Refactor so PWE compiles with the newly externalized LibCommon

This commit is contained in:
Aruki
2018-12-11 22:50:46 -07:00
parent dacd21d7fc
commit 2287b05bc3
298 changed files with 3192 additions and 3184 deletions

View File

@@ -3,7 +3,7 @@
#include "Core/Scene/CSceneNode.h"
#include "Core/Scene/CScriptNode.h"
#include <Common/AssertMacro.h>
#include <Common/Macros.h>
/* CScriptExtra is a class that allows for additional coded behavior on any given
* script object type. Subclass IScriptExtra, add the new class to CScriptExtra.cpp,
@@ -36,7 +36,7 @@ public:
// Default implementations for CSceneNode
virtual ENodeType NodeType() { return eScriptExtraNode; }
virtual void RayAABoxIntersectTest(CRayCollisionTester& /*rTester*/, const SViewInfo& /*rkViewInfo*/) {}
virtual SRayIntersection RayNodeIntersectTest(const CRay& /*rkRay*/, u32 /*AssetID*/, const SViewInfo& /*rkViewInfo*/)
virtual SRayIntersection RayNodeIntersectTest(const CRay& /*rkRay*/, uint32 /*AssetID*/, const SViewInfo& /*rkViewInfo*/)
{
SRayIntersection out;
out.Hit = false;