Completely overhauled resource loading in preparation for projects

This commit is contained in:
parax0
2016-06-29 17:18:31 -06:00
parent e53a895b29
commit 2d6dfad2d3
102 changed files with 1334 additions and 835 deletions

View File

@@ -1,9 +1,9 @@
#include "CSceneNode.h"
#include "Core/GameProject/CResourceStore.h"
#include "Core/Render/CRenderer.h"
#include "Core/Render/CGraphics.h"
#include "Core/Render/CDrawUtil.h"
#include "Core/Resource/CGameArea.h"
#include "Core/Resource/CResCache.h"
#include "Core/Resource/Area/CGameArea.h"
#include <Common/AssertMacro.h>
#include <Math/CTransform4f.h>
@@ -258,7 +258,7 @@ void CSceneNode::DrawBoundingBox() const
void CSceneNode::DrawRotationArrow() const
{
static TResPtr<CModel> spArrowModel = gResCache.GetResource("../resources/RotationArrow.cmdl");
static TResPtr<CModel> spArrowModel = gResourceStore.LoadResource("../resources/RotationArrow.cmdl");
spArrowModel->Draw(eNoRenderOptions, 0);
}