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https://github.com/AxioDL/PrimeWorldEditor.git
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Added functionality to generate asset names
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@@ -84,6 +84,7 @@ public:
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// Inline Accessors
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inline u32 WorldIndex() const { return mWorldIndex; }
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inline CTransform4f Transform() const { return mTransform; }
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inline CMaterialSet* Materials() const { return mpMaterialSet; }
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inline u32 NumWorldModels() const { return mWorldModels.size(); }
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inline u32 NumStaticModels() const { return mStaticWorldModels.size(); }
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inline CModel* TerrainModel(u32 iMdl) const { return mWorldModels[iMdl]; }
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@@ -94,7 +95,9 @@ public:
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inline u32 NumLightLayers() const { return mLightLayers.size(); }
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inline u32 NumLights(u32 LayerIndex) const { return (LayerIndex < mLightLayers.size() ? mLightLayers[LayerIndex].size() : 0); }
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inline CLight* Light(u32 LayerIndex, u32 LightIndex) const { return mLightLayers[LayerIndex][LightIndex]; }
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inline CAssetID PathID() const { return mPathID; }
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inline CPoiToWorld* PoiToWorldMap() const { return mpPoiToWorldMap; }
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inline CAssetID PortalAreaID() const { return mPortalAreaID; }
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inline CAABox AABox() const { return mAABox; }
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inline void SetWorldIndex(u32 NewWorldIndex) { mWorldIndex = NewWorldIndex; }
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