone->TransformedPosition(*pkData) : pBone->Position();
@@ -161,11 +161,11 @@ void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData *pkDat
}
}
std::pair<s32,float> CSkeleton::RayIntersect(const CRay& rkRay, const CBoneTransformData& rkData)
std::pair<int32,float> CSkeleton::RayIntersect(const CRay& rkRay, const CBoneTransformData& rkData)
{
std::pair<s32,float> Out(-1, FLT_MAX);
std::pair<int32,float> Out(-1, FLT_MAX);
for (u32 iBone = 0; iBone < mBones.size(); iBone++)
for (uint32 iBone = 0; iBone < mBones.size(); iBone++)
{
CBone *pBone = mBones[iBone];
CVector3f BonePos = pBone->TransformedPosition(rkData);

View File

@@ -4,10 +4,10 @@
#include "CAnimation.h"
#include "Core/Render/FRenderOptions.h"
#include "Core/Resource/CResource.h"
#include <Common/BasicTypes.h>
#include <Common/TString.h>
#include <Common/types.h>
#include <Math/CRay.h>
#include <Math/CVector3f.h>
#include <Common/Math/CRay.h>
#include <Common/Math/CVector3f.h>
class CBoneTransformData;
class CBone;
@@ -36,14 +36,14 @@ public:
CSkeleton(CResourceEntry *pEntry = 0);
~CSkeleton();
void UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float Time, bool AnchorRoot);
CBone* BoneByID(u32 BoneID) const;
CBone* BoneByID(uint32 BoneID) const;
CBone* BoneByName(const TString& rkBoneName) const;
u32 MaxBoneID() const;
uint32 MaxBoneID() const;
void Draw(FRenderOptions Options, const CBoneTransformData *pkData);
std::pair<s32,float> RayIntersect(const CRay& rkRay, const CBoneTransformData& rkData);
std::pair<int32,float> RayIntersect(const CRay& rkRay, const CBoneTransformData& rkData);
inline u32 NumBones() const { return mBones.size(); }
inline uint32 NumBones() const { return mBones.size(); }
inline CBone* RootBone() const { return mpRootBone; }
};
@@ -54,7 +54,7 @@ class CBone
CSkeleton *mpSkeleton;
CBone *mpParent;
std::vector<CBone*> mChildren;
u32 mID;
uint32 mID;
CVector3f mPosition;
CVector3f mLocalPosition;
CQuaternion mRotation;
@@ -73,9 +73,9 @@ public:
// Accessors
inline CSkeleton* Skeleton() const { return mpSkeleton; }
inline CBone* Parent() const { return mpParent; }
inline u32 NumChildren() const { return mChildren.size(); }
inline CBone* ChildByIndex(u32 Index) const { return mChildren[Index]; }
inline u32 ID() const { return mID; }
inline uint32 NumChildren() const { return mChildren.size(); }
inline CBone* ChildByIndex(uint32 Index) const { return mChildren[Index]; }
inline uint32 ID() const { return mID; }
inline CVector3f Position() const { return mPosition; }
inline CVector3f LocalPosition() const { return mLocalPosition; }
inline CQuaternion Rotation() const { return mRotation; }

View File

@@ -18,14 +18,14 @@ class CSkin : public CResource
struct SVertGroup
{
SVertexWeights Weights;
u32 NumVertices;
uint32 NumVertices;
};
std::vector<SVertGroup> mVertGroups;
public:
CSkin(CResourceEntry *pEntry = 0) : CResource(pEntry) {}
const SVertexWeights& WeightsForVertex(u32 VertIdx)
const SVertexWeights& WeightsForVertex(uint32 VertIdx)
{
// Null weights bind everything to the root bone in case there is no matching vertex group
static const SVertexWeights skNullWeights = {
@@ -33,9 +33,9 @@ public:
{ 1.f, 0.f, 0.f, 0.f }
};
u32 Index = 0;
uint32 Index = 0;
for (u32 iGrp = 0; iGrp < mVertGroups.size(); iGrp++)
for (uint32 iGrp = 0; iGrp < mVertGroups.size(); iGrp++)
{
if (VertIdx < Index + mVertGroups[iGrp].NumVertices)
return mVertGroups[iGrp].Weights;

View File

@@ -34,10 +34,10 @@ public:
~CSourceAnimData()
{
for (u32 TransIdx = 0; TransIdx < mTransitions.size(); TransIdx++)
for (uint32 TransIdx = 0; TransIdx < mTransitions.size(); TransIdx++)
delete mTransitions[TransIdx].pTransition;
for (u32 HalfIdx = 0; HalfIdx < mHalfTransitions.size(); HalfIdx++)
for (uint32 HalfIdx = 0; HalfIdx < mHalfTransitions.size(); HalfIdx++)
delete mHalfTransitions[HalfIdx].pTransition;
delete mpDefaultTransition;
@@ -54,10 +54,10 @@ public:
void GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const
{
for (u32 TransIdx = 0; TransIdx < mTransitions.size(); TransIdx++)
for (uint32 TransIdx = 0; TransIdx < mTransitions.size(); TransIdx++)
mTransitions[TransIdx].pTransition->GetUniquePrimitives(rPrimSet);
for (u32 HalfIdx = 0; HalfIdx < mHalfTransitions.size(); HalfIdx++)
for (uint32 HalfIdx = 0; HalfIdx < mHalfTransitions.size(); HalfIdx++)
mHalfTransitions[HalfIdx].pTransition->GetUniquePrimitives(rPrimSet);
if (mpDefaultTransition)
@@ -80,7 +80,7 @@ public:
UsedTransitions.insert(mpDefaultTransition);
}
for (u32 TransitionIdx = 0; TransitionIdx < mTransitions.size(); TransitionIdx++)
for (uint32 TransitionIdx = 0; TransitionIdx < mTransitions.size(); TransitionIdx++)
{
const STransition& rkTransition = mTransitions[TransitionIdx];
IMetaTransition *pTransition = rkTransition.pTransition;
@@ -94,7 +94,7 @@ public:
}
}
for (u32 HalfIdx = 0; HalfIdx < mHalfTransitions.size(); HalfIdx++)
for (uint32 HalfIdx = 0; HalfIdx < mHalfTransitions.size(); HalfIdx++)
{
const SHalfTransition& rkHalfTrans = mHalfTransitions[HalfIdx];
IMetaTransition *pTransition = rkHalfTrans.pTransition;

View File

@@ -23,13 +23,13 @@ IMetaAnimation* CMetaAnimFactory::LoadFromStream(IInputStream& rInput, EGame Gam
return new CMetaAnimSequence(rInput, Game);
default:
Log::Error("Unrecognized meta-animation type: " + TString::FromInt32(Type, 0, 10));
errorf("Unrecognized meta-animation type: %d", Type);
return nullptr;
}
}
// ************ CMetaAnimationPlay ************
CMetaAnimPlay::CMetaAnimPlay(const CAnimPrimitive& rkPrimitive, float UnkA, u32 UnkB)
CMetaAnimPlay::CMetaAnimPlay(const CAnimPrimitive& rkPrimitive, float UnkA, uint32 UnkB)
: mPrimitive(rkPrimitive)
, mUnknownA(UnkA)
, mUnknownB(UnkB)
@@ -84,10 +84,10 @@ void CMetaAnimBlend::GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) con
// ************ CMetaAnimRandom ************
CMetaAnimRandom::CMetaAnimRandom(IInputStream& rInput, EGame Game)
{
u32 NumPairs = rInput.ReadLong();
uint32 NumPairs = rInput.ReadLong();
mProbabilityPairs.reserve(NumPairs);
for (u32 iAnim = 0; iAnim < NumPairs; iAnim++)
for (uint32 iAnim = 0; iAnim < NumPairs; iAnim++)
{
SAnimProbabilityPair Pair;
Pair.pAnim = gMetaAnimFactory.LoadFromStream(rInput, Game);
@@ -98,7 +98,7 @@ CMetaAnimRandom::CMetaAnimRandom(IInputStream& rInput, EGame Game)
CMetaAnimRandom::~CMetaAnimRandom()
{
for (u32 iPair = 0; iPair < mProbabilityPairs.size(); iPair++)
for (uint32 iPair = 0; iPair < mProbabilityPairs.size(); iPair++)
delete mProbabilityPairs[iPair].pAnim;
}
@@ -109,17 +109,17 @@ EMetaAnimationType CMetaAnimRandom::Type() const
void CMetaAnimRandom::GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const
{
for (u32 iPair = 0; iPair < mProbabilityPairs.size(); iPair++)
for (uint32 iPair = 0; iPair < mProbabilityPairs.size(); iPair++)
mProbabilityPairs[iPair].pAnim->GetUniquePrimitives(rPrimSet);
}
// ************ CMetaAnimSequence ************
CMetaAnimSequence::CMetaAnimSequence(IInputStream& rInput, EGame Game)
{
u32 NumAnims = rInput.ReadLong();
uint32 NumAnims = rInput.ReadLong();
mAnimations.reserve(NumAnims);
for (u32 iAnim = 0; iAnim < NumAnims; iAnim++)
for (uint32 iAnim = 0; iAnim < NumAnims; iAnim++)
{
IMetaAnimation *pAnim = gMetaAnimFactory.LoadFromStream(rInput, Game);
mAnimations.push_back(pAnim);
@@ -128,7 +128,7 @@ CMetaAnimSequence::CMetaAnimSequence(IInputStream& rInput, EGame Game)
CMetaAnimSequence::~CMetaAnimSequence()
{
for (u32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
for (uint32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
delete mAnimations[iAnim];
}
@@ -139,6 +139,6 @@ EMetaAnimationType CMetaAnimSequence::Type() const
void CMetaAnimSequence::GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const
{
for (u32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
for (uint32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
mAnimations[iAnim]->GetUniquePrimitives(rPrimSet);
}

View File

@@ -26,13 +26,13 @@ extern CMetaAnimFactory gMetaAnimFactory;
class CAnimPrimitive
{
TResPtr<CAnimation> mpAnim;
u32 mID;
uint32 mID;
TString mName;
public:
CAnimPrimitive() : mID(0) {}
CAnimPrimitive(const CAssetID& rkAnimAssetID, u32 CharAnimID, const TString& rkAnimName)
CAnimPrimitive(const CAssetID& rkAnimAssetID, uint32 CharAnimID, const TString& rkAnimName)
: mID(CharAnimID), mName(rkAnimName)
{
mpAnim = gpResourceStore->LoadResource(rkAnimAssetID);
@@ -50,7 +50,7 @@ public:
// Accessors
CAnimation* Animation() const { return mpAnim; }
u32 ID() const { return mID; }
uint32 ID() const { return mID; }
TString Name() const { return mName; }
};
@@ -73,10 +73,10 @@ class CMetaAnimPlay : public IMetaAnimation
protected:
CAnimPrimitive mPrimitive;
float mUnknownA;
u32 mUnknownB;
uint32 mUnknownB;
public:
CMetaAnimPlay(const CAnimPrimitive& rkPrimitive, float UnkA, u32 UnkB);
CMetaAnimPlay(const CAnimPrimitive& rkPrimitive, float UnkA, uint32 UnkB);
CMetaAnimPlay(IInputStream& rInput, EGame Game);
virtual EMetaAnimationType Type() const;
virtual void GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const;
@@ -84,7 +84,7 @@ public:
// Accessors
inline CAnimPrimitive Primitive() const { return mPrimitive; }
inline float UnknownA() const { return mUnknownA; }
inline u32 UnknownB() const { return mUnknownB; }
inline uint32 UnknownB() const { return mUnknownB; }
};
// CMetaAnimBlend - blend between two animations
@@ -114,7 +114,7 @@ public:
struct SAnimProbabilityPair
{
IMetaAnimation *pAnim;
u32 Probability;
uint32 Probability;
};
// CMetaAnimRandom - play random animation

View File

@@ -24,7 +24,7 @@ IMetaTransition* CMetaTransFactory::LoadFromStream(IInputStream& rInput, EGame G
return new CMetaTransType4(rInput, Game);
default:
Log::Error("Unrecognized meta-transition type: " + TString::FromInt32(Type, 0, 10));
errorf("Unrecognized meta-transition type: %d", Type);
return nullptr;
}
}

View File

@@ -50,10 +50,10 @@ class CMetaTransTrans : public IMetaTransition
{
EMetaTransitionType mType;
float mUnknownA;
u32 mUnknownB;
uint32 mUnknownB;
bool mUnknownC;
bool mUnknownD;
u32 mUnknownE;
uint32 mUnknownE;
public:
CMetaTransTrans(EMetaTransitionType Type, IInputStream& rInput, EGame Game);