CScriptLayer: Make use of explicit

This commit is contained in:
Lioncash 2020-06-18 04:45:15 -04:00
parent 26f847494e
commit 363b19ebe6
1 changed files with 2 additions and 3 deletions

View File

@ -10,14 +10,13 @@
class CScriptLayer class CScriptLayer
{ {
CGameArea *mpArea; CGameArea *mpArea;
TString mLayerName; TString mLayerName{"New Layer"};
bool mActive = true; bool mActive = true;
bool mVisible = true; bool mVisible = true;
std::vector<CScriptObject*> mInstances; std::vector<CScriptObject*> mInstances;
public: public:
CScriptLayer(CGameArea *pArea) explicit CScriptLayer(CGameArea *pArea)
: mpArea(pArea) : mpArea(pArea)
, mLayerName("New Layer")
{ {
} }