Correct asset directories/names
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@ -18,100 +18,119 @@
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<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
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<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
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<Element Type="Float" ID="0x6">
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<Name>Unknown 1</Name>
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<Name>AggressionCheck</Name>
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</Element>
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<Element Type="Float" ID="0x7">
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<Name>Unknown 2</Name>
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<Name>CoverCheck</Name>
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</Element>
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<Element Type="Float" ID="0x8">
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<Name>Unknown 3</Name>
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<Name>SearchRadius</Name>
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</Element>
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<Element Type="Float" ID="0x9">
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<Name>Unknown 4</Name>
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<Name>FallbackCheck</Name>
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</Element>
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<Element Type="Float" ID="0xA">
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<Name>Unknown 5</Name>
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<Name>FallbackRadius</Name>
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</Element>
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<Element Type="Float" ID="0xB">
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<Name>Unknown 6</Name>
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<Name>HearingRadius</Name>
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</Element>
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<Element Type="Int" ID="0xC">
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<Name>Unknown 7</Name>
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<Element Type="Flags" ID="0xC">
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<Name>Flags</Name>
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<Flags>
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<Element Name="PendingAmbush" Mask="0x1"/>
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<Element Name="CeilingAmbush" Mask="0x2"/>
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<Element Name="NonAggressive" Mask="0x4"/>
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<Element Name="Melee" Mask="0x8"/>
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<Element Name="NoShuffleCloseCheck" Mask="0x10"/>
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<Element Name="OnlyAttackInRange" Mask="0x20"/>
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<Element Name="Unknown" Mask="0x40"/>
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<Element Name="NoKnockbackImpulseReset" Mask="0x80"/>
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<Element Name="NoMeleeAttack" Mask="0x200"/>
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<Element Name="BreakAttack" Mask="0x400"/>
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<Element Name="Seated" Mask="0x1000"/>
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<Element Name="ShadowPirate" Mask="0x2000"/>
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<Element Name="AlertBeforeCloak" Mask="0x4000"/>
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<Element Name="NoBreakDamage" Mask="0x8000"/>
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<Element Name="FloatingCorpse" Mask="0x10000"/>
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<Element Name="RagdollNoAiCollision" Mask="0x20000"/>
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<Element Name="Trooper" Mask="0x40000"/>
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</Flags>
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</Element>
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<Element Type="Bool" ID="0xD">
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<Name>Unknown 8</Name>
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</Element>
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<Element Type="Asset" ID="0xE">
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<Name>WPSC 1</Name>
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<Name>Projectile</Name>
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<TypeFilter>
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<Element>WPSC</Element>
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</TypeFilter>
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</Element>
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<Element Type="Struct" ID="0xF" Archetype="DamageInfo">
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<Name>DamageInfo 1</Name>
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<Name>ProjectileDamage</Name>
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</Element>
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<Element Type="Sound" ID="0x10">
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<Name>Sound ID 1</Name>
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<Name>Sound_Projectile</Name>
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</Element>
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<Element Type="Struct" ID="0x11" Archetype="DamageInfo">
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<Name>DamageInfo 2</Name>
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<Name>BladeDamage</Name>
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</Element>
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<Element Type="Float" ID="0x12">
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<Name>Unknown 9</Name>
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<Name>KneelAttackChance</Name>
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</Element>
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<Element Type="Asset" ID="0x13">
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<Name>WPSC 2</Name>
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<Name>KneelAttackShot</Name>
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<TypeFilter>
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<Element>WPSC</Element>
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</TypeFilter>
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</Element>
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<Element Type="Struct" ID="0x14" Archetype="DamageInfo">
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<Name>DamageInfo 3</Name>
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<Name>KneelAttackDamage</Name>
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</Element>
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<Element Type="Float" ID="0x15">
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<Name>Unknown 10</Name>
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<Name>DodgeCheck</Name>
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</Element>
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<Element Type="Sound" ID="0x16">
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<Name>Sound ID 2</Name>
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<Name>Sound_Impact</Name>
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</Element>
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<Element Type="Float" ID="0x17">
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<Name>Unknown 11</Name>
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<Name>AverageNextShotTime</Name>
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</Element>
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<Element Type="Float" ID="0x18">
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<Name>Unknown 12</Name>
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<Name>NextShotTimeVariation</Name>
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</Element>
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<Element Type="Sound" ID="0x19">
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<Name>Sound ID 3</Name>
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<Name>Sound_Alert</Name>
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</Element>
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<Element Type="Float" ID="0x1A">
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<Name>Unknown 13</Name>
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<Name>GunTrackDelay</Name>
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</Element>
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<Element Type="Int" ID="0x1B">
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<Name>Unknown 14</Name>
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<Name>FirstBurstCount</Name>
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</Element>
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<Element Type="Float" ID="0x1C">
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<Name>Unknown 15</Name>
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<Name>CloakOpacity</Name>
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</Element>
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<Element Type="Float" ID="0x1D">
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<Name>Unknown 16</Name>
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<Name>MaxCloakOpacity</Name>
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</Element>
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<Element Type="Float" ID="0x1E">
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<Name>Unknown 17</Name>
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<Name>DodgeDelayTimeMin</Name>
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</Element>
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<Element Type="Float" ID="0x1F">
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<Name>Unknown 18</Name>
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<Name>DodgeDelayTimeMax</Name>
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</Element>
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<Element Type="Sound" ID="0x20">
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<Name>Sound ID 4</Name>
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<Name>Sound_Hurled</Name>
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</Element>
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<Element Type="Sound" ID="0x21">
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<Name>Sound ID 5</Name>
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<Name>Sound_Death</Name>
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</Element>
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<Element Type="Float" ID="0x22">
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<Name>Unknown 19</Name>
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</Element>
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<Element Type="Float" ID="0x23">
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<Name>Unknown 20</Name>
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<Name>AvoidDistance</Name>
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</Element>
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</SubProperties>
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</Properties>
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