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Added functionality to generate asset names
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@@ -129,6 +129,12 @@ public:
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return nullptr;
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}
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void GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const
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{
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for (u32 iAnim = 0; iAnim < mAnimPrimitives.size(); iAnim++)
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rPrimSet.insert(mAnimPrimitives[iAnim]);
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}
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// Accessors
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inline u32 NumCharacters() const { return mCharacters.size(); }
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inline u32 NumAnimations() const { return mAnimations.size(); }
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