Added orbit camera mode, set up orbit in World Editor and Model Editor

This commit is contained in:
parax0 2015-11-26 00:47:02 -07:00
parent 373426a98f
commit 2e5678e863
11 changed files with 284 additions and 192 deletions

View File

@ -12,81 +12,63 @@ CCamera::CCamera()
mYaw = -Math::skHalfPi; mYaw = -Math::skHalfPi;
mPitch = 0.0f; mPitch = 0.0f;
CalculateDirection(); SetOrbit(CVector3f(0), 5.f);
Update();
mMoveSpeed = 1.f; // Old: 0.01f mMoveSpeed = 1.f;
mLookSpeed = 1.f; // Old: 0.003f mLookSpeed = 1.f;
mViewOutdated = true; mViewOutdated = true;
mProjectionOutdated = true; mProjectionOutdated = true;
mFrustumPlanesOutdated = true; mFrustumPlanesOutdated = true;
} }
CCamera::CCamera(CVector3f Position, CVector3f) CCamera::CCamera(CVector3f Position, CVector3f /*Target*/)
{ {
// todo: make it actually look at the target! // todo: make it actually look at the target!
// Not using parameter 2 (CVector3f - Target)
mMode = eFreeCamera; mMode = eFreeCamera;
mMoveSpeed = 1.f; // Old: 0.01f mMoveSpeed = 1.f;
mLookSpeed = 1.f; // Old: 0.003f mLookSpeed = 1.f;
mPosition = Position; mPosition = Position;
mYaw = -Math::skHalfPi; mYaw = -Math::skHalfPi;
mPitch = 0.0f; mPitch = 0.0f;
CalculateDirection(); Update();
} }
void CCamera::Pan(float XAmount, float YAmount) void CCamera::Pan(float XAmount, float YAmount)
{ {
switch (mMode) if (mMode == eFreeCamera)
{ {
Update();
case eFreeCamera: mPosition += mRightVector * (XAmount * mMoveSpeed);
{ mPosition += mUpVector * (YAmount * mMoveSpeed);
CVector3f Right(
cos(mYaw - Math::skHalfPi),
sin(mYaw - Math::skHalfPi),
0
);
CVector3f Up = Right.Cross(mDirection);
mPosition += Right * (XAmount * mMoveSpeed);
mPosition += Up * (YAmount * mMoveSpeed);
mViewOutdated = true; mViewOutdated = true;
mFrustumPlanesOutdated = true; mFrustumPlanesOutdated = true;
break;
} }
// Unfinished else
case eOrbitCamera: Rotate(-XAmount * 0.3f, YAmount * 0.3f);
{
CVector3f Right(
cos(mYaw - Math::skHalfPi),
sin(mYaw - Math::skHalfPi),
0
);
CVector3f Up = Right.Cross(mDirection);
CVector3f TargetDirection = mPosition - mOrbitTarget;
//CMatrix4f YawRotation = CQuaternion::F
}
}
} }
void CCamera::Rotate(float XAmount, float YAmount) void CCamera::Rotate(float XAmount, float YAmount)
{ {
switch (mMode)
{
case eFreeCamera:
mYaw -= (XAmount * mLookSpeed * 0.3f); mYaw -= (XAmount * mLookSpeed * 0.3f);
mPitch -= (YAmount * mLookSpeed * 0.3f); mPitch -= (YAmount * mLookSpeed * 0.3f);
mViewOutdated = true; mViewOutdated = true;
mFrustumPlanesOutdated = true; mFrustumPlanesOutdated = true;
break;
}
} }
void CCamera::Zoom(float Amount) void CCamera::Zoom(float Amount)
{ {
if (mMode == eFreeCamera)
{
Update();
mPosition += (mDirection * Amount) * (mMoveSpeed * 25.f); mPosition += (mDirection * Amount) * (mMoveSpeed * 25.f);
}
else
mOrbitDistance -= Amount * mMoveSpeed * 25.f;
mViewOutdated = true; mViewOutdated = true;
mFrustumPlanesOutdated = true; mFrustumPlanesOutdated = true;
} }
@ -98,21 +80,19 @@ void CCamera::Snap(CVector3f Position)
mPitch = 0.0f; mPitch = 0.0f;
mViewOutdated = true; mViewOutdated = true;
mFrustumPlanesOutdated = true; mFrustumPlanesOutdated = true;
CalculateDirection(); Update();
} }
void CCamera::ProcessKeyInput(EKeyInputs KeyFlags, double DeltaTime) void CCamera::ProcessKeyInput(EKeyInputs KeyFlags, double DeltaTime)
{ {
float FDeltaTime = (float) DeltaTime; float FDeltaTime = (float) DeltaTime;
if (mMode == eFreeCamera)
{
if (KeyFlags & eWKey) Zoom(FDeltaTime); if (KeyFlags & eWKey) Zoom(FDeltaTime);
if (KeyFlags & eSKey) Zoom(-FDeltaTime); if (KeyFlags & eSKey) Zoom(-FDeltaTime);
if (KeyFlags & eQKey) Pan(0, -FDeltaTime * 25.f); if (KeyFlags & eQKey) Pan(0, -FDeltaTime * 25.f);
if (KeyFlags & eEKey) Pan(0, FDeltaTime * 25.f); if (KeyFlags & eEKey) Pan(0, FDeltaTime * 25.f);
if (KeyFlags & eAKey) Pan(-FDeltaTime * 25.f, 0); if (KeyFlags & eAKey) Pan(-FDeltaTime * 25.f, 0);
if (KeyFlags & eDKey) Pan(FDeltaTime * 25.f, 0); if (KeyFlags & eDKey) Pan(FDeltaTime * 25.f, 0);
}
} }
void CCamera::ProcessMouseInput(EKeyInputs KeyFlags, EMouseInputs MouseFlags, float XMovement, float YMovement) void CCamera::ProcessMouseInput(EKeyInputs KeyFlags, EMouseInputs MouseFlags, float XMovement, float YMovement)
@ -132,14 +112,9 @@ void CCamera::ProcessMouseInput(EKeyInputs KeyFlags, EMouseInputs MouseFlags, fl
// Orbit Camera // Orbit Camera
else if (mMode == eOrbitCamera) else if (mMode == eOrbitCamera)
{ {
if ((MouseFlags & eMiddleButton) && (KeyFlags & eCtrlKey)) if ((MouseFlags & eMiddleButton) || (MouseFlags & eRightButton))
Zoom(-YMovement * 0.2f); Pan(-XMovement, YMovement);
else if ((MouseFlags & eMiddleButton) || (MouseFlags & eRightButton))
Pan(XMovement, YMovement);
} }
CalculateDirection();
} }
CRay CCamera::CastRay(CVector2f DeviceCoords) CRay CCamera::CastRay(CVector2f DeviceCoords)
@ -156,6 +131,52 @@ CRay CCamera::CastRay(CVector2f DeviceCoords)
return Ray; return Ray;
} }
void CCamera::SetMoveMode(ECameraMoveMode Mode)
{
mMode = Mode;
mViewOutdated = true;
mFrustumPlanesOutdated = true;
}
void CCamera::SetOrbit(const CVector3f& OrbitTarget, float Distance)
{
mOrbitTarget = OrbitTarget;
mOrbitDistance = Distance;
if (mMode == eOrbitCamera)
{
mViewOutdated = true;
mFrustumPlanesOutdated = true;
}
}
void CCamera::SetOrbit(const CAABox& OrbitTarget, float DistScale /*= 2.5f*/)
{
CVector3f Min = OrbitTarget.Min();
CVector3f Max = OrbitTarget.Max();
mOrbitTarget = OrbitTarget.Center();
mOrbitDistance = ((Max.x - Min.x) + (Max.y - Min.y) + (Max.z - Min.z)) / 3.f;
mOrbitDistance *= DistScale;
if (mMode == eOrbitCamera)
{
mViewOutdated = true;
mFrustumPlanesOutdated = true;
}
}
void CCamera::SetOrbitDistance(float Distance)
{
mOrbitDistance = Distance;
if (mMode == eOrbitCamera)
{
mViewOutdated = true;
mFrustumPlanesOutdated = true;
}
}
void CCamera::LoadMatrices() void CCamera::LoadMatrices()
{ {
CGraphics::sMVPBlock.ViewMatrix = ViewMatrix(); CGraphics::sMVPBlock.ViewMatrix = ViewMatrix();
@ -199,10 +220,15 @@ float CCamera::FieldOfView() const
return 55.f; return 55.f;
} }
ECameraMoveMode CCamera::MoveMode() const
{
return mMode;
}
const CMatrix4f& CCamera::ViewMatrix() const CMatrix4f& CCamera::ViewMatrix()
{ {
if (mViewOutdated) if (mViewOutdated)
CalculateView(); UpdateView();
return mCachedViewMatrix; return mCachedViewMatrix;
} }
@ -210,7 +236,7 @@ const CMatrix4f& CCamera::ViewMatrix()
const CMatrix4f& CCamera::ProjectionMatrix() const CMatrix4f& CCamera::ProjectionMatrix()
{ {
if (mProjectionOutdated) if (mProjectionOutdated)
CalculateProjection(); UpdateProjection();
return mCachedProjectionMatrix; return mCachedProjectionMatrix;
} }
@ -218,7 +244,7 @@ const CMatrix4f& CCamera::ProjectionMatrix()
const CFrustumPlanes& CCamera::FrustumPlanes() const CFrustumPlanes& CCamera::FrustumPlanes()
{ {
if (mFrustumPlanesOutdated) if (mFrustumPlanesOutdated)
CalculateFrustumPlanes(); UpdateFrustum();
return mCachedFrustumPlanes; return mCachedFrustumPlanes;
} }
@ -258,17 +284,6 @@ void CCamera::SetLookSpeed(float LookSpeed)
mLookSpeed = LookSpeed; mLookSpeed = LookSpeed;
} }
void CCamera::SetFree()
{
mMode = eFreeCamera;
}
void CCamera::SetOrbit(const CVector3f& OrbitTarget)
{
mMode = eOrbitCamera;
mOrbitTarget = OrbitTarget;
}
void CCamera::SetAspectRatio(float AspectRatio) void CCamera::SetAspectRatio(float AspectRatio)
{ {
mAspectRatio = AspectRatio; mAspectRatio = AspectRatio;
@ -277,8 +292,9 @@ void CCamera::SetAspectRatio(float AspectRatio)
} }
// ************ PRIVATE ************ // ************ PRIVATE ************
void CCamera::CalculateDirection() void CCamera::Update()
{ {
// Update direction
if (mPitch > Math::skHalfPi) mPitch = Math::skHalfPi; if (mPitch > Math::skHalfPi) mPitch = Math::skHalfPi;
if (mPitch < -Math::skHalfPi) mPitch = -Math::skHalfPi; if (mPitch < -Math::skHalfPi) mPitch = -Math::skHalfPi;
@ -295,12 +311,22 @@ void CCamera::CalculateDirection()
); );
mUpVector = mRightVector.Cross(mDirection); mUpVector = mRightVector.Cross(mDirection);
// Update position
if (mMode == eOrbitCamera)
{
if (mOrbitDistance < 1.f) mOrbitDistance = 1.f;
mPosition = mOrbitTarget + (mDirection * -mOrbitDistance);
}
mViewOutdated = true;
mFrustumPlanesOutdated = true;
} }
void CCamera::CalculateView() void CCamera::UpdateView()
{ {
// todo: don't use glm // todo: don't use glm
CalculateDirection(); Update();
glm::vec3 glmpos(mPosition.x, mPosition.y, mPosition.z); glm::vec3 glmpos(mPosition.x, mPosition.y, mPosition.z);
glm::vec3 glmdir(mDirection.x, mDirection.y, mDirection.z); glm::vec3 glmdir(mDirection.x, mDirection.y, mDirection.z);
@ -309,13 +335,13 @@ void CCamera::CalculateView()
mViewOutdated = false; mViewOutdated = false;
} }
void CCamera::CalculateProjection() void CCamera::UpdateProjection()
{ {
mCachedProjectionMatrix = Math::PerspectiveMatrix(55.f, mAspectRatio, 0.1f, 4096.f); mCachedProjectionMatrix = Math::PerspectiveMatrix(55.f, mAspectRatio, 0.1f, 4096.f);
mProjectionOutdated = false; mProjectionOutdated = false;
} }
void CCamera::CalculateFrustumPlanes() void CCamera::UpdateFrustum()
{ {
mCachedFrustumPlanes.SetPlanes(mPosition, mDirection, 55.f, mAspectRatio, 0.1f, 4096.f); mCachedFrustumPlanes.SetPlanes(mPosition, mDirection, 55.f, mAspectRatio, 0.1f, 4096.f);
mFrustumPlanesOutdated = false; mFrustumPlanesOutdated = false;

View File

@ -28,6 +28,7 @@ class CCamera
float mYaw; float mYaw;
float mPitch; float mPitch;
CVector3f mOrbitTarget; CVector3f mOrbitTarget;
float mOrbitDistance;
float mMoveSpeed; float mMoveSpeed;
float mLookSpeed; float mLookSpeed;
@ -51,6 +52,11 @@ public:
CRay CastRay(CVector2f DeviceCoords); CRay CastRay(CVector2f DeviceCoords);
void LoadMatrices(); void LoadMatrices();
void SetMoveMode(ECameraMoveMode Mode);
void SetOrbit(const CVector3f& OrbitTarget, float Distance);
void SetOrbit(const CAABox& OrbitTarget, float DistScale = 2.5f);
void SetOrbitDistance(float Distance);
// Getters // Getters
CVector3f Position() const; CVector3f Position() const;
CVector3f Direction() const; CVector3f Direction() const;
@ -59,6 +65,7 @@ public:
float Yaw() const; float Yaw() const;
float Pitch() const; float Pitch() const;
float FieldOfView() const; float FieldOfView() const;
ECameraMoveMode MoveMode() const;
const CMatrix4f& ViewMatrix(); const CMatrix4f& ViewMatrix();
const CMatrix4f& ProjectionMatrix(); const CMatrix4f& ProjectionMatrix();
const CFrustumPlanes& FrustumPlanes(); const CFrustumPlanes& FrustumPlanes();
@ -70,17 +77,14 @@ public:
void SetPitch(float Pitch); void SetPitch(float Pitch);
void SetMoveSpeed(float MoveSpeed); void SetMoveSpeed(float MoveSpeed);
void SetLookSpeed(float LookSpeed); void SetLookSpeed(float LookSpeed);
void SetFree();
void SetOrbit(const CVector3f& OrbitTarget);
void SetOrbit(const CAABox& OrbitTarget);
void SetAspectRatio(float AspectRatio); void SetAspectRatio(float AspectRatio);
// Private // Private
private: private:
void CalculateDirection(); void Update();
void CalculateView(); void UpdateView();
void CalculateProjection(); void UpdateProjection();
void CalculateFrustumPlanes(); void UpdateFrustum();
}; };
#endif // CCAMERA_H #endif // CCAMERA_H

View File

@ -47,8 +47,8 @@ public:
void mouseReleaseEvent(QMouseEvent *pEvent); void mouseReleaseEvent(QMouseEvent *pEvent);
void mouseMoveEvent(QMouseEvent *pEvent); void mouseMoveEvent(QMouseEvent *pEvent);
void wheelEvent(QWheelEvent *pEvent); void wheelEvent(QWheelEvent *pEvent);
void keyPressEvent(QKeyEvent *pEvent); virtual void keyPressEvent(QKeyEvent *pEvent);
void keyReleaseEvent(QKeyEvent *pEvent); virtual void keyReleaseEvent(QKeyEvent *pEvent);
void focusOutEvent(QFocusEvent *pEvent); void focusOutEvent(QFocusEvent *pEvent);
void contextMenuEvent(QContextMenuEvent *pEvent); void contextMenuEvent(QContextMenuEvent *pEvent);

View File

@ -39,7 +39,8 @@ CModelEditorWindow::CModelEditorWindow(QWidget *parent) :
CCamera& camera = ui->Viewport->Camera(); CCamera& camera = ui->Viewport->Camera();
camera.Snap(CVector3f(0, 3, 1)); camera.Snap(CVector3f(0, 3, 1));
camera.SetFree(); camera.SetMoveMode(eOrbitCamera);
camera.SetOrbit(CVector3f(0, 0, 1), 3.f);
camera.SetMoveSpeed(0.5f); camera.SetMoveSpeed(0.5f);
// UI initialization // UI initialization
@ -153,6 +154,7 @@ void CModelEditorWindow::SetActiveModel(CModel *pModel)
mpCurrentModelNode->MarkTransformChanged(); mpCurrentModelNode->MarkTransformChanged();
mpCurrentModel = pModel; mpCurrentModel = pModel;
mModelToken = CToken(pModel); mModelToken = CToken(pModel);
ui->Viewport->Camera().SetOrbit(pModel->AABox());
u32 numVertices = (pModel ? pModel->GetVertexCount() : 0); u32 numVertices = (pModel ? pModel->GetVertexCount() : 0);
u32 numTriangles = (pModel ? pModel->GetTriangleCount() : 0); u32 numTriangles = (pModel ? pModel->GetTriangleCount() : 0);
@ -807,3 +809,26 @@ void CModelEditorWindow::on_actionSave_as_triggered()
TString name = TString(filename.toStdString()); TString name = TString(filename.toStdString());
setWindowTitle("Prime World Editor - Model Editor: " + TO_QSTRING(name)); setWindowTitle("Prime World Editor - Model Editor: " + TO_QSTRING(name));
} }
void CModelEditorWindow::on_CameraModeButton_clicked()
{
CCamera *pCam = &ui->Viewport->Camera();
if (pCam->MoveMode() == eOrbitCamera)
{
pCam->SetMoveMode(eFreeCamera);
ui->CameraModeButton->setIcon(QIcon(":/icons/EditorAssets/Free Camera.png"));
ui->CameraModeButton->setToolTip(QString("Free Camera"));
}
else if (pCam->MoveMode() == eFreeCamera)
{
pCam->SetMoveMode(eOrbitCamera);
ui->CameraModeButton->setIcon(QIcon(":/icons/EditorAssets/Orbit Camera v2.png"));
ui->CameraModeButton->setToolTip(QString("Orbit Camera"));
CVector3f Pos = pCam->Position();
CVector3f Target = mpCurrentModelNode->AABox().Center();
pCam->SetOrbitDistance(Pos.Distance(Target));
}
}

View File

@ -115,6 +115,8 @@ private slots:
void on_actionSave_as_triggered(); void on_actionSave_as_triggered();
void on_CameraModeButton_clicked();
signals: signals:
void Closed(); void Closed();
}; };

View File

@ -2140,7 +2140,7 @@
</widget> </widget>
</item> </item>
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0,0,0,0,0,0,0,0,0"> <layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0,0,0,0,0,0,0,0,0,0">
<property name="spacing"> <property name="spacing">
<number>50</number> <number>50</number>
</property> </property>
@ -2227,6 +2227,32 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QPushButton" name="CameraModeButton">
<property name="toolTip">
<string>Orbit Camera</string>
</property>
<property name="text">
<string/>
</property>
<property name="icon">
<iconset resource="../Icons.qrc">
<normaloff>:/icons/EditorAssets/Orbit Camera.png</normaloff>:/icons/EditorAssets/Orbit Camera.png</iconset>
</property>
<property name="iconSize">
<size>
<width>32</width>
<height>32</height>
</size>
</property>
<property name="checkable">
<bool>false</bool>
</property>
<property name="flat">
<bool>true</bool>
</property>
</widget>
</item>
<item> <item>
<widget class="Line" name="line"> <widget class="Line" name="line">
<property name="orientation"> <property name="orientation">

View File

@ -109,6 +109,26 @@ bool CSceneViewport::IsHoveringGizmo()
return mGizmoHovering; return mGizmoHovering;
} }
void CSceneViewport::keyPressEvent(QKeyEvent* pEvent)
{
CBasicViewport::keyPressEvent(pEvent);
if (pEvent->key() == Qt::Key_Z)
{
mCamera.SetMoveMode(eOrbitCamera);
}
}
void CSceneViewport::keyReleaseEvent(QKeyEvent* pEvent)
{
CBasicViewport::keyReleaseEvent(pEvent);
if (pEvent->key() == Qt::Key_Z)
{
mCamera.SetMoveMode(eFreeCamera);
}
}
// ************ PROTECTED SLOTS ************ // ************ PROTECTED SLOTS ************
void CSceneViewport::CheckUserInput() void CSceneViewport::CheckUserInput()
{ {

View File

@ -34,6 +34,9 @@ public:
void ResetHover(); void ResetHover();
bool IsHoveringGizmo(); bool IsHoveringGizmo();
void keyPressEvent(QKeyEvent* pEvent);
void keyReleaseEvent(QKeyEvent* pEvent);
signals: signals:
void GizmoMoved(); void GizmoMoved();

View File

@ -95,6 +95,7 @@ void CWorldEditor::SetArea(CWorld *pWorld, CGameArea *pArea)
ui->ModifyTabContents->ClearCachedEditors(); ui->ModifyTabContents->ClearCachedEditors();
ui->InstancesTabContents->SetMaster(nullptr); ui->InstancesTabContents->SetMaster(nullptr);
ui->InstancesTabContents->SetArea(pArea); ui->InstancesTabContents->SetArea(pArea);
mUndoStack.clear();
// Clear old area - hack until better world/area loader is implemented // Clear old area - hack until better world/area loader is implemented
if ((mpArea) && (pArea != mpArea)) if ((mpArea) && (pArea != mpArea))
@ -109,10 +110,17 @@ void CWorldEditor::SetArea(CWorld *pWorld, CGameArea *pArea)
mScene.SetActiveWorld(pWorld); mScene.SetActiveWorld(pWorld);
mScene.SetActiveArea(pArea); mScene.SetActiveArea(pArea);
// Snap camera to location of area // Snap camera to new area
CCamera *pCamera = &ui->MainViewport->Camera();
if (pCamera->MoveMode() == eFreeCamera)
{
CTransform4f AreaTransform = pArea->GetTransform(); CTransform4f AreaTransform = pArea->GetTransform();
CVector3f AreaPosition(AreaTransform[0][3], AreaTransform[1][3], AreaTransform[2][3]); CVector3f AreaPosition(AreaTransform[0][3], AreaTransform[1][3], AreaTransform[2][3]);
ui->MainViewport->Camera().Snap(AreaPosition); pCamera->Snap(AreaPosition);
}
UpdateCameraOrbit();
// Default bloom to Fake Bloom for Metroid Prime 3; disable for other games // Default bloom to Fake Bloom for Metroid Prime 3; disable for other games
if (mpWorld->Version() == eCorruption) if (mpWorld->Version() == eCorruption)
@ -137,63 +145,7 @@ CGameArea* CWorldEditor::ActiveArea()
return mpArea; return mpArea;
} }
// ************ SLOTS ************ // ************ UPDATE UI ************
void CWorldEditor::UpdateCursor()
{
if (ui->MainViewport->IsCursorVisible())
{
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
if (ui->MainViewport->IsHoveringGizmo())
ui->MainViewport->SetCursorState(Qt::SizeAllCursor);
else if ((pHoverNode) && (pHoverNode->NodeType() != eStaticNode))
ui->MainViewport->SetCursorState(Qt::PointingHandCursor);
else
ui->MainViewport->SetCursorState(Qt::ArrowCursor);
}
}
void CWorldEditor::UpdateStatusBar()
{
// Would be cool to do more frequent status bar updates with more info. Unfortunately, this causes lag.
QString StatusText = "";
if (!mGizmoHovering)
{
if (ui->MainViewport->underMouse())
{
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
if (pHoverNode && (pHoverNode->NodeType() != eStaticNode))
StatusText = TO_QSTRING(pHoverNode->Name());
}
}
if (ui->statusbar->currentMessage() != StatusText)
ui->statusbar->showMessage(StatusText);
}
void CWorldEditor::UpdateSelectionUI()
{
// Update sidebar
ui->ModifyTabContents->GenerateUI(mSelection);
// Update selection info text
QString SelectionText;
if (mSelection.size() == 1)
SelectionText = TO_QSTRING(mSelection.front()->Name());
else if (mSelection.size() > 1)
SelectionText = QString("%1 objects selected").arg(mSelection.size());
QFontMetrics Metrics(ui->SelectionInfoLabel->font());
SelectionText = Metrics.elidedText(SelectionText, Qt::ElideRight, ui->SelectionInfoFrame->width() - 10);
ui->SelectionInfoLabel->setText(SelectionText);
// Update gizmo stuff
UpdateGizmoUI();
}
void CWorldEditor::UpdateGizmoUI() void CWorldEditor::UpdateGizmoUI()
{ {
// Update transform XYZ spin boxes // Update transform XYZ spin boxes
@ -248,13 +200,83 @@ void CWorldEditor::UpdateGizmoUI()
} }
} }
void CWorldEditor::UpdateSelectionUI()
{
// Update camera orbit
UpdateCameraOrbit();
// Update sidebar
ui->ModifyTabContents->GenerateUI(mSelection);
// Update selection info text
QString SelectionText;
if (mSelection.size() == 1)
SelectionText = TO_QSTRING(mSelection.front()->Name());
else if (mSelection.size() > 1)
SelectionText = QString("%1 objects selected").arg(mSelection.size());
QFontMetrics Metrics(ui->SelectionInfoLabel->font());
SelectionText = Metrics.elidedText(SelectionText, Qt::ElideRight, ui->SelectionInfoFrame->width() - 10);
ui->SelectionInfoLabel->setText(SelectionText);
// Update gizmo stuff
UpdateGizmoUI();
}
void CWorldEditor::UpdateStatusBar()
{
// Would be cool to do more frequent status bar updates with more info. Unfortunately, this causes lag.
QString StatusText = "";
if (!mGizmoHovering)
{
if (ui->MainViewport->underMouse())
{
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
if (pHoverNode && (pHoverNode->NodeType() != eStaticNode))
StatusText = TO_QSTRING(pHoverNode->Name());
}
}
if (ui->statusbar->currentMessage() != StatusText)
ui->statusbar->showMessage(StatusText);
}
// ************ PROTECTED ************
void CWorldEditor::GizmoModeChanged(CGizmo::EGizmoMode mode) void CWorldEditor::GizmoModeChanged(CGizmo::EGizmoMode mode)
{ {
ui->TransformSpinBox->SetSingleStep( (mode == CGizmo::eRotate ? 1.0 : 0.1) ); ui->TransformSpinBox->SetSingleStep( (mode == CGizmo::eRotate ? 1.0 : 0.1) );
ui->TransformSpinBox->SetDefaultValue( (mode == CGizmo::eScale ? 1.0 : 0.0) ); ui->TransformSpinBox->SetDefaultValue( (mode == CGizmo::eScale ? 1.0 : 0.0) );
} }
// ************ ACTIONS ************ void CWorldEditor::UpdateCursor()
{
if (ui->MainViewport->IsCursorVisible())
{
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
if (ui->MainViewport->IsHoveringGizmo())
ui->MainViewport->SetCursorState(Qt::SizeAllCursor);
else if ((pHoverNode) && (pHoverNode->NodeType() != eStaticNode))
ui->MainViewport->SetCursorState(Qt::PointingHandCursor);
else
ui->MainViewport->SetCursorState(Qt::ArrowCursor);
}
}
void CWorldEditor::UpdateCameraOrbit()
{
CCamera *pCamera = &ui->MainViewport->Camera();
if (!mSelection.isEmpty())
pCamera->SetOrbit(mSelectionBounds);
else
pCamera->SetOrbit(mpArea->AABox(), 0.8f);
}
// ************ PRIVATE SLOTS ************
void CWorldEditor::RefreshViewport() void CWorldEditor::RefreshViewport()
{ {
if (!mGizmo.IsTransforming()) if (!mGizmo.IsTransforming())
@ -413,37 +435,6 @@ void CWorldEditor::on_ActionBloom_triggered()
ui->ActionBloom->setChecked(true); ui->ActionBloom->setChecked(true);
} }
void CWorldEditor::on_ActionZoomOnSelection_triggered()
{
static const float skDistScale = 2.5f;
static const float skAreaDistScale = 0.8f;
CCamera& Camera = ui->MainViewport->Camera();
CVector3f CamDir = Camera.Direction();
CVector3f NewPos;
// Zoom on selection
if (mSelection.size() != 0)
{
CVector3f Min = mSelectionBounds.Min();
CVector3f Max = mSelectionBounds.Max();
float Dist = ((Max.x - Min.x) + (Max.y - Min.y) + (Max.z - Min.z)) / 3.f;
NewPos = mSelectionBounds.Center() + (CamDir * -(Dist * skDistScale));
}
// Zoom on area
else
{
CAABox AreaBox = mpArea->AABox();
CVector3f Min = AreaBox.Min();
CVector3f Max = AreaBox.Max();
float Dist = ((Max.x - Min.x) + (Max.y - Min.y) + (Max.z - Min.z)) / 3.f;
NewPos = AreaBox.Center() + (CamDir * -(Dist * skAreaDistScale));
}
Camera.SetPosition(NewPos);
}
void CWorldEditor::on_ActionDisableBackfaceCull_triggered() void CWorldEditor::on_ActionDisableBackfaceCull_triggered()
{ {
ui->MainViewport->Renderer()->ToggleBackfaceCull(!ui->ActionDisableBackfaceCull->isChecked()); ui->MainViewport->Renderer()->ToggleBackfaceCull(!ui->ActionDisableBackfaceCull->isChecked());

View File

@ -50,10 +50,8 @@ public:
protected: protected:
void GizmoModeChanged(CGizmo::EGizmoMode mode); void GizmoModeChanged(CGizmo::EGizmoMode mode);
private:
void UpdateCursor(); void UpdateCursor();
void OnSidebarResize(); void UpdateCameraOrbit();
private slots: private slots:
void RefreshViewport(); void RefreshViewport();
@ -72,7 +70,6 @@ private slots:
void on_ActionBloomMaps_triggered(); void on_ActionBloomMaps_triggered();
void on_ActionFakeBloom_triggered(); void on_ActionFakeBloom_triggered();
void on_ActionBloom_triggered(); void on_ActionBloom_triggered();
void on_ActionZoomOnSelection_triggered();
void on_ActionDisableBackfaceCull_triggered(); void on_ActionDisableBackfaceCull_triggered();
void on_ActionDisableAlpha_triggered(); void on_ActionDisableAlpha_triggered();
void on_ActionEditLayers_triggered(); void on_ActionEditLayers_triggered();

View File

@ -267,8 +267,6 @@
<addaction name="ActionFakeBloom"/> <addaction name="ActionFakeBloom"/>
<addaction name="ActionBloom"/> <addaction name="ActionBloom"/>
</widget> </widget>
<addaction name="ActionZoomOnSelection"/>
<addaction name="separator"/>
<addaction name="ActionDrawWorld"/> <addaction name="ActionDrawWorld"/>
<addaction name="ActionDrawObjects"/> <addaction name="ActionDrawObjects"/>
<addaction name="ActionDrawCollision"/> <addaction name="ActionDrawCollision"/>