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Clear error log before loading an area
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@ -166,6 +166,8 @@ void CStartWindow::on_LaunchWorldEditorButton_clicked()
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{
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if (mpWorldEditor->CheckUnsavedChanges())
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{
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Log::ClearErrorLog();
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u64 AreaID = mpWorld->GetAreaResourceID(mSelectedAreaIndex);
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TResPtr<CGameArea> pArea = gResCache.GetResource(AreaID, "MREA");
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