Editor: Disable implicit Qt string conversions

Requires that our format conversions be explicit.
This commit is contained in:
Lioncache
2025-12-01 15:10:38 -05:00
parent 5fc6b50923
commit 2419b11b45
24 changed files with 91 additions and 74 deletions

View File

@@ -35,8 +35,8 @@ void CCollisionRenderSettingsDialog::SetupWidgets()
EGame Game = mpEditor->CurrentGame();
// Set widgets to match current render setting values
mpUi->HideMaskLineEdit->setText( "0x" + QString::number(rSettings.HideMask, 16).toUpper() );
mpUi->HighlightMaskLineEdit->setText( "0x" + QString::number(rSettings.HighlightMask, 16).toUpper() );
mpUi->HideMaskLineEdit->setText(QStringLiteral("0x") + QString::number(rSettings.HideMask, 16).toUpper());
mpUi->HighlightMaskLineEdit->setText(QStringLiteral("0x") + QString::number(rSettings.HighlightMask, 16).toUpper());
mpUi->WireframeCheckBox->setChecked(rSettings.DrawWireframe);
mpUi->SurfaceTypeCheckBox->setChecked(rSettings.TintWithSurfaceColor);
mpUi->StandableTrisCheckBox->setChecked(rSettings.TintUnwalkableTris);