mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-19 18:05:25 +00:00
Refactor so PWE compiles with the newly externalized LibCommon
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "Core/Scene/CSceneNode.h"
|
||||
#include "Core/Scene/CScriptNode.h"
|
||||
#include <Common/AssertMacro.h>
|
||||
#include <Common/Macros.h>
|
||||
|
||||
/* CScriptExtra is a class that allows for additional coded behavior on any given
|
||||
* script object type. Subclass IScriptExtra, add the new class to CScriptExtra.cpp,
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
// Default implementations for CSceneNode
|
||||
virtual ENodeType NodeType() { return eScriptExtraNode; }
|
||||
virtual void RayAABoxIntersectTest(CRayCollisionTester& /*rTester*/, const SViewInfo& /*rkViewInfo*/) {}
|
||||
virtual SRayIntersection RayNodeIntersectTest(const CRay& /*rkRay*/, u32 /*AssetID*/, const SViewInfo& /*rkViewInfo*/)
|
||||
virtual SRayIntersection RayNodeIntersectTest(const CRay& /*rkRay*/, uint32 /*AssetID*/, const SViewInfo& /*rkViewInfo*/)
|
||||
{
|
||||
SRayIntersection out;
|
||||
out.Hit = false;
|
||||
|
||||
Reference in New Issue
Block a user