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Implemented filesystem handling functions in Common
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@@ -4,7 +4,7 @@
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Resource/CGameArea.h"
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#include "Core/Resource/CResCache.h"
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#include <Common/Assert.h>
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#include <Common/AssertMacro.h>
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#include <Math/CTransform4f.h>
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#include <algorithm>
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@@ -2,7 +2,7 @@
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#include "CScriptNode.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Resource/Script/IProperty.h"
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#include <Common/Assert.h>
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#include <Common/AssertMacro.h>
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CScriptAttachNode::CScriptAttachNode(CScene *pScene, const SAttachment& rkAttachment, CScriptNode *pParent)
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: CSceneNode(pScene, -1, pParent)
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@@ -7,7 +7,7 @@
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#include "Core/Resource/Script/CMasterTemplate.h"
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#include "Core/Resource/Script/CScriptLayer.h"
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#include "Core/ScriptExtra/CScriptExtra.h"
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#include <Common/Assert.h>
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#include <Common/AssertMacro.h>
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#include <Math/MathUtil.h>
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CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScriptObject *pInstance)
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