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Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
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@@ -258,7 +258,7 @@ void CSceneNode::DrawBoundingBox() const
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void CSceneNode::DrawRotationArrow() const
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{
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static TResPtr<CModel> spArrowModel = gResourceStore.LoadResource("../resources/RotationArrow.cmdl");
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static TResPtr<CModel> spArrowModel = gpResourceStore->LoadResource("../resources/RotationArrow.cmdl");
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spArrowModel->Draw(eNoRenderOptions, 0);
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}
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