Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.

This commit is contained in:
Aruki 2018-09-20 13:11:42 -06:00
parent e2a57b7d49
commit 33e915a638
22 changed files with 575 additions and 270 deletions

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@ -102,6 +102,7 @@ SOURCES += \
Hash/CCRC32.cpp
# Codegen
CODEGEN_DIR = $$EXTERNALS_DIR/CodeGen
CODEGEN_OUT_PATH = $$BUILD_DIR/Common/codegen_build/auto_codegen.cpp
CODEGEN_SRC_PATH = $$PWD
include($$EXTERNALS_DIR/CodeGen/codegen.pri)

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@ -67,19 +67,12 @@ void Serialize(IArchive& rArc, EGame& rGame)
}
// ERegion
static const TString gskRegionNames[] = { "NTSC", "PAL", "JPN", "UnknownRegion" };
static const u32 gskNumRegions = sizeof(gskRegionNames) / sizeof(gskRegionNames[0]);
TString GetRegionName(ERegion Region)
const char* GetRegionName(ERegion Region)
{
return gskRegionNames[(int) Region];
return TEnumReflection<ERegion>::ConvertValueToString(Region);
}
ERegion GetRegionForName(const TString& rkName)
ERegion GetRegionForName(const char* pkName)
{
for (u32 iReg = 0; iReg < gskNumRegions; iReg++)
if (gskRegionNames[iReg] == rkName)
return (ERegion) iReg;
return eRegion_Unknown;
return TEnumReflection<ERegion>::ConvertStringToValue(pkName);
}

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@ -7,9 +7,8 @@
class CFourCC;
class IArchive;
// Note: The reason why the EGame value isn't just the fourCC game ID is because a lot of code does inequality
// comparisons on EGame for version checking ie. "if (Game <= eEchoes)", which means the enum values need to be
// in chronological order.
// Note: A lot of code does inequality comparisons on EGame, ie. "if (Game <= eEchoes)", which means that the
// enum values need to be in chronological order. It'd be more convenient if the values were fourCCs, but we can't do that.
enum EGame
{
ePrimeDemo,
@ -29,14 +28,14 @@ TString GetGameShortName(EGame Game);
void Serialize(IArchive& rArc, EGame& rGame);
// ERegion
enum ERegion
enum class ERegion
{
eRegion_NTSC,
eRegion_PAL,
eRegion_JPN,
eRegion_Unknown = -1
NTSC,
PAL,
JPN,
Unknown = -1
};
TString GetRegionName(ERegion Region);
ERegion GetRegionForName(const TString& rkName);
const char* GetRegionName(ERegion Region);
ERegion GetRegionForName(const char* pkName);
#endif // EGAME_H

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@ -93,9 +93,23 @@ public:
virtual void ParamEnd()
{
if (mpAttributeName)
{
mpAttributeName = nullptr;
}
else
mpCurElem = mpCurElem->Parent()->ToElement();
{
// If we didn't save any sub parameters, remove the element.
tinyxml2::XMLElement* pParent = mpCurElem->Parent()->ToElement();
if ( mpCurElem->FirstAttribute() == nullptr
&& mpCurElem->FirstChild() == nullptr
&& mpCurElem->GetText() == nullptr )
{
pParent->DeleteChild(mpCurElem);
}
mpCurElem = pParent;
}
}
protected:

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@ -189,19 +189,55 @@ struct SerialType
{
enum { Primitive, Member, Global, None };
// Check for ArcType::SerializePrimitive(ValType&) method
template<typename ValType, typename ArcType> static long long& Check(FunctionExists<void (ArcType::*)(ValType&, u32), &ArcType::SerializePrimitive>*);
// Check for ValType::Serialize(ArcType&)
template<typename ValType, typename ArcType> static long& Check(FunctionExists<void (ValType::*)(ArcType&), &ValType::Serialize>*);
/** Check for ArcType::SerializePrimitive(ValType&) method */
template<typename V, typename A>
static constexpr auto HasPrimitiveSerialize(int) -> decltype(
std::declval<A>().SerializePrimitive( std::declval<V&>(), u32() ), bool()
)
{
return true;
}
template<typename V, typename A>
static constexpr bool HasPrimitiveSerialize(...)
{
return false;
}
/** Check for ValType::Serialize(ArcType&) */
template<typename V, typename A>
static constexpr auto HasMemberSerialize(int) -> decltype(
std::declval<V>().Serialize( std::declval<A&>() ), bool()
)
{
return true;
}
template<typename V, typename A>
static constexpr bool HasMemberSerialize(...)
{
return false;
}
// Check for global Serialize(ArcType&,ValType&) function
template<typename ValType, typename ArcType> static short& Check(FunctionExists<void (*)(ArcType&, ValType&), &Serialize>*);
// Fallback - no valid Serialize method exists
template<typename ValType, typename ArcType> static char& Check(...);
template<typename V, typename A>
static constexpr auto HasGlobalSerialize(int) -> decltype(
Serialize( std::declval<A&>(), std::declval<V&>() ), bool()
)
{
return true;
}
template<typename V, typename A>
static constexpr bool HasGlobalSerialize(...)
{
return false;
}
// Set Type enum to correspond to whichever function exists
static const int Type = (sizeof(Check<ValueType, ArchiveType>(0)) == sizeof(long long) ? Primitive :
sizeof(Check<ValueType, ArchiveType>(0)) == sizeof(long) ? Member :
sizeof(Check<ValueType, ArchiveType>(0)) == sizeof(short) ? Global :
static const int Type = (HasPrimitiveSerialize<ValueType, ArchiveType>(0) ? Primitive :
HasMemberSerialize<ValueType, ArchiveType>(0) ? Member :
HasGlobalSerialize<ValueType, ArchiveType>(0) ? Global :
None);
};
@ -216,21 +252,40 @@ struct ArchiveConstructorType
enum { Basic, Advanced, None };
// Check for ValueType::ArchiveConstructor(ObjectType, const IArchive&)
template<typename ValueType, typename ObjectType> static long& Check(FunctionExists<ValueType* (*)(ObjectType, const ArchiveType&), &ValueType::ArchiveConstructor>*);
// Check for ValueType::ArchiveConstructor(ObjectType)
template<typename ValueType, typename ObjectType> static short& Check(FunctionExists<ValueType* (*)(ObjectType), &ValueType::ArchiveConstructor>*);
// Fallback - no valid ArchiveConstructor method exists
template<typename ValueType, typename ObjectType> static char& Check(...);
/** Check for ValType::ArchiveConstructor(ObjectType) */
template<typename V, typename O>
static constexpr auto HasBasicArchiveConstructor(int) -> decltype(
std::declval<V>().ArchiveConstructor( std::declval<O>()), bool()
)
{
return true;
}
template<typename V, typename O>
static constexpr bool HasBasicArchiveConstructor(...)
{
return false;
}
/** Check for ValType::ArchiveConstructor(ObjectType, IArchive&) */
template<typename V, typename A, typename O>
static constexpr auto HasAdvancedArchiveConstructor(int) -> decltype(
std::declval<V>().ArchiveConstructor( std::declval<O>(), std::declval<A&>() ), bool()
)
{
return true;
}
template<typename V, typename A, typename O>
static constexpr bool HasAdvancedArchiveConstructor(...)
{
return false;
}
// Set Type enum to correspond to whichever function exists
static const int Type = (sizeof(Check<ValType, ObjType>(0)) == sizeof(long) ? Advanced :
sizeof(Check<ValType, ObjType>(0)) == sizeof(short) ? Basic :
static const int Type = (HasAdvancedArchiveConstructor<ValType, ArchiveType, ObjType>(0) ? Advanced :
HasBasicArchiveConstructor<ValType, ObjType>(0) ? Basic :
None);
// If you fail here, you are missing an ArchiveConstructor() function, or you do have one but it is malformed.
// Check the comments at the top of this source file for details on serialization requirements for abstract objects.
static_assert(Type != None, "Abstract objects being serialized must have virtual Type() and static ArchiveConstructor() functions.");
};
/** Helper that turns functions on or off depending on their serialize type */
@ -240,7 +295,7 @@ struct ArchiveConstructorType
#define IS_ARCHIVE_CONSTRUCTOR_TYPE(CType) (ArchiveConstructorType<ValType, IArchive>::Type == ArchiveConstructorType<ValType, IArchive>::##CType)
/** Helper that turns functions on or off depending on if the parameter type is abstract */
#define IS_ABSTRACT std::is_abstract<ValType>::value
#define IS_ABSTRACT ( std::is_abstract_v<ValType> || (std::is_polymorphic_v<ValType> && ArchiveConstructorType<ValType, IArchive>::Type != ArchiveConstructorType<ValType, IArchive>::None) )
/** IArchive - Main serializer archive interface */
class IArchive
@ -269,6 +324,7 @@ public:
eArVer_Initial,
eArVer_32BitBinarySize,
eArVer_Refactor,
eArVer_MapAttributes,
// Insert new versions before this line
eArVer_Max
};
@ -342,7 +398,7 @@ private:
{
// Variant for basic static constructor
ASSERT( IsReader() );
return ValType::ArchiveConstructor(Type);
return (ValType*) ValType::ArchiveConstructor(Type);
}
template<typename ValType, typename ObjType = ABSTRACT_TYPE>
@ -351,7 +407,16 @@ private:
{
// Variant for advanced static constructor
ASSERT( IsReader() );
return ValType::ArchiveConstructor(Type, *this);
return (ValType*) ValType::ArchiveConstructor(Type, *this);
}
template<typename ValType, typename ObjType = ABSTRACT_TYPE>
ENABLE_IF( IS_ARCHIVE_CONSTRUCTOR_TYPE(None), ValType* )
InstantiateAbstractObject(const TSerialParameter<ValType*>& Param, ObjType Type)
{
// If you fail here, you are missing an ArchiveConstructor() function, or you do have one but it is malformed.
// Check the comments at the top of this source file for details on serialization requirements for abstract objects.
static_assert(false, "Abstract objects being serialized must have virtual Type() and static ArchiveConstructor() functions.");
}
// Parameter stack handling
@ -579,7 +644,7 @@ public:
if (IsReader() && rParam.rValue == nullptr)
{
rParam.rValue = InstantiateAbstractObject(rParam, Type);
rParam.rValue = (ValType*) InstantiateAbstractObject(rParam, Type);
}
else if (rParam.rValue != nullptr)
{
@ -658,6 +723,7 @@ public:
inline bool IsWriter() const { return (mArchiveFlags & AF_Writer) != 0; }
inline bool IsTextFormat() const { return (mArchiveFlags & AF_Text) != 0; }
inline bool IsBinaryFormat() const { return (mArchiveFlags & AF_Binary) != 0; }
inline bool CanSkipParameters() const { return (mArchiveFlags & AF_NoSkipping) == 0; }
inline u16 ArchiveVersion() const { return mArchiveVersion; }
inline u16 FileVersion() const { return mFileVersion; }
@ -837,7 +903,7 @@ inline void SerializeMap_Internal(IArchive& Arc, MapType& Map)
u32 Hints = SH_IgnoreName | SH_InheritHints;
// Serialize the key/value as attributes if they are both primitive types.
if (TIsPrimitive<KeyType>::value && TIsPrimitive<ValType>::value)
if (Arc.ArchiveVersion() >= IArchive::eArVer_MapAttributes && TIsPrimitive<KeyType>::value && TIsPrimitive<ValType>::value)
{
Hints |= SH_Attribute;
}
@ -851,7 +917,7 @@ inline void SerializeMap_Internal(IArchive& Arc, MapType& Map)
if (Arc.ParamBegin("Element", SH_IgnoreName | SH_InheritHints))
{
Arc << SerialParameter("Key", Key, Hints)
Arc << SerialParameter("Key", Key, Hints)
<< SerialParameter("Value", Val, Hints);
ASSERT(Map.find(Key) == Map.end());

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@ -366,9 +366,12 @@ SOURCES += \
GameProject\COpeningBanner.cpp \
IProgressNotifier.cpp \
Resource/Script/CPropertyNameGenerator.cpp \
Resource/Script/IPropertyNew.cpp
Resource/Script/IPropertyNew.cpp \
Resource/Script/Property/CStructProperty.cpp \
Resource/Script/Property/CFlagsProperty.cpp
# Codegen
CODEGEN_DIR = $$EXTERNALS_DIR/CodeGen
CODEGEN_OUT_PATH = $$BUILD_DIR/Core/codegen_build/auto_codegen.cpp
CODEGEN_SRC_PATH = $$PWD
include($$EXTERNALS_DIR/CodeGen/codegen.pri)

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@ -30,7 +30,7 @@ CGameExporter::CGameExporter(EDiscType DiscType, EGame Game, bool FrontEnd, EReg
, mpProgress(nullptr)
{
ASSERT(mGame != eUnknownGame);
ASSERT(mRegion != eRegion_Unknown);
ASSERT(mRegion != ERegion::Unknown);
}
#if PUBLIC_RELEASE

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@ -46,7 +46,7 @@ class CGameProject
CGameProject()
: mProjectName("Unnamed Project")
, mGame(eUnknownGame)
, mRegion(eRegion_Unknown)
, mRegion(ERegion::Unknown)
, mGameID("000000")
, mBuildVersion(0.f)
, mpResourceStore(nullptr)

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@ -376,7 +376,13 @@ CStructPropertyNew* CTemplateLoader::LoadStructArchetype(const TString& rkTempla
{
// Check whether this struct has already been read
TString StructName = rkTemplateFileName.GetFileName(false);
CStructPropertyNew* pArchetype = mpMaster->FindStructArchetype(StructName);
CStructPropertyNew* pArchetype = static_cast<CStructPropertyNew*>( mpMaster->FindPropertyArchetype(StructName) );
// Names cannot be shared between multiple property archetypes
if (pArchetype != nullptr)
{
ASSERT(pArchetype->Type() == EPropertyTypeNew::Struct);
}
// If the struct template hasn't been read yet, then we read it and add it to master's list
if (!pArchetype)
@ -434,7 +440,7 @@ CStructPropertyNew* CTemplateLoader::LoadStructArchetype(const TString& rkTempla
LoadProperties(pSubPropsElem, nullptr, pArchetype, rkTemplateFileName);
pArchetype->PostInitialize();
mpMaster->mStructTemplates.emplace(
mpMaster->mPropertyTemplates.emplace(
std::make_pair(
StructName,
CMasterTemplate::SPropertyTemplatePath(rkTemplateFileName, pArchetype)
@ -450,7 +456,13 @@ CEnumProperty* CTemplateLoader::LoadEnumArchetype(const TString& rkTemplateFileN
{
// Check whether this struct has already been read
TString EnumName = rkTemplateFileName.GetFileName(false);
CEnumProperty* pArchetype = mpMaster->FindEnumArchetype(EnumName);
CEnumProperty* pArchetype = static_cast<CEnumProperty*>( mpMaster->FindPropertyArchetype(EnumName) );
// Names cannot be shared between multiple property archetypes
if (pArchetype != nullptr)
{
ASSERT(pArchetype->Type() == EPropertyTypeNew::Enum || pArchetype->Type() == EPropertyTypeNew::Choice);
}
// If the enum template hasn't been read yet, then we read it and add it to master's list
if (!pArchetype)
@ -470,6 +482,7 @@ CEnumProperty* CTemplateLoader::LoadEnumArchetype(const TString& rkTemplateFileN
);
ASSERT(pArchetype != nullptr);
pArchetype->mName = rkTemplateFileName.GetFileName(false);
pArchetype->mFlags |= EPropertyFlag::IsArchetype;
pArchetype->mSourceFile = rkTemplateFileName;
@ -482,7 +495,7 @@ CEnumProperty* CTemplateLoader::LoadEnumArchetype(const TString& rkTemplateFileN
LoadEnumerators(pEnumers, pArchetype, rkTemplateFileName);
pArchetype->PostInitialize();
mpMaster->mEnumTemplates.emplace(
mpMaster->mPropertyTemplates.emplace(
std::make_pair(
EnumName,
CMasterTemplate::SPropertyTemplatePath(rkTemplateFileName, pArchetype)
@ -498,7 +511,13 @@ CFlagsProperty* CTemplateLoader::LoadFlagsArchetype(const TString& rkTemplateFil
{
// Check whether this struct has already been read
TString FlagsName = rkTemplateFileName.GetFileName(false);
CFlagsProperty* pArchetype = mpMaster->FindFlagsArchetype(FlagsName);
CFlagsProperty* pArchetype = static_cast<CFlagsProperty*>( mpMaster->FindPropertyArchetype(FlagsName) );
// Names cannot be shared between multiple property archetypes
if (pArchetype != nullptr)
{
ASSERT(pArchetype->Type() == EPropertyTypeNew::Flags);
}
// If the enum template hasn't been read yet, then we read it and add it to master's list
if (!pArchetype)
@ -517,6 +536,7 @@ CFlagsProperty* CTemplateLoader::LoadFlagsArchetype(const TString& rkTemplateFil
);
ASSERT(pArchetype != nullptr);
pArchetype->mName = rkTemplateFileName.GetFileName(false);
pArchetype->mFlags |= EPropertyFlag::IsArchetype;
pArchetype->mSourceFile = rkTemplateFileName;
@ -529,7 +549,7 @@ CFlagsProperty* CTemplateLoader::LoadFlagsArchetype(const TString& rkTemplateFil
LoadBitFlags(pFlags, pArchetype, rkTemplateFileName);
pArchetype->PostInitialize();
mpMaster->mFlagsTemplates.emplace(
mpMaster->mPropertyTemplates.emplace(
std::make_pair(
FlagsName,
CMasterTemplate::SPropertyTemplatePath(rkTemplateFileName, pArchetype)
@ -1119,8 +1139,69 @@ TString CTemplateLoader::ErrorName(XMLError Error)
}
// ************ PUBLIC ************
#define USE_NEW_TEMPLATES 0
void CTemplateLoader::LoadGameList()
{
#if USE_NEW_TEMPLATES
const TString kTemplatesDir = "../templates_new/";
// Read game list
{
const TString kGameListPath = kTemplatesDir + "GameList.xml";
CXMLReader Reader(kGameListPath);
ASSERT(Reader.IsValid());
if (Reader.ParamBegin("Games", 0))
{
u32 NumGames;
Reader.SerializeArraySize(NumGames);
for (u32 GameIdx = 0; GameIdx < NumGames; GameIdx++)
{
if (Reader.ParamBegin("Game", 0))
{
EGame Game;
TString Name, MasterPath;
Reader << SerialParameter("ID", Game, SH_Attribute)
<< SerialParameter("Name", Name)
<< SerialParameter("MasterTemplate", MasterPath);
CMasterTemplate* pMaster = new CMasterTemplate();
pMaster->mGame = Game;
pMaster->mGameName = Name;
pMaster->mSourceFile = MasterPath;
CMasterTemplate::smMasterMap[Game] = pMaster;
Reader.ParamEnd();
}
}
Reader.ParamEnd();
}
}
{
// Read property list
const TString kPropertyMapPath = kTemplatesDir + "PropertyMap.xml";
CXMLReader Reader(kPropertyMapPath);
ASSERT(Reader.IsValid());
Reader << SerialParameter("PropertyMap", CMasterTemplate::smPropertyNames, SH_HexDisplay);
}
{
// Read master templates
std::list<CMasterTemplate*> MasterList = CMasterTemplate::MasterList();
for (auto Iter = MasterList.begin(); Iter != MasterList.end(); Iter++)
{
CMasterTemplate* pMaster = *Iter;
const TString kMasterPath = kTemplatesDir + pMaster->GetDirectory() + "Game.xml";
CXMLReader Reader(kMasterPath);
ASSERT(Reader.IsValid());
pMaster->Serialize(Reader);
pMaster->LoadSubTemplates();
}
}
#else
Log::Write("Loading game list");
// Load Game List XML
@ -1164,6 +1245,7 @@ void CTemplateLoader::LoadGameList()
pElem = pElem->NextSiblingElement();
}
#endif
}
void CTemplateLoader::LoadGameTemplates(EGame Game)
@ -1247,10 +1329,10 @@ void CTemplateLoader::SaveGameList()
{
const TString kGameListPath = kTemplatesDir + "GameList.xml";
CXMLWriter Writer(kGameListPath, "GameList");
TString PropertyListPath = "PropertyNameMap.xml";
Writer << SerialParameter("PropertyList", PropertyListPath, 0);
u32 NumGames = CMasterTemplate::smMasterMap.size();
Writer.ParamBegin("Games", 0);
Writer.SerializeArraySize(NumGames);
for (auto Iter = CMasterTemplate::smMasterMap.begin(); Iter != CMasterTemplate::smMasterMap.end(); Iter++)
{
@ -1272,7 +1354,7 @@ void CTemplateLoader::SaveGameList()
SGameInfo Info;
Info.Game = pMaster->Game();
Info.Name = pMaster->GameName();
Info.MasterPath = pMaster->GetDirectory() + "MasterTemplate.xml";
Info.MasterPath = pMaster->GetDirectory() + "Game.xml";
Writer << SerialParameter("Game", Info);
}
Writer.ParamEnd();

View File

@ -10,9 +10,7 @@ CMasterTemplate::CMasterTemplate()
void CMasterTemplate::Serialize(IArchive& Arc)
{
Arc << SerialParameter("ScriptObjects", mScriptTemplates)
<< SerialParameter("Structs", mStructTemplates)
<< SerialParameter("Enums", mEnumTemplates)
<< SerialParameter("Flags", mFlagsTemplates)
<< SerialParameter("PropertyArchetypes", mPropertyTemplates)
<< SerialParameter("States", mStates)
<< SerialParameter("Messages", mMessages);
}
@ -36,33 +34,13 @@ void CMasterTemplate::SaveSubTemplates()
Path.pTemplate->Serialize(Writer);
}
for (auto Iter = mStructTemplates.begin(); Iter != mStructTemplates.end(); Iter++)
for (auto Iter = mPropertyTemplates.begin(); Iter != mPropertyTemplates.end(); Iter++)
{
SPropertyTemplatePath& Path = Iter->second;
TString OutPath = GameDir + Path.Path;
FileUtil::MakeDirectory( OutPath.GetFileDirectory() );
CXMLWriter Writer(OutPath, "Struct", 0, Game());
Path.pTemplate->Serialize(Writer);
}
for (auto Iter = mEnumTemplates.begin(); Iter != mEnumTemplates.end(); Iter++)
{
SPropertyTemplatePath& Path = Iter->second;
TString OutPath = GameDir + Path.Path;
FileUtil::MakeDirectory( OutPath.GetFileDirectory() );
CXMLWriter Writer(OutPath, "Enum", 0, Game());
Path.pTemplate->Serialize(Writer);
}
for (auto Iter = mFlagsTemplates.begin(); Iter != mFlagsTemplates.end(); Iter++)
{
SPropertyTemplatePath& Path = Iter->second;
TString OutPath = GameDir + Path.Path;
FileUtil::MakeDirectory( OutPath.GetFileDirectory() );
CXMLWriter Writer(OutPath, "Flags", 0, Game());
CXMLWriter Writer(OutPath, "PropertyArchetype", 0, Game());
Path.pTemplate->Serialize(Writer);
}
}
@ -137,26 +115,10 @@ SMessage CMasterTemplate::MessageByIndex(u32 Index)
return SMessage(Iter->first, Iter->second);
}
CStructPropertyNew* CMasterTemplate::FindStructArchetype(const TString& kStructName) const
IPropertyNew* CMasterTemplate::FindPropertyArchetype(const TString& kTypeName) const
{
auto Iter = mStructTemplates.find(kStructName);
IPropertyNew* pProperty = (Iter != mStructTemplates.end()) ? Iter->second.pTemplate.get() : nullptr;
return TPropCast<CStructPropertyNew>(pProperty);
}
CEnumProperty* CMasterTemplate::FindEnumArchetype(const TString& kEnumName) const
{
auto Iter = mEnumTemplates.find(kEnumName);
IPropertyNew* pProperty = (Iter != mEnumTemplates.end()) ? Iter->second.pTemplate.get() : nullptr;
return TPropCast<CEnumProperty>(pProperty);
}
CFlagsProperty* CMasterTemplate::FindFlagsArchetype(const TString& kFlagsName) const
{
auto Iter = mFlagsTemplates.find(kFlagsName);
IPropertyNew* pProperty = (Iter != mFlagsTemplates.end()) ? Iter->second.pTemplate.get() : nullptr;
return TPropCast<CFlagsProperty>(pProperty);
auto Iter = mPropertyTemplates.find(kTypeName);
return (Iter != mPropertyTemplates.end()) ? Iter->second.pTemplate.get() : nullptr;
}
// ************ STATIC ************

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@ -109,9 +109,7 @@ class CMasterTemplate
/** Template arrays */
std::map<SObjId, SScriptTemplatePath> mScriptTemplates;
std::map<TString, SPropertyTemplatePath> mStructTemplates;
std::map<TString, SPropertyTemplatePath> mEnumTemplates;
std::map<TString, SPropertyTemplatePath> mFlagsTemplates;
std::map<TString, SPropertyTemplatePath> mPropertyTemplates;
std::map<SObjId, TString> mStates;
std::map<SObjId, TString> mMessages;
@ -141,10 +139,7 @@ public:
SMessage MessageByID(u32 MessageID);
SMessage MessageByID(const CFourCC& MessageID);
SMessage MessageByIndex(u32 Index);
CStructPropertyNew* FindStructArchetype(const TString& kStructName) const;
CEnumProperty* FindEnumArchetype(const TString& kEnumName) const;
CFlagsProperty* FindFlagsArchetype(const TString& kFlagsName) const;
IPropertyNew* FindPropertyArchetype(const TString& kTypeName) const;
// Inline Accessors
inline EGame Game() const { return mGame; }

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@ -93,16 +93,41 @@ void* IPropertyNew::GetChildDataPointer(void* pPropertyData) const
void IPropertyNew::Serialize(IArchive& rArc)
{
if (rArc.Game() <= ePrime && !IsArchetype())
// Always serialize ID first! ID is always required (except for root properties, which have an ID of 0xFFFFFFFF)
// because they are needed to look up the correct property to apply parameter overrides to.
rArc << SerialParameter("ID", mID, SH_HexDisplay | SH_Attribute | SH_Optional, (u32) 0xFFFFFFFF);
// Now we can serialize the archetype reference and initialize if needed
if ( ((mpArchetype && mpArchetype->IsRootParent()) || rArc.IsReader()) && rArc.CanSkipParameters() )
{
rArc << SerialParameter("Name", mName);
TString ArchetypeName = (mpArchetype ? mpArchetype->Name() : "");
rArc << SerialParameter("Archetype", ArchetypeName, SH_Attribute);
if (rArc.IsReader() && !ArchetypeName.IsEmpty())
{
CMasterTemplate* pMaster = CMasterTemplate::MasterForGame( Game() );
IPropertyNew* pArchetype = pMaster->FindPropertyArchetype(ArchetypeName);
// The archetype must exist, or else the template file is malformed.
//@TODO: I think this will actually always fail right now, because property archetype loading has not been implemented yet
ASSERT(pArchetype != nullptr);
InitFromArchetype(pArchetype);
}
}
rArc << SerialParameter("ID", mID, SH_HexDisplay | SH_Attribute | SH_Optional, (u32) 0xFFFFFFFF)
<< SerialParameter("Description", mDescription, SH_Optional)
<< SerialParameter("CookPreference", mCookPreference, SH_Optional, ECookPreferenceNew::Default)
<< SerialParameter("MinVersion", mMinVersion, SH_Optional, 0.f)
<< SerialParameter("MaxVersion", mMaxVersion, SH_Optional, FLT_MAX);
// In MP1, the game data does not use property IDs, so we serialize the name directly.
// In MP2 and on, property names are looked up based on the property ID via the property name map.
if (rArc.Game() <= ePrime && !IsArchetype())
{
rArc << SerialParameter("Name", mName, mpArchetype ? SH_Optional : 0, mpArchetype ? mpArchetype->mName : "");
}
rArc << SerialParameter("Description", mDescription, SH_Optional, mpArchetype ? mpArchetype->mDescription : "")
<< SerialParameter("CookPreference", mCookPreference, SH_Optional, mpArchetype ? mpArchetype->mCookPreference : ECookPreferenceNew::Default)
<< SerialParameter("MinVersion", mMinVersion, SH_Optional, mpArchetype ? mpArchetype->mMinVersion : 0.f)
<< SerialParameter("MaxVersion", mMaxVersion, SH_Optional, mpArchetype ? mpArchetype->mMaxVersion : FLT_MAX)
<< SerialParameter("Suffix", mSuffix, SH_Optional, mpArchetype ? mpArchetype->mSuffix : "");
// Children don't get serialized for most property types
}
@ -129,6 +154,17 @@ void IPropertyNew::InitFromArchetype(IPropertyNew* pOther)
}
}
bool IPropertyNew::ShouldSerialize() const
{
return mpArchetype == nullptr ||
mName != mpArchetype->mName ||
mDescription != mpArchetype->mDescription ||
mSuffix != mpArchetype->mSuffix ||
mCookPreference != mpArchetype->mCookPreference ||
mMinVersion != mpArchetype->mMinVersion ||
mMaxVersion != mpArchetype->mMaxVersion;
}
TString IPropertyNew::GetTemplateFileName()
{
if (mpScriptTemplate)

View File

@ -184,6 +184,7 @@ public:
virtual void* GetChildDataPointer(void* pPropertyData) const;
virtual void Serialize(IArchive& rArc);
virtual void InitFromArchetype(IPropertyNew* pOther);
virtual bool ShouldSerialize() const;
virtual TString GetTemplateFileName();
/** Utility methods */
@ -215,6 +216,7 @@ public:
inline bool IsArchetype() const { return mFlags.HasFlag(EPropertyFlag::IsArchetype); }
inline bool IsArrayArchetype() const { return mFlags.HasFlag(EPropertyFlag::IsArrayArchetype); }
inline bool IsAtomic() const { return mFlags.HasFlag(EPropertyFlag::IsAtomic); }
inline bool IsRootParent() const { return mpParent == nullptr; }
/** Create */
static IPropertyNew* Create(EPropertyTypeNew Type,
@ -362,6 +364,11 @@ public:
return *ValuePtr(pData);
}
inline const PropType& DefaultValue() const
{
return mDefaultValue;
}
inline static EPropertyTypeNew StaticType() { return PropEnum; }
};
@ -377,13 +384,14 @@ public:
virtual void Serialize(IArchive& rArc)
{
TTypedPropertyNew::Serialize(rArc);
TSerializeableTypedProperty* pArchetype = static_cast<TSerializeableTypedProperty*>(mpArchetype);
// Determine if default value should be serialized as optional.
// All MP1 properties should be optional. For MP2 and on, we set optional
// on property types that don't have default values in the game executable.
bool MakeOptional = false;
if (Game() <= ePrime)
if (Game() <= ePrime || pArchetype != nullptr)
{
MakeOptional = true;
}
@ -405,11 +413,19 @@ public:
// Branch here to avoid constructing a default value if we don't need to.
if (MakeOptional)
rArc << SerialParameter("DefaultValue", mDefaultValue, SH_Optional, GetSerializationDefaultValue());
rArc << SerialParameter("DefaultValue", mDefaultValue, SH_Optional, pArchetype ? pArchetype->mDefaultValue : GetSerializationDefaultValue());
else
rArc << SerialParameter("DefaultValue", mDefaultValue);
}
virtual bool ShouldSerialize() const
{
TTypedPropertyNew* pArchetype = static_cast<TTypedPropertyNew*>(mpArchetype);
return TTypedPropertyNew::ShouldSerialize() ||
!(mDefaultValue == pArchetype->DefaultValue());
}
/** Return default value for serialization - can be customized per type */
virtual PropType GetSerializationDefaultValue()
{
@ -437,8 +453,18 @@ public:
virtual void Serialize(IArchive& rArc)
{
TSerializeableTypedProperty::Serialize(rArc);
rArc << SerialParameter("Min", mMinValue, SH_Optional, (PropType) -1)
<< SerialParameter("Max", mMaxValue, SH_Optional, (PropType) -1);
TNumericalPropertyNew* pArchetype = static_cast<TNumericalPropertyNew*>(mpArchetype);
rArc << SerialParameter("Min", mMinValue, SH_Optional, pArchetype ? pArchetype->mMinValue : (PropType) -1)
<< SerialParameter("Max", mMaxValue, SH_Optional, pArchetype ? pArchetype->mMaxValue : (PropType) -1);
}
virtual bool ShouldSerialize() const
{
TNumericalPropertyNew* pArchetype = static_cast<TNumericalPropertyNew*>(mpArchetype);
return TSerializeableTypedProperty::ShouldSerialize() ||
mMinValue != pArchetype->mMinValue ||
mMaxValue != pArchetype->mMaxValue;
}
virtual void InitFromArchetype(IPropertyNew* pOther)

View File

@ -22,7 +22,15 @@ public:
virtual void Serialize(IArchive& rArc)
{
TSerializeableTypedProperty::Serialize(rArc);
rArc << SerialParameter("TypeFilter", mTypeFilter);
CAssetProperty* pArchetype = static_cast<CAssetProperty*>(mpArchetype);
rArc << SerialParameter("TypeFilter", mTypeFilter, pArchetype ? SH_Optional : 0, pArchetype ? pArchetype->mTypeFilter : CResTypeFilter());
}
virtual bool ShouldSerialize() const
{
CAssetProperty* pArchetype = static_cast<CAssetProperty*>(mpArchetype);
return TSerializeableTypedProperty::ShouldSerialize() ||
mTypeFilter != pArchetype->mTypeFilter;
}
virtual void InitFromArchetype(IPropertyNew* pOther)

View File

@ -34,8 +34,8 @@ class TEnumPropertyBase : public TSerializeableTypedProperty<s32, TypeEnum>
void Serialize(IArchive& rArc)
{
rArc << SerialParameter("Name", Name)
<< SerialParameter("ID", ID, SH_HexDisplay);
rArc << SerialParameter("Name", Name, SH_Attribute)
<< SerialParameter("ID", ID, SH_Attribute | SH_HexDisplay);
}
};
std::vector<SEnumValue> mValues;
@ -57,8 +57,14 @@ public:
// Skip TSerializeableTypedProperty, serialize default value ourselves so we can set SH_HexDisplay
TTypedPropertyNew::Serialize(rArc);
rArc << SerialParameter("DefaultValue", mDefaultValue, SH_HexDisplay | (Game() <= ePrime ? SH_Optional : 0))
<< SerialParameter("Values", mValues);
TEnumPropertyBase* pArchetype = static_cast<TEnumPropertyBase*>(mpArchetype);
u32 DefaultValueFlags = SH_HexDisplay | (pArchetype || Game() <= ePrime ? SH_Optional : 0);
rArc << SerialParameter("DefaultValue", mDefaultValue, DefaultValueFlags, pArchetype ? pArchetype->mDefaultValue : 0);
if (!pArchetype || !rArc.CanSkipParameters() || mValues != pArchetype->mValues)
{
rArc << SerialParameter("Values", mValues);
}
}
virtual void SerializeValue(void* pData, IArchive& Arc) const

View File

@ -0,0 +1,53 @@
#include "CFlagsProperty.h"
#include "Core/Resource/Script/CMasterTemplate.h"
void CFlagsProperty::Serialize(IArchive& rArc)
{
TSerializeableTypedProperty::Serialize(rArc);
CFlagsProperty* pArchetype = static_cast<CFlagsProperty*>(mpArchetype);
if (!pArchetype || !rArc.CanSkipParameters() || mBitFlags != pArchetype->mBitFlags)
{
rArc << SerialParameter("Flags", mBitFlags);
}
}
void CFlagsProperty::PostInitialize()
{
TSerializeableTypedProperty::PostInitialize();
// Create AllFlags mask
mAllFlags = 0;
for (int FlagIdx = 0; FlagIdx < mBitFlags.size(); FlagIdx++)
mAllFlags |= mBitFlags[FlagIdx].Mask;
}
void CFlagsProperty::SerializeValue(void* pData, IArchive& rArc) const
{
rArc.SerializePrimitive( (u32&) ValueRef(pData), SH_HexDisplay );
}
void CFlagsProperty::InitFromArchetype(IPropertyNew* pOther)
{
TSerializeableTypedProperty::InitFromArchetype(pOther);
CFlagsProperty* pOtherFlags = static_cast<CFlagsProperty*>(pOther);
mBitFlags = pOtherFlags->mBitFlags;
mAllFlags = pOtherFlags->mAllFlags;
}
TString CFlagsProperty::GetTemplateFileName()
{
ASSERT(IsArchetype() || mpArchetype);
return IsArchetype() ? mSourceFile : mpArchetype->GetTemplateFileName();
}
/**
* Checks whether there are any unrecognized bits toggled on in the property value.
* Returns the mask of any invalid bits. If all bits are valid, returns 0.
*/
u32 CFlagsProperty::HasValidValue(void* pPropertyData)
{
return ValueRef(pPropertyData) & ~mAllFlags;
}

View File

@ -28,8 +28,8 @@ class CFlagsProperty : public TSerializeableTypedProperty<u32, EPropertyTypeNew:
void Serialize(IArchive& rArc)
{
rArc << SerialParameter("Name", Name)
<< SerialParameter("Mask", Mask, SH_HexDisplay);
rArc << SerialParameter("Name", Name, SH_Attribute)
<< SerialParameter("Mask", Mask, SH_Attribute | SH_HexDisplay);
}
};
std::vector<SBitFlag> mBitFlags;
@ -61,50 +61,17 @@ public:
return mBitFlags[Idx].Mask;
}
virtual void Serialize(IArchive& rArc)
{
TSerializeableTypedProperty::Serialize(rArc);
rArc << SerialParameter("Flags", mBitFlags);
}
virtual void PostInitialize()
{
TTypedPropertyNew::PostInitialize();
// Create AllFlags mask
mAllFlags = 0;
for (int FlagIdx = 0; FlagIdx < mBitFlags.size(); FlagIdx++)
mAllFlags |= mBitFlags[FlagIdx].Mask;
}
virtual void SerializeValue(void* pData, IArchive& rArc) const
{
rArc.SerializePrimitive( (u32&) ValueRef(pData), SH_HexDisplay );
}
virtual void InitFromArchetype(IPropertyNew* pOther)
{
TTypedPropertyNew::InitFromArchetype(pOther);
CFlagsProperty* pOtherFlags = static_cast<CFlagsProperty*>(pOther);
mBitFlags = pOtherFlags->mBitFlags;
mAllFlags = pOtherFlags->mAllFlags;
}
virtual TString GetTemplateFileName()
{
ASSERT(IsArchetype() || mpArchetype);
return IsArchetype() ? mSourceFile : mpArchetype->GetTemplateFileName();
}
virtual void Serialize(IArchive& rArc);
virtual void PostInitialize();
virtual void SerializeValue(void* pData, IArchive& rArc) const;
virtual void InitFromArchetype(IPropertyNew* pOther);
virtual TString GetTemplateFileName();
/**
* Checks whether there are any unrecognized bits toggled on in the property value.
* Returns the mask of any invalid bits. If all bits are valid, returns 0.
*/
u32 HasValidValue(void* pPropertyData)
{
return ValueRef(pPropertyData) & ~mAllFlags;
}
u32 HasValidValue(void* pPropertyData);
};
#endif // CFLAGSPROPERTY_H

View File

@ -0,0 +1,175 @@
#include "CStructProperty.h"
#include "Core/Resource/Script/CMasterTemplate.h"
EPropertyTypeNew CStructPropertyNew::Type() const
{
return EPropertyTypeNew::Struct;
}
u32 CStructPropertyNew::DataSize() const
{
if (!mChildren.empty())
{
IPropertyNew* pLastChild = mChildren.back();
return (pLastChild->Offset() - Offset()) + pLastChild->DataSize();
}
else
{
return 0;
}
}
u32 CStructPropertyNew::DataAlignment() const
{
// TODO. Should be aligned with the first child, but this function is called before children are loaded.
// So for now just use 8 to ensure correct alignment for all child types, but this is wasteful...
// It's also problematic for casting property data to a struct
return 8;
//return (mChildren.empty() ? 1 : mChildren[0]->DataAlignment());
}
void CStructPropertyNew::Construct(void* pData) const
{
for (int ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
mChildren[ChildIdx]->Construct(pData);
}
}
void CStructPropertyNew::Destruct(void* pData) const
{
for (int ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
mChildren[ChildIdx]->Destruct(pData);
}
}
bool CStructPropertyNew::MatchesDefault(void* pData) const
{
for (int ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
if (!mChildren[ChildIdx]->MatchesDefault(pData))
{
return false;
}
}
return true;
}
void CStructPropertyNew::RevertToDefault(void* pData) const
{
for (int ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
mChildren[ChildIdx]->RevertToDefault(pData);
}
}
const char* CStructPropertyNew::HashableTypeName() const
{
if (IsArchetype() || !mpArchetype)
return *mName;
else
return mpArchetype->HashableTypeName();
}
void CStructPropertyNew::Serialize(IArchive& rArc)
{
IPropertyNew::Serialize(rArc);
// Serialize archetype
if (mpArchetype)
{
CStructPropertyNew* pArchetype = static_cast<CStructPropertyNew*>(mpArchetype);
ASSERT(pArchetype != nullptr);
if (rArc.IsReader())
{
// We've initialized from the archetypes, now serialize parameter overrides
if (rArc.ParamBegin("SubProperties", 0))
{
u32 NumChildOverrides;
rArc.SerializeArraySize(NumChildOverrides);
for (u32 ChildIdx = 0; ChildIdx < NumChildOverrides; ChildIdx++)
{
if (rArc.ParamBegin("Element", SH_IgnoreName))
{
// Serialize type and ID, then look up the matching property and serialize it.
// We don't really need the type, but it's a good sanity check, and it's also helpful
// to guarantee that parameters are read in order, as some serializers are order-dependent.
EPropertyTypeNew ChildType;
u32 ChildID;
rArc << SerialParameter("Type", ChildType, SH_Attribute)
<< SerialParameter("ID", ChildID, SH_Attribute);
IPropertyNew* pChild = ChildByID(ChildID);
ASSERT(pChild != nullptr && pChild->Type() == ChildType);
pChild->Serialize(rArc);
rArc.ParamEnd();
}
}
rArc.ParamEnd();
}
}
else
{
// Check if any properties need to override parameters from their archetype.
std::vector<IPropertyNew*> PropertiesToSerialize;
for (u32 ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
if (mChildren[ChildIdx]->ShouldSerialize())
{
PropertiesToSerialize.push_back(mChildren[ChildIdx]);
}
}
u32 NumChildOverrides = PropertiesToSerialize.size();
if (NumChildOverrides > 0)
{
rArc << SerialParameter("SubProperties", PropertiesToSerialize);
}
}
}
else
{
rArc << SerialParameter("SubProperties", mChildren);
}
}
void CStructPropertyNew::SerializeValue(void* pData, IArchive& Arc) const
{
for (u32 ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
if (Arc.ParamBegin("Property", 0))
{
mChildren[ChildIdx]->SerializeValue(pData, Arc);
Arc.ParamEnd();
}
}
}
bool CStructPropertyNew::ShouldSerialize() const
{
if (IPropertyNew::ShouldSerialize())
return true;
for (u32 ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
if (mChildren[ChildIdx]->ShouldSerialize())
return true;
}
return false;
}
TString CStructPropertyNew::GetTemplateFileName()
{
ASSERT(IsArchetype() || mpArchetype);
return IsArchetype() ? mTemplateFileName : mpArchetype->GetTemplateFileName();
}

View File

@ -16,100 +16,18 @@ protected:
TString mTemplateFileName;
public:
virtual EPropertyTypeNew Type() const
{
return EPropertyTypeNew::Struct;
}
virtual u32 DataSize() const
{
if (!mChildren.empty())
{
IPropertyNew* pLastChild = mChildren.back();
return (pLastChild->Offset() - Offset()) + pLastChild->DataSize();
}
else
{
return 0;
}
}
virtual u32 DataAlignment() const
{
// TODO. Should be aligned with the first child, but this function is called before children are loaded.
// So for now just use 8 to ensure correct alignment for all child types, but this is wasteful...
return 8;
//return (mChildren.empty() ? 1 : mChildren[0]->DataAlignment());
}
virtual void Construct(void* pData) const
{
for (int ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
mChildren[ChildIdx]->Construct(pData);
}
}
virtual void Destruct(void* pData) const
{
for (int ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
mChildren[ChildIdx]->Destruct(pData);
}
}
virtual bool MatchesDefault(void* pData) const
{
for (int ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
if (!mChildren[ChildIdx]->MatchesDefault(pData))
{
return false;
}
}
return true;
}
virtual void RevertToDefault(void* pData) const
{
for (int ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
mChildren[ChildIdx]->RevertToDefault(pData);
}
}
virtual const char* HashableTypeName() const
{
if (IsArchetype() || !mpArchetype)
return *mName;
else
return mpArchetype->HashableTypeName();
}
virtual void Serialize(IArchive& rArc)
{
IPropertyNew::Serialize(rArc);
rArc << SerialParameter("SubProperties", mChildren);
}
virtual void SerializeValue(void* pData, IArchive& Arc) const
{
for (u32 ChildIdx = 0; ChildIdx < mChildren.size(); ChildIdx++)
{
if (Arc.ParamBegin("Property", 0))
{
mChildren[ChildIdx]->SerializeValue(pData, Arc);
Arc.ParamEnd();
}
}
}
virtual TString GetTemplateFileName()
{
ASSERT(IsArchetype() || mpArchetype);
return IsArchetype() ? mTemplateFileName : mpArchetype->GetTemplateFileName();
}
virtual EPropertyTypeNew Type() const;
virtual u32 DataSize() const;
virtual u32 DataAlignment() const;
virtual void Construct(void* pData) const;
virtual void Destruct(void* pData) const;
virtual bool MatchesDefault(void* pData) const;
virtual void RevertToDefault(void* pData) const;
virtual const char* HashableTypeName() const;
virtual void Serialize(IArchive& rArc);
virtual void SerializeValue(void* pData, IArchive& Arc) const;
virtual bool ShouldSerialize() const;
virtual TString GetTemplateFileName();
inline static EPropertyTypeNew StaticType() { return EPropertyTypeNew::Struct; }
};

View File

@ -25,7 +25,7 @@ CExportGameDialog::CExportGameDialog(const QString& rkIsoPath, const QString& rk
, mpExporter(nullptr)
, mDiscType(eDT_Normal)
, mGame(eUnknownGame)
, mRegion(eRegion_Unknown)
, mRegion(ERegion::Unknown)
, mBuildVer(0.f)
, mWiiFrontend(false)
, mExportSuccess(false)
@ -85,8 +85,7 @@ void CExportGameDialog::InitUI(QString ExportDir)
mpUI->GameTitleLineEdit->setText( TO_QSTRING(mGameTitle) );
mpUI->GameIdLineEdit->setText( TO_QSTRING(mGameID) );
mpUI->BuildVersionLineEdit->setText( QString("%1 (%2)").arg(mBuildVer).arg( TO_QSTRING(GameInfo.GetBuildName(mBuildVer, mRegion)) ));
mpUI->RegionLineEdit->setText( mRegion == eRegion_NTSC ? "NTSC" :
mRegion == eRegion_PAL ? "PAL" : "JPN" );
mpUI->RegionLineEdit->setText( GetRegionName(mRegion) );
// Disc tree widget
nod::IPartition *pPartition = mpDisc->getDataPartition();
@ -126,15 +125,15 @@ bool CExportGameDialog::ValidateGame()
switch (mGameID[3])
{
case 'E':
mRegion = eRegion_NTSC;
mRegion = ERegion::NTSC;
break;
case 'P':
mRegion = eRegion_PAL;
mRegion = ERegion::PAL;
break;
case 'J':
mRegion = eRegion_JPN;
mRegion = ERegion::JPN;
break;
default:

View File

@ -306,6 +306,7 @@ FORMS += \
CGeneratePropertyNamesDialog.ui
# Codegen
CODEGEN_DIR = $$EXTERNALS_DIR/CodeGen
CODEGEN_OUT_PATH = $$BUILD_DIR/Editor/codegen_build/auto_codegen.cpp
CODEGEN_SRC_PATH = $$PWD
include($$EXTERNALS_DIR/CodeGen/codegen.pri)

View File

@ -80,6 +80,7 @@ SOURCES += \
MathUtil.cpp
# Codegen
CODEGEN_DIR = $$EXTERNALS_DIR/CodeGen
CODEGEN_OUT_PATH = $$BUILD_DIR/Common/codegen_build/auto_codegen.cpp
CODEGEN_SRC_PATH = $$PWD
include($$EXTERNALS_DIR/CodeGen/codegen.pri)