Refactor so PWE compiles with the newly externalized LibCommon

This commit is contained in:
Aruki
2018-12-11 22:50:46 -07:00
parent dacd21d7fc
commit 2287b05bc3
298 changed files with 3192 additions and 3184 deletions

View File

@@ -69,14 +69,14 @@ void CCollisionRenderSettingsDialog::SetupWidgets()
void CCollisionRenderSettingsDialog::OnHideMaskChanged(QString NewMask)
{
TString MaskStr = TO_TSTRING(NewMask);
u64 Mask = (MaskStr.IsHexString() ? MaskStr.ToInt64(16) : 0);
uint64 Mask = (MaskStr.IsHexString() ? MaskStr.ToInt64(16) : 0);
mpEditor->Viewport()->CollisionRenderSettings().HideMask = Mask;
}
void CCollisionRenderSettingsDialog::OnHighlightMaskChanged(QString NewMask)
{
TString MaskStr = TO_TSTRING(NewMask);
u64 Mask = (MaskStr.IsHexString() ? MaskStr.ToInt64(16) : 0);
uint64 Mask = (MaskStr.IsHexString() ? MaskStr.ToInt64(16) : 0);
mpEditor->Viewport()->CollisionRenderSettings().HighlightMask = Mask;
}
@@ -108,9 +108,9 @@ void CCollisionRenderSettingsDialog::OnBackfacesToggled(bool Enable)
void CCollisionRenderSettingsDialog::OnHideCheckboxesToggled()
{
CCollisionMaterial& rMat = mpEditor->Viewport()->CollisionRenderSettings().HideMaterial;
mpUi->HideShootThruCheckBox->isChecked() ? rMat |= eCF_ShootThru : rMat &= ~eCF_ShootThru;
mpUi->HideShootThruCheckBox->isChecked() ? rMat |= eCF_ShootThru : rMat &= ~eCF_ShootThru;
mpUi->HideCameraThruCheckBox->isChecked() ? rMat |= eCF_CameraThru : rMat &= ~eCF_CameraThru;
mpUi->HideScanThruCheckBox->isChecked() ? rMat |= eCF_ScanThru : rMat &= ~eCF_ScanThru;
mpUi->HideScanThruCheckBox->isChecked() ? rMat |= eCF_ScanThru : rMat &= ~eCF_ScanThru;
mpUi->HideAiWalkThruCheckBox->isChecked() ? rMat |= eCF_AiWalkThru : rMat &= ~eCF_AiWalkThru;
mpUi->HideAiBlockCheckBox->isChecked() ? rMat |= eCF_AiBlock : rMat &= ~eCF_AiBlock;
mpUi->HideAiBlockCheckBox->isChecked() ? rMat |= eCF_AiBlock : rMat &= ~eCF_AiBlock;
}