Refactor so PWE compiles with the newly externalized LibCommon

This commit is contained in:
Aruki
2018-12-11 22:50:46 -07:00
parent dacd21d7fc
commit 2287b05bc3
298 changed files with 3192 additions and 3184 deletions

View File

@@ -8,7 +8,7 @@
class CRootNode : public CSceneNode
{
public:
explicit CRootNode(CScene *pScene, u32 NodeID, CSceneNode *pParent = 0)
explicit CRootNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = 0)
: CSceneNode(pScene, NodeID, pParent) {}
~CRootNode() {}
@@ -19,7 +19,7 @@ public:
inline void RayAABoxIntersectTest(CRayCollisionTester&, const SViewInfo&) {}
inline SRayIntersection RayNodeIntersectTest(const CRay &, u32, const SViewInfo&)
inline SRayIntersection RayNodeIntersectTest(const CRay &, uint32, const SViewInfo&)
{
return SRayIntersection();
}