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https://github.com/AxioDL/PrimeWorldEditor.git
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Editor: Disable implicit Qt string conversions
Requires that our format conversions be explicit.
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@@ -52,7 +52,7 @@ void CExportGameDialog::InitUI(QString ExportDir)
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CGameInfo GameInfo;
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GameInfo.LoadGameInfo(mGame);
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ExportDir.replace('\\', '/');
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ExportDir.replace(QLatin1Char{'\\'}, QLatin1Char{'/'});
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TString DefaultNameMapPath = CAssetNameMap::DefaultNameMapPath(mGame);
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if (!FileUtil::Exists(DefaultNameMapPath)) DefaultNameMapPath = "";
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@@ -68,7 +68,7 @@ void CExportGameDialog::InitUI(QString ExportDir)
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mpUI->GameTitleLineEdit->setText( TO_QSTRING(mGameTitle) );
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mpUI->GameIdLineEdit->setText( TO_QSTRING(mGameID) );
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mpUI->BuildVersionLineEdit->setText(tr("%1 (%2)").arg(mBuildVer).arg(TO_QSTRING(GameInfo.GetBuildName(mBuildVer, mRegion))));
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mpUI->RegionLineEdit->setText(TEnumReflection<ERegion>::ConvertValueToString(mRegion));
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mpUI->RegionLineEdit->setText(QString::fromUtf8(TEnumReflection<ERegion>::ConvertValueToString(mRegion)));
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// Disc tree widget
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nod::IPartition *pPartition = mpDisc->getDataPartition();
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