Correct asset directories/names

This commit is contained in:
Phillip Stephens 2021-02-07 17:21:34 -08:00
parent e55b6b43e3
commit 334fe1c2b3
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
2 changed files with 2040 additions and 2021 deletions

File diff suppressed because it is too large Load Diff

View File

@ -18,100 +18,119 @@
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/> <Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/> <Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6"> <Element Type="Float" ID="0x6">
<Name>Unknown 1</Name> <Name>AggressionCheck</Name>
</Element> </Element>
<Element Type="Float" ID="0x7"> <Element Type="Float" ID="0x7">
<Name>Unknown 2</Name> <Name>CoverCheck</Name>
</Element> </Element>
<Element Type="Float" ID="0x8"> <Element Type="Float" ID="0x8">
<Name>Unknown 3</Name> <Name>SearchRadius</Name>
</Element> </Element>
<Element Type="Float" ID="0x9"> <Element Type="Float" ID="0x9">
<Name>Unknown 4</Name> <Name>FallbackCheck</Name>
</Element> </Element>
<Element Type="Float" ID="0xA"> <Element Type="Float" ID="0xA">
<Name>Unknown 5</Name> <Name>FallbackRadius</Name>
</Element> </Element>
<Element Type="Float" ID="0xB"> <Element Type="Float" ID="0xB">
<Name>Unknown 6</Name> <Name>HearingRadius</Name>
</Element> </Element>
<Element Type="Int" ID="0xC"> <Element Type="Flags" ID="0xC">
<Name>Unknown 7</Name> <Name>Flags</Name>
<Flags>
<Element Name="PendingAmbush" Mask="0x1"/>
<Element Name="CeilingAmbush" Mask="0x2"/>
<Element Name="NonAggressive" Mask="0x4"/>
<Element Name="Melee" Mask="0x8"/>
<Element Name="NoShuffleCloseCheck" Mask="0x10"/>
<Element Name="OnlyAttackInRange" Mask="0x20"/>
<Element Name="Unknown" Mask="0x40"/>
<Element Name="NoKnockbackImpulseReset" Mask="0x80"/>
<Element Name="NoMeleeAttack" Mask="0x200"/>
<Element Name="BreakAttack" Mask="0x400"/>
<Element Name="Seated" Mask="0x1000"/>
<Element Name="ShadowPirate" Mask="0x2000"/>
<Element Name="AlertBeforeCloak" Mask="0x4000"/>
<Element Name="NoBreakDamage" Mask="0x8000"/>
<Element Name="FloatingCorpse" Mask="0x10000"/>
<Element Name="RagdollNoAiCollision" Mask="0x20000"/>
<Element Name="Trooper" Mask="0x40000"/>
</Flags>
</Element> </Element>
<Element Type="Bool" ID="0xD"> <Element Type="Bool" ID="0xD">
<Name>Unknown 8</Name> <Name>Unknown 8</Name>
</Element> </Element>
<Element Type="Asset" ID="0xE"> <Element Type="Asset" ID="0xE">
<Name>WPSC 1</Name> <Name>Projectile</Name>
<TypeFilter> <TypeFilter>
<Element>WPSC</Element> <Element>WPSC</Element>
</TypeFilter> </TypeFilter>
</Element> </Element>
<Element Type="Struct" ID="0xF" Archetype="DamageInfo"> <Element Type="Struct" ID="0xF" Archetype="DamageInfo">
<Name>DamageInfo 1</Name> <Name>ProjectileDamage</Name>
</Element> </Element>
<Element Type="Sound" ID="0x10"> <Element Type="Sound" ID="0x10">
<Name>Sound ID 1</Name> <Name>Sound_Projectile</Name>
</Element> </Element>
<Element Type="Struct" ID="0x11" Archetype="DamageInfo"> <Element Type="Struct" ID="0x11" Archetype="DamageInfo">
<Name>DamageInfo 2</Name> <Name>BladeDamage</Name>
</Element> </Element>
<Element Type="Float" ID="0x12"> <Element Type="Float" ID="0x12">
<Name>Unknown 9</Name> <Name>KneelAttackChance</Name>
</Element> </Element>
<Element Type="Asset" ID="0x13"> <Element Type="Asset" ID="0x13">
<Name>WPSC 2</Name> <Name>KneelAttackShot</Name>
<TypeFilter> <TypeFilter>
<Element>WPSC</Element> <Element>WPSC</Element>
</TypeFilter> </TypeFilter>
</Element> </Element>
<Element Type="Struct" ID="0x14" Archetype="DamageInfo"> <Element Type="Struct" ID="0x14" Archetype="DamageInfo">
<Name>DamageInfo 3</Name> <Name>KneelAttackDamage</Name>
</Element> </Element>
<Element Type="Float" ID="0x15"> <Element Type="Float" ID="0x15">
<Name>Unknown 10</Name> <Name>DodgeCheck</Name>
</Element> </Element>
<Element Type="Sound" ID="0x16"> <Element Type="Sound" ID="0x16">
<Name>Sound ID 2</Name> <Name>Sound_Impact</Name>
</Element> </Element>
<Element Type="Float" ID="0x17"> <Element Type="Float" ID="0x17">
<Name>Unknown 11</Name> <Name>AverageNextShotTime</Name>
</Element> </Element>
<Element Type="Float" ID="0x18"> <Element Type="Float" ID="0x18">
<Name>Unknown 12</Name> <Name>NextShotTimeVariation</Name>
</Element> </Element>
<Element Type="Sound" ID="0x19"> <Element Type="Sound" ID="0x19">
<Name>Sound ID 3</Name> <Name>Sound_Alert</Name>
</Element> </Element>
<Element Type="Float" ID="0x1A"> <Element Type="Float" ID="0x1A">
<Name>Unknown 13</Name> <Name>GunTrackDelay</Name>
</Element> </Element>
<Element Type="Int" ID="0x1B"> <Element Type="Int" ID="0x1B">
<Name>Unknown 14</Name> <Name>FirstBurstCount</Name>
</Element> </Element>
<Element Type="Float" ID="0x1C"> <Element Type="Float" ID="0x1C">
<Name>Unknown 15</Name> <Name>CloakOpacity</Name>
</Element> </Element>
<Element Type="Float" ID="0x1D"> <Element Type="Float" ID="0x1D">
<Name>Unknown 16</Name> <Name>MaxCloakOpacity</Name>
</Element> </Element>
<Element Type="Float" ID="0x1E"> <Element Type="Float" ID="0x1E">
<Name>Unknown 17</Name> <Name>DodgeDelayTimeMin</Name>
</Element> </Element>
<Element Type="Float" ID="0x1F"> <Element Type="Float" ID="0x1F">
<Name>Unknown 18</Name> <Name>DodgeDelayTimeMax</Name>
</Element> </Element>
<Element Type="Sound" ID="0x20"> <Element Type="Sound" ID="0x20">
<Name>Sound ID 4</Name> <Name>Sound_Hurled</Name>
</Element> </Element>
<Element Type="Sound" ID="0x21"> <Element Type="Sound" ID="0x21">
<Name>Sound ID 5</Name> <Name>Sound_Death</Name>
</Element> </Element>
<Element Type="Float" ID="0x22"> <Element Type="Float" ID="0x22">
<Name>Unknown 19</Name> <Name>Unknown 19</Name>
</Element> </Element>
<Element Type="Float" ID="0x23"> <Element Type="Float" ID="0x23">
<Name>Unknown 20</Name> <Name>AvoidDistance</Name>
</Element> </Element>
</SubProperties> </SubProperties>
</Properties> </Properties>