CWorldTreeModel: Mark strings as translatable where applicable
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@ -95,8 +95,8 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
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else if (Role == Qt::DecorationRole)
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else if (Role == Qt::DecorationRole)
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{
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{
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static QIcon sWorldIcon = QIcon(":/icons/World_16px.svg");
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static QIcon sWorldIcon = QIcon(QStringLiteral(":/icons/World_16px.svg"));
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static QIcon sAreaIcon = QIcon(":/icons/New_16px.svg");
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static QIcon sAreaIcon = QIcon(QStringLiteral(":/icons/New_16px.svg"));
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if (rkIndex.column() == 1)
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if (rkIndex.column() == 1)
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return QVariant::Invalid;
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return QVariant::Invalid;
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@ -154,9 +154,9 @@ QVariant CWorldTreeModel::headerData(int Section, Qt::Orientation Orientation, i
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if (Orientation == Qt::Horizontal && Role == Qt::DisplayRole)
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if (Orientation == Qt::Horizontal && Role == Qt::DisplayRole)
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{
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{
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if (Section == 0)
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if (Section == 0)
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return "In-Game Name";
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return tr("In-Game Name");
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else
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else
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return "Internal Name";
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return tr("Internal Name");
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}
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}
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return QVariant::Invalid;
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return QVariant::Invalid;
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}
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}
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