Some more property names from DKCR3D and Bearborg

This commit is contained in:
Aruki 2018-02-13 20:18:10 -07:00
parent 74e7d20329
commit 366c4cd3ff
3 changed files with 1853 additions and 1847 deletions

View File

@ -20020,6 +20020,7 @@ contraption
darkburst darkburst
deactivate deactivate
deactivated deactivated
diddy
entangler entangler
fursuit fursuit
glider glider
@ -20047,6 +20048,7 @@ nullify
params params
parm parm
parms parms
patterned
phason phason
phazon phazon
piggy piggy

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@ -4,6 +4,7 @@
#include "Editor/Widgets/CCheckableTreeWidgetItem.h" #include "Editor/Widgets/CCheckableTreeWidgetItem.h"
#include "UICommon.h" #include "UICommon.h"
#include <Core/Resource/Cooker/CTemplateWriter.h> #include <Core/Resource/Cooker/CTemplateWriter.h>
#include <Core/Resource/Factory/CTemplateLoader.h>
#include <QtConcurrent/QtConcurrent> #include <QtConcurrent/QtConcurrent>
#include <iterator> #include <iterator>
@ -84,6 +85,9 @@ void CGeneratePropertyNamesDialog::StartGeneration()
mCheckedItems.clear(); mCheckedItems.clear();
mpUI->OutputTreeWidget->clear(); mpUI->OutputTreeWidget->clear();
// Load all templates so we can match as many properties as possible
CTemplateLoader::LoadAllGames();
// Configure the generator // Configure the generator
SPropertyNameGenerationParameters Params; SPropertyNameGenerationParameters Params;

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