mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-13 15:16:28 +00:00
Completely overhauled resource loading in preparation for projects
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@@ -1,7 +1,6 @@
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#include "CScene.h"
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#include "CSceneIterator.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Resource/CPoiToWorld.h"
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#include "Core/Resource/Script/CScriptLayer.h"
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#include "Core/CRayCollisionTester.h"
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@@ -11,7 +11,7 @@
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#include "FShowFlags.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Render/SViewInfo.h"
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#include "Core/Resource/CGameArea.h"
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#include "Core/Resource/Area/CGameArea.h"
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#include "Core/Resource/CWorld.h"
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#include "Core/CAreaAttributes.h"
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#include "Core/SRayIntersection.h"
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@@ -1,9 +1,9 @@
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#include "CSceneNode.h"
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#include "Core/GameProject/CResourceStore.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Resource/CGameArea.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Resource/Area/CGameArea.h"
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#include <Common/AssertMacro.h>
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#include <Math/CTransform4f.h>
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@@ -258,7 +258,7 @@ void CSceneNode::DrawBoundingBox() const
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void CSceneNode::DrawRotationArrow() const
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{
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static TResPtr<CModel> spArrowModel = gResCache.GetResource("../resources/RotationArrow.cmdl");
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static TResPtr<CModel> spArrowModel = gResourceStore.LoadResource("../resources/RotationArrow.cmdl");
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spArrowModel->Draw(eNoRenderOptions, 0);
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}
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@@ -5,8 +5,8 @@
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#include "Core/Render/EDepthGroup.h"
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#include "Core/Render/FRenderOptions.h"
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#include "Core/Render/IRenderable.h"
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#include "Core/Resource/Area/CGameArea.h"
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#include "Core/Resource/CLight.h"
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#include "Core/Resource/CGameArea.h"
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#include "Core/CRayCollisionTester.h"
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#include <Common/types.h>
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#include <Math/CAABox.h>
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@@ -1,9 +1,9 @@
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#include "CScriptNode.h"
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#include "CScene.h"
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#include "Core/GameProject/CResourceStore.h"
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Resource/Script/CMasterTemplate.h"
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#include "Core/Resource/Script/CScriptLayer.h"
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#include "Core/ScriptExtra/CScriptExtra.h"
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@@ -535,15 +535,15 @@ void CScriptNode::UpdatePreviewVolume()
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{
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case eAxisAlignedBoxShape:
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case eBoxShape:
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pVolumeModel = gResCache.GetResource("../resources/VolumeBox.cmdl");
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pVolumeModel = gResourceStore.LoadResource("../resources/VolumeBox.cmdl");
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break;
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case eEllipsoidShape:
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pVolumeModel = gResCache.GetResource("../resources/VolumeSphere.cmdl");
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pVolumeModel = gResourceStore.LoadResource("../resources/VolumeSphere.cmdl");
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break;
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case eCylinderShape:
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pVolumeModel = gResCache.GetResource("../resources/VolumeCylinder.cmdl");
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pVolumeModel = gResourceStore.LoadResource("../resources/VolumeCylinder.cmdl");
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break;
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}
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