Some more property names from DKCR3D and Bearborg
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@ -20020,6 +20020,7 @@ contraption
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darkburst
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darkburst
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deactivate
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deactivate
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deactivated
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deactivated
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diddy
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entangler
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entangler
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fursuit
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fursuit
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glider
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glider
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@ -20047,6 +20048,7 @@ nullify
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params
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params
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parm
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parm
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parms
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parms
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patterned
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phason
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phason
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phazon
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phazon
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piggy
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piggy
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@ -4,6 +4,7 @@
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#include "Editor/Widgets/CCheckableTreeWidgetItem.h"
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#include "Editor/Widgets/CCheckableTreeWidgetItem.h"
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#include "UICommon.h"
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#include "UICommon.h"
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#include <Core/Resource/Cooker/CTemplateWriter.h>
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#include <Core/Resource/Cooker/CTemplateWriter.h>
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#include <Core/Resource/Factory/CTemplateLoader.h>
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#include <QtConcurrent/QtConcurrent>
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#include <QtConcurrent/QtConcurrent>
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#include <iterator>
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#include <iterator>
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@ -84,6 +85,9 @@ void CGeneratePropertyNamesDialog::StartGeneration()
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mCheckedItems.clear();
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mCheckedItems.clear();
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mpUI->OutputTreeWidget->clear();
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mpUI->OutputTreeWidget->clear();
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// Load all templates so we can match as many properties as possible
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CTemplateLoader::LoadAllGames();
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// Configure the generator
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// Configure the generator
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SPropertyNameGenerationParameters Params;
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SPropertyNameGenerationParameters Params;
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