mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-17 00:47:05 +00:00
Completely overhauled resource loading in preparation for projects
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
#include "CScriptNode.h"
|
||||
#include "CScene.h"
|
||||
#include "Core/GameProject/CResourceStore.h"
|
||||
#include "Core/Render/CDrawUtil.h"
|
||||
#include "Core/Render/CGraphics.h"
|
||||
#include "Core/Render/CRenderer.h"
|
||||
#include "Core/Resource/CResCache.h"
|
||||
#include "Core/Resource/Script/CMasterTemplate.h"
|
||||
#include "Core/Resource/Script/CScriptLayer.h"
|
||||
#include "Core/ScriptExtra/CScriptExtra.h"
|
||||
@@ -535,15 +535,15 @@ void CScriptNode::UpdatePreviewVolume()
|
||||
{
|
||||
case eAxisAlignedBoxShape:
|
||||
case eBoxShape:
|
||||
pVolumeModel = gResCache.GetResource("../resources/VolumeBox.cmdl");
|
||||
pVolumeModel = gResourceStore.LoadResource("../resources/VolumeBox.cmdl");
|
||||
break;
|
||||
|
||||
case eEllipsoidShape:
|
||||
pVolumeModel = gResCache.GetResource("../resources/VolumeSphere.cmdl");
|
||||
pVolumeModel = gResourceStore.LoadResource("../resources/VolumeSphere.cmdl");
|
||||
break;
|
||||
|
||||
case eCylinderShape:
|
||||
pVolumeModel = gResCache.GetResource("../resources/VolumeCylinder.cmdl");
|
||||
pVolumeModel = gResourceStore.LoadResource("../resources/VolumeCylinder.cmdl");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user