Splitting Math into a separate subproject and adding FileIO as a PWE subproject

This commit is contained in:
parax0
2015-12-16 14:39:51 -07:00
parent 610c1c11a5
commit 2db8d23516
89 changed files with 1784 additions and 129 deletions

View File

@@ -2,7 +2,7 @@
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CGraphics.h"
#include "Core/Render/CRenderer.h"
#include <Common/Math/Math.h>
#include <Math/MathUtil.h>
CLightNode::CLightNode(CSceneManager *pScene, CSceneNode *pParent, CLight *Light)
: CSceneNode(pScene, pParent)

View File

@@ -2,7 +2,7 @@
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CRenderer.h"
#include "Core/Render/CGraphics.h"
#include <Common/Math/Math.h>
#include <Math/MathUtil.h>
CModelNode::CModelNode(CSceneManager *pScene, CSceneNode *pParent, CModel *pModel) : CSceneNode(pScene, pParent)
{

View File

@@ -4,9 +4,9 @@
#include "Core/Resource/Script/CScriptLayer.h"
#include "Core/CRayCollisionTester.h"
#include <Common/Math/CRay.h>
#include <Common/TString.h>
#include <FileIO/CFileInStream.h>
#include <Common/TString.h>
#include <Math/CRay.h>
#include <list>
#include <string>

View File

@@ -4,7 +4,7 @@
#include "Core/Render/CDrawUtil.h"
#include "Core/Resource/CGameArea.h"
#include <Common/AnimUtil.h>
#include <Common/Math/CTransform4f.h>
#include <Math/CTransform4f.h>
#include <algorithm>
#include <gtc/quaternion.hpp>

View File

@@ -7,13 +7,13 @@
#include "Core/Resource/CLight.h"
#include "Core/Resource/CGameArea.h"
#include "Core/CRayCollisionTester.h"
#include <Common/Math/CAABox.h>
#include <Common/Math/CQuaternion.h>
#include <Common/Math/CRay.h>
#include <Common/Math/CTransform4f.h>
#include <Common/Math/CVector3f.h>
#include <Common/Math/ETransformSpace.h>
#include <Common/types.h>
#include <Math/CAABox.h>
#include <Math/CQuaternion.h>
#include <Math/CRay.h>
#include <Math/CTransform4f.h>
#include <Math/CVector3f.h>
#include <Math/ETransformSpace.h>
class CRenderer;
class CSceneManager;

View File

@@ -8,7 +8,7 @@
#include "Core/Resource/Script/CScriptLayer.h"
#include "Core/ScriptExtra/CScriptExtra.h"
#include <Common/AnimUtil.h>
#include <Common/Math/Math.h>
#include <Math/MathUtil.h>
CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObject *pObject)
: CSceneNode(pScene, pParent)

View File

@@ -3,7 +3,7 @@
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CRenderer.h"
#include <Common/AnimUtil.h>
#include <Common/Math/Math.h>
#include <Math/MathUtil.h>
CStaticNode::CStaticNode(CSceneManager *pScene, CSceneNode *pParent, CStaticModel *pModel)
: CSceneNode(pScene, pParent)