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Added a bunch of new options and tools to the character editor
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@@ -117,6 +117,7 @@ void CSkeleton::UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, fl
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void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData *pkData)
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{
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glBlendFunc(GL_ONE, GL_ZERO);
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glLineWidth(1.f);
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// Draw all child links first to minimize model matrix swaps.
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for (u32 iBone = 0; iBone < mBones.size(); iBone++)
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