mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-17 00:47:05 +00:00
Splitting Math into a separate subproject and adding FileIO as a PWE subproject
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
#include "Core/Render/CDrawUtil.h"
|
||||
#include "Core/Render/CGraphics.h"
|
||||
#include "Core/Render/CRenderer.h"
|
||||
#include <Common/Math/Math.h>
|
||||
#include <Math/MathUtil.h>
|
||||
|
||||
CLightNode::CLightNode(CSceneManager *pScene, CSceneNode *pParent, CLight *Light)
|
||||
: CSceneNode(pScene, pParent)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "Core/Render/CDrawUtil.h"
|
||||
#include "Core/Render/CRenderer.h"
|
||||
#include "Core/Render/CGraphics.h"
|
||||
#include <Common/Math/Math.h>
|
||||
#include <Math/MathUtil.h>
|
||||
|
||||
CModelNode::CModelNode(CSceneManager *pScene, CSceneNode *pParent, CModel *pModel) : CSceneNode(pScene, pParent)
|
||||
{
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
#include "Core/Resource/Script/CScriptLayer.h"
|
||||
#include "Core/CRayCollisionTester.h"
|
||||
|
||||
#include <Common/Math/CRay.h>
|
||||
#include <Common/TString.h>
|
||||
#include <FileIO/CFileInStream.h>
|
||||
#include <Common/TString.h>
|
||||
#include <Math/CRay.h>
|
||||
|
||||
#include <list>
|
||||
#include <string>
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "Core/Render/CDrawUtil.h"
|
||||
#include "Core/Resource/CGameArea.h"
|
||||
#include <Common/AnimUtil.h>
|
||||
#include <Common/Math/CTransform4f.h>
|
||||
#include <Math/CTransform4f.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <gtc/quaternion.hpp>
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
#include "Core/Resource/CLight.h"
|
||||
#include "Core/Resource/CGameArea.h"
|
||||
#include "Core/CRayCollisionTester.h"
|
||||
#include <Common/Math/CAABox.h>
|
||||
#include <Common/Math/CQuaternion.h>
|
||||
#include <Common/Math/CRay.h>
|
||||
#include <Common/Math/CTransform4f.h>
|
||||
#include <Common/Math/CVector3f.h>
|
||||
#include <Common/Math/ETransformSpace.h>
|
||||
#include <Common/types.h>
|
||||
#include <Math/CAABox.h>
|
||||
#include <Math/CQuaternion.h>
|
||||
#include <Math/CRay.h>
|
||||
#include <Math/CTransform4f.h>
|
||||
#include <Math/CVector3f.h>
|
||||
#include <Math/ETransformSpace.h>
|
||||
|
||||
class CRenderer;
|
||||
class CSceneManager;
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "Core/Resource/Script/CScriptLayer.h"
|
||||
#include "Core/ScriptExtra/CScriptExtra.h"
|
||||
#include <Common/AnimUtil.h>
|
||||
#include <Common/Math/Math.h>
|
||||
#include <Math/MathUtil.h>
|
||||
|
||||
CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObject *pObject)
|
||||
: CSceneNode(pScene, pParent)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "Core/Render/CDrawUtil.h"
|
||||
#include "Core/Render/CRenderer.h"
|
||||
#include <Common/AnimUtil.h>
|
||||
#include <Common/Math/Math.h>
|
||||
#include <Math/MathUtil.h>
|
||||
|
||||
CStaticNode::CStaticNode(CSceneManager *pScene, CSceneNode *pParent, CStaticModel *pModel)
|
||||
: CSceneNode(pScene, pParent)
|
||||
|
||||
Reference in New Issue
Block a user