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Completely overhauled resource loading in preparation for projects
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@@ -1,9 +1,9 @@
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#include "CSceneNode.h"
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#include "Core/GameProject/CResourceStore.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Resource/CGameArea.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Resource/Area/CGameArea.h"
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#include <Common/AssertMacro.h>
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#include <Math/CTransform4f.h>
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@@ -258,7 +258,7 @@ void CSceneNode::DrawBoundingBox() const
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void CSceneNode::DrawRotationArrow() const
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{
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static TResPtr<CModel> spArrowModel = gResCache.GetResource("../resources/RotationArrow.cmdl");
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static TResPtr<CModel> spArrowModel = gResourceStore.LoadResource("../resources/RotationArrow.cmdl");
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spArrowModel->Draw(eNoRenderOptions, 0);
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}
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