mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-15 16:16:14 +00:00
Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
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@@ -480,7 +480,7 @@ void CDrawUtil::InitLine()
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void CDrawUtil::InitCube()
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{
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Log::Write("Creating cube");
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mpCubeModel = gResourceStore.LoadResource("../resources/Cube.cmdl");
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mpCubeModel = gpResourceStore->LoadResource("../resources/Cube.cmdl");
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}
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void CDrawUtil::InitWireCube()
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@@ -518,14 +518,14 @@ void CDrawUtil::InitWireCube()
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void CDrawUtil::InitSphere()
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{
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Log::Write("Creating sphere");
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mpSphereModel = gResourceStore.LoadResource("../resources/Sphere.cmdl");
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mpDoubleSidedSphereModel = gResourceStore.LoadResource("../resources/SphereDoubleSided.cmdl");
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mpSphereModel = gpResourceStore->LoadResource("../resources/Sphere.cmdl");
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mpDoubleSidedSphereModel = gpResourceStore->LoadResource("../resources/SphereDoubleSided.cmdl");
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}
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void CDrawUtil::InitWireSphere()
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{
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Log::Write("Creating wire sphere");
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mpWireSphereModel = gResourceStore.LoadResource("../resources/WireSphere.cmdl");
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mpWireSphereModel = gpResourceStore->LoadResource("../resources/WireSphere.cmdl");
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}
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void CDrawUtil::InitShaders()
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@@ -543,17 +543,17 @@ void CDrawUtil::InitShaders()
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void CDrawUtil::InitTextures()
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{
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Log::Write("Loading textures");
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mpCheckerTexture = gResourceStore.LoadResource("../resources/Checkerboard.txtr");
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mpCheckerTexture = gpResourceStore->LoadResource("../resources/Checkerboard.txtr");
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mpLightTextures[0] = gResourceStore.LoadResource("../resources/LightAmbient.txtr");
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mpLightTextures[1] = gResourceStore.LoadResource("../resources/LightDirectional.txtr");
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mpLightTextures[2] = gResourceStore.LoadResource("../resources/LightCustom.txtr");
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mpLightTextures[3] = gResourceStore.LoadResource("../resources/LightSpot.txtr");
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mpLightTextures[0] = gpResourceStore->LoadResource("../resources/LightAmbient.txtr");
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mpLightTextures[1] = gpResourceStore->LoadResource("../resources/LightDirectional.txtr");
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mpLightTextures[2] = gpResourceStore->LoadResource("../resources/LightCustom.txtr");
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mpLightTextures[3] = gpResourceStore->LoadResource("../resources/LightSpot.txtr");
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mpLightMasks[0] = gResourceStore.LoadResource("../resources/LightAmbientMask.txtr");
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mpLightMasks[1] = gResourceStore.LoadResource("../resources/LightDirectionalMask.txtr");
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mpLightMasks[2] = gResourceStore.LoadResource("../resources/LightCustomMask.txtr");
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mpLightMasks[3] = gResourceStore.LoadResource("../resources/LightSpotMask.txtr");
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mpLightMasks[0] = gpResourceStore->LoadResource("../resources/LightAmbientMask.txtr");
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mpLightMasks[1] = gpResourceStore->LoadResource("../resources/LightDirectionalMask.txtr");
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mpLightMasks[2] = gpResourceStore->LoadResource("../resources/LightCustomMask.txtr");
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mpLightMasks[3] = gpResourceStore->LoadResource("../resources/LightSpotMask.txtr");
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}
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void CDrawUtil::Shutdown()
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