Use uppercase extensions for editor resources

This commit is contained in:
Aruki
2017-07-04 19:32:12 -06:00
parent 2c125952d4
commit 2c21276f5a
367 changed files with 214 additions and 214 deletions

View File

@@ -258,7 +258,7 @@ void CSceneNode::DrawBoundingBox() const
void CSceneNode::DrawRotationArrow() const
{
static TResPtr<CModel> spArrowModel = gpEditorStore->LoadResource("RotationArrow.cmdl");
static TResPtr<CModel> spArrowModel = gpEditorStore->LoadResource("RotationArrow.CMDL");
spArrowModel->Draw(eNoRenderOptions, 0);
}

View File

@@ -536,15 +536,15 @@ void CScriptNode::UpdatePreviewVolume()
{
case eAxisAlignedBoxShape:
case eBoxShape:
pVolumeModel = gpEditorStore->LoadResource("VolumeBox.cmdl");
pVolumeModel = gpEditorStore->LoadResource("VolumeBox.CMDL");
break;
case eEllipsoidShape:
pVolumeModel = gpEditorStore->LoadResource("VolumeSphere.cmdl");
pVolumeModel = gpEditorStore->LoadResource("VolumeSphere.CMDL");
break;
case eCylinderShape:
pVolumeModel = gpEditorStore->LoadResource("VolumeCylinder.cmdl");
pVolumeModel = gpEditorStore->LoadResource("VolumeCylinder.CMDL");
break;
}