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https://github.com/AxioDL/PrimeWorldEditor.git
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Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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@@ -4,7 +4,7 @@
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#include "SSurface.h"
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#include "Core/Resource/CResource.h"
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#include "Core/OpenGL/CVertexBuffer.h"
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#include <Common/Math/CAABox.h>
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#include <Math/CAABox.h>
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class CBasicModel : public CResource
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{
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@@ -1,9 +1,9 @@
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#ifndef CVERTEX_H
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#define CVERTEX_H
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#include <Common/Math/CVector2f.h>
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#include <Common/Math/CVector3f.h>
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#include <Common/CColor.h>
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#include <Math/CVector2f.h>
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#include <Math/CVector3f.h>
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class CVertex
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{
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@@ -1,7 +1,7 @@
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#include "SSurface.h"
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#include "Core/Render/CDrawUtil.h"
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#include "Core/CRayCollisionTester.h"
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#include <Common/Math/Math.h>
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#include <Math/MathUtil.h>
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std::pair<bool,float> SSurface::IntersectsRay(const CRay& Ray, bool allowBackfaces, float LineThreshold)
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{
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@@ -6,10 +6,10 @@
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#include "Core/OpenGL/GLCommon.h"
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#include "Core/SRayIntersection.h"
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#include <Common/types.h>
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#include <Common/Math/CAABox.h>
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#include <Common/Math/CRay.h>
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#include <Common/Math/CTransform4f.h>
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#include <Common/Math/CVector3f.h>
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#include <Math/CAABox.h>
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#include <Math/CRay.h>
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#include <Math/CTransform4f.h>
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#include <Math/CVector3f.h>
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#include <vector>
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struct SSurface
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