Refactor so PWE compiles with the newly externalized LibCommon

This commit is contained in:
Aruki
2018-12-11 22:50:46 -07:00
parent dacd21d7fc
commit 2287b05bc3
298 changed files with 3192 additions and 3184 deletions

View File

@@ -5,7 +5,7 @@
#include "CProgressDialog.h"
#include "UICommon.h"
#include "Editor/ResourceBrowser/CResourceBrowser.h"
#include <Common/AssertMacro.h>
#include <Common/Macros.h>
#include <Core/GameProject/CGameExporter.h>
#include <Core/GameProject/COpeningBanner.h>
@@ -101,7 +101,7 @@ void CProjectSettingsDialog::SetupPackagesList()
mpUI->PackagesList->clear();
if (!mpProject) return;
for (u32 iPkg = 0; iPkg < mpProject->NumPackages(); iPkg++)
for (uint32 iPkg = 0; iPkg < mpProject->NumPackages(); iPkg++)
{
CPackage *pPackage = mpProject->PackageByIndex(iPkg);
ASSERT(pPackage != nullptr);
@@ -114,7 +114,7 @@ void CProjectSettingsDialog::SetupPackagesList()
void CProjectSettingsDialog::CookPackage()
{
u32 PackageIdx = mpUI->PackagesList->currentRow();
uint32 PackageIdx = mpUI->PackagesList->currentRow();
if (PackageIdx != -1)
{