INodeEditor: Mark strings as translatable where applicable

This commit is contained in:
Lioncash 2020-06-28 06:45:21 -04:00
parent 0ef016256a
commit 2d3564d626
1 changed files with 12 additions and 12 deletions

View File

@ -8,15 +8,15 @@ INodeEditor::INodeEditor(QWidget *pParent)
, mpSelection(new CNodeSelection) , mpSelection(new CNodeSelection)
{ {
// Create gizmo actions // Create gizmo actions
mGizmoActions.append(new QAction(QIcon(":/icons/SelectMode.svg"), "Select Objects", this)); mGizmoActions.append(new QAction(QIcon(QStringLiteral(":/icons/SelectMode.svg")), tr("Select Objects"), this));
mGizmoActions.append(new QAction(QIcon(":/icons/Translate.svg"), "Translate", this)); mGizmoActions.append(new QAction(QIcon(QStringLiteral(":/icons/Translate.svg")), tr("Translate"), this));
mGizmoActions.append(new QAction(QIcon(":/icons/Rotate.svg"), "Rotate", this)); mGizmoActions.append(new QAction(QIcon(QStringLiteral(":/icons/Rotate.svg")), tr("Rotate"), this));
mGizmoActions.append(new QAction(QIcon(":/icons/Scale.svg"), "Scale", this)); mGizmoActions.append(new QAction(QIcon(QStringLiteral(":/icons/Scale.svg")), tr("Scale"), this));
mGizmoActions[0]->setShortcut(QKeySequence("Ctrl+Q")); mGizmoActions[0]->setShortcut(QKeySequence(Qt::Key_Control, Qt::Key_Q));
mGizmoActions[1]->setShortcut(QKeySequence("Ctrl+W")); mGizmoActions[1]->setShortcut(QKeySequence(Qt::Key_Control, Qt::Key_W));
mGizmoActions[2]->setShortcut(QKeySequence("Ctrl+E")); mGizmoActions[2]->setShortcut(QKeySequence(Qt::Key_Control, Qt::Key_E));
mGizmoActions[3]->setShortcut(QKeySequence("Ctrl+R")); mGizmoActions[3]->setShortcut(QKeySequence(Qt::Key_Control, Qt::Key_R));
mpGizmoGroup = new QActionGroup(this); mpGizmoGroup = new QActionGroup(this);
@ -30,8 +30,8 @@ INodeEditor::INodeEditor(QWidget *pParent)
// Create transform combo box // Create transform combo box
mpTransformCombo = new QComboBox(this); mpTransformCombo = new QComboBox(this);
mpTransformCombo->addItem("World"); mpTransformCombo->addItem(tr("World"));
mpTransformCombo->addItem("Local"); mpTransformCombo->addItem(tr("Local"));
// Connect signals and slots // Connect signals and slots
connect(mGizmoActions[0], SIGNAL(triggered()), this, SLOT(OnSelectObjectsTriggered())); connect(mGizmoActions[0], SIGNAL(triggered()), this, SLOT(OnSelectObjectsTriggered()));
@ -195,7 +195,7 @@ void INodeEditor::ClearAndSelectNode(CSceneNode *pNode)
else else
{ {
mUndoStack.beginMacro("Select"); mUndoStack.beginMacro(tr("Select"));
mUndoStack.push(new CClearSelectionCommand(mpSelection)); mUndoStack.push(new CClearSelectionCommand(mpSelection));
mUndoStack.push(new CSelectNodeCommand(mpSelection, pNode)); mUndoStack.push(new CSelectNodeCommand(mpSelection, pNode));
mUndoStack.endMacro(); mUndoStack.endMacro();
@ -293,7 +293,7 @@ void INodeEditor::OnGizmoMoved()
{ {
if (mCloneState == ECloneState::ReadyToClone) if (mCloneState == ECloneState::ReadyToClone)
{ {
mUndoStack.beginMacro("Clone"); mUndoStack.beginMacro(tr("Clone"));
mUndoStack.push(new CCloneSelectionCommand(this)); mUndoStack.push(new CCloneSelectionCommand(this));
mCloneState = ECloneState::Cloning; mCloneState = ECloneState::Cloning;
} }