Fix for preview scale on billboards, prevent CDoorExtra from drawing its wireframe in game mode, change default World Editor tab to Modify

This commit is contained in:
parax0 2015-12-16 18:20:26 -07:00
parent b4ac78fd62
commit 2faf44821b
3 changed files with 3 additions and 3 deletions

View File

@ -488,7 +488,7 @@ CAABox CScriptNode::PreviewVolumeAABox() const
CVector2f CScriptNode::BillboardScale() const
{
CVector2f out = (mpInstance->Template()->ScaleType() == CScriptTemplate::eScaleEnabled ? AbsoluteScale().xz() : CVector2f(1.f));
return out * 0.5f;
return out * 0.5f * mScaleMultiplier;
}
// ************ PROTECTED ************

View File

@ -49,7 +49,7 @@ void CDoorExtra::AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo)
else
pRenderer->AddOpaqueMesh(this, -1, AABox(), eDrawMesh);
if (mpParent->IsSelected())
if (mpParent->IsSelected() && !ViewInfo.GameMode)
pRenderer->AddOpaqueMesh(this, -1, AABox(), eDrawSelection);
}
}

View File

@ -342,7 +342,7 @@
<enum>QTabWidget::Rounded</enum>
</property>
<property name="currentIndex">
<number>4</number>
<number>1</number>
</property>
<property name="iconSize">
<size>