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Refactor so PWE compiles with the newly externalized LibCommon
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@@ -8,7 +8,7 @@
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class CRootNode : public CSceneNode
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{
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public:
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explicit CRootNode(CScene *pScene, u32 NodeID, CSceneNode *pParent = 0)
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explicit CRootNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = 0)
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: CSceneNode(pScene, NodeID, pParent) {}
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~CRootNode() {}
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@@ -19,7 +19,7 @@ public:
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inline void RayAABoxIntersectTest(CRayCollisionTester&, const SViewInfo&) {}
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inline SRayIntersection RayNodeIntersectTest(const CRay &, u32, const SViewInfo&)
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inline SRayIntersection RayNodeIntersectTest(const CRay &, uint32, const SViewInfo&)
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{
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return SRayIntersection();
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}
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