Added support for omitting unused animations from paks (needs work to not crash)

This commit is contained in:
parax0 2016-10-26 06:15:08 -06:00
parent a18655da00
commit 3942c09e89
14 changed files with 337 additions and 291 deletions

View File

@ -80,7 +80,7 @@ inline THexSerialParameter<ValType> MakeHexSerialParameter(const char *pkName, V
#define SERIAL_HEX(ParamName, ParamValue) MakeHexSerialParameter(ParamName, ParamValue)
#define SERIAL_HEX_AUTO(ParamValue) MakeHexSerialParameter(#ParamValue, ParamValue)
// TAbstractSerialParameter - name/value pair for polymorphic objects a pointer to a factory
// TAbstractSerialParameter - name/value pair for polymorphic objects with a pointer to a factory
template<typename ValType, typename FactoryType>
struct TAbstractSerialParameter
{

View File

@ -36,18 +36,10 @@ void CDependencyTree::Serialize(IArchive& rArc)
<< SERIAL_ABSTRACT_CONTAINER("Children", mChildren, "Child", &gDependencyNodeFactory);
}
void CDependencyTree::AddDependency(CResource *pRes, bool AvoidDuplicates /*= true*/)
void CDependencyTree::AddChild(IDependencyNode *pNode)
{
if (!pRes) return;
AddDependency(pRes->ID(), AvoidDuplicates);
}
void CDependencyTree::AddEventDependency(const CAssetID& rkID, u32 CharIndex)
{
// Note: No duplicate check because there might be multiple events using the same asset ID with different character indices
if (!rkID.IsValid()) return;
CAnimEventDependency *pDepend = new CAnimEventDependency(rkID, CharIndex);
mChildren.push_back(pDepend);
ASSERT(pNode);
mChildren.push_back(pNode);
}
void CDependencyTree::AddDependency(const CAssetID& rkID, bool AvoidDuplicates /*= true*/)
@ -57,6 +49,12 @@ void CDependencyTree::AddDependency(const CAssetID& rkID, bool AvoidDuplicates /
mChildren.push_back(pDepend);
}
void CDependencyTree::AddDependency(CResource *pRes, bool AvoidDuplicates /*= true*/)
{
if (!pRes) return;
AddDependency(pRes->ID(), AvoidDuplicates);
}
// ************ CResourceDependency ************
EDependencyNodeType CResourceDependency::Type() const
{
@ -180,6 +178,88 @@ void CScriptInstanceDependency::ParseStructDependencies(CScriptInstanceDependenc
}
}
// ************ CSetCharacterDependency ************
EDependencyNodeType CSetCharacterDependency::Type() const
{
return eDNT_SetCharacter;
}
void CSetCharacterDependency::Serialize(IArchive& rArc)
{
rArc << SERIAL("SetIndex", mSetIndex)
<< SERIAL_ABSTRACT_CONTAINER("Children", mChildren, "Child", &gDependencyNodeFactory);
}
CSetCharacterDependency* CSetCharacterDependency::BuildTree(const CAnimSet *pkOwnerSet, u32 CharIndex)
{
CSetCharacterDependency *pTree = new CSetCharacterDependency(CharIndex);
const SSetCharacter *pkChar = pkOwnerSet->Character(CharIndex);
if (pkChar)
{
pTree->AddDependency(pkChar->pModel);
pTree->AddDependency(pkChar->pSkeleton);
pTree->AddDependency(pkChar->pSkin);
const std::vector<CAssetID> *pkParticleVectors[5] = {
&pkChar->GenericParticles, &pkChar->ElectricParticles,
&pkChar->SwooshParticles, &pkChar->SpawnParticles,
&pkChar->EffectParticles
};
for (u32 iVec = 0; iVec < 5; iVec++)
{
for (u32 iPart = 0; iPart < pkParticleVectors[iVec]->size(); iPart++)
pTree->AddDependency(pkParticleVectors[iVec]->at(iPart));
}
pTree->AddDependency(pkChar->IceModel);
pTree->AddDependency(pkChar->IceSkin);
}
return pTree;
}
// ************ CSetAnimationDependency ************
EDependencyNodeType CSetAnimationDependency::Type() const
{
return eDNT_SetAnimation;
}
void CSetAnimationDependency::Serialize(IArchive& rArc)
{
rArc << SERIAL_CONTAINER("CharacterIndices", mCharacterIndices, "Index")
<< SERIAL_ABSTRACT_CONTAINER("Children", mChildren, "Child", &gDependencyNodeFactory);
}
CSetAnimationDependency* CSetAnimationDependency::BuildTree(const CAnimSet *pkOwnerSet, u32 AnimIndex)
{
const SSetAnimation *pkAnim = pkOwnerSet->Animation(AnimIndex);
CSetAnimationDependency *pTree = new CSetAnimationDependency;
// Find relevant character indices
for (u32 iChar = 0; iChar < pkOwnerSet->NumCharacters(); iChar++)
{
const SSetCharacter *pkChar = pkOwnerSet->Character(iChar);
if ( pkChar->UsedAnimationIndices.find(AnimIndex) != pkChar->UsedAnimationIndices.end() )
pTree->mCharacterIndices.insert(iChar);
}
// Add dependencies. In MP2 animation event data is not a standalone resource.
pTree->AddDependency(pkAnim->pAnim);
if (pkAnim->pEventData)
{
if (pkAnim->pEventData->Entry())
pTree->AddDependency(pkAnim->pEventData);
else
pkAnim->pEventData->AddDependenciesToTree(pTree);
}
return pTree;
}
// ************ CAnimEventDependency ************
EDependencyNodeType CAnimEventDependency::Type() const
{
@ -192,59 +272,6 @@ void CAnimEventDependency::Serialize(IArchive& rArc)
rArc << SERIAL("CharacterIndex", mCharIndex);
}
// ************ CAnimSetDependencyTree ************
EDependencyNodeType CAnimSetDependencyTree::Type() const
{
return eDNT_AnimSet;
}
void CAnimSetDependencyTree::Serialize(IArchive& rArc)
{
CDependencyTree::Serialize(rArc);
rArc << SERIAL_CONTAINER("CharacterOffsets", mCharacterOffsets, "Offset");
}
void CAnimSetDependencyTree::AddCharacter(const SSetCharacter *pkChar, const std::set<CAssetID>& rkBaseUsedSet)
{
mCharacterOffsets.push_back( NumChildren() );
if (!pkChar) return;
std::set<CAssetID> UsedSet = rkBaseUsedSet;
AddCharDependency(pkChar->pModel, UsedSet);
AddCharDependency(pkChar->pSkeleton, UsedSet);
AddCharDependency(pkChar->pSkin, UsedSet);
const std::vector<CAssetID> *pkParticleVectors[5] = {
&pkChar->GenericParticles, &pkChar->ElectricParticles,
&pkChar->SwooshParticles, &pkChar->SpawnParticles,
&pkChar->EffectParticles
};
for (u32 iVec = 0; iVec < 5; iVec++)
{
for (u32 iPart = 0; iPart < pkParticleVectors[iVec]->size(); iPart++)
AddCharDependency(pkParticleVectors[iVec]->at(iPart), UsedSet);
}
AddCharDependency(pkChar->IceModel, UsedSet);
AddCharDependency(pkChar->IceSkin, UsedSet);
}
void CAnimSetDependencyTree::AddCharDependency(const CAssetID& rkID, std::set<CAssetID>& rUsedSet)
{
if (rkID.IsValid() && rUsedSet.find(rkID) == rUsedSet.end())
{
rUsedSet.insert(rkID);
AddDependency(rkID, false);
}
}
void CAnimSetDependencyTree::AddCharDependency(CResource *pRes, std::set<CAssetID>& rUsedSet)
{
if (!pRes) return;
AddCharDependency(pRes->ID(), rUsedSet);
}
// ************ CAreaDependencyTree ************
EDependencyNodeType CAreaDependencyTree::Type() const
{

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@ -9,7 +9,9 @@
class CScriptLayer;
class CScriptObject;
class CPropertyStruct;
class CAnimSet;
struct SSetCharacter;
struct SSetAnimation;
// Group of node classes forming a tree of cached resource dependencies.
enum EDependencyNodeType
@ -19,8 +21,9 @@ enum EDependencyNodeType
eDNT_ScriptInstance = FOURCC_CONSTEXPR('S', 'C', 'I', 'N'),
eDNT_ScriptProperty = FOURCC_CONSTEXPR('S', 'C', 'P', 'R'),
eDNT_CharacterProperty = FOURCC_CONSTEXPR('C', 'R', 'P', 'R'),
eDNT_SetCharacter = FOURCC_CONSTEXPR('S', 'C', 'H', 'R'),
eDNT_SetAnimation = FOURCC_CONSTEXPR('S', 'A', 'N', 'M'),
eDNT_AnimEvent = FOURCC_CONSTEXPR('E', 'V', 'N', 'T'),
eDNT_AnimSet = FOURCC_CONSTEXPR('A', 'N', 'C', 'S'),
eDNT_Area = FOURCC_CONSTEXPR('A', 'R', 'E', 'A'),
};
@ -54,9 +57,9 @@ public:
virtual EDependencyNodeType Type() const;
virtual void Serialize(IArchive& rArc);
void AddChild(IDependencyNode *pNode);
void AddDependency(const CAssetID& rkID, bool AvoidDuplicates = true);
void AddDependency(CResource *pRes, bool AvoidDuplicates = true);
void AddEventDependency(const CAssetID& rkID, u32 CharIndex);
// Accessors
inline void SetID(const CAssetID& rkID) { mRootID = rkID; }
@ -147,7 +150,46 @@ protected:
static void ParseStructDependencies(CScriptInstanceDependency *pTree, CPropertyStruct *pStruct);
};
// Node representing an animation event.
// Node representing an animset character. Indicates what index the character is within the animset.
class CSetCharacterDependency : public CDependencyTree
{
protected:
u32 mSetIndex;
public:
CSetCharacterDependency() : CDependencyTree() {}
CSetCharacterDependency(u32 SetIndex) : CDependencyTree(), mSetIndex(SetIndex) {}
virtual EDependencyNodeType Type() const;
virtual void Serialize(IArchive& rArc);
// Accessors
inline u32 SetIndex() const { return mSetIndex; }
// Static
static CSetCharacterDependency* BuildTree(const CAnimSet *pkOwnerSet, u32 CharIndex);
};
// Node representing a character animation. Indicates which character indices use this animation.
class CSetAnimationDependency : public CDependencyTree
{
protected:
std::set<u32> mCharacterIndices;
public:
CSetAnimationDependency() : CDependencyTree() {}
virtual EDependencyNodeType Type() const;
virtual void Serialize(IArchive& rArc);
// Accessors
inline bool IsUsedByCharacter(u32 CharIdx) const { return mCharacterIndices.find(CharIdx) != mCharacterIndices.end(); }
// Static
static CSetAnimationDependency* BuildTree(const CAnimSet *pkOwnerSet, u32 AnimIndex);
};
// Node representing an animation event. Indicates which character index uses this event.
class CAnimEventDependency : public CResourceDependency
{
protected:
@ -165,27 +207,6 @@ public:
inline u32 CharIndex() const { return mCharIndex; }
};
// Node representing an animset resource; allows for lookup of dependencies of a particular character in the set.
class CAnimSetDependencyTree : public CDependencyTree
{
protected:
std::vector<u32> mCharacterOffsets;
public:
CAnimSetDependencyTree() : CDependencyTree() {}
CAnimSetDependencyTree(const CAssetID& rkID) : CDependencyTree(rkID) {}
virtual EDependencyNodeType Type() const;
virtual void Serialize(IArchive& rArc);
void AddCharacter(const SSetCharacter *pkChar, const std::set<CAssetID>& rkBaseUsedSet);
void AddCharDependency(const CAssetID& rkID, std::set<CAssetID>& rUsedSet);
void AddCharDependency(CResource *pRes, std::set<CAssetID>& rUsedSet);
// Accessors
inline u32 NumCharacters() const { return mCharacterOffsets.size(); }
inline u32 CharacterOffset(u32 CharIdx) const { return mCharacterOffsets[CharIdx]; }
};
// Node representing an area. Tracks dependencies on a per-instance basis and can separate dependencies of different script layers.
class CAreaDependencyTree : public CDependencyTree
{
@ -220,8 +241,9 @@ public:
case eDNT_ScriptInstance: return new CScriptInstanceDependency;
case eDNT_ScriptProperty: return new CPropertyDependency;
case eDNT_CharacterProperty: return new CCharPropertyDependency;
case eDNT_SetCharacter: return new CSetCharacterDependency;
case eDNT_SetAnimation: return new CSetAnimationDependency;
case eDNT_AnimEvent: return new CAnimEventDependency;
case eDNT_AnimSet: return new CAnimSetDependencyTree;
case eDNT_Area: return new CAreaDependencyTree;
default: ASSERT(false); return nullptr;
}

View File

@ -11,6 +11,21 @@ bool CCharacterUsageMap::IsCharacterUsed(const CAssetID& rkID, u32 CharacterInde
else return rkUsageList[CharacterIndex];
}
bool CCharacterUsageMap::IsAnimationUsed(const CAssetID& rkID, CSetAnimationDependency *pAnim) const
{
auto Find = mUsageMap.find(rkID);
if (Find == mUsageMap.end()) return false;
const std::vector<bool>& rkUsageList = Find->second;
for (u32 iChar = 0; iChar < rkUsageList.size(); iChar++)
{
if (rkUsageList[iChar] && pAnim->IsUsedByCharacter(iChar))
return true;
}
return false;
}
void CCharacterUsageMap::FindUsagesForArea(CWorld *pWorld, CResourceEntry *pEntry)
{
ASSERT(pEntry->ResourceType() == eArea);
@ -76,10 +91,10 @@ void CCharacterUsageMap::DebugPrintContents()
std::vector<bool>& rUsedList = Iter->second;
CAnimSet *pSet = (CAnimSet*) gpResourceStore->LoadResource(ID, "ANCS");
for (u32 iChar = 0; iChar < pSet->NumNodes(); iChar++)
for (u32 iChar = 0; iChar < pSet->NumCharacters(); iChar++)
{
bool Used = (rUsedList.size() > iChar && rUsedList[iChar]);
TString CharName = pSet->NodeName(iChar);
TString CharName = pSet->Character(iChar)->Name;
Log::Write(ID.ToString() + " : Char " + TString::FromInt32(iChar, 0, 10) + " : " + CharName + " : " + (Used ? "USED" : "UNUSED"));
}
}
@ -230,43 +245,16 @@ void CPackageDependencyListBuilder::AddDependency(CResourceEntry *pCurEntry, con
void CPackageDependencyListBuilder::EvaluateDependencyNode(CResourceEntry *pCurEntry, IDependencyNode *pNode, std::list<CAssetID>& rOut)
{
EDependencyNodeType Type = pNode->Type();
bool ParseChildren = false;
if (Type == eDNT_AnimSet)
{
// Add base dependencies, then only add dependencies from used characters
CAnimSetDependencyTree *pTree = static_cast<CAnimSetDependencyTree*>(pNode);
u32 BaseEnd = (pTree->NumCharacters() > 0 ? pTree->CharacterOffset(0) : pTree->NumChildren());
for (u32 iDep = 0; iDep < BaseEnd; iDep++)
{
CResourceDependency *pDep = static_cast<CResourceDependency*>(pTree->ChildByIndex(iDep));
ASSERT(pDep->Type() == eDNT_ResourceDependency);
AddDependency(pCurEntry, pDep->ID(), rOut);
}
for (u32 iChar = 0; iChar < pTree->NumCharacters(); iChar++)
{
if (mCharacterUsageMap.IsCharacterUsed(pCurEntry->ID(), iChar) || mGame > eEchoes || mIsPlayerActor)
{
u32 StartIdx = pTree->CharacterOffset(iChar);
u32 EndIdx = (iChar == pTree->NumCharacters() - 1 ? pTree->NumChildren() : pTree->CharacterOffset(iChar + 1));
for (u32 iDep = StartIdx; iDep < EndIdx; iDep++)
{
CResourceDependency *pDep = static_cast<CResourceDependency*>(pTree->ChildByIndex(iDep));
ASSERT(pDep->Type() == eDNT_ResourceDependency);
AddDependency(pCurEntry, pDep->ID(), rOut);
}
}
}
}
else if (Type == eDNT_ResourceDependency || Type == eDNT_ScriptProperty || Type == eDNT_CharacterProperty)
// Straight resource dependencies should just be added to the tree directly
if (Type == eDNT_ResourceDependency || Type == eDNT_ScriptProperty || Type == eDNT_CharacterProperty)
{
CResourceDependency *pDep = static_cast<CResourceDependency*>(pNode);
AddDependency(pCurEntry, pDep->ID(), rOut);
}
// Anim events should be added if either they apply to characters, or their character index is used
else if (Type == eDNT_AnimEvent)
{
CAnimEventDependency *pDep = static_cast<CAnimEventDependency*>(pNode);
@ -276,7 +264,25 @@ void CPackageDependencyListBuilder::EvaluateDependencyNode(CResourceEntry *pCurE
AddDependency(pCurEntry, pDep->ID(), rOut);
}
// Set characters should only be added if their character index is used
else if (Type == eDNT_SetCharacter)
{
CSetCharacterDependency *pChar = static_cast<CSetCharacterDependency*>(pNode);
ParseChildren = mCharacterUsageMap.IsCharacterUsed(mCurrentAnimSetID, pChar->SetIndex()) || mIsPlayerActor;
}
// Set animations should only be added if they're being used by at least one used character
else if (Type == eDNT_SetAnimation)
{
CSetAnimationDependency *pAnim = static_cast<CSetAnimationDependency*>(pNode);
ParseChildren = mCharacterUsageMap.IsAnimationUsed(mCurrentAnimSetID, pAnim) || mIsPlayerActor; // todo - should maybe omit completely unused animations on PlayerActors?
}
else
ParseChildren = true;
// Analyze this node's children
if (ParseChildren)
{
if (Type == eDNT_ScriptInstance)
{
@ -371,7 +377,8 @@ void CAreaDependencyListBuilder::AddDependency(const CAssetID& rkID, std::list<C
// If this is an audio group, for MP1, save it in the output set. For MP2, treat audio groups as a normal dependency.
if (mGame <= ePrime && ResType == eAudioGroup)
{
if (pAudioGroupsOut) pAudioGroupsOut->insert(rkID);
if (pAudioGroupsOut)
pAudioGroupsOut->insert(rkID);
return;
}
@ -382,82 +389,21 @@ void CAreaDependencyListBuilder::AddDependency(const CAssetID& rkID, std::list<C
if (mBaseUsedAssets.find(rkID) != mBaseUsedAssets.end() || mLayerUsedAssets.find(rkID) != mLayerUsedAssets.end())
return;
// Dependency is valid! Evaluate sub-dependencies
// For animsets, only add used character indices
if (ResType == eAnimSet && mGame <= eEchoes)
// Dependency is valid! Evaluate the node tree (except for SCAN and DGRP)
if (ResType != eScan && ResType != eDependencyGroup)
{
mCurrentAnimSetID = rkID;
// Add base dependencies first, then character-specific ones
CAnimSetDependencyTree *pTree = static_cast<CAnimSetDependencyTree*>(pEntry->Dependencies());
u32 BaseEndIdx = (pTree->NumCharacters() > 0 ? pTree->CharacterOffset(0) : pTree->NumChildren());
for (u32 iDep = 0; iDep < BaseEndIdx; iDep++)
if (ResType == eAnimSet)
{
CResourceDependency *pDep = static_cast<CResourceDependency*>(pTree->ChildByIndex(iDep));
EDependencyNodeType Type = pDep->Type();
ASSERT(Type == eDNT_ResourceDependency || Type == eDNT_AnimEvent);
if (Type == eDNT_ResourceDependency)
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
else
{
CAnimEventDependency *pEvent = static_cast<CAnimEventDependency*>(pDep);
u32 CharIdx = pEvent->CharIndex();
if (CharIdx == -1 || mCharacterUsageMap.IsCharacterUsed(rkID, CharIdx))
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
}
ASSERT(!mCurrentAnimSetID.IsValid());
mCurrentAnimSetID = pEntry->ID();
}
for (u32 iChar = 0; iChar < pTree->NumCharacters(); iChar++)
EvaluateDependencyNode(pEntry, pEntry->Dependencies(), rOut, pAudioGroupsOut);
if (ResType == eAnimSet)
{
// Note: For MP1/2 PlayerActor, always treat as if Empty Suit is the only used one
const u32 kEmptySuitIndex = (mGame >= eEchoesDemo ? 3 : 5);
bool IsUsed = (mIsPlayerActor ? iChar == kEmptySuitIndex : mCharacterUsageMap.IsCharacterUsed(rkID, iChar));
if (!IsUsed) continue;
u32 StartIdx = pTree->CharacterOffset(iChar);
u32 EndIdx = (iChar == pTree->NumCharacters() - 1 ? pTree->NumChildren() : pTree->CharacterOffset(iChar + 1));
for (u32 iDep = StartIdx; iDep < EndIdx; iDep++)
{
CResourceDependency *pDep = static_cast<CResourceDependency*>(pTree->ChildByIndex(iDep));
ASSERT(pDep->Type() == eDNT_ResourceDependency);
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
}
}
mCurrentAnimSetID = CAssetID::InvalidID(mGame);
}
// For EVNT, only add events for used character indices
else if (ResType == eAnimEventData)
{
CDependencyTree *pTree = pEntry->Dependencies();
for (u32 iDep = 0; iDep < pTree->NumChildren(); iDep++)
{
CAnimEventDependency *pDep = static_cast<CAnimEventDependency*>(pTree->ChildByIndex(iDep));
ASSERT(pDep->Type() == eDNT_AnimEvent);
u32 CharIdx = pDep->CharIndex();
if (CharIdx == -1 || mCharacterUsageMap.IsCharacterUsed(mCurrentAnimSetID, CharIdx))
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
}
}
// For other resource types (except SCAN and DGRP), evaluate all sub-dependencies
else if (ResType != eScan && ResType != eDependencyGroup)
{
CDependencyTree *pTree = pEntry->Dependencies();
for (u32 iDep = 0; iDep < pTree->NumChildren(); iDep++)
{
CResourceDependency *pDep = static_cast<CResourceDependency*>(pTree->ChildByIndex(iDep));
ASSERT(pDep->Type() == eDNT_ResourceDependency);
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
ASSERT(mCurrentAnimSetID.IsValid());
mCurrentAnimSetID = CAssetID::InvalidID(mGame);
}
}
@ -465,3 +411,49 @@ void CAreaDependencyListBuilder::AddDependency(const CAssetID& rkID, std::list<C
if (ResType != eMidi)
rOut.push_back(rkID);
}
void CAreaDependencyListBuilder::EvaluateDependencyNode(CResourceEntry *pCurEntry, IDependencyNode *pNode, std::list<CAssetID>& rOut, std::set<CAssetID> *pAudioGroupsOut)
{
EDependencyNodeType Type = pNode->Type();
bool ParseChildren = false;
if (Type == eDNT_ResourceDependency || Type == eDNT_ScriptProperty || Type == eDNT_CharacterProperty)
{
CResourceDependency *pDep = static_cast<CResourceDependency*>(pNode);
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
}
else if (Type == eDNT_AnimEvent)
{
CAnimEventDependency *pDep = static_cast<CAnimEventDependency*>(pNode);
u32 CharIndex = pDep->CharIndex();
if (CharIndex == -1 || mCharacterUsageMap.IsCharacterUsed(mCurrentAnimSetID, CharIndex))
AddDependency(pDep->ID(), rOut, pAudioGroupsOut);
}
else if (Type == eDNT_SetCharacter)
{
// Note: For MP1/2 PlayerActor, always treat as if Empty Suit is the only used one
const u32 kEmptySuitIndex = (mGame >= eEchoesDemo ? 3 : 5);
CSetCharacterDependency *pChar = static_cast<CSetCharacterDependency*>(pNode);
u32 SetIndex = pChar->SetIndex();
ParseChildren = mCharacterUsageMap.IsCharacterUsed(mCurrentAnimSetID, pChar->SetIndex()) || (mIsPlayerActor && SetIndex == kEmptySuitIndex);
}
else if (Type == eDNT_SetAnimation)
{
CSetAnimationDependency *pAnim = static_cast<CSetAnimationDependency*>(pNode);
ParseChildren = mCharacterUsageMap.IsAnimationUsed(mCurrentAnimSetID, pAnim);
}
else
ParseChildren = true;
if (ParseChildren)
{
for (u32 iChild = 0; iChild < pNode->NumChildren(); iChild++)
EvaluateDependencyNode(pCurEntry, pNode->ChildByIndex(iChild), rOut, pAudioGroupsOut);
}
}

View File

@ -19,6 +19,7 @@ class CCharacterUsageMap
public:
CCharacterUsageMap() : mLayerIndex(-1), mIsInitialArea(true), mCurrentAreaAllowsDupes(false) {}
bool IsCharacterUsed(const CAssetID& rkID, u32 CharacterIndex) const;
bool IsAnimationUsed(const CAssetID& rkID, CSetAnimationDependency *pAnim) const;
void FindUsagesForArea(CWorld *pWorld, CResourceEntry *pEntry);
void FindUsagesForArea(CWorld *pWorld, u32 AreaIndex);
void FindUsagesForLayer(CResourceEntry *pAreaEntry, u32 LayerIndex);
@ -76,6 +77,7 @@ public:
void BuildDependencyList(std::list<CAssetID>& rAssetsOut, std::list<u32>& rLayerOffsetsOut, std::set<CAssetID> *pAudioGroupsOut = nullptr);
void AddDependency(const CAssetID& rkID, std::list<CAssetID>& rOut, std::set<CAssetID> *pAudioGroupsOut);
void EvaluateDependencyNode(CResourceEntry *pCurEntry, IDependencyNode *pNode, std::list<CAssetID>& rOut, std::set<CAssetID> *pAudioGroupsOut);
};
#endif // DEPENDENCYLISTBUILDERS

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@ -22,14 +22,23 @@ public:
CDependencyTree* BuildDependencyTree() const
{
CDependencyTree *pTree = new CDependencyTree(ID());
AddDependenciesToTree(pTree);
return pTree;
}
void AddDependenciesToTree(CDependencyTree *pTree) const
{
for (u32 iEvt = 0; iEvt < mEvents.size(); iEvt++)
{
const SEvent& rkEvent = mEvents[iEvt];
pTree->AddEventDependency(rkEvent.mAssetRef, rkEvent.mCharacterIndex);
}
CAssetID ID = rkEvent.mAssetRef;
return pTree;
if (ID.IsValid() && !pTree->HasDependency(ID))
{
CAnimEventDependency *pDep = new CAnimEventDependency(ID, rkEvent.mCharacterIndex);
pTree->AddChild(pDep);
}
}
}
inline u32 NumEvents() const { return mEvents.size(); }

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@ -27,6 +27,14 @@ struct SSetCharacter
std::vector<CAssetID> EffectParticles;
CAssetID IceModel;
CAssetID IceSkin;
std::set<u32> UsedAnimationIndices;
};
struct SSetAnimation
{
TString Name;
TResPtr<CAnimation> pAnim;
TResPtr<CAnimEventData> pEventData;
};
class CAnimSet : public CResource
@ -35,73 +43,54 @@ class CAnimSet : public CResource
friend class CAnimSetLoader;
std::vector<SSetCharacter> mCharacters;
struct SAnimation
{
TString Name;
TResPtr<CAnimation> pAnim;
};
std::vector<SAnimation> mAnims;
std::vector<CAnimEventData*> mEventDependencies;
std::vector<SSetAnimation> mAnimations;
public:
CAnimSet(CResourceEntry *pEntry = 0) : CResource(pEntry) {}
~CAnimSet()
{
for (u32 iEvnt = 0; iEvnt < mEventDependencies.size(); iEvnt++)
// note: in MP2, event data isn't a standalone resource, so it's owned by the animset; therefore we need to delete it manually
if (Game() >= eEchoesDemo)
{
ASSERT(!mEventDependencies[iEvnt]->Entry());
delete mEventDependencies[iEvnt];
for (u32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
{
SSetAnimation& rAnim = mAnimations[iAnim];
CAnimEventData *pEvents = rAnim.pEventData;
ASSERT(pEvents && !pEvents->Entry());
rAnim.pEventData = nullptr; // make sure TResPtr destructor doesn't attempt to access
delete pEvents;
}
}
}
u32 NumNodes() const { return mCharacters.size(); }
TString NodeName(u32 Index) { if (Index >= mCharacters.size()) Index = 0; return mCharacters[Index].Name; }
CModel* NodeModel(u32 Index) { if (Index >= mCharacters.size()) Index = 0; return mCharacters[Index].pModel; }
CSkin* NodeSkin(u32 Index) { if (Index >= mCharacters.size()) Index = 0; return mCharacters[Index].pSkin; }
CSkeleton* NodeSkeleton(u32 Index) { if (Index >= mCharacters.size()) Index = 0; return mCharacters[Index].pSkeleton; }
u32 NumAnims() const { return mAnims.size(); }
CAnimation* Animation(u32 Index) { if (Index >= mAnims.size()) Index = 0; return mAnims[Index].pAnim; }
TString AnimName(u32 Index) { if (Index >= mAnims.size()) Index = 0; return mAnims[Index].Name; }
CDependencyTree* BuildDependencyTree() const
{
CAnimSetDependencyTree *pTree = new CAnimSetDependencyTree(ID());
std::set<CAssetID> BaseUsedSet;
// Base dependencies
for (u32 iAnim = 0; iAnim < mAnims.size(); iAnim++)
{
CAnimation *pAnim = mAnims[iAnim].pAnim;
if (pAnim)
{
pTree->AddDependency(mAnims[iAnim].pAnim);
BaseUsedSet.insert(pAnim->ID());
}
}
for (u32 iEvnt = 0; iEvnt < mEventDependencies.size(); iEvnt++)
{
CAnimEventData *pData = mEventDependencies[iEvnt];
for (u32 iEvt = 0; iEvt < pData->NumEvents(); iEvt++)
{
CAssetID ID = pData->EventAssetRef(iEvt);
u32 CharIdx = pData->EventCharacterIndex(iEvt);
pTree->AddEventDependency(ID, CharIdx);
BaseUsedSet.insert(ID);
}
}
CDependencyTree *pTree = new CDependencyTree(ID());
// Character dependencies
for (u32 iNode = 0; iNode < mCharacters.size(); iNode++)
pTree->AddCharacter(&mCharacters[iNode], BaseUsedSet);
for (u32 iChar = 0; iChar < mCharacters.size(); iChar++)
{
CSetCharacterDependency *pCharTree = CSetCharacterDependency::BuildTree(this, iChar);
ASSERT(pCharTree);
pTree->AddChild(pCharTree);
}
for (u32 iAnim = 0; iAnim < mAnimations.size(); iAnim++)
{
CSetAnimationDependency *pAnimTree = CSetAnimationDependency::BuildTree(this, iAnim);
ASSERT(pAnimTree);
pTree->AddChild(pAnimTree);
}
return pTree;
}
// Accessors
inline u32 NumCharacters() const { return mCharacters.size(); }
inline u32 NumAnimations() const { return mAnimations.size(); }
inline const SSetCharacter* Character(u32 Index) const { ASSERT(Index >= 0 && Index < NumCharacters()); return &mCharacters[Index]; }
inline const SSetAnimation* Animation(u32 Index) const { ASSERT(Index >= 0 && Index < NumAnimations()); return &mAnimations[Index]; }
};
#endif // CCHARACTERSET_H

View File

@ -145,8 +145,8 @@ CModel* CAnimationParameters::GetCurrentModel(s32 NodeIndex /*= -1*/)
if (pSet->Type() != eAnimSet) return nullptr;
if (NodeIndex == -1) NodeIndex = mCharIndex;
if (pSet->NumNodes() <= (u32) NodeIndex) return nullptr;
return pSet->NodeModel(NodeIndex);
if (pSet->NumCharacters() <= (u32) NodeIndex) return nullptr;
return pSet->Character(NodeIndex)->pModel;
}
TString CAnimationParameters::GetCurrentCharacterName(s32 NodeIndex /*= -1*/)
@ -158,8 +158,8 @@ TString CAnimationParameters::GetCurrentCharacterName(s32 NodeIndex /*= -1*/)
if (pSet->Type() != eAnimSet) return "";
if (NodeIndex == -1) NodeIndex = mCharIndex;
if (pSet->NumNodes() <= (u32) NodeIndex) return "";
return pSet->NodeName((u32) NodeIndex);
if (pSet->NumCharacters() <= (u32) NodeIndex) return "";
return pSet->Character(NodeIndex)->Name;
}
// ************ ACCESSORS ************

View File

@ -107,9 +107,7 @@ void CAnimSetLoader::LoadPrimitive(IInputStream& rANCS)
u32 AnimIndex = rANCS.ReadLong();
TString AnimName = rANCS.ReadString();
rANCS.Seek(0x8, SEEK_CUR);
if (mAnimPrimitives.size() < (AnimIndex + 1))
mAnimPrimitives.resize(AnimIndex + 1);
ASSERT(AnimIndex < mAnimPrimitives.size());
if (!mAnimPrimitives[AnimIndex].Loaded)
{
@ -319,8 +317,13 @@ CAnimSet* CAnimSetLoader::LoadANCS(IInputStream& rANCS, CResourceEntry *pEntry)
pChar->IceModel = CAssetID(rANCS, e32Bit);
pChar->IceSkin = CAssetID(rANCS, e32Bit);
u32 UnknownCount = rANCS.ReadLong();
rANCS.Seek(UnknownCount * 4, SEEK_CUR);
u32 AnimIndexCount = rANCS.ReadLong();
for (u32 iAnim = 0; iAnim < AnimIndexCount; iAnim++)
{
u32 AnimIndex = rANCS.ReadLong();
pChar->UsedAnimationIndices.insert(AnimIndex);
}
if (Loader.mVersion == eEchoes)
{
@ -335,6 +338,7 @@ CAnimSet* CAnimSetLoader::LoadANCS(IInputStream& rANCS, CResourceEntry *pEntry)
SetStart = SetStart;
u16 InfoCount = rANCS.ReadShort();
u32 NumAnims = rANCS.ReadLong();
Loader.mAnimPrimitives.resize(NumAnims);
for (u32 iAnim = 0; iAnim < NumAnims; iAnim++)
Loader.LoadAnimation(rANCS);
@ -361,16 +365,18 @@ CAnimSet* CAnimSetLoader::LoadANCS(IInputStream& rANCS, CResourceEntry *pEntry)
}
// Add anims to set
Loader.pSet->mAnimations.resize(Loader.mAnimPrimitives.size());
for (u32 iPrim = 0; iPrim < Loader.mAnimPrimitives.size(); iPrim++)
{
SPrimitive& rPrim = Loader.mAnimPrimitives[iPrim];
if (rPrim.Loaded)
{
CAnimSet::SAnimation Anim;
SSetAnimation Anim;
Anim.Name = rPrim.Name;
Anim.pAnim = gpResourceStore->LoadResource(rPrim.AnimID, "ANIM");
Loader.pSet->mAnims.push_back(Anim);
Loader.pSet->mAnimations[iPrim] = Anim;
}
}
@ -378,12 +384,10 @@ CAnimSet* CAnimSetLoader::LoadANCS(IInputStream& rANCS, CResourceEntry *pEntry)
if (Loader.pSet->Game() >= eEchoesDemo)
{
u32 EventDataCount = rANCS.ReadLong();
ASSERT(EventDataCount == NumAnims);
for (u32 iEvnt = 0; iEvnt < EventDataCount; iEvnt++)
{
CAnimEventData *pData = CAnimEventLoader::LoadAnimSetEvents(rANCS);
Loader.pSet->mEventDependencies.push_back(pData);
}
Loader.pSet->mAnimations[iEvnt].pEventData = CAnimEventLoader::LoadAnimSetEvents(rANCS);
}
return Loader.pSet;

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@ -19,8 +19,8 @@ void CCharacterNode::PostLoad()
{
if (mpCharacter)
{
for (u32 iChar = 0; iChar < mpCharacter->NumNodes(); iChar++)
mpCharacter->NodeModel(iChar)->BufferGL();
for (u32 iChar = 0; iChar < mpCharacter->NumCharacters(); iChar++)
mpCharacter->Character(iChar)->pModel->BufferGL();
}
}
@ -31,8 +31,8 @@ void CCharacterNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkView
if (!mpCharacter) return;
UpdateTransformData();
CModel *pModel = mpCharacter->NodeModel(mActiveCharSet);
CSkeleton *pSkel = mpCharacter->NodeSkeleton(mActiveCharSet);
CModel *pModel = mpCharacter->Character(mActiveCharSet)->pModel;
CSkeleton *pSkel = mpCharacter->Character(mActiveCharSet)->pSkeleton;
if (pModel && rkViewInfo.ShowFlags.HasFlag(eShowObjectGeometry))
AddModelToRenderer(pRenderer, pModel, 0);
@ -46,7 +46,7 @@ void CCharacterNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkView
void CCharacterNode::Draw(FRenderOptions Options, int ComponentIndex, ERenderCommand Command, const SViewInfo& rkViewInfo)
{
CSkeleton *pSkel = mpCharacter->NodeSkeleton(mActiveCharSet);
CSkeleton *pSkel = mpCharacter->Character(mActiveCharSet)->pSkeleton;
// Draw skeleton
if (ComponentIndex == 0)
@ -73,7 +73,7 @@ void CCharacterNode::Draw(FRenderOptions Options, int ComponentIndex, ERenderCom
else
CGraphics::LoadIdentityBoneTransforms();
CModel *pModel = mpCharacter->NodeModel(mActiveCharSet);
CModel *pModel = mpCharacter->Character(mActiveCharSet)->pModel;
DrawModelParts(pModel, Options, 0, Command);
}
}
@ -83,7 +83,7 @@ SRayIntersection CCharacterNode::RayNodeIntersectTest(const CRay& rkRay, u32 /*A
// Check for bone under ray. Doesn't check for model intersections atm
if (mpCharacter && rkViewInfo.ShowFlags.HasFlag(eShowSkeletons))
{
CSkeleton *pSkel = mpCharacter->NodeSkeleton(mActiveCharSet);
CSkeleton *pSkel = mpCharacter->Character(mActiveCharSet)->pSkeleton;
if (pSkel)
{
@ -109,7 +109,7 @@ SRayIntersection CCharacterNode::RayNodeIntersectTest(const CRay& rkRay, u32 /*A
CVector3f CCharacterNode::BonePosition(u32 BoneID)
{
UpdateTransformData();
CSkeleton *pSkel = (mpCharacter ? mpCharacter->NodeSkeleton(mActiveCharSet) : nullptr);
CSkeleton *pSkel = (mpCharacter ? mpCharacter->Character(mActiveCharSet)->pSkeleton : nullptr);
CBone *pBone = (pSkel ? pSkel->BoneByID(BoneID) : nullptr);
CVector3f Out = AbsolutePosition();
@ -121,6 +121,7 @@ void CCharacterNode::SetCharSet(CAnimSet *pChar)
{
mpCharacter = pChar;
SetActiveChar(0);
SetActiveAnim(0);
ConditionalSetDirty();
if (!mpCharacter)
@ -134,8 +135,8 @@ void CCharacterNode::SetActiveChar(u32 CharIndex)
if (mpCharacter)
{
CModel *pModel = mpCharacter->NodeModel(CharIndex);
mTransformData.ResizeToSkeleton(mpCharacter->NodeSkeleton(CharIndex));
CModel *pModel = mpCharacter->Character(CharIndex)->pModel;
mTransformData.ResizeToSkeleton(mpCharacter->Character(CharIndex)->pSkeleton);
mLocalAABox = pModel ? pModel->AABox() : CAABox::skZero;
MarkTransformChanged();
}
@ -152,7 +153,7 @@ void CCharacterNode::UpdateTransformData()
{
if (mTransformDataDirty)
{
CSkeleton *pSkel = mpCharacter->NodeSkeleton(mActiveCharSet);
CSkeleton *pSkel = mpCharacter->Character(mActiveCharSet)->pSkeleton;
if (pSkel) pSkel->UpdateTransform(mTransformData, CurrentAnim(), mAnimTime, false);
mTransformDataDirty = false;
}

View File

@ -33,7 +33,7 @@ public:
inline CAnimSet* Character() const { return mpCharacter; }
inline u32 ActiveCharIndex() const { return mActiveCharSet; }
inline u32 ActiveAnimIndex() const { return mActiveAnim; }
inline CAnimation* CurrentAnim() const { return (mAnimated && mpCharacter ? mpCharacter->Animation(mActiveAnim) : nullptr); }
inline CAnimation* CurrentAnim() const { return (mAnimated && mpCharacter ? mpCharacter->Animation(mActiveAnim)->pAnim : nullptr); }
inline bool IsAnimated() const { return (mAnimated && CurrentAnim() != nullptr); }
void SetAnimated(bool Animated) { mAnimated = Animated; SetDirty(); }

View File

@ -655,7 +655,7 @@ CModel* CScriptNode::ActiveModel() const
if (mpDisplayAsset->Type() == eModel)
return static_cast<CModel*>(mpDisplayAsset.RawPointer());
else if (mpDisplayAsset->Type() == eAnimSet)
return static_cast<CAnimSet*>(mpDisplayAsset.RawPointer())->NodeModel(mCharIndex);
return static_cast<CAnimSet*>(mpDisplayAsset.RawPointer())->Character(mCharIndex)->pModel;
}
return nullptr;
@ -672,14 +672,14 @@ CAnimSet* CScriptNode::ActiveAnimSet() const
CSkeleton* CScriptNode::ActiveSkeleton() const
{
CAnimSet *pSet = ActiveAnimSet();
if (pSet) return pSet->NodeSkeleton(mCharIndex);
if (pSet) return pSet->Character(mCharIndex)->pSkeleton;
else return nullptr;
}
CAnimation* CScriptNode::ActiveAnimation() const
{
CAnimSet *pSet = ActiveAnimSet();
if (pSet) return pSet->Animation(mAnimIndex);
if (pSet) return pSet->Animation(mAnimIndex)->pAnim;
else return nullptr;
}

View File

@ -161,7 +161,7 @@ void CCharacterEditor::UpdateCameraOrbit()
CSkeleton* CCharacterEditor::CurrentSkeleton() const
{
if (mpSet)
return mpSet->NodeSkeleton(mCurrentChar);
return mpSet->Character(mCurrentChar)->pSkeleton;
else
return nullptr;
}
@ -169,7 +169,7 @@ CSkeleton* CCharacterEditor::CurrentSkeleton() const
CAnimation* CCharacterEditor::CurrentAnimation() const
{
if (mpSet)
return mpSet->Animation(mCurrentAnim);
return mpSet->Animation(mCurrentAnim)->pAnim;
else
return nullptr;
}
@ -188,8 +188,8 @@ void CCharacterEditor::SetActiveAnimSet(CAnimSet *pSet)
mpCharComboBox->blockSignals(true);
mpCharComboBox->clear();
for (u32 iChar = 0; iChar < mpSet->NumNodes(); iChar++)
mpCharComboBox->addItem( TO_QSTRING(mpSet->NodeName(iChar)) );
for (u32 iChar = 0; iChar < mpSet->NumCharacters(); iChar++)
mpCharComboBox->addItem( TO_QSTRING(mpSet->Character(iChar)->Name) );
SetActiveCharacterIndex(0);
mpCharComboBox->blockSignals(false);
@ -198,14 +198,14 @@ void CCharacterEditor::SetActiveAnimSet(CAnimSet *pSet)
mpAnimComboBox->blockSignals(true);
mpAnimComboBox->clear();
for (u32 iAnim = 0; iAnim < mpSet->NumAnims(); iAnim++)
mpAnimComboBox->addItem( TO_QSTRING(mpSet->AnimName(iAnim)) );
for (u32 iAnim = 0; iAnim < mpSet->NumAnimations(); iAnim++)
mpAnimComboBox->addItem( TO_QSTRING(mpSet->Animation(iAnim)->Name) );
SetActiveAnimation(0);
mpAnimComboBox->blockSignals(false);
// Set up skeleton tree view
CSkeleton *pSkel = mpSet->NodeSkeleton(mCurrentChar);
CSkeleton *pSkel = mpSet->Character(mCurrentChar)->pSkeleton;
mSkeletonModel.SetSkeleton(pSkel);
ui->SkeletonHierarchyTreeView->expandAll();
ui->SkeletonHierarchyTreeView->resizeColumnToContents(0);
@ -304,13 +304,13 @@ void CCharacterEditor::OnViewportHoverBoneChanged(u32 BoneID)
if (BoneID == 0xFFFFFFFF)
ui->StatusBar->clearMessage();
else
ui->StatusBar->showMessage(QString("Bone %1: %2").arg(BoneID).arg( TO_QSTRING(mpSet->NodeSkeleton(mCurrentChar)->BoneByID(BoneID)->Name()) ));
ui->StatusBar->showMessage(QString("Bone %1: %2").arg(BoneID).arg( TO_QSTRING(mpSet->Character(mCurrentChar)->pSkeleton->BoneByID(BoneID)->Name()) ));
}
void CCharacterEditor::OnViewportClick()
{
u32 HoverBoneID = ui->Viewport->HoverBoneID();
CSkeleton *pSkel = (mpSet ? mpSet->NodeSkeleton(mCurrentChar) : nullptr);
CSkeleton *pSkel = (mpSet ? mpSet->Character(mCurrentChar)->pSkeleton : nullptr);
CBone *pBone = (pSkel ? pSkel->BoneByID(HoverBoneID) : nullptr);
if (!pBone || !pBone->IsSelected())
@ -362,7 +362,7 @@ void CCharacterEditor::PrevAnim()
void CCharacterEditor::NextAnim()
{
u32 MaxAnim = (mpSet ? mpSet->NumAnims() - 1 : 0);
u32 MaxAnim = (mpSet ? mpSet->NumAnimations() - 1 : 0);
if (mCurrentAnim < MaxAnim) SetActiveAnimation(mCurrentAnim + 1);
}
@ -385,7 +385,7 @@ void CCharacterEditor::SetAnimTime(float Time)
mpCharNode->SetAnimTime(Time);
CAnimation *pAnim = (mpSet ? mpSet->Animation(mCurrentAnim) : nullptr);
CAnimation *pAnim = (mpSet ? mpSet->Animation(mCurrentAnim)->pAnim : nullptr);
u32 NumKeys = 1, CurKey = 0;
if (pAnim)

View File

@ -617,8 +617,8 @@ QWidget* CPropertyDelegate::CreateCharacterEditor(QWidget *pParent, const QModel
if (pAnimSet)
{
for (u32 iChr = 0; iChr < pAnimSet->NumNodes(); iChr++)
pComboBox->addItem(TO_QSTRING(pAnimSet->NodeName(iChr)));
for (u32 iChr = 0; iChr < pAnimSet->NumCharacters(); iChr++)
pComboBox->addItem(TO_QSTRING(pAnimSet->Character(iChr)->Name));
}
CONNECT_RELAY(pComboBox, rkIndex, currentIndexChanged(int));