Added orbit camera mode, set up orbit in World Editor and Model Editor
This commit is contained in:
parent
373426a98f
commit
2e5678e863
168
Core/CCamera.cpp
168
Core/CCamera.cpp
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@ -12,81 +12,63 @@ CCamera::CCamera()
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mYaw = -Math::skHalfPi;
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mPitch = 0.0f;
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CalculateDirection();
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SetOrbit(CVector3f(0), 5.f);
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Update();
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mMoveSpeed = 1.f; // Old: 0.01f
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mLookSpeed = 1.f; // Old: 0.003f
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mMoveSpeed = 1.f;
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mLookSpeed = 1.f;
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mViewOutdated = true;
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mProjectionOutdated = true;
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mFrustumPlanesOutdated = true;
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}
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CCamera::CCamera(CVector3f Position, CVector3f)
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CCamera::CCamera(CVector3f Position, CVector3f /*Target*/)
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{
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// todo: make it actually look at the target!
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// Not using parameter 2 (CVector3f - Target)
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mMode = eFreeCamera;
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mMoveSpeed = 1.f; // Old: 0.01f
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mLookSpeed = 1.f; // Old: 0.003f
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mMoveSpeed = 1.f;
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mLookSpeed = 1.f;
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mPosition = Position;
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mYaw = -Math::skHalfPi;
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mPitch = 0.0f;
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CalculateDirection();
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Update();
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}
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void CCamera::Pan(float XAmount, float YAmount)
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{
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switch (mMode)
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if (mMode == eFreeCamera)
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{
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case eFreeCamera:
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{
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CVector3f Right(
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cos(mYaw - Math::skHalfPi),
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sin(mYaw - Math::skHalfPi),
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0
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);
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CVector3f Up = Right.Cross(mDirection);
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mPosition += Right * (XAmount * mMoveSpeed);
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mPosition += Up * (YAmount * mMoveSpeed);
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Update();
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mPosition += mRightVector * (XAmount * mMoveSpeed);
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mPosition += mUpVector * (YAmount * mMoveSpeed);
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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break;
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}
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// Unfinished
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case eOrbitCamera:
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{
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CVector3f Right(
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cos(mYaw - Math::skHalfPi),
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sin(mYaw - Math::skHalfPi),
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0
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);
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CVector3f Up = Right.Cross(mDirection);
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CVector3f TargetDirection = mPosition - mOrbitTarget;
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//CMatrix4f YawRotation = CQuaternion::F
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}
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}
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else
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Rotate(-XAmount * 0.3f, YAmount * 0.3f);
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}
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void CCamera::Rotate(float XAmount, float YAmount)
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{
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switch (mMode)
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{
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case eFreeCamera:
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mYaw -= (XAmount * mLookSpeed * 0.3f);
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mPitch -= (YAmount * mLookSpeed * 0.3f);
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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break;
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}
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}
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void CCamera::Zoom(float Amount)
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{
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if (mMode == eFreeCamera)
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{
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Update();
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mPosition += (mDirection * Amount) * (mMoveSpeed * 25.f);
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}
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else
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mOrbitDistance -= Amount * mMoveSpeed * 25.f;
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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}
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@ -98,14 +80,13 @@ void CCamera::Snap(CVector3f Position)
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mPitch = 0.0f;
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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CalculateDirection();
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Update();
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}
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void CCamera::ProcessKeyInput(EKeyInputs KeyFlags, double DeltaTime)
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{
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float FDeltaTime = (float) DeltaTime;
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if (mMode == eFreeCamera)
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{
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if (KeyFlags & eWKey) Zoom(FDeltaTime);
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if (KeyFlags & eSKey) Zoom(-FDeltaTime);
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if (KeyFlags & eQKey) Pan(0, -FDeltaTime * 25.f);
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@ -113,7 +94,6 @@ void CCamera::ProcessKeyInput(EKeyInputs KeyFlags, double DeltaTime)
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if (KeyFlags & eAKey) Pan(-FDeltaTime * 25.f, 0);
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if (KeyFlags & eDKey) Pan(FDeltaTime * 25.f, 0);
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}
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}
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void CCamera::ProcessMouseInput(EKeyInputs KeyFlags, EMouseInputs MouseFlags, float XMovement, float YMovement)
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{
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@ -132,14 +112,9 @@ void CCamera::ProcessMouseInput(EKeyInputs KeyFlags, EMouseInputs MouseFlags, fl
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// Orbit Camera
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else if (mMode == eOrbitCamera)
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{
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if ((MouseFlags & eMiddleButton) && (KeyFlags & eCtrlKey))
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Zoom(-YMovement * 0.2f);
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else if ((MouseFlags & eMiddleButton) || (MouseFlags & eRightButton))
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Pan(XMovement, YMovement);
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if ((MouseFlags & eMiddleButton) || (MouseFlags & eRightButton))
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Pan(-XMovement, YMovement);
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}
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CalculateDirection();
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}
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CRay CCamera::CastRay(CVector2f DeviceCoords)
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@ -156,6 +131,52 @@ CRay CCamera::CastRay(CVector2f DeviceCoords)
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return Ray;
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}
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void CCamera::SetMoveMode(ECameraMoveMode Mode)
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{
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mMode = Mode;
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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}
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void CCamera::SetOrbit(const CVector3f& OrbitTarget, float Distance)
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{
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mOrbitTarget = OrbitTarget;
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mOrbitDistance = Distance;
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if (mMode == eOrbitCamera)
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{
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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}
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}
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void CCamera::SetOrbit(const CAABox& OrbitTarget, float DistScale /*= 2.5f*/)
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{
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CVector3f Min = OrbitTarget.Min();
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CVector3f Max = OrbitTarget.Max();
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mOrbitTarget = OrbitTarget.Center();
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mOrbitDistance = ((Max.x - Min.x) + (Max.y - Min.y) + (Max.z - Min.z)) / 3.f;
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mOrbitDistance *= DistScale;
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if (mMode == eOrbitCamera)
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{
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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}
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}
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void CCamera::SetOrbitDistance(float Distance)
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{
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mOrbitDistance = Distance;
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if (mMode == eOrbitCamera)
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{
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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}
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}
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void CCamera::LoadMatrices()
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{
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CGraphics::sMVPBlock.ViewMatrix = ViewMatrix();
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@ -199,10 +220,15 @@ float CCamera::FieldOfView() const
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return 55.f;
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}
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ECameraMoveMode CCamera::MoveMode() const
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{
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return mMode;
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}
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const CMatrix4f& CCamera::ViewMatrix()
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{
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if (mViewOutdated)
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CalculateView();
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UpdateView();
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return mCachedViewMatrix;
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}
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@ -210,7 +236,7 @@ const CMatrix4f& CCamera::ViewMatrix()
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const CMatrix4f& CCamera::ProjectionMatrix()
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{
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if (mProjectionOutdated)
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CalculateProjection();
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UpdateProjection();
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return mCachedProjectionMatrix;
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}
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@ -218,7 +244,7 @@ const CMatrix4f& CCamera::ProjectionMatrix()
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const CFrustumPlanes& CCamera::FrustumPlanes()
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{
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if (mFrustumPlanesOutdated)
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CalculateFrustumPlanes();
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UpdateFrustum();
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return mCachedFrustumPlanes;
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}
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@ -258,17 +284,6 @@ void CCamera::SetLookSpeed(float LookSpeed)
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mLookSpeed = LookSpeed;
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}
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void CCamera::SetFree()
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{
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mMode = eFreeCamera;
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}
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void CCamera::SetOrbit(const CVector3f& OrbitTarget)
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{
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mMode = eOrbitCamera;
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mOrbitTarget = OrbitTarget;
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}
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void CCamera::SetAspectRatio(float AspectRatio)
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{
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mAspectRatio = AspectRatio;
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@ -277,8 +292,9 @@ void CCamera::SetAspectRatio(float AspectRatio)
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}
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// ************ PRIVATE ************
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void CCamera::CalculateDirection()
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void CCamera::Update()
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{
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// Update direction
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if (mPitch > Math::skHalfPi) mPitch = Math::skHalfPi;
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if (mPitch < -Math::skHalfPi) mPitch = -Math::skHalfPi;
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@ -295,12 +311,22 @@ void CCamera::CalculateDirection()
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);
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mUpVector = mRightVector.Cross(mDirection);
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// Update position
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if (mMode == eOrbitCamera)
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{
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if (mOrbitDistance < 1.f) mOrbitDistance = 1.f;
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mPosition = mOrbitTarget + (mDirection * -mOrbitDistance);
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}
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void CCamera::CalculateView()
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mViewOutdated = true;
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mFrustumPlanesOutdated = true;
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}
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void CCamera::UpdateView()
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{
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// todo: don't use glm
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CalculateDirection();
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Update();
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glm::vec3 glmpos(mPosition.x, mPosition.y, mPosition.z);
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glm::vec3 glmdir(mDirection.x, mDirection.y, mDirection.z);
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@ -309,13 +335,13 @@ void CCamera::CalculateView()
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mViewOutdated = false;
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}
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void CCamera::CalculateProjection()
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void CCamera::UpdateProjection()
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{
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mCachedProjectionMatrix = Math::PerspectiveMatrix(55.f, mAspectRatio, 0.1f, 4096.f);
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mProjectionOutdated = false;
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}
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void CCamera::CalculateFrustumPlanes()
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void CCamera::UpdateFrustum()
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{
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mCachedFrustumPlanes.SetPlanes(mPosition, mDirection, 55.f, mAspectRatio, 0.1f, 4096.f);
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mFrustumPlanesOutdated = false;
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@ -28,6 +28,7 @@ class CCamera
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float mYaw;
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float mPitch;
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CVector3f mOrbitTarget;
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float mOrbitDistance;
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float mMoveSpeed;
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float mLookSpeed;
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CRay CastRay(CVector2f DeviceCoords);
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void LoadMatrices();
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void SetMoveMode(ECameraMoveMode Mode);
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void SetOrbit(const CVector3f& OrbitTarget, float Distance);
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void SetOrbit(const CAABox& OrbitTarget, float DistScale = 2.5f);
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void SetOrbitDistance(float Distance);
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// Getters
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CVector3f Position() const;
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CVector3f Direction() const;
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@ -59,6 +65,7 @@ public:
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float Yaw() const;
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float Pitch() const;
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float FieldOfView() const;
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ECameraMoveMode MoveMode() const;
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const CMatrix4f& ViewMatrix();
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const CMatrix4f& ProjectionMatrix();
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const CFrustumPlanes& FrustumPlanes();
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@ -70,17 +77,14 @@ public:
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void SetPitch(float Pitch);
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void SetMoveSpeed(float MoveSpeed);
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void SetLookSpeed(float LookSpeed);
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void SetFree();
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void SetOrbit(const CVector3f& OrbitTarget);
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void SetOrbit(const CAABox& OrbitTarget);
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void SetAspectRatio(float AspectRatio);
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// Private
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private:
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void CalculateDirection();
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void CalculateView();
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void CalculateProjection();
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void CalculateFrustumPlanes();
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void Update();
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void UpdateView();
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void UpdateProjection();
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void UpdateFrustum();
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};
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#endif // CCAMERA_H
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void mouseReleaseEvent(QMouseEvent *pEvent);
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void mouseMoveEvent(QMouseEvent *pEvent);
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void wheelEvent(QWheelEvent *pEvent);
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void keyPressEvent(QKeyEvent *pEvent);
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void keyReleaseEvent(QKeyEvent *pEvent);
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virtual void keyPressEvent(QKeyEvent *pEvent);
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virtual void keyReleaseEvent(QKeyEvent *pEvent);
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void focusOutEvent(QFocusEvent *pEvent);
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void contextMenuEvent(QContextMenuEvent *pEvent);
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@ -39,7 +39,8 @@ CModelEditorWindow::CModelEditorWindow(QWidget *parent) :
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CCamera& camera = ui->Viewport->Camera();
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camera.Snap(CVector3f(0, 3, 1));
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camera.SetFree();
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camera.SetMoveMode(eOrbitCamera);
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camera.SetOrbit(CVector3f(0, 0, 1), 3.f);
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camera.SetMoveSpeed(0.5f);
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// UI initialization
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@ -153,6 +154,7 @@ void CModelEditorWindow::SetActiveModel(CModel *pModel)
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mpCurrentModelNode->MarkTransformChanged();
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mpCurrentModel = pModel;
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mModelToken = CToken(pModel);
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ui->Viewport->Camera().SetOrbit(pModel->AABox());
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u32 numVertices = (pModel ? pModel->GetVertexCount() : 0);
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u32 numTriangles = (pModel ? pModel->GetTriangleCount() : 0);
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@ -807,3 +809,26 @@ void CModelEditorWindow::on_actionSave_as_triggered()
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TString name = TString(filename.toStdString());
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setWindowTitle("Prime World Editor - Model Editor: " + TO_QSTRING(name));
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}
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void CModelEditorWindow::on_CameraModeButton_clicked()
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{
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CCamera *pCam = &ui->Viewport->Camera();
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if (pCam->MoveMode() == eOrbitCamera)
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{
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pCam->SetMoveMode(eFreeCamera);
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ui->CameraModeButton->setIcon(QIcon(":/icons/EditorAssets/Free Camera.png"));
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ui->CameraModeButton->setToolTip(QString("Free Camera"));
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}
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else if (pCam->MoveMode() == eFreeCamera)
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{
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pCam->SetMoveMode(eOrbitCamera);
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ui->CameraModeButton->setIcon(QIcon(":/icons/EditorAssets/Orbit Camera v2.png"));
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ui->CameraModeButton->setToolTip(QString("Orbit Camera"));
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CVector3f Pos = pCam->Position();
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CVector3f Target = mpCurrentModelNode->AABox().Center();
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pCam->SetOrbitDistance(Pos.Distance(Target));
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}
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}
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@ -115,6 +115,8 @@ private slots:
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void on_actionSave_as_triggered();
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void on_CameraModeButton_clicked();
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signals:
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void Closed();
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};
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@ -2140,7 +2140,7 @@
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0,0,0,0,0,0,0,0,0">
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0,0,0,0,0,0,0,0,0,0">
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<property name="spacing">
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<number>50</number>
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</property>
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@ -2227,6 +2227,32 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="CameraModeButton">
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<property name="toolTip">
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<string>Orbit Camera</string>
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</property>
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<property name="text">
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<string/>
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</property>
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<property name="icon">
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<iconset resource="../Icons.qrc">
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<normaloff>:/icons/EditorAssets/Orbit Camera.png</normaloff>:/icons/EditorAssets/Orbit Camera.png</iconset>
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</property>
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<property name="iconSize">
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<size>
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<width>32</width>
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<height>32</height>
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</size>
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</property>
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<property name="checkable">
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<bool>false</bool>
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</property>
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<property name="flat">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="Line" name="line">
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<property name="orientation">
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@ -109,6 +109,26 @@ bool CSceneViewport::IsHoveringGizmo()
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return mGizmoHovering;
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}
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void CSceneViewport::keyPressEvent(QKeyEvent* pEvent)
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{
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CBasicViewport::keyPressEvent(pEvent);
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if (pEvent->key() == Qt::Key_Z)
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{
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mCamera.SetMoveMode(eOrbitCamera);
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}
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}
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void CSceneViewport::keyReleaseEvent(QKeyEvent* pEvent)
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{
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CBasicViewport::keyReleaseEvent(pEvent);
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if (pEvent->key() == Qt::Key_Z)
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{
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mCamera.SetMoveMode(eFreeCamera);
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}
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}
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|
||||
// ************ PROTECTED SLOTS ************
|
||||
void CSceneViewport::CheckUserInput()
|
||||
{
|
||||
|
|
|
@ -34,6 +34,9 @@ public:
|
|||
void ResetHover();
|
||||
bool IsHoveringGizmo();
|
||||
|
||||
void keyPressEvent(QKeyEvent* pEvent);
|
||||
void keyReleaseEvent(QKeyEvent* pEvent);
|
||||
|
||||
signals:
|
||||
void GizmoMoved();
|
||||
|
||||
|
|
|
@ -95,6 +95,7 @@ void CWorldEditor::SetArea(CWorld *pWorld, CGameArea *pArea)
|
|||
ui->ModifyTabContents->ClearCachedEditors();
|
||||
ui->InstancesTabContents->SetMaster(nullptr);
|
||||
ui->InstancesTabContents->SetArea(pArea);
|
||||
mUndoStack.clear();
|
||||
|
||||
// Clear old area - hack until better world/area loader is implemented
|
||||
if ((mpArea) && (pArea != mpArea))
|
||||
|
@ -109,10 +110,17 @@ void CWorldEditor::SetArea(CWorld *pWorld, CGameArea *pArea)
|
|||
mScene.SetActiveWorld(pWorld);
|
||||
mScene.SetActiveArea(pArea);
|
||||
|
||||
// Snap camera to location of area
|
||||
// Snap camera to new area
|
||||
CCamera *pCamera = &ui->MainViewport->Camera();
|
||||
|
||||
if (pCamera->MoveMode() == eFreeCamera)
|
||||
{
|
||||
CTransform4f AreaTransform = pArea->GetTransform();
|
||||
CVector3f AreaPosition(AreaTransform[0][3], AreaTransform[1][3], AreaTransform[2][3]);
|
||||
ui->MainViewport->Camera().Snap(AreaPosition);
|
||||
pCamera->Snap(AreaPosition);
|
||||
}
|
||||
|
||||
UpdateCameraOrbit();
|
||||
|
||||
// Default bloom to Fake Bloom for Metroid Prime 3; disable for other games
|
||||
if (mpWorld->Version() == eCorruption)
|
||||
|
@ -137,63 +145,7 @@ CGameArea* CWorldEditor::ActiveArea()
|
|||
return mpArea;
|
||||
}
|
||||
|
||||
// ************ SLOTS ************
|
||||
void CWorldEditor::UpdateCursor()
|
||||
{
|
||||
if (ui->MainViewport->IsCursorVisible())
|
||||
{
|
||||
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
|
||||
|
||||
if (ui->MainViewport->IsHoveringGizmo())
|
||||
ui->MainViewport->SetCursorState(Qt::SizeAllCursor);
|
||||
else if ((pHoverNode) && (pHoverNode->NodeType() != eStaticNode))
|
||||
ui->MainViewport->SetCursorState(Qt::PointingHandCursor);
|
||||
else
|
||||
ui->MainViewport->SetCursorState(Qt::ArrowCursor);
|
||||
}
|
||||
}
|
||||
|
||||
void CWorldEditor::UpdateStatusBar()
|
||||
{
|
||||
// Would be cool to do more frequent status bar updates with more info. Unfortunately, this causes lag.
|
||||
QString StatusText = "";
|
||||
|
||||
if (!mGizmoHovering)
|
||||
{
|
||||
if (ui->MainViewport->underMouse())
|
||||
{
|
||||
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
|
||||
|
||||
if (pHoverNode && (pHoverNode->NodeType() != eStaticNode))
|
||||
StatusText = TO_QSTRING(pHoverNode->Name());
|
||||
}
|
||||
}
|
||||
|
||||
if (ui->statusbar->currentMessage() != StatusText)
|
||||
ui->statusbar->showMessage(StatusText);
|
||||
}
|
||||
|
||||
void CWorldEditor::UpdateSelectionUI()
|
||||
{
|
||||
// Update sidebar
|
||||
ui->ModifyTabContents->GenerateUI(mSelection);
|
||||
|
||||
// Update selection info text
|
||||
QString SelectionText;
|
||||
|
||||
if (mSelection.size() == 1)
|
||||
SelectionText = TO_QSTRING(mSelection.front()->Name());
|
||||
else if (mSelection.size() > 1)
|
||||
SelectionText = QString("%1 objects selected").arg(mSelection.size());
|
||||
|
||||
QFontMetrics Metrics(ui->SelectionInfoLabel->font());
|
||||
SelectionText = Metrics.elidedText(SelectionText, Qt::ElideRight, ui->SelectionInfoFrame->width() - 10);
|
||||
ui->SelectionInfoLabel->setText(SelectionText);
|
||||
|
||||
// Update gizmo stuff
|
||||
UpdateGizmoUI();
|
||||
}
|
||||
|
||||
// ************ UPDATE UI ************
|
||||
void CWorldEditor::UpdateGizmoUI()
|
||||
{
|
||||
// Update transform XYZ spin boxes
|
||||
|
@ -248,13 +200,83 @@ void CWorldEditor::UpdateGizmoUI()
|
|||
}
|
||||
}
|
||||
|
||||
void CWorldEditor::UpdateSelectionUI()
|
||||
{
|
||||
// Update camera orbit
|
||||
UpdateCameraOrbit();
|
||||
|
||||
// Update sidebar
|
||||
ui->ModifyTabContents->GenerateUI(mSelection);
|
||||
|
||||
// Update selection info text
|
||||
QString SelectionText;
|
||||
|
||||
if (mSelection.size() == 1)
|
||||
SelectionText = TO_QSTRING(mSelection.front()->Name());
|
||||
else if (mSelection.size() > 1)
|
||||
SelectionText = QString("%1 objects selected").arg(mSelection.size());
|
||||
|
||||
QFontMetrics Metrics(ui->SelectionInfoLabel->font());
|
||||
SelectionText = Metrics.elidedText(SelectionText, Qt::ElideRight, ui->SelectionInfoFrame->width() - 10);
|
||||
ui->SelectionInfoLabel->setText(SelectionText);
|
||||
|
||||
// Update gizmo stuff
|
||||
UpdateGizmoUI();
|
||||
}
|
||||
|
||||
void CWorldEditor::UpdateStatusBar()
|
||||
{
|
||||
// Would be cool to do more frequent status bar updates with more info. Unfortunately, this causes lag.
|
||||
QString StatusText = "";
|
||||
|
||||
if (!mGizmoHovering)
|
||||
{
|
||||
if (ui->MainViewport->underMouse())
|
||||
{
|
||||
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
|
||||
|
||||
if (pHoverNode && (pHoverNode->NodeType() != eStaticNode))
|
||||
StatusText = TO_QSTRING(pHoverNode->Name());
|
||||
}
|
||||
}
|
||||
|
||||
if (ui->statusbar->currentMessage() != StatusText)
|
||||
ui->statusbar->showMessage(StatusText);
|
||||
}
|
||||
|
||||
// ************ PROTECTED ************
|
||||
void CWorldEditor::GizmoModeChanged(CGizmo::EGizmoMode mode)
|
||||
{
|
||||
ui->TransformSpinBox->SetSingleStep( (mode == CGizmo::eRotate ? 1.0 : 0.1) );
|
||||
ui->TransformSpinBox->SetDefaultValue( (mode == CGizmo::eScale ? 1.0 : 0.0) );
|
||||
}
|
||||
|
||||
// ************ ACTIONS ************
|
||||
void CWorldEditor::UpdateCursor()
|
||||
{
|
||||
if (ui->MainViewport->IsCursorVisible())
|
||||
{
|
||||
CSceneNode *pHoverNode = ui->MainViewport->HoverNode();
|
||||
|
||||
if (ui->MainViewport->IsHoveringGizmo())
|
||||
ui->MainViewport->SetCursorState(Qt::SizeAllCursor);
|
||||
else if ((pHoverNode) && (pHoverNode->NodeType() != eStaticNode))
|
||||
ui->MainViewport->SetCursorState(Qt::PointingHandCursor);
|
||||
else
|
||||
ui->MainViewport->SetCursorState(Qt::ArrowCursor);
|
||||
}
|
||||
}
|
||||
|
||||
void CWorldEditor::UpdateCameraOrbit()
|
||||
{
|
||||
CCamera *pCamera = &ui->MainViewport->Camera();
|
||||
|
||||
if (!mSelection.isEmpty())
|
||||
pCamera->SetOrbit(mSelectionBounds);
|
||||
else
|
||||
pCamera->SetOrbit(mpArea->AABox(), 0.8f);
|
||||
}
|
||||
|
||||
// ************ PRIVATE SLOTS ************
|
||||
void CWorldEditor::RefreshViewport()
|
||||
{
|
||||
if (!mGizmo.IsTransforming())
|
||||
|
@ -413,37 +435,6 @@ void CWorldEditor::on_ActionBloom_triggered()
|
|||
ui->ActionBloom->setChecked(true);
|
||||
}
|
||||
|
||||
void CWorldEditor::on_ActionZoomOnSelection_triggered()
|
||||
{
|
||||
static const float skDistScale = 2.5f;
|
||||
static const float skAreaDistScale = 0.8f;
|
||||
|
||||
CCamera& Camera = ui->MainViewport->Camera();
|
||||
CVector3f CamDir = Camera.Direction();
|
||||
CVector3f NewPos;
|
||||
|
||||
// Zoom on selection
|
||||
if (mSelection.size() != 0)
|
||||
{
|
||||
CVector3f Min = mSelectionBounds.Min();
|
||||
CVector3f Max = mSelectionBounds.Max();
|
||||
float Dist = ((Max.x - Min.x) + (Max.y - Min.y) + (Max.z - Min.z)) / 3.f;
|
||||
NewPos = mSelectionBounds.Center() + (CamDir * -(Dist * skDistScale));
|
||||
}
|
||||
|
||||
// Zoom on area
|
||||
else
|
||||
{
|
||||
CAABox AreaBox = mpArea->AABox();
|
||||
CVector3f Min = AreaBox.Min();
|
||||
CVector3f Max = AreaBox.Max();
|
||||
float Dist = ((Max.x - Min.x) + (Max.y - Min.y) + (Max.z - Min.z)) / 3.f;
|
||||
NewPos = AreaBox.Center() + (CamDir * -(Dist * skAreaDistScale));
|
||||
}
|
||||
|
||||
Camera.SetPosition(NewPos);
|
||||
}
|
||||
|
||||
void CWorldEditor::on_ActionDisableBackfaceCull_triggered()
|
||||
{
|
||||
ui->MainViewport->Renderer()->ToggleBackfaceCull(!ui->ActionDisableBackfaceCull->isChecked());
|
||||
|
|
|
@ -50,10 +50,8 @@ public:
|
|||
|
||||
protected:
|
||||
void GizmoModeChanged(CGizmo::EGizmoMode mode);
|
||||
|
||||
private:
|
||||
void UpdateCursor();
|
||||
void OnSidebarResize();
|
||||
void UpdateCameraOrbit();
|
||||
|
||||
private slots:
|
||||
void RefreshViewport();
|
||||
|
@ -72,7 +70,6 @@ private slots:
|
|||
void on_ActionBloomMaps_triggered();
|
||||
void on_ActionFakeBloom_triggered();
|
||||
void on_ActionBloom_triggered();
|
||||
void on_ActionZoomOnSelection_triggered();
|
||||
void on_ActionDisableBackfaceCull_triggered();
|
||||
void on_ActionDisableAlpha_triggered();
|
||||
void on_ActionEditLayers_triggered();
|
||||
|
|
|
@ -267,8 +267,6 @@
|
|||
<addaction name="ActionFakeBloom"/>
|
||||
<addaction name="ActionBloom"/>
|
||||
</widget>
|
||||
<addaction name="ActionZoomOnSelection"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="ActionDrawWorld"/>
|
||||
<addaction name="ActionDrawObjects"/>
|
||||
<addaction name="ActionDrawCollision"/>
|
||||
|
|
Loading…
Reference in New Issue