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Editor: Disable implicit Qt string conversions
Requires that our format conversions be explicit.
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@@ -35,8 +35,8 @@ void CCollisionRenderSettingsDialog::SetupWidgets()
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EGame Game = mpEditor->CurrentGame();
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// Set widgets to match current render setting values
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mpUi->HideMaskLineEdit->setText( "0x" + QString::number(rSettings.HideMask, 16).toUpper() );
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mpUi->HighlightMaskLineEdit->setText( "0x" + QString::number(rSettings.HighlightMask, 16).toUpper() );
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mpUi->HideMaskLineEdit->setText(QStringLiteral("0x") + QString::number(rSettings.HideMask, 16).toUpper());
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mpUi->HighlightMaskLineEdit->setText(QStringLiteral("0x") + QString::number(rSettings.HighlightMask, 16).toUpper());
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mpUi->WireframeCheckBox->setChecked(rSettings.DrawWireframe);
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mpUi->SurfaceTypeCheckBox->setChecked(rSettings.TintWithSurfaceColor);
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mpUi->StandableTrisCheckBox->setChecked(rSettings.TintUnwalkableTris);
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