Update dew, fix no lighting mode
This commit is contained in:
parent
875c0fb9fd
commit
30c1646f02
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@ -5,10 +5,11 @@ set(MACOSX_DEPLOYMENT_TARGET 10.10)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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set(CMAKE_CONFIGURATION_TYPES ${CMAKE_BUILD_TYPE})
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project(PrimeWorldEditor CXX)
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option(PWE_PUBLIC_RELEASE "Enable end-user deployment configuration for PWE" OFF)
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option(PWE_PUBLIC_RELEASE "Enable end-user deployment configuration for PWE" ON)
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if (PWE_PUBLIC_RELEASE)
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add_compile_definitions(PUBLIC_RELEASE=1)
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message(STATUS "Enabled public release mode")
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@ -17,6 +17,13 @@ function(integrate_dew)
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return()
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endif()
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#
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# Advise the user that setting the build type is necessary for debug dependencies.
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#
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if (NOT CMAKE_BUILD_TYPE)
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message(WARNING "CMAKE_BUILD_TYPE is not set. Dew will build release dependencies by default.")
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endif()
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#
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# Acquaint CMake with dew prefix
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#
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@ -28,7 +28,7 @@
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"url": "https://github.com/AxioDL/nod",
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"type": "git",
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"head": "master",
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"ref": "a1284ae06586b958f36b8ecaba29390835ed2820"
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"ref": "f147e1235646b849f78a8574a6d554214b70792d"
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},
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{
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"name": "lzokay",
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@ -3,8 +3,8 @@ cmake_minimum_required(VERSION 3.12)
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project(pwe_core CXX C)
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find_package(tinyxml2 CONFIG REQUIRED)
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find_package(nod CONFIG REQUIRED)
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find_package(logvisor CONFIG REQUIRED)
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find_package(nod CONFIG REQUIRED)
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find_package(lzokay CONFIG REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(assimp CONFIG REQUIRED)
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@ -12,6 +12,7 @@
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#include <Common/Serialization/CXMLWriter.h>
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#include <nod/nod.hpp>
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#include <nod/DiscBase.hpp>
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#include <tinyxml2.h>
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#define LOAD_PAKS 1
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@ -9,7 +9,7 @@
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#include <Common/Flags.h>
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#include <Common/TString.h>
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#include <map>
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#include <nod/nod.hpp>
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#include <nod/DiscBase.hpp>
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enum class EDiscType
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{
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@ -3,7 +3,8 @@
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#include "IUIRelay.h"
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#include "Core/Resource/Script/CGameTemplate.h"
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#include <Common/Serialization/XML.h>
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#include <nod/nod.hpp>
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#include <nod/DiscGCN.hpp>
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#include <nod/DiscWii.hpp>
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#if NOD_UCS2
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#define TStringToNodString(string) ToWChar(string)
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@ -109,12 +109,12 @@ void CStaticModel::Draw(FRenderOptions Options)
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{
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if (!mBuffered) BufferGL();
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if ((Options & ERenderOption::NoMaterialSetup) == 0) mpMaterial->SetCurrent(Options);
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// Draw IBOs
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mVBO.Bind();
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glLineWidth(1.f);
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auto DoDraw = [this]()
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{
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// Draw IBOs
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for (uint32 iIBO = 0; iIBO < mIBOs.size(); iIBO++)
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{
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CIndexBuffer *pIBO = &mIBOs[iIBO];
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@ -123,6 +123,21 @@ void CStaticModel::Draw(FRenderOptions Options)
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pIBO->Unbind();
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gDrawCount++;
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}
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};
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// Bind material
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if ((Options & ERenderOption::NoMaterialSetup) == 0)
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{
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for (CMaterial* passMat = mpMaterial; passMat; passMat = passMat->GetNextDrawPass())
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{
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passMat->SetCurrent(Options);
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DoDraw();
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}
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}
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else
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{
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DoDraw();
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}
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mVBO.Unbind();
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}
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@ -133,8 +148,9 @@ void CStaticModel::DrawSurface(FRenderOptions Options, uint32 Surface)
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mVBO.Bind();
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glLineWidth(1.f);
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if ((Options & ERenderOption::NoMaterialSetup) == 0) mpMaterial->SetCurrent(Options);
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auto DoDraw = [this, Surface]()
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{
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for (uint32 iIBO = 0; iIBO < mIBOs.size(); iIBO++)
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{
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// Since there is a shared IBO for every mesh, we need two things to draw a single one: an offset and a size
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@ -148,6 +164,21 @@ void CStaticModel::DrawSurface(FRenderOptions Options, uint32 Surface)
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mIBOs[iIBO].DrawElements(Offset, Size);
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gDrawCount++;
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}
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};
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// Bind material
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if ((Options & ERenderOption::NoMaterialSetup) == 0)
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{
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for (CMaterial* passMat = mpMaterial; passMat; passMat = passMat->GetNextDrawPass())
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{
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passMat->SetCurrent(Options);
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DoDraw();
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}
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}
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else
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{
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DoDraw();
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}
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mVBO.Unbind();
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}
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@ -63,6 +63,7 @@ void CStaticNode::Draw(FRenderOptions Options, int ComponentIndex, ERenderComman
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{
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CGraphics::sNumLights = 0;
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CGraphics::sVertexBlock.COLOR0_Amb = UseWhiteAmbient ? CColor::skTransparentWhite : CColor::skTransparentBlack;
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CGraphics::sVertexBlock.COLOR0_Mat = CColor::skBlack;
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CGraphics::sPixelBlock.LightmapMultiplier = 1.0f;
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CGraphics::UpdateLightBlock();
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}
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@ -72,10 +73,9 @@ void CStaticNode::Draw(FRenderOptions Options, int ComponentIndex, ERenderComman
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LoadLights(rkViewInfo);
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if (CGraphics::sLightMode == CGraphics::ELightingMode::None || UseWhiteAmbient)
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CGraphics::sVertexBlock.COLOR0_Amb = CColor::skTransparentWhite;
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CGraphics::sVertexBlock.COLOR0_Mat = CColor::skWhite;
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}
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CGraphics::sVertexBlock.COLOR0_Mat = CColor::skBlack;
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float Mul = CGraphics::sWorldLightMultiplier;
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CGraphics::sPixelBlock.SetAllTevColors(CColor(Mul,Mul,Mul));
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CGraphics::sPixelBlock.TintColor = TintColor(rkViewInfo);
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@ -37,5 +37,6 @@ void CCollisionEditorViewport::Paint()
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void CCollisionEditorViewport::OnResize()
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{
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mpRenderer->SetViewportSize(width(), height());
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qreal pixelRatio = devicePixelRatioF();
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mpRenderer->SetViewportSize(width() * pixelRatio, height() * pixelRatio);
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}
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@ -81,10 +81,13 @@ void CModelEditorViewport::Paint()
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CGraphics::UpdateMVPBlock();
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CGraphics::SetDefaultLighting();
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CGraphics::UpdateLightBlock(); // Note: vertex block is updated by the material
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mpActiveMaterial->SetCurrent(ERenderOption::EnableUVScroll | ERenderOption::EnableBackfaceCull | ERenderOption::EnableOccluders);
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for (CMaterial* passMat = mpActiveMaterial; passMat; passMat = passMat->GetNextDrawPass())
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{
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passMat->SetCurrent(ERenderOption::EnableUVScroll | ERenderOption::EnableBackfaceCull | ERenderOption::EnableOccluders);
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CDrawUtil::DrawSphere(true);
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}
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}
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else if (mMode == EDrawMode::DrawSquare)
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{
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@ -100,10 +103,13 @@ void CModelEditorViewport::Paint()
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CGraphics::sMVPBlock.ProjectionMatrix = CMatrix4f::skIdentity;
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CGraphics::UpdateMVPBlock();
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mpActiveMaterial->SetCurrent(ERenderOption::EnableUVScroll | ERenderOption::EnableOccluders);
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for (CMaterial* passMat = mpActiveMaterial; passMat; passMat = passMat->GetNextDrawPass())
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{
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passMat->SetCurrent(ERenderOption::EnableUVScroll | ERenderOption::EnableOccluders);
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float Aspect = (float) width() / (float) height();
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CDrawUtil::DrawSquare(CVector2f(0,1), CVector2f(1 * Aspect, 1), CVector2f(1 * Aspect, 0), CVector2f(0,0));
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}
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}
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mpRenderer->EndFrame();
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}
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