Added orbit camera mode, set up orbit in World Editor and Model Editor

This commit is contained in:
parax0
2015-11-26 00:47:02 -07:00
parent 373426a98f
commit 2e5678e863
11 changed files with 284 additions and 192 deletions

View File

@@ -47,8 +47,8 @@ public:
void mouseReleaseEvent(QMouseEvent *pEvent);
void mouseMoveEvent(QMouseEvent *pEvent);
void wheelEvent(QWheelEvent *pEvent);
void keyPressEvent(QKeyEvent *pEvent);
void keyReleaseEvent(QKeyEvent *pEvent);
virtual void keyPressEvent(QKeyEvent *pEvent);
virtual void keyReleaseEvent(QKeyEvent *pEvent);
void focusOutEvent(QFocusEvent *pEvent);
void contextMenuEvent(QContextMenuEvent *pEvent);

View File

@@ -39,7 +39,8 @@ CModelEditorWindow::CModelEditorWindow(QWidget *parent) :
CCamera& camera = ui->Viewport->Camera();
camera.Snap(CVector3f(0, 3, 1));
camera.SetFree();
camera.SetMoveMode(eOrbitCamera);
camera.SetOrbit(CVector3f(0, 0, 1), 3.f);
camera.SetMoveSpeed(0.5f);
// UI initialization
@@ -153,6 +154,7 @@ void CModelEditorWindow::SetActiveModel(CModel *pModel)
mpCurrentModelNode->MarkTransformChanged();
mpCurrentModel = pModel;
mModelToken = CToken(pModel);
ui->Viewport->Camera().SetOrbit(pModel->AABox());
u32 numVertices = (pModel ? pModel->GetVertexCount() : 0);
u32 numTriangles = (pModel ? pModel->GetTriangleCount() : 0);
@@ -807,3 +809,26 @@ void CModelEditorWindow::on_actionSave_as_triggered()
TString name = TString(filename.toStdString());
setWindowTitle("Prime World Editor - Model Editor: " + TO_QSTRING(name));
}
void CModelEditorWindow::on_CameraModeButton_clicked()
{
CCamera *pCam = &ui->Viewport->Camera();
if (pCam->MoveMode() == eOrbitCamera)
{
pCam->SetMoveMode(eFreeCamera);
ui->CameraModeButton->setIcon(QIcon(":/icons/EditorAssets/Free Camera.png"));
ui->CameraModeButton->setToolTip(QString("Free Camera"));
}
else if (pCam->MoveMode() == eFreeCamera)
{
pCam->SetMoveMode(eOrbitCamera);
ui->CameraModeButton->setIcon(QIcon(":/icons/EditorAssets/Orbit Camera v2.png"));
ui->CameraModeButton->setToolTip(QString("Orbit Camera"));
CVector3f Pos = pCam->Position();
CVector3f Target = mpCurrentModelNode->AABox().Center();
pCam->SetOrbitDistance(Pos.Distance(Target));
}
}

View File

@@ -115,6 +115,8 @@ private slots:
void on_actionSave_as_triggered();
void on_CameraModeButton_clicked();
signals:
void Closed();
};

View File

@@ -2140,7 +2140,7 @@
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0,0,0,0,0,0,0,0,0">
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0,0,0,0,0,0,0,0,0,0">
<property name="spacing">
<number>50</number>
</property>
@@ -2227,6 +2227,32 @@
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="CameraModeButton">
<property name="toolTip">
<string>Orbit Camera</string>
</property>
<property name="text">
<string/>
</property>
<property name="icon">
<iconset resource="../Icons.qrc">
<normaloff>:/icons/EditorAssets/Orbit Camera.png</normaloff>:/icons/EditorAssets/Orbit Camera.png</iconset>
</property>
<property name="iconSize">
<size>
<width>32</width>
<height>32</height>
</size>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<property name="flat">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="Line" name="line">
<property name="orientation">

View File

@@ -109,6 +109,26 @@ bool CSceneViewport::IsHoveringGizmo()
return mGizmoHovering;
}
void CSceneViewport::keyPressEvent(QKeyEvent* pEvent)
{
CBasicViewport::keyPressEvent(pEvent);
if (pEvent->key() == Qt::Key_Z)
{
mCamera.SetMoveMode(eOrbitCamera);
}
}
void CSceneViewport::keyReleaseEvent(QKeyEvent* pEvent)
{
CBasicViewport::keyReleaseEvent(pEvent);
if (pEvent->key() == Qt::Key_Z)
{
mCamera.SetMoveMode(eFreeCamera);
}
}
// ************ PROTECTED SLOTS ************
void CSceneViewport::CheckUserInput()
{

View File

@@ -34,6 +34,9 @@ public:
void ResetHover();
bool IsHoveringGizmo();
void keyPressEvent(QKeyEvent* pEvent);
void keyReleaseEvent(QKeyEvent* pEvent);
signals:
void GizmoMoved();

View File

@@ -95,6 +95,7 @@ void CWorldEditor::SetArea(CWorld *pWorld, CGameArea *pArea)
ui->ModifyTabContents->ClearCachedEditors();
ui->InstancesTabContents->SetMaster(nullptr);
ui->InstancesTabContents->SetArea(pArea);
mUndoStack.clear();
// Clear old area - hack until better world/area loader is implemented
if ((mpArea) && (pArea != mpArea))
@@ -109,10 +110,17 @@ void CWorldEditor::SetArea(CWorld *pWorld, CGameArea *pArea)
mScene.SetActiveWorld(pWorld);
mScene.SetActiveArea(pArea);
// Snap camera to location of area
CTransform4f AreaTransform = pArea->GetTransform();
CVector3f AreaPosition(AreaTransform[0][3], AreaTransform[1][3], AreaTransform[2][3]);
ui->MainViewport->Camera().Snap(AreaPosition);
// Snap camera to new area
CCamera *pCamera = &ui->MainViewport->Camera();
if (pCamera->MoveMode() == eFreeCamera)
{
CTransform4f AreaTransform = pArea->GetTransform();
CVector3f AreaPosition(AreaTransform[0][3], AreaTransform[1][3], AreaTransform[2][3]);
pCamera->Snap(AreaPosition);
}
UpdateCameraOrbit();
// Default bloom to Fake Bloom for Metroid Prime 3; disable for other games
if (mpWorld->Version() == eCorruption)
@@ -137,63 +145,7 @@ CGameArea* CWorldEditor::ActiveArea()
return mpArea;
}
// ************ SLOTS ************
void CWorldEditor::UpdateCursor()
{
if (ui->MainViewport->IsCursorVisible())
{
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
if (ui->MainViewport->IsHoveringGizmo())
ui->MainViewport->SetCursorState(Qt::SizeAllCursor);
else if ((pHoverNode) && (pHoverNode->NodeType() != eStaticNode))
ui->MainViewport->SetCursorState(Qt::PointingHandCursor);
else
ui->MainViewport->SetCursorState(Qt::ArrowCursor);
}
}
void CWorldEditor::UpdateStatusBar()
{
// Would be cool to do more frequent status bar updates with more info. Unfortunately, this causes lag.
QString StatusText = "";
if (!mGizmoHovering)
{
if (ui->MainViewport->underMouse())
{
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
if (pHoverNode && (pHoverNode->NodeType() != eStaticNode))
StatusText = TO_QSTRING(pHoverNode->Name());
}
}
if (ui->statusbar->currentMessage() != StatusText)
ui->statusbar->showMessage(StatusText);
}
void CWorldEditor::UpdateSelectionUI()
{
// Update sidebar
ui->ModifyTabContents->GenerateUI(mSelection);
// Update selection info text
QString SelectionText;
if (mSelection.size() == 1)
SelectionText = TO_QSTRING(mSelection.front()->Name());
else if (mSelection.size() > 1)
SelectionText = QString("%1 objects selected").arg(mSelection.size());
QFontMetrics Metrics(ui->SelectionInfoLabel->font());
SelectionText = Metrics.elidedText(SelectionText, Qt::ElideRight, ui->SelectionInfoFrame->width() - 10);
ui->SelectionInfoLabel->setText(SelectionText);
// Update gizmo stuff
UpdateGizmoUI();
}
// ************ UPDATE UI ************
void CWorldEditor::UpdateGizmoUI()
{
// Update transform XYZ spin boxes
@@ -248,13 +200,83 @@ void CWorldEditor::UpdateGizmoUI()
}
}
void CWorldEditor::UpdateSelectionUI()
{
// Update camera orbit
UpdateCameraOrbit();
// Update sidebar
ui->ModifyTabContents->GenerateUI(mSelection);
// Update selection info text
QString SelectionText;
if (mSelection.size() == 1)
SelectionText = TO_QSTRING(mSelection.front()->Name());
else if (mSelection.size() > 1)
SelectionText = QString("%1 objects selected").arg(mSelection.size());
QFontMetrics Metrics(ui->SelectionInfoLabel->font());
SelectionText = Metrics.elidedText(SelectionText, Qt::ElideRight, ui->SelectionInfoFrame->width() - 10);
ui->SelectionInfoLabel->setText(SelectionText);
// Update gizmo stuff
UpdateGizmoUI();
}
void CWorldEditor::UpdateStatusBar()
{
// Would be cool to do more frequent status bar updates with more info. Unfortunately, this causes lag.
QString StatusText = "";
if (!mGizmoHovering)
{
if (ui->MainViewport->underMouse())
{
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
if (pHoverNode && (pHoverNode->NodeType() != eStaticNode))
StatusText = TO_QSTRING(pHoverNode->Name());
}
}
if (ui->statusbar->currentMessage() != StatusText)
ui->statusbar->showMessage(StatusText);
}
// ************ PROTECTED ************
void CWorldEditor::GizmoModeChanged(CGizmo::EGizmoMode mode)
{
ui->TransformSpinBox->SetSingleStep( (mode == CGizmo::eRotate ? 1.0 : 0.1) );
ui->TransformSpinBox->SetDefaultValue( (mode == CGizmo::eScale ? 1.0 : 0.0) );
}
// ************ ACTIONS ************
void CWorldEditor::UpdateCursor()
{
if (ui->MainViewport->IsCursorVisible())
{
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
if (ui->MainViewport->IsHoveringGizmo())
ui->MainViewport->SetCursorState(Qt::SizeAllCursor);
else if ((pHoverNode) && (pHoverNode->NodeType() != eStaticNode))
ui->MainViewport->SetCursorState(Qt::PointingHandCursor);
else
ui->MainViewport->SetCursorState(Qt::ArrowCursor);
}
}
void CWorldEditor::UpdateCameraOrbit()
{
CCamera *pCamera = &ui->MainViewport->Camera();
if (!mSelection.isEmpty())
pCamera->SetOrbit(mSelectionBounds);
else
pCamera->SetOrbit(mpArea->AABox(), 0.8f);
}
// ************ PRIVATE SLOTS ************
void CWorldEditor::RefreshViewport()
{
if (!mGizmo.IsTransforming())
@@ -413,37 +435,6 @@ void CWorldEditor::on_ActionBloom_triggered()
ui->ActionBloom->setChecked(true);
}
void CWorldEditor::on_ActionZoomOnSelection_triggered()
{
static const float skDistScale = 2.5f;
static const float skAreaDistScale = 0.8f;
CCamera& Camera = ui->MainViewport->Camera();
CVector3f CamDir = Camera.Direction();
CVector3f NewPos;
// Zoom on selection
if (mSelection.size() != 0)
{
CVector3f Min = mSelectionBounds.Min();
CVector3f Max = mSelectionBounds.Max();
float Dist = ((Max.x - Min.x) + (Max.y - Min.y) + (Max.z - Min.z)) / 3.f;
NewPos = mSelectionBounds.Center() + (CamDir * -(Dist * skDistScale));
}
// Zoom on area
else
{
CAABox AreaBox = mpArea->AABox();
CVector3f Min = AreaBox.Min();
CVector3f Max = AreaBox.Max();
float Dist = ((Max.x - Min.x) + (Max.y - Min.y) + (Max.z - Min.z)) / 3.f;
NewPos = AreaBox.Center() + (CamDir * -(Dist * skAreaDistScale));
}
Camera.SetPosition(NewPos);
}
void CWorldEditor::on_ActionDisableBackfaceCull_triggered()
{
ui->MainViewport->Renderer()->ToggleBackfaceCull(!ui->ActionDisableBackfaceCull->isChecked());

View File

@@ -50,10 +50,8 @@ public:
protected:
void GizmoModeChanged(CGizmo::EGizmoMode mode);
private:
void UpdateCursor();
void OnSidebarResize();
void UpdateCameraOrbit();
private slots:
void RefreshViewport();
@@ -72,7 +70,6 @@ private slots:
void on_ActionBloomMaps_triggered();
void on_ActionFakeBloom_triggered();
void on_ActionBloom_triggered();
void on_ActionZoomOnSelection_triggered();
void on_ActionDisableBackfaceCull_triggered();
void on_ActionDisableAlpha_triggered();
void on_ActionEditLayers_triggered();

View File

@@ -267,8 +267,6 @@
<addaction name="ActionFakeBloom"/>
<addaction name="ActionBloom"/>
</widget>
<addaction name="ActionZoomOnSelection"/>
<addaction name="separator"/>
<addaction name="ActionDrawWorld"/>
<addaction name="ActionDrawObjects"/>
<addaction name="ActionDrawCollision"/>