Replaced CToken with TResPtr
This commit is contained in:
parent
b4855e37ed
commit
394953434d
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@ -45,9 +45,9 @@ CModel* CAreaAttributes::SkyModel()
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{
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{
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case ePrime:
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case ePrime:
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case eEchoes:
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case eEchoes:
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return (CModel*) static_cast<CFileProperty*>(pBaseStruct->PropertyByIndex(7))->Get();
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return (CModel*) static_cast<CFileProperty*>(pBaseStruct->PropertyByIndex(7))->Get().RawPointer();
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case eCorruption:
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case eCorruption:
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return (CModel*) static_cast<CFileProperty*>(pBaseStruct->PropertyByIndex(8))->Get();
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return (CModel*) static_cast<CFileProperty*>(pBaseStruct->PropertyByIndex(8))->Get().RawPointer();
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default:
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default:
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return nullptr;
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return nullptr;
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}
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}
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@ -15,19 +15,15 @@ CIndexBuffer CDrawUtil::mSquareIndices;
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CDynamicVertexBuffer CDrawUtil::mLineVertices;
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CDynamicVertexBuffer CDrawUtil::mLineVertices;
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CIndexBuffer CDrawUtil::mLineIndices;
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CIndexBuffer CDrawUtil::mLineIndices;
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CModel *CDrawUtil::mpCubeModel;
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TResPtr<CModel> CDrawUtil::mpCubeModel;
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CToken CDrawUtil::mCubeToken;
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CVertexBuffer CDrawUtil::mWireCubeVertices;
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CVertexBuffer CDrawUtil::mWireCubeVertices;
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CIndexBuffer CDrawUtil::mWireCubeIndices;
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CIndexBuffer CDrawUtil::mWireCubeIndices;
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CModel *CDrawUtil::mpSphereModel;
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TResPtr<CModel> CDrawUtil::mpSphereModel;
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CModel *CDrawUtil::mpDoubleSidedSphereModel;
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TResPtr<CModel> CDrawUtil::mpDoubleSidedSphereModel;
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CToken CDrawUtil::mSphereToken;
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CToken CDrawUtil::mDoubleSidedSphereToken;
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CModel *CDrawUtil::mpWireSphereModel;
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TResPtr<CModel> CDrawUtil::mpWireSphereModel;
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CToken CDrawUtil::mWireSphereToken;
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CShader *CDrawUtil::mpColorShader;
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CShader *CDrawUtil::mpColorShader;
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CShader *CDrawUtil::mpColorShaderLighting;
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CShader *CDrawUtil::mpColorShaderLighting;
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@ -37,12 +33,10 @@ CShader *CDrawUtil::mpTextureShader;
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CShader *CDrawUtil::mpCollisionShader;
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CShader *CDrawUtil::mpCollisionShader;
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CShader *CDrawUtil::mpTextShader;
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CShader *CDrawUtil::mpTextShader;
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CTexture *CDrawUtil::mpCheckerTexture;
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TResPtr<CTexture> CDrawUtil::mpCheckerTexture;
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CToken CDrawUtil::mCheckerTextureToken;
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CTexture *CDrawUtil::mpLightTextures[4];
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TResPtr<CTexture> CDrawUtil::mpLightTextures[4];
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CTexture *CDrawUtil::mpLightMasks[4];
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TResPtr<CTexture> CDrawUtil::mpLightMasks[4];
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CToken CDrawUtil::mLightTextureTokens[8];
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bool CDrawUtil::mDrawUtilInitialized = false;
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bool CDrawUtil::mDrawUtilInitialized = false;
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@ -493,8 +487,7 @@ void CDrawUtil::InitLine()
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void CDrawUtil::InitCube()
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void CDrawUtil::InitCube()
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{
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{
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Log::Write("Creating cube");
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Log::Write("Creating cube");
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mpCubeModel = (CModel*) gResCache.GetResource("../resources/Cube.cmdl");
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mpCubeModel = gResCache.GetResource("../resources/Cube.cmdl");
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mCubeToken = CToken(mpCubeModel);
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}
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}
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void CDrawUtil::InitWireCube()
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void CDrawUtil::InitWireCube()
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@ -532,17 +525,14 @@ void CDrawUtil::InitWireCube()
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void CDrawUtil::InitSphere()
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void CDrawUtil::InitSphere()
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{
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{
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Log::Write("Creating sphere");
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Log::Write("Creating sphere");
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mpSphereModel = (CModel*) gResCache.GetResource("../resources/Sphere.cmdl");
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mpSphereModel = gResCache.GetResource("../resources/Sphere.cmdl");
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mpDoubleSidedSphereModel = (CModel*) gResCache.GetResource("../resources/SphereDoubleSided.cmdl");
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mpDoubleSidedSphereModel = gResCache.GetResource("../resources/SphereDoubleSided.cmdl");
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mSphereToken = CToken(mpSphereModel);
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mDoubleSidedSphereToken = CToken(mpDoubleSidedSphereModel);
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}
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}
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void CDrawUtil::InitWireSphere()
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void CDrawUtil::InitWireSphere()
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{
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{
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Log::Write("Creating wire sphere");
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Log::Write("Creating wire sphere");
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mpWireSphereModel = (CModel*) gResCache.GetResource("../resources/WireSphere.cmdl");
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mpWireSphereModel = gResCache.GetResource("../resources/WireSphere.cmdl");
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mWireSphereToken = CToken(mpWireSphereModel);
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}
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}
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void CDrawUtil::InitShaders()
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void CDrawUtil::InitShaders()
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@ -560,24 +550,17 @@ void CDrawUtil::InitShaders()
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void CDrawUtil::InitTextures()
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void CDrawUtil::InitTextures()
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{
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{
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Log::Write("Loading textures");
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Log::Write("Loading textures");
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mpCheckerTexture = (CTexture*) gResCache.GetResource("../resources/Checkerboard.txtr");
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mpCheckerTexture = gResCache.GetResource("../resources/Checkerboard.txtr");
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mCheckerTextureToken = CToken(mpCheckerTexture);
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mpLightTextures[0] = (CTexture*) gResCache.GetResource("../resources/LightAmbient.txtr");
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mpLightTextures[0] = gResCache.GetResource("../resources/LightAmbient.txtr");
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mpLightTextures[1] = (CTexture*) gResCache.GetResource("../resources/LightDirectional.txtr");
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mpLightTextures[1] = gResCache.GetResource("../resources/LightDirectional.txtr");
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mpLightTextures[2] = (CTexture*) gResCache.GetResource("../resources/LightCustom.txtr");
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mpLightTextures[2] = gResCache.GetResource("../resources/LightCustom.txtr");
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mpLightTextures[3] = (CTexture*) gResCache.GetResource("../resources/LightSpot.txtr");
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mpLightTextures[3] = gResCache.GetResource("../resources/LightSpot.txtr");
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mpLightMasks[0] = (CTexture*) gResCache.GetResource("../resources/LightAmbientMask.txtr");
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mpLightMasks[0] = gResCache.GetResource("../resources/LightAmbientMask.txtr");
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mpLightMasks[1] = (CTexture*) gResCache.GetResource("../resources/LightDirectionalMask.txtr");
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mpLightMasks[1] = gResCache.GetResource("../resources/LightDirectionalMask.txtr");
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mpLightMasks[2] = (CTexture*) gResCache.GetResource("../resources/LightCustomMask.txtr");
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mpLightMasks[2] = gResCache.GetResource("../resources/LightCustomMask.txtr");
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mpLightMasks[3] = (CTexture*) gResCache.GetResource("../resources/LightSpotMask.txtr");
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mpLightMasks[3] = gResCache.GetResource("../resources/LightSpotMask.txtr");
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for (int i = 0; i < 4; i++)
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{
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mLightTextureTokens[i] = CToken(mpLightTextures[i]);
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mLightTextureTokens[i+4] = CToken(mpLightMasks[i]);
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}
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}
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}
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void CDrawUtil::Shutdown()
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void CDrawUtil::Shutdown()
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@ -585,9 +568,6 @@ void CDrawUtil::Shutdown()
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if (mDrawUtilInitialized)
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if (mDrawUtilInitialized)
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{
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{
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Log::Write("Shutting down");
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Log::Write("Shutting down");
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mCubeToken = CToken();
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mSphereToken = CToken();
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mDoubleSidedSphereToken = CToken();
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delete mpColorShader;
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delete mpColorShader;
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delete mpColorShaderLighting;
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delete mpColorShaderLighting;
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delete mpTextureShader;
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delete mpTextureShader;
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@ -25,22 +25,18 @@ class CDrawUtil
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static CIndexBuffer mLineIndices;
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static CIndexBuffer mLineIndices;
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// Cube
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// Cube
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static CModel *mpCubeModel;
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static TResPtr<CModel> mpCubeModel;
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static CToken mCubeToken;
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// Wire Cube
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// Wire Cube
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static CVertexBuffer mWireCubeVertices;
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static CVertexBuffer mWireCubeVertices;
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static CIndexBuffer mWireCubeIndices;
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static CIndexBuffer mWireCubeIndices;
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// Sphere
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// Sphere
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static CModel *mpSphereModel;
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static TResPtr<CModel> mpSphereModel;
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static CModel *mpDoubleSidedSphereModel;
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static TResPtr<CModel> mpDoubleSidedSphereModel;
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static CToken mSphereToken;
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static CToken mDoubleSidedSphereToken;
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// Wire Sphere
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// Wire Sphere
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static CModel *mpWireSphereModel;
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static TResPtr<CModel> mpWireSphereModel;
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static CToken mWireSphereToken;
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// Shaders
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// Shaders
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static CShader *mpColorShader;
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static CShader *mpColorShader;
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@ -52,12 +48,10 @@ class CDrawUtil
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static CShader *mpTextShader;
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static CShader *mpTextShader;
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// Textures
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// Textures
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static CTexture *mpCheckerTexture;
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static TResPtr<CTexture> mpCheckerTexture;
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static CToken mCheckerTextureToken;
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static CTexture *mpLightTextures[4];
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static TResPtr<CTexture> mpLightTextures[4];
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static CTexture *mpLightMasks[4];
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static TResPtr<CTexture> mpLightMasks[4];
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static CToken mLightTextureTokens[8];
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// Have all the above members been initialized?
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// Have all the above members been initialized?
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static bool mDrawUtilInitialized;
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static bool mDrawUtilInitialized;
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@ -9,6 +9,7 @@
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#include <Core/CGraphics.h>
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#include <Core/CGraphics.h>
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#include <Core/CResCache.h>
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#include <Core/CResCache.h>
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#include <FileIO/CFileInStream.h>
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#include <FileIO/CFileInStream.h>
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#include <Resource/script/CScriptLayer.h>
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/**
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/**
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* This class direly needs a rewrite
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* This class direly needs a rewrite
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@ -97,7 +98,6 @@ void CSceneManager::SetActiveArea(CGameArea* _area)
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// Create nodes for new area
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// Create nodes for new area
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mpArea = _area;
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mpArea = _area;
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mAreaToken = CToken(mpArea);
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mpAreaRootNode = new CRootNode(this, mpSceneRootNode);
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mpAreaRootNode = new CRootNode(this, mpSceneRootNode);
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if (mSplitTerrain)
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if (mSplitTerrain)
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@ -191,7 +191,6 @@ void CSceneManager::SetActiveArea(CGameArea* _area)
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void CSceneManager::SetActiveWorld(CWorld* _world)
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void CSceneManager::SetActiveWorld(CWorld* _world)
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{
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{
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mpWorld = _world;
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mpWorld = _world;
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mWorldToken = CToken(mpWorld);
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}
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}
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void CSceneManager::ClearScene()
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void CSceneManager::ClearScene()
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@ -209,9 +208,7 @@ void CSceneManager::ClearScene()
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mLightNodes.clear();
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mLightNodes.clear();
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mpArea = nullptr;
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mpArea = nullptr;
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mAreaToken.Unlock();
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mpWorld = nullptr;
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mpWorld = nullptr;
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mWorldToken.Unlock();
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mNodeCount = 0;
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mNodeCount = 0;
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}
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}
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@ -32,10 +32,8 @@ class CSceneManager
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std::vector<CLightNode*> mLightNodes;
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std::vector<CLightNode*> mLightNodes;
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CRootNode *mpSceneRootNode;
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CRootNode *mpSceneRootNode;
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CGameArea *mpArea;
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TResPtr<CGameArea> mpArea;
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CWorld *mpWorld;
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TResPtr<CWorld> mpWorld;
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CToken mAreaToken;
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CToken mWorldToken;
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CRootNode *mpAreaRootNode;
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CRootNode *mpAreaRootNode;
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// Environment
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// Environment
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@ -1,55 +0,0 @@
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#include "CToken.h"
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CToken::CToken()
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{
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mpRes = nullptr;
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mLocked = false;
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}
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CToken::CToken(CResource *pRes)
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{
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mpRes = pRes;
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mLocked = false;
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Lock();
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}
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CToken::CToken(const CToken& Source)
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{
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mLocked = false;
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*this = Source;
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}
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CToken::~CToken()
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{
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Unlock();
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}
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void CToken::Lock()
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{
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if (!mLocked)
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{
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if (mpRes)
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{
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mpRes->Lock();
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mLocked = true;
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}
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}
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}
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void CToken::Unlock()
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{
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if (mLocked)
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{
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mpRes->Release();
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mLocked = false;
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}
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}
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CToken& CToken::operator=(const CToken& Source)
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{
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if (mLocked) Unlock();
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mpRes = Source.mpRes;
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Lock();
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return *this;
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}
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@ -1,21 +0,0 @@
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#ifndef CTOKEN_H
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#define CTOKEN_H
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#include <Resource/CResource.h>
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class CToken
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{
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CResource *mpRes;
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bool mLocked;
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public:
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CToken();
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CToken(CResource *pRes);
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CToken(const CToken& Source);
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~CToken();
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void Lock();
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void Unlock();
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CToken& operator=(const CToken& Source);
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};
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#endif // CTOKEN_H
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@ -0,0 +1,91 @@
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#ifndef TRESPTR_H
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#define TRESPTR_H
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#include <Resource/CResource.h>
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template <typename ResType>
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class TResPtr
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{
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ResType *mpRes;
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public:
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TResPtr()
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: mpRes(nullptr) {}
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TResPtr(void *pPtr)
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: mpRes(nullptr)
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{
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*this = pPtr;
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}
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TResPtr(const TResPtr<ResType>& rkSource)
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: mpRes(nullptr)
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{
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*this = rkSource;
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}
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~TResPtr()
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{
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if (mpRes)
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mpRes->Release();
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}
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inline void Delete()
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{
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// use with caution! this function exists because not all resources are cached currently
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delete mpRes;
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mpRes = nullptr;
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}
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inline ResType* RawPointer() const
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{
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return mpRes;
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}
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inline operator ResType*() const
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{
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return mpRes;
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}
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inline ResType& operator*() const
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{
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return *mpRes;
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}
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inline ResType* operator->() const
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{
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return mpRes;
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}
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TResPtr<ResType>& operator=(void *pPtr)
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{
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// todo: this probably crashes if you try to pass a non-CResource-derived pointer. is there a safer way?
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// dynamic cast may be slow, but it's the only way I can think of to do type-checking without making a
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// zillion redundant static functions on every resource class
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if (mpRes)
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mpRes->Release();
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CResource *pRes = (CResource*) pPtr;
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mpRes = dynamic_cast<ResType*>((CResource*) pRes);
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if (mpRes)
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mpRes->Lock();
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return *this;
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}
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TResPtr<ResType>& operator=(const TResPtr<ResType>& rkRight)
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{
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if (mpRes)
|
||||||
|
mpRes->Release();
|
||||||
|
|
||||||
|
mpRes = rkRight.mpRes;
|
||||||
|
|
||||||
|
if (mpRes)
|
||||||
|
mpRes->Lock();
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // TRESPTR_H
|
|
@ -85,7 +85,6 @@ SOURCES += \
|
||||||
Common/CHashFNV1A.cpp \
|
Common/CHashFNV1A.cpp \
|
||||||
UI/CModelEditorWindow.cpp \
|
UI/CModelEditorWindow.cpp \
|
||||||
Resource/CResource.cpp \
|
Resource/CResource.cpp \
|
||||||
Core/CToken.cpp \
|
|
||||||
Core/CRenderBucket.cpp \
|
Core/CRenderBucket.cpp \
|
||||||
Core/CDrawUtil.cpp \
|
Core/CDrawUtil.cpp \
|
||||||
UI/WTextureGLWidget.cpp \
|
UI/WTextureGLWidget.cpp \
|
||||||
|
@ -245,7 +244,6 @@ HEADERS += \
|
||||||
Common/CHashFNV1A.h \
|
Common/CHashFNV1A.h \
|
||||||
Core/ERenderOptions.h \
|
Core/ERenderOptions.h \
|
||||||
UI/CModelEditorWindow.h \
|
UI/CModelEditorWindow.h \
|
||||||
Core/CToken.h \
|
|
||||||
Core/CRenderBucket.h \
|
Core/CRenderBucket.h \
|
||||||
Common/EMouseInputs.h \
|
Common/EMouseInputs.h \
|
||||||
Common/EKeyInputs.h \
|
Common/EKeyInputs.h \
|
||||||
|
@ -332,7 +330,8 @@ HEADERS += \
|
||||||
Scene/script/CSpacePirateExtra.h \
|
Scene/script/CSpacePirateExtra.h \
|
||||||
Scene/script/CWaypointExtra.h \
|
Scene/script/CWaypointExtra.h \
|
||||||
Scene/script/CDoorExtra.h \
|
Scene/script/CDoorExtra.h \
|
||||||
Scene/script/CDamageableTriggerExtra.h
|
Scene/script/CDamageableTriggerExtra.h \
|
||||||
|
Core/TResPtr.h
|
||||||
|
|
||||||
FORMS += \
|
FORMS += \
|
||||||
UI/CStartWindow.ui \
|
UI/CStartWindow.ui \
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
#define CANIMSET_H
|
#define CANIMSET_H
|
||||||
|
|
||||||
#include <Common/types.h>
|
#include <Common/types.h>
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "model/CModel.h"
|
#include "model/CModel.h"
|
||||||
#include "CResource.h"
|
#include "CResource.h"
|
||||||
|
@ -15,10 +15,9 @@ class CAnimSet : public CResource
|
||||||
struct SNode
|
struct SNode
|
||||||
{
|
{
|
||||||
TString name;
|
TString name;
|
||||||
CModel *model;
|
TResPtr<CModel> model;
|
||||||
u32 skinID;
|
u32 skinID;
|
||||||
u32 skelID;
|
u32 skelID;
|
||||||
CToken ModelToken;
|
|
||||||
|
|
||||||
SNode() { model = nullptr; }
|
SNode() { model = nullptr; }
|
||||||
};
|
};
|
||||||
|
|
|
@ -32,7 +32,6 @@ CAnimationParameters::CAnimationParameters(CInputStream& SCLY, EGame game)
|
||||||
mUnknown1 = SCLY.ReadLong();
|
mUnknown1 = SCLY.ReadLong();
|
||||||
|
|
||||||
mpCharSet = gResCache.GetResource(animSetID, "ANCS");
|
mpCharSet = gResCache.GetResource(animSetID, "ANCS");
|
||||||
mResToken = CToken(mpCharSet);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (game <= eCorruption)
|
else if (game <= eCorruption)
|
||||||
|
@ -41,7 +40,6 @@ CAnimationParameters::CAnimationParameters(CInputStream& SCLY, EGame game)
|
||||||
mUnknown1 = SCLY.ReadLong();
|
mUnknown1 = SCLY.ReadLong();
|
||||||
|
|
||||||
mpCharSet = gResCache.GetResource(charID, "CHAR");
|
mpCharSet = gResCache.GetResource(charID, "CHAR");
|
||||||
mResToken = CToken(mpCharSet);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (game == eReturns)
|
else if (game == eReturns)
|
||||||
|
@ -62,7 +60,6 @@ CAnimationParameters::CAnimationParameters(CInputStream& SCLY, EGame game)
|
||||||
mUnknown4 = SCLY.ReadLong();
|
mUnknown4 = SCLY.ReadLong();
|
||||||
|
|
||||||
mpCharSet = gResCache.GetResource(charID, "CHAR");
|
mpCharSet = gResCache.GetResource(charID, "CHAR");
|
||||||
mResToken = CToken(mpCharSet);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (mUnknown1 != 0x80)
|
else if (mUnknown1 != 0x80)
|
||||||
|
@ -79,7 +76,7 @@ CModel* CAnimationParameters::GetCurrentModel(s32 nodeIndex)
|
||||||
if (mpCharSet->Type() != eAnimSet) return nullptr;
|
if (mpCharSet->Type() != eAnimSet) return nullptr;
|
||||||
if (nodeIndex == -1) nodeIndex = mNodeIndex;
|
if (nodeIndex == -1) nodeIndex = mNodeIndex;
|
||||||
|
|
||||||
CAnimSet *pSet = static_cast<CAnimSet*>(mpCharSet);
|
CAnimSet *pSet = static_cast<CAnimSet*>(mpCharSet.RawPointer());
|
||||||
if (pSet->getNodeCount() <= (u32) nodeIndex) return nullptr;
|
if (pSet->getNodeCount() <= (u32) nodeIndex) return nullptr;
|
||||||
return pSet->getNodeModel(nodeIndex);
|
return pSet->getNodeModel(nodeIndex);
|
||||||
}
|
}
|
||||||
|
@ -118,7 +115,6 @@ void CAnimationParameters::SetResource(CResource *pRes)
|
||||||
if ((pRes->Type() == eAnimSet) || (pRes->Type() == eCharacter))
|
if ((pRes->Type() == eAnimSet) || (pRes->Type() == eCharacter))
|
||||||
{
|
{
|
||||||
mpCharSet = pRes;
|
mpCharSet = pRes;
|
||||||
mResToken = CToken(pRes);
|
|
||||||
mNodeIndex = 0;
|
mNodeIndex = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -3,14 +3,13 @@
|
||||||
|
|
||||||
#include "CResource.h"
|
#include "CResource.h"
|
||||||
#include "model/CModel.h"
|
#include "model/CModel.h"
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include "EFormatVersion.h"
|
#include "EFormatVersion.h"
|
||||||
|
|
||||||
class CAnimationParameters
|
class CAnimationParameters
|
||||||
{
|
{
|
||||||
EGame mGame;
|
EGame mGame;
|
||||||
CResource *mpCharSet;
|
TResPtr<CResource> mpCharSet;
|
||||||
CToken mResToken;
|
|
||||||
|
|
||||||
u32 mNodeIndex;
|
u32 mNodeIndex;
|
||||||
u32 mUnknown1;
|
u32 mUnknown1;
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
|
|
||||||
#include "CResource.h"
|
#include "CResource.h"
|
||||||
#include "CCollisionMesh.h"
|
#include "CCollisionMesh.h"
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class CCollisionMeshGroup : public CResource
|
class CCollisionMeshGroup : public CResource
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
#include "CTexture.h"
|
#include "CTexture.h"
|
||||||
#include "model/CVertex.h"
|
#include "model/CVertex.h"
|
||||||
#include <Common/types.h>
|
#include <Common/types.h>
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include <OpenGL/CDynamicVertexBuffer.h>
|
#include <OpenGL/CDynamicVertexBuffer.h>
|
||||||
#include <OpenGL/CIndexBuffer.h>
|
#include <OpenGL/CIndexBuffer.h>
|
||||||
|
|
||||||
|
@ -23,15 +23,14 @@ class CFont : public CResource
|
||||||
static CIndexBuffer smGlyphIndices; // This is the index buffer used to draw glyphs. It uses a triangle strip.
|
static CIndexBuffer smGlyphIndices; // This is the index buffer used to draw glyphs. It uses a triangle strip.
|
||||||
static bool smBuffersInitialized; // This bool indicates whether the vertex/index buffer have been initialized. Checked at the start of RenderString().
|
static bool smBuffersInitialized; // This bool indicates whether the vertex/index buffer have been initialized. Checked at the start of RenderString().
|
||||||
|
|
||||||
u32 mUnknown; // Value at offset 0x8. Not sure what this is. Including for experimentation purposes.
|
u32 mUnknown; // Value at offset 0x8. Not sure what this is. Including for experimentation purposes.
|
||||||
u32 mLineHeight; // Height of each line, in points
|
u32 mLineHeight; // Height of each line, in points
|
||||||
u32 mLineMargin; // Gap between lines, in points - this is added to the line height
|
u32 mLineMargin; // Gap between lines, in points - this is added to the line height
|
||||||
u32 mVerticalOffset; // In points. This is used to reposition glyphs after the per-glyph vertical offset is applied
|
u32 mVerticalOffset; // In points. This is used to reposition glyphs after the per-glyph vertical offset is applied
|
||||||
u32 mDefaultSize; // In points.
|
u32 mDefaultSize; // In points.
|
||||||
TString mFontName; // Self-explanatory
|
TString mFontName; // Self-explanatory
|
||||||
CTexture *mpFontTexture; // The texture used by this font
|
TResPtr<CTexture> mpFontTexture; // The texture used by this font
|
||||||
CToken mTextureToken; // Token for the font
|
u32 mTextureFormat; // Indicates which layers on the texture are for what - multiple glyph layers or fill/stroke
|
||||||
u32 mTextureFormat; // Indicates which layers on the texture are for what - multiple glyph layers or fill/stroke
|
|
||||||
|
|
||||||
struct SGlyph
|
struct SGlyph
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
#include "CGameArea.h"
|
#include "CGameArea.h"
|
||||||
|
#include "script/CScriptLayer.h"
|
||||||
#include <Core/CRenderer.h>
|
#include <Core/CRenderer.h>
|
||||||
|
|
||||||
CGameArea::CGameArea() : CResource()
|
CGameArea::CGameArea() : CResource()
|
||||||
|
|
|
@ -7,11 +7,13 @@
|
||||||
#include "model/CModel.h"
|
#include "model/CModel.h"
|
||||||
#include "model/CStaticModel.h"
|
#include "model/CStaticModel.h"
|
||||||
#include "CResource.h"
|
#include "CResource.h"
|
||||||
#include "script/CScriptLayer.h"
|
|
||||||
#include <Common/types.h>
|
#include <Common/types.h>
|
||||||
#include <Common/CTransform4f.h>
|
#include <Common/CTransform4f.h>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
class CScriptLayer;
|
||||||
|
class CScriptObject;
|
||||||
|
|
||||||
class CGameArea : public CResource
|
class CGameArea : public CResource
|
||||||
{
|
{
|
||||||
friend class CAreaLoader;
|
friend class CAreaLoader;
|
||||||
|
|
|
@ -70,7 +70,6 @@ CMaterial* CMaterial::Clone()
|
||||||
pOut->mEchoesUnknownA = mEchoesUnknownA;
|
pOut->mEchoesUnknownA = mEchoesUnknownA;
|
||||||
pOut->mEchoesUnknownB = mEchoesUnknownB;
|
pOut->mEchoesUnknownB = mEchoesUnknownB;
|
||||||
pOut->mpIndirectTexture = mpIndirectTexture;
|
pOut->mpIndirectTexture = mpIndirectTexture;
|
||||||
pOut->mIndTextureToken = CToken(pOut->mpIndirectTexture);
|
|
||||||
|
|
||||||
pOut->mPasses.resize(mPasses.size());
|
pOut->mPasses.resize(mPasses.size());
|
||||||
for (u32 iPass = 0; iPass < mPasses.size(); iPass++)
|
for (u32 iPass = 0; iPass < mPasses.size(); iPass++)
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
#include <Common/CColor.h>
|
#include <Common/CColor.h>
|
||||||
#include <Common/EnumUtil.h>
|
#include <Common/EnumUtil.h>
|
||||||
#include <Common/types.h>
|
#include <Common/types.h>
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include <Core/ERenderOptions.h>
|
#include <Core/ERenderOptions.h>
|
||||||
#include <FileIO/CInputStream.h>
|
#include <FileIO/CInputStream.h>
|
||||||
#include <OpenGL/CShader.h>
|
#include <OpenGL/CShader.h>
|
||||||
|
@ -58,16 +58,15 @@ private:
|
||||||
bool mEnableBloom; // Bool that toggles bloom on or off. On by default on MP3 materials, off by default on MP1 materials.
|
bool mEnableBloom; // Bool that toggles bloom on or off. On by default on MP3 materials, off by default on MP1 materials.
|
||||||
|
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
EMaterialOptions mOptions; // See the EMaterialOptions enum above
|
EMaterialOptions mOptions; // See the EMaterialOptions enum above
|
||||||
EVertexDescription mVtxDesc; // Descriptor of vertex attributes used by this material
|
EVertexDescription mVtxDesc; // Descriptor of vertex attributes used by this material
|
||||||
CColor mKonstColors[4]; // Konst color values for TEV
|
CColor mKonstColors[4]; // Konst color values for TEV
|
||||||
GLenum mBlendSrcFac; // Source blend factor
|
GLenum mBlendSrcFac; // Source blend factor
|
||||||
GLenum mBlendDstFac; // Dest blend factor
|
GLenum mBlendDstFac; // Dest blend factor
|
||||||
bool mLightingEnabled; // Color channel control flags; indicate whether lighting is enabled
|
bool mLightingEnabled; // Color channel control flags; indicate whether lighting is enabled
|
||||||
u32 mEchoesUnknownA; // First unknown value introduced in Echoes. Included for cooking.
|
u32 mEchoesUnknownA; // First unknown value introduced in Echoes. Included for cooking.
|
||||||
u32 mEchoesUnknownB; // Second unknown value introduced in Echoes. Included for cooking.
|
u32 mEchoesUnknownB; // Second unknown value introduced in Echoes. Included for cooking.
|
||||||
CTexture *mpIndirectTexture; // Optional texture used for the indirect stage for reflections
|
TResPtr<CTexture> mpIndirectTexture; // Optional texture used for the indirect stage for reflections
|
||||||
CToken mIndTextureToken; // Token for indirect texture
|
|
||||||
|
|
||||||
std::vector<CMaterialPass*> mPasses;
|
std::vector<CMaterialPass*> mPasses;
|
||||||
|
|
||||||
|
|
|
@ -47,7 +47,6 @@ CMaterialPass* CMaterialPass::Clone(CMaterial *pParent)
|
||||||
pOut->mRasSel = mRasSel;
|
pOut->mRasSel = mRasSel;
|
||||||
pOut->mTexCoordSource = mTexCoordSource;
|
pOut->mTexCoordSource = mTexCoordSource;
|
||||||
pOut->mpTexture = mpTexture;
|
pOut->mpTexture = mpTexture;
|
||||||
pOut->mTexToken = CToken(pOut->mpTexture);
|
|
||||||
pOut->mAnimMode = mAnimMode;
|
pOut->mAnimMode = mAnimMode;
|
||||||
for (u32 iParam = 0; iParam < 4; iParam++)
|
for (u32 iParam = 0; iParam < 4; iParam++)
|
||||||
pOut->mAnimParams[iParam] = mAnimParams[iParam];
|
pOut->mAnimParams[iParam] = mAnimParams[iParam];
|
||||||
|
@ -280,7 +279,6 @@ void CMaterialPass::SetTexCoordSource(u32 Source)
|
||||||
void CMaterialPass::SetTexture(CTexture *pTex)
|
void CMaterialPass::SetTexture(CTexture *pTex)
|
||||||
{
|
{
|
||||||
mpTexture = pTex;
|
mpTexture = pTex;
|
||||||
mTexToken = CToken(pTex);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMaterialPass::SetAnimMode(EUVAnimMode Mode)
|
void CMaterialPass::SetAnimMode(EUVAnimMode Mode)
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
|
|
||||||
#include <Common/CFourCC.h>
|
#include <Common/CFourCC.h>
|
||||||
#include <Common/CHashFNV1A.h>
|
#include <Common/CHashFNV1A.h>
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include <Core/ERenderOptions.h>
|
#include <Core/ERenderOptions.h>
|
||||||
#include <Resource/CTexture.h>
|
#include <Resource/CTexture.h>
|
||||||
#include "ETevEnums.h"
|
#include "ETevEnums.h"
|
||||||
|
@ -36,8 +36,7 @@ private:
|
||||||
ETevKSel mKAlphaSel;
|
ETevKSel mKAlphaSel;
|
||||||
ETevRasSel mRasSel;
|
ETevRasSel mRasSel;
|
||||||
u32 mTexCoordSource; // Should maybe be an enum but worried about conflicts with EVertexDescriptionn
|
u32 mTexCoordSource; // Should maybe be an enum but worried about conflicts with EVertexDescriptionn
|
||||||
CTexture *mpTexture;
|
TResPtr<CTexture> mpTexture;
|
||||||
CToken mTexToken;
|
|
||||||
EUVAnimMode mAnimMode;
|
EUVAnimMode mAnimMode;
|
||||||
float mAnimParams[4];
|
float mAnimParams[4];
|
||||||
bool mEnabled;
|
bool mEnabled;
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
#include "CResource.h"
|
#include "CResource.h"
|
||||||
#include "CStringTable.h"
|
#include "CStringTable.h"
|
||||||
#include "EFormatVersion.h"
|
#include "EFormatVersion.h"
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
|
|
||||||
class CScan : public CResource
|
class CScan : public CResource
|
||||||
{
|
{
|
||||||
|
@ -23,10 +23,8 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
CResource *mpFrame;
|
TResPtr<CResource> mpFrame;
|
||||||
CStringTable *mpStringTable;
|
TResPtr<CStringTable> mpStringTable;
|
||||||
CToken mFrameToken;
|
|
||||||
CToken mStringToken;
|
|
||||||
bool mIsSlow;
|
bool mIsSlow;
|
||||||
bool mIsImportant;
|
bool mIsImportant;
|
||||||
ELogbookCategory mCategory;
|
ELogbookCategory mCategory;
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
#include "CWorld.h"
|
#include "CWorld.h"
|
||||||
|
#include "script/CScriptLayer.h"
|
||||||
#include <Core/CResCache.h>
|
#include <Core/CResCache.h>
|
||||||
|
|
||||||
CWorld::CWorld() : CResource()
|
CWorld::CWorld() : CResource()
|
||||||
|
|
|
@ -14,12 +14,11 @@ class CWorld : public CResource
|
||||||
|
|
||||||
// Instances of CResource pointers are placeholders for unimplemented resource types (eg CMapWorld)
|
// Instances of CResource pointers are placeholders for unimplemented resource types (eg CMapWorld)
|
||||||
EGame mWorldVersion;
|
EGame mWorldVersion;
|
||||||
CStringTable *mpWorldName;
|
TResPtr<CStringTable> mpWorldName;
|
||||||
CStringTable *mpDarkWorldName;
|
TResPtr<CStringTable> mpDarkWorldName;
|
||||||
CResource *mpSaveWorld;
|
TResPtr<CResource> mpSaveWorld;
|
||||||
CModel *mpDefaultSkybox;
|
TResPtr<CModel> mpDefaultSkybox;
|
||||||
CResource *mpMapWorld;
|
TResPtr<CResource> mpMapWorld;
|
||||||
CToken mResTokens[5];
|
|
||||||
|
|
||||||
u32 mUnknown1;
|
u32 mUnknown1;
|
||||||
u32 mUnknownAreas;
|
u32 mUnknownAreas;
|
||||||
|
@ -44,12 +43,11 @@ class CWorld : public CResource
|
||||||
struct SArea
|
struct SArea
|
||||||
{
|
{
|
||||||
TString InternalName;
|
TString InternalName;
|
||||||
CStringTable *pAreaName;
|
TResPtr<CStringTable> pAreaName;
|
||||||
CTransform4f Transform;
|
CTransform4f Transform;
|
||||||
CAABox AetherBox;
|
CAABox AetherBox;
|
||||||
u64 FileID; // Loading every single area as a CResource would be a very bad idea
|
u64 FileID; // Loading every single area as a CResource would be a very bad idea
|
||||||
u64 AreaID;
|
u64 AreaID;
|
||||||
CToken AreaNameToken;
|
|
||||||
|
|
||||||
std::vector<u16> AttachedAreaIDs;
|
std::vector<u16> AttachedAreaIDs;
|
||||||
std::vector<SDependency> Dependencies;
|
std::vector<SDependency> Dependencies;
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
class CModelCooker
|
class CModelCooker
|
||||||
{
|
{
|
||||||
CModel *mpModel;
|
TResPtr<CModel> mpModel;
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
u32 mNumMatSets;
|
u32 mNumMatSets;
|
||||||
u32 mNumSurfaces;
|
u32 mNumSurfaces;
|
||||||
|
|
|
@ -2,13 +2,13 @@
|
||||||
#define CTEXTUREENCODER_H
|
#define CTEXTUREENCODER_H
|
||||||
|
|
||||||
#include "../CTexture.h"
|
#include "../CTexture.h"
|
||||||
|
#include <Core/TResPtr.h>
|
||||||
|
|
||||||
// Class contains basic functionality right now - only supports directly converting DXT1 to CMPR
|
// Class contains basic functionality right now - only supports directly converting DXT1 to CMPR
|
||||||
// More advanced functions (including actual encoding!) coming later
|
// More advanced functions (including actual encoding!) coming later
|
||||||
class CTextureEncoder
|
class CTextureEncoder
|
||||||
{
|
{
|
||||||
|
TResPtr<CTexture> mpTexture;
|
||||||
CTexture *mpTexture;
|
|
||||||
ETexelFormat mSourceFormat;
|
ETexelFormat mSourceFormat;
|
||||||
ETexelFormat mOutputFormat;
|
ETexelFormat mOutputFormat;
|
||||||
|
|
||||||
|
|
|
@ -14,8 +14,7 @@ CAnimSet* CAnimSetLoader::LoadCorruptionCHAR(CInputStream& CHAR)
|
||||||
CAnimSet::SNode& node = set->nodes[0];
|
CAnimSet::SNode& node = set->nodes[0];
|
||||||
|
|
||||||
node.name = CHAR.ReadString();
|
node.name = CHAR.ReadString();
|
||||||
node.model = (CModel*) gResCache.GetResource(CHAR.ReadLongLong(), "CMDL");
|
node.model = gResCache.GetResource(CHAR.ReadLongLong(), "CMDL");
|
||||||
node.ModelToken = CToken(node.model);
|
|
||||||
return set;
|
return set;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -29,8 +28,7 @@ CAnimSet* CAnimSetLoader::LoadReturnsCHAR(CInputStream& CHAR)
|
||||||
node.name = CHAR.ReadString();
|
node.name = CHAR.ReadString();
|
||||||
CHAR.Seek(0x14, SEEK_CUR);
|
CHAR.Seek(0x14, SEEK_CUR);
|
||||||
CHAR.ReadString();
|
CHAR.ReadString();
|
||||||
node.model = (CModel*) gResCache.GetResource(CHAR.ReadLongLong(), "CMDL");
|
node.model = gResCache.GetResource(CHAR.ReadLongLong(), "CMDL");
|
||||||
node.ModelToken = CToken(node.model);
|
|
||||||
return set;
|
return set;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -100,10 +98,9 @@ CAnimSet* CAnimSetLoader::LoadANCS(CInputStream& ANCS)
|
||||||
u16 unknown1 = ANCS.ReadShort();
|
u16 unknown1 = ANCS.ReadShort();
|
||||||
if (n == 0) loader.mVersion = (unknown1 == 0xA) ? eEchoes : ePrime; // Best version indicator we know of unfortunately
|
if (n == 0) loader.mVersion = (unknown1 == 0xA) ? eEchoes : ePrime; // Best version indicator we know of unfortunately
|
||||||
node->name = ANCS.ReadString();
|
node->name = ANCS.ReadString();
|
||||||
node->model = (CModel*) gResCache.GetResource(ANCS.ReadLong(), "CMDL");
|
node->model = gResCache.GetResource(ANCS.ReadLong(), "CMDL");
|
||||||
node->skinID = ANCS.ReadLong();
|
node->skinID = ANCS.ReadLong();
|
||||||
node->skelID = ANCS.ReadLong();
|
node->skelID = ANCS.ReadLong();
|
||||||
node->ModelToken = CToken(node->model);
|
|
||||||
|
|
||||||
// Unfortunately that's all that's actually supported at the moment. Hope to expand later.
|
// Unfortunately that's all that's actually supported at the moment. Hope to expand later.
|
||||||
// Since there's no size value I have to actually read the rest of the node to reach the next one
|
// Since there's no size value I have to actually read the rest of the node to reach the next one
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
class CAnimSetLoader
|
class CAnimSetLoader
|
||||||
{
|
{
|
||||||
CAnimSet *set;
|
TResPtr<CAnimSet> set;
|
||||||
CResCache *mpResCache;
|
CResCache *mpResCache;
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
|
|
||||||
|
|
|
@ -593,7 +593,7 @@ CGameArea* CAreaLoader::LoadMREA(CInputStream& MREA)
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Log::FileError(MREA.GetSourceString(), "Unsupported MREA version: " + TString::HexString(version));
|
Log::FileError(MREA.GetSourceString(), "Unsupported MREA version: " + TString::HexString(version));
|
||||||
delete Loader.mpArea;
|
Loader.mpArea.Delete();
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -6,13 +6,14 @@
|
||||||
#include "../EFormatVersion.h"
|
#include "../EFormatVersion.h"
|
||||||
#include "CBlockMgrIn.h"
|
#include "CBlockMgrIn.h"
|
||||||
#include <Core/CResCache.h>
|
#include <Core/CResCache.h>
|
||||||
|
#include <Resource/script/SConnection.h>
|
||||||
|
|
||||||
class CAreaLoader
|
class CAreaLoader
|
||||||
{
|
{
|
||||||
struct SCompressedCluster;
|
struct SCompressedCluster;
|
||||||
|
|
||||||
// Area data
|
// Area data
|
||||||
CGameArea *mpArea;
|
TResPtr<CGameArea> mpArea;
|
||||||
CInputStream *mpMREA;
|
CInputStream *mpMREA;
|
||||||
CBlockMgrIn *mBlockMgr;
|
CBlockMgrIn *mBlockMgr;
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
|
|
|
@ -178,7 +178,7 @@ CCollisionMeshGroup* CCollisionLoader::LoadDCLN(CInputStream &DCLN)
|
||||||
if (deafbabe != 0xDEAFBABE)
|
if (deafbabe != 0xDEAFBABE)
|
||||||
{
|
{
|
||||||
Log::FileError(DCLN.GetSourceString(), DCLN.Tell() - 4, "Invalid collision magic: " + TString::HexString(deafbabe));
|
Log::FileError(DCLN.GetSourceString(), DCLN.Tell() - 4, "Invalid collision magic: " + TString::HexString(deafbabe));
|
||||||
delete loader.mpGroup;
|
loader.mpGroup.Delete();
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
class CCollisionLoader
|
class CCollisionLoader
|
||||||
{
|
{
|
||||||
CCollisionMeshGroup *mpGroup;
|
TResPtr<CCollisionMeshGroup> mpGroup;
|
||||||
CCollisionMesh *mpMesh;
|
CCollisionMesh *mpMesh;
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
std::vector<CCollisionMesh::SCollisionProperties> mProperties;
|
std::vector<CCollisionMesh::SCollisionProperties> mProperties;
|
||||||
|
|
|
@ -18,9 +18,8 @@ CFont* CFontLoader::LoadFont(CInputStream& FONT)
|
||||||
mpFont->mDefaultSize = FONT.ReadLong();
|
mpFont->mDefaultSize = FONT.ReadLong();
|
||||||
mpFont->mFontName = FONT.ReadString();
|
mpFont->mFontName = FONT.ReadString();
|
||||||
|
|
||||||
if (mVersion <= eEchoes) mpFont->mpFontTexture = (CTexture*) gResCache.GetResource(FONT.ReadLong(), "TXTR");
|
if (mVersion <= eEchoes) mpFont->mpFontTexture = gResCache.GetResource(FONT.ReadLong(), "TXTR");
|
||||||
else mpFont->mpFontTexture = (CTexture*) gResCache.GetResource(FONT.ReadLongLong(), "TXTR");
|
else mpFont->mpFontTexture = gResCache.GetResource(FONT.ReadLongLong(), "TXTR");
|
||||||
mpFont->mTextureToken = CToken(mpFont->mpFontTexture);
|
|
||||||
|
|
||||||
mpFont->mTextureFormat = FONT.ReadLong();
|
mpFont->mTextureFormat = FONT.ReadLong();
|
||||||
u32 NumGlyphs = FONT.ReadLong();
|
u32 NumGlyphs = FONT.ReadLong();
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
class CFontLoader
|
class CFontLoader
|
||||||
{
|
{
|
||||||
CFont *mpFont;
|
TResPtr<CFont> mpFont;
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
|
|
||||||
CFontLoader();
|
CFontLoader();
|
||||||
|
|
|
@ -24,7 +24,7 @@ void CMaterialLoader::ReadPrimeMatSet()
|
||||||
for (u32 iTex = 0; iTex < numTextures; iTex++)
|
for (u32 iTex = 0; iTex < numTextures; iTex++)
|
||||||
{
|
{
|
||||||
u32 TextureID = mpFile->ReadLong();
|
u32 TextureID = mpFile->ReadLong();
|
||||||
mTextures[iTex] = (CTexture*) gResCache.GetResource(TextureID, "TXTR");
|
mTextures[iTex] = gResCache.GetResource(TextureID, "TXTR");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Materials
|
// Materials
|
||||||
|
@ -137,14 +137,9 @@ CMaterial* CMaterialLoader::ReadPrimeMaterial()
|
||||||
u8 TexSel = mpFile->ReadByte();
|
u8 TexSel = mpFile->ReadByte();
|
||||||
|
|
||||||
if ((TexSel == 0xFF) || (TexSel >= mTextures.size()))
|
if ((TexSel == 0xFF) || (TexSel >= mTextures.size()))
|
||||||
{
|
|
||||||
pPass->mpTexture = nullptr;
|
pPass->mpTexture = nullptr;
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
|
||||||
pPass->mpTexture = mTextures[TextureIndices[TexSel]];
|
pPass->mpTexture = mTextures[TextureIndices[TexSel]];
|
||||||
pPass->mTexToken = CToken(pPass->mpTexture);
|
|
||||||
}
|
|
||||||
|
|
||||||
TevCoordIndices[iTev] = mpFile->ReadByte();
|
TevCoordIndices[iTev] = mpFile->ReadByte();
|
||||||
}
|
}
|
||||||
|
@ -344,9 +339,7 @@ CMaterial* CMaterialLoader::ReadCorruptionMaterial()
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
CTexture *pTex = (CTexture*) gResCache.GetResource(TextureID, "TXTR");
|
pPass->mpTexture = gResCache.GetResource(TextureID, "TXTR");
|
||||||
pPass->mpTexture = pTex;
|
|
||||||
pPass->mTexToken = CToken(pTex);
|
|
||||||
|
|
||||||
pPass->mTexCoordSource = 4 + (u8) mpFile->ReadLong();
|
pPass->mTexCoordSource = 4 + (u8) mpFile->ReadLong();
|
||||||
u32 AnimSize = mpFile->ReadLong();
|
u32 AnimSize = mpFile->ReadLong();
|
||||||
|
|
|
@ -14,7 +14,7 @@ class CMaterialLoader
|
||||||
CMaterialSet *mpSet;
|
CMaterialSet *mpSet;
|
||||||
CInputStream *mpFile;
|
CInputStream *mpFile;
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
std::vector<CTexture*> mTextures;
|
std::vector<TResPtr<CTexture>> mTextures;
|
||||||
bool mHasOPAC;
|
bool mHasOPAC;
|
||||||
bool mHas0x400;
|
bool mHas0x400;
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
CModel *mpModel;
|
TResPtr<CModel> mpModel;
|
||||||
std::vector<CMaterialSet*> mMaterials;
|
std::vector<CMaterialSet*> mMaterials;
|
||||||
CBlockMgrIn *mpBlockMgr;
|
CBlockMgrIn *mpBlockMgr;
|
||||||
CAABox mAABox;
|
CAABox mAABox;
|
||||||
|
|
|
@ -10,8 +10,7 @@ CScan* CScanLoader::LoadScanMP1(CInputStream &SCAN)
|
||||||
{
|
{
|
||||||
// Basic support at the moment - don't read animation/scan image data
|
// Basic support at the moment - don't read animation/scan image data
|
||||||
SCAN.Seek(0x4, SEEK_CUR); // Skip FRME ID
|
SCAN.Seek(0x4, SEEK_CUR); // Skip FRME ID
|
||||||
mpScan->mpStringTable = (CStringTable*) gResCache.GetResource(SCAN.ReadLong(), "STRG");
|
mpScan->mpStringTable = gResCache.GetResource(SCAN.ReadLong(), "STRG");
|
||||||
mpScan->mStringToken = CToken(mpScan->mpStringTable);
|
|
||||||
mpScan->mIsSlow = (SCAN.ReadLong() != 0);
|
mpScan->mIsSlow = (SCAN.ReadLong() != 0);
|
||||||
mpScan->mCategory = (CScan::ELogbookCategory) SCAN.ReadLong();
|
mpScan->mCategory = (CScan::ELogbookCategory) SCAN.ReadLong();
|
||||||
mpScan->mIsImportant = (SCAN.ReadByte() == 1);
|
mpScan->mIsImportant = (SCAN.ReadByte() == 1);
|
||||||
|
@ -85,8 +84,7 @@ void CScanLoader::LoadParamsMP2(CInputStream& SCAN)
|
||||||
switch (PropertyID)
|
switch (PropertyID)
|
||||||
{
|
{
|
||||||
case 0x2F5B6423:
|
case 0x2F5B6423:
|
||||||
mpScan->mpStringTable = (CStringTable*) gResCache.GetResource(SCAN.ReadLong(), "STRG");
|
mpScan->mpStringTable = gResCache.GetResource(SCAN.ReadLong(), "STRG");
|
||||||
mpScan->mStringToken = CToken(mpScan->mpStringTable);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0xC308A322:
|
case 0xC308A322:
|
||||||
|
@ -119,8 +117,7 @@ void CScanLoader::LoadParamsMP3(CInputStream& SCAN)
|
||||||
switch (PropertyID)
|
switch (PropertyID)
|
||||||
{
|
{
|
||||||
case 0x2F5B6423:
|
case 0x2F5B6423:
|
||||||
mpScan->mpStringTable = (CStringTable*) gResCache.GetResource(SCAN.ReadLongLong(), "STRG");
|
mpScan->mpStringTable = gResCache.GetResource(SCAN.ReadLongLong(), "STRG");
|
||||||
mpScan->mStringToken = CToken(mpScan->mpStringTable);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0xC308A322:
|
case 0xC308A322:
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
|
|
||||||
class CScanLoader
|
class CScanLoader
|
||||||
{
|
{
|
||||||
CScan *mpScan;
|
TResPtr<CScan> mpScan;
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
|
|
||||||
CScanLoader();
|
CScanLoader();
|
||||||
|
|
|
@ -4,10 +4,11 @@
|
||||||
#include "../CStringTable.h"
|
#include "../CStringTable.h"
|
||||||
#include "../EFormatVersion.h"
|
#include "../EFormatVersion.h"
|
||||||
#include <Core/CResCache.h>
|
#include <Core/CResCache.h>
|
||||||
|
#include <Core/TResPtr.h>
|
||||||
|
|
||||||
class CStringLoader
|
class CStringLoader
|
||||||
{
|
{
|
||||||
CStringTable* mpStringTable;
|
TResPtr<CStringTable> mpStringTable;
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
|
|
||||||
CStringLoader();
|
CStringLoader();
|
||||||
|
|
|
@ -17,19 +17,19 @@ void CWorldLoader::LoadPrimeMLVL(CInputStream& MLVL)
|
||||||
// Header
|
// Header
|
||||||
if (mVersion < eCorruptionProto)
|
if (mVersion < eCorruptionProto)
|
||||||
{
|
{
|
||||||
mpWorld->mpWorldName = (CStringTable*) gResCache.GetResource(MLVL.ReadLong(), "STRG");
|
mpWorld->mpWorldName = gResCache.GetResource(MLVL.ReadLong(), "STRG");
|
||||||
if (mVersion == eEchoes) mpWorld->mpDarkWorldName = (CStringTable*) gResCache.GetResource(MLVL.ReadLong(), "STRG");
|
if (mVersion == eEchoes) mpWorld->mpDarkWorldName = gResCache.GetResource(MLVL.ReadLong(), "STRG");
|
||||||
if (mVersion > ePrime) mpWorld->mUnknown1 = MLVL.ReadLong();
|
if (mVersion > ePrime) mpWorld->mUnknown1 = MLVL.ReadLong();
|
||||||
if (mVersion >= ePrime) mpWorld->mpSaveWorld = gResCache.GetResource(MLVL.ReadLong(), "SAVW");
|
if (mVersion >= ePrime) mpWorld->mpSaveWorld = gResCache.GetResource(MLVL.ReadLong(), "SAVW");
|
||||||
mpWorld->mpDefaultSkybox = (CModel*) gResCache.GetResource(MLVL.ReadLong(), "CMDL");
|
mpWorld->mpDefaultSkybox = gResCache.GetResource(MLVL.ReadLong(), "CMDL");
|
||||||
}
|
}
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mpWorld->mpWorldName = (CStringTable*) gResCache.GetResource(MLVL.ReadLongLong(), "STRG");
|
mpWorld->mpWorldName = gResCache.GetResource(MLVL.ReadLongLong(), "STRG");
|
||||||
MLVL.Seek(0x4, SEEK_CUR); // Skipping unknown value
|
MLVL.Seek(0x4, SEEK_CUR); // Skipping unknown value
|
||||||
mpWorld->mpSaveWorld = gResCache.GetResource(MLVL.ReadLongLong(), "SAVW");
|
mpWorld->mpSaveWorld = gResCache.GetResource(MLVL.ReadLongLong(), "SAVW");
|
||||||
mpWorld->mpDefaultSkybox = (CModel*) gResCache.GetResource(MLVL.ReadLongLong(), "CMDL");
|
mpWorld->mpDefaultSkybox = gResCache.GetResource(MLVL.ReadLongLong(), "CMDL");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Memory relays - only in MP1
|
// Memory relays - only in MP1
|
||||||
|
@ -60,11 +60,10 @@ void CWorldLoader::LoadPrimeMLVL(CInputStream& MLVL)
|
||||||
CWorld::SArea *pArea = &mpWorld->mAreas[iArea];
|
CWorld::SArea *pArea = &mpWorld->mAreas[iArea];
|
||||||
|
|
||||||
if (mVersion < eCorruptionProto)
|
if (mVersion < eCorruptionProto)
|
||||||
pArea->pAreaName = (CStringTable*) gResCache.GetResource(MLVL.ReadLong(), "STRG");
|
pArea->pAreaName = gResCache.GetResource(MLVL.ReadLong(), "STRG");
|
||||||
else
|
else
|
||||||
pArea->pAreaName = (CStringTable*) gResCache.GetResource(MLVL.ReadLongLong(), "STRG");
|
pArea->pAreaName = gResCache.GetResource(MLVL.ReadLongLong(), "STRG");
|
||||||
|
|
||||||
pArea->AreaNameToken = CToken(pArea->pAreaName);
|
|
||||||
pArea->Transform = CTransform4f(MLVL);
|
pArea->Transform = CTransform4f(MLVL);
|
||||||
pArea->AetherBox = CAABox(MLVL);
|
pArea->AetherBox = CAABox(MLVL);
|
||||||
|
|
||||||
|
@ -217,16 +216,11 @@ void CWorldLoader::LoadPrimeMLVL(CInputStream& MLVL)
|
||||||
|
|
||||||
// Last part of the file is layer name offsets, but we don't need it
|
// Last part of the file is layer name offsets, but we don't need it
|
||||||
// todo: Layer ID support for MP3
|
// todo: Layer ID support for MP3
|
||||||
mpWorld->mResTokens[0] = CToken(mpWorld->mpWorldName);
|
|
||||||
mpWorld->mResTokens[1] = CToken(mpWorld->mpDarkWorldName);
|
|
||||||
mpWorld->mResTokens[2] = CToken(mpWorld->mpSaveWorld);
|
|
||||||
mpWorld->mResTokens[3] = CToken(mpWorld->mpDefaultSkybox);
|
|
||||||
mpWorld->mResTokens[4] = CToken(mpWorld->mpMapWorld);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CWorldLoader::LoadReturnsMLVL(CInputStream& MLVL)
|
void CWorldLoader::LoadReturnsMLVL(CInputStream& MLVL)
|
||||||
{
|
{
|
||||||
mpWorld->mpWorldName = (CStringTable*) gResCache.GetResource(MLVL.ReadLongLong(), "STRG");
|
mpWorld->mpWorldName = gResCache.GetResource(MLVL.ReadLongLong(), "STRG");
|
||||||
|
|
||||||
bool Check = (MLVL.ReadByte() != 0);
|
bool Check = (MLVL.ReadByte() != 0);
|
||||||
if (Check)
|
if (Check)
|
||||||
|
@ -236,7 +230,7 @@ void CWorldLoader::LoadReturnsMLVL(CInputStream& MLVL)
|
||||||
}
|
}
|
||||||
|
|
||||||
mpWorld->mpSaveWorld = gResCache.GetResource(MLVL.ReadLongLong(), "SAVW");
|
mpWorld->mpSaveWorld = gResCache.GetResource(MLVL.ReadLongLong(), "SAVW");
|
||||||
mpWorld->mpDefaultSkybox = (CModel*) gResCache.GetResource(MLVL.ReadLongLong(), "CMDL");
|
mpWorld->mpDefaultSkybox = gResCache.GetResource(MLVL.ReadLongLong(), "CMDL");
|
||||||
|
|
||||||
// Areas
|
// Areas
|
||||||
u32 NumAreas = MLVL.ReadLong();
|
u32 NumAreas = MLVL.ReadLong();
|
||||||
|
@ -247,12 +241,11 @@ void CWorldLoader::LoadReturnsMLVL(CInputStream& MLVL)
|
||||||
// Area header
|
// Area header
|
||||||
CWorld::SArea *pArea = &mpWorld->mAreas[iArea];
|
CWorld::SArea *pArea = &mpWorld->mAreas[iArea];
|
||||||
|
|
||||||
pArea->pAreaName = (CStringTable*) gResCache.GetResource(MLVL.ReadLongLong(), "STRG");
|
pArea->pAreaName = gResCache.GetResource(MLVL.ReadLongLong(), "STRG");
|
||||||
pArea->Transform = CTransform4f(MLVL);
|
pArea->Transform = CTransform4f(MLVL);
|
||||||
pArea->AetherBox = CAABox(MLVL);
|
pArea->AetherBox = CAABox(MLVL);
|
||||||
pArea->FileID = MLVL.ReadLongLong();
|
pArea->FileID = MLVL.ReadLongLong();
|
||||||
pArea->AreaID = MLVL.ReadLongLong();
|
pArea->AreaID = MLVL.ReadLongLong();
|
||||||
pArea->AreaNameToken = CToken(pArea->pAreaName);
|
|
||||||
|
|
||||||
MLVL.Seek(0x4, SEEK_CUR);
|
MLVL.Seek(0x4, SEEK_CUR);
|
||||||
pArea->InternalName = MLVL.ReadString();
|
pArea->InternalName = MLVL.ReadString();
|
||||||
|
@ -285,11 +278,6 @@ void CWorldLoader::LoadReturnsMLVL(CInputStream& MLVL)
|
||||||
|
|
||||||
// Last part of the file is layer name offsets, but we don't need it
|
// Last part of the file is layer name offsets, but we don't need it
|
||||||
// todo: Layer ID support
|
// todo: Layer ID support
|
||||||
mpWorld->mResTokens[0] = CToken(mpWorld->mpWorldName);
|
|
||||||
mpWorld->mResTokens[1] = CToken(mpWorld->mpDarkWorldName);
|
|
||||||
mpWorld->mResTokens[2] = CToken(mpWorld->mpSaveWorld);
|
|
||||||
mpWorld->mResTokens[3] = CToken(mpWorld->mpDefaultSkybox);
|
|
||||||
mpWorld->mResTokens[4] = CToken(mpWorld->mpMapWorld);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CWorld* CWorldLoader::LoadMLVL(CInputStream& MLVL)
|
CWorld* CWorldLoader::LoadMLVL(CInputStream& MLVL)
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
|
|
||||||
class CWorldLoader
|
class CWorldLoader
|
||||||
{
|
{
|
||||||
CWorld *mpWorld;
|
TResPtr<CWorld> mpWorld;
|
||||||
EGame mVersion;
|
EGame mVersion;
|
||||||
|
|
||||||
CWorldLoader();
|
CWorldLoader();
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
#include <Common/CColor.h>
|
#include <Common/CColor.h>
|
||||||
#include <Common/CVector3f.h>
|
#include <Common/CVector3f.h>
|
||||||
#include <Common/TString.h>
|
#include <Common/TString.h>
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
||||||
class CScriptTemplate;
|
class CScriptTemplate;
|
||||||
|
@ -65,48 +65,11 @@ typedef __CProperty<float, eFloatProperty> CFloatProperty;
|
||||||
typedef __CProperty<TString, eStringProperty> CStringProperty;
|
typedef __CProperty<TString, eStringProperty> CStringProperty;
|
||||||
typedef __CProperty<CVector3f, eVector3Property> CVector3Property;
|
typedef __CProperty<CVector3f, eVector3Property> CVector3Property;
|
||||||
typedef __CProperty<CColor, eColorProperty> CColorProperty;
|
typedef __CProperty<CColor, eColorProperty> CColorProperty;
|
||||||
typedef __CProperty<CResource*, eFileProperty> CFileProperty;
|
typedef __CProperty<TResPtr<CResource>, eFileProperty> CFileProperty;
|
||||||
typedef __CProperty<CAnimationParameters, eAnimParamsProperty> CAnimParamsProperty;
|
typedef __CProperty<CAnimationParameters, eAnimParamsProperty> CAnimParamsProperty;
|
||||||
typedef __CProperty<std::vector<u8>, eArrayProperty> CArrayProperty;
|
typedef __CProperty<std::vector<u8>, eArrayProperty> CArrayProperty;
|
||||||
typedef __CProperty<std::vector<u8>, eUnknownProperty> CUnknownProperty;
|
typedef __CProperty<std::vector<u8>, eUnknownProperty> CUnknownProperty;
|
||||||
|
|
||||||
/*
|
|
||||||
* Template specialization for CFileProperty to allow a token for resources
|
|
||||||
*/
|
|
||||||
template <>
|
|
||||||
class __CProperty<CResource*, eFileProperty> : public CPropertyBase
|
|
||||||
{
|
|
||||||
CResource *mValue;
|
|
||||||
CToken mToken;
|
|
||||||
|
|
||||||
public:
|
|
||||||
__CProperty<CResource*, eFileProperty>() {
|
|
||||||
mValue = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
__CProperty<CResource*, eFileProperty>(CResource* v) {
|
|
||||||
mValue = v;
|
|
||||||
mToken = CToken(v);
|
|
||||||
}
|
|
||||||
|
|
||||||
~__CProperty<CResource*, eFileProperty>() {}
|
|
||||||
|
|
||||||
inline EPropertyType Type() { return eFileProperty; }
|
|
||||||
inline CResource* Get() { return mValue; }
|
|
||||||
inline void Set(CResource *v)
|
|
||||||
{
|
|
||||||
if (mValue != v)
|
|
||||||
{
|
|
||||||
mValue = v;
|
|
||||||
mToken = CToken(v);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const TStringList& AllowedExtensions()
|
|
||||||
{
|
|
||||||
return static_cast<CFileTemplate*>(Template())->Extensions();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* CPropertyStruct is for defining structs of properties.
|
* CPropertyStruct is for defining structs of properties.
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -47,19 +47,16 @@ void CScriptObject::EvaluateProperties()
|
||||||
void CScriptObject::EvaluateDisplayModel()
|
void CScriptObject::EvaluateDisplayModel()
|
||||||
{
|
{
|
||||||
mpDisplayModel = mpTemplate->FindDisplayModel(mpProperties);
|
mpDisplayModel = mpTemplate->FindDisplayModel(mpProperties);
|
||||||
mModelToken = CToken(mpDisplayModel);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptObject::EvaluateBillboard()
|
void CScriptObject::EvaluateBillboard()
|
||||||
{
|
{
|
||||||
mpBillboard = mpTemplate->FindBillboardTexture(mpProperties);
|
mpBillboard = mpTemplate->FindBillboardTexture(mpProperties);
|
||||||
mBillboardToken = CToken(mpBillboard);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptObject::EvaluateCollisionModel()
|
void CScriptObject::EvaluateCollisionModel()
|
||||||
{
|
{
|
||||||
mpCollision = mpTemplate->FindCollision(mpProperties);
|
mpCollision = mpTemplate->FindCollision(mpProperties);
|
||||||
mCollisionToken = CToken(mpCollision);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ************ GETTERS ************
|
// ************ GETTERS ************
|
||||||
|
|
|
@ -7,8 +7,8 @@
|
||||||
#include "CScriptTemplate.h"
|
#include "CScriptTemplate.h"
|
||||||
#include "../model/CModel.h"
|
#include "../model/CModel.h"
|
||||||
#include "../CCollisionMeshGroup.h"
|
#include "../CCollisionMeshGroup.h"
|
||||||
|
#include "../CGameArea.h"
|
||||||
|
|
||||||
class CGameArea;
|
|
||||||
class CScriptLayer;
|
class CScriptLayer;
|
||||||
|
|
||||||
class CScriptObject
|
class CScriptObject
|
||||||
|
@ -17,7 +17,7 @@ class CScriptObject
|
||||||
friend class CAreaLoader;
|
friend class CAreaLoader;
|
||||||
|
|
||||||
CScriptTemplate *mpTemplate;
|
CScriptTemplate *mpTemplate;
|
||||||
CGameArea *mpArea;
|
TResPtr<CGameArea> mpArea;
|
||||||
CScriptLayer *mpLayer;
|
CScriptLayer *mpLayer;
|
||||||
|
|
||||||
u32 mInstanceID;
|
u32 mInstanceID;
|
||||||
|
@ -31,12 +31,9 @@ class CScriptObject
|
||||||
CVector3Property *mpScale;
|
CVector3Property *mpScale;
|
||||||
CBoolProperty *mpActive;
|
CBoolProperty *mpActive;
|
||||||
CPropertyStruct *mpLightParameters;
|
CPropertyStruct *mpLightParameters;
|
||||||
CModel *mpDisplayModel;
|
TResPtr<CModel> mpDisplayModel;
|
||||||
CTexture *mpBillboard;
|
TResPtr<CTexture> mpBillboard;
|
||||||
CCollisionMeshGroup *mpCollision;
|
TResPtr<CCollisionMeshGroup> mpCollision;
|
||||||
CToken mModelToken;
|
|
||||||
CToken mBillboardToken;
|
|
||||||
CToken mCollisionToken;
|
|
||||||
bool mHasInGameModel;
|
bool mHasInGameModel;
|
||||||
|
|
||||||
EVolumeShape mVolumeShape;
|
EVolumeShape mVolumeShape;
|
||||||
|
|
|
@ -54,5 +54,4 @@ SRayIntersection CCollisionNode::RayNodeIntersectTest(const CRay& /*Ray*/, u32 /
|
||||||
void CCollisionNode::SetCollision(CCollisionMeshGroup *pCollision)
|
void CCollisionNode::SetCollision(CCollisionMeshGroup *pCollision)
|
||||||
{
|
{
|
||||||
mpCollision = pCollision;
|
mpCollision = pCollision;
|
||||||
mCollisionToken = CToken(pCollision);
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,8 +6,7 @@
|
||||||
|
|
||||||
class CCollisionNode : public CSceneNode
|
class CCollisionNode : public CSceneNode
|
||||||
{
|
{
|
||||||
CCollisionMeshGroup *mpCollision;
|
TResPtr<CCollisionMeshGroup> mpCollision;
|
||||||
CToken mCollisionToken;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CCollisionNode(CSceneManager *pScene, CSceneNode *pParent = 0, CCollisionMeshGroup *pCollision = 0);
|
CCollisionNode(CSceneManager *pScene, CSceneNode *pParent = 0, CCollisionMeshGroup *pCollision = 0);
|
||||||
|
|
|
@ -105,7 +105,6 @@ SRayIntersection CModelNode::RayNodeIntersectTest(const CRay &Ray, u32 AssetID,
|
||||||
void CModelNode::SetModel(CModel *pModel)
|
void CModelNode::SetModel(CModel *pModel)
|
||||||
{
|
{
|
||||||
mpModel = pModel;
|
mpModel = pModel;
|
||||||
mModelToken = CToken(pModel);
|
|
||||||
mActiveMatSet = 0;
|
mActiveMatSet = 0;
|
||||||
|
|
||||||
if (pModel)
|
if (pModel)
|
||||||
|
|
|
@ -6,8 +6,7 @@
|
||||||
|
|
||||||
class CModelNode : public CSceneNode
|
class CModelNode : public CSceneNode
|
||||||
{
|
{
|
||||||
CModel *mpModel;
|
TResPtr<CModel> mpModel;
|
||||||
CToken mModelToken;
|
|
||||||
u32 mActiveMatSet;
|
u32 mActiveMatSet;
|
||||||
bool mLightingEnabled;
|
bool mLightingEnabled;
|
||||||
bool mForceAlphaOn;
|
bool mForceAlphaOn;
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include <Core/CResCache.h>
|
#include <Core/CResCache.h>
|
||||||
#include <Core/CSceneManager.h>
|
#include <Core/CSceneManager.h>
|
||||||
#include <Resource/script/CMasterTemplate.h>
|
#include <Resource/script/CMasterTemplate.h>
|
||||||
|
#include <Resource/script/CScriptLayer.h>
|
||||||
|
|
||||||
CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObject *pObject)
|
CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObject *pObject)
|
||||||
: CSceneNode(pScene, pParent)
|
: CSceneNode(pScene, pParent)
|
||||||
|
@ -37,11 +38,7 @@ CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObje
|
||||||
|
|
||||||
// Determine display assets
|
// Determine display assets
|
||||||
mpActiveModel = mpInstance->GetDisplayModel();
|
mpActiveModel = mpInstance->GetDisplayModel();
|
||||||
mModelToken = CToken(mpActiveModel);
|
|
||||||
|
|
||||||
mpBillboard = mpInstance->GetBillboard();
|
mpBillboard = mpInstance->GetBillboard();
|
||||||
mBillboardToken = CToken(mpBillboard);
|
|
||||||
|
|
||||||
mpCollisionNode->SetCollision(mpInstance->GetCollision());
|
mpCollisionNode->SetCollision(mpInstance->GetCollision());
|
||||||
|
|
||||||
// Create preview volume node
|
// Create preview volume node
|
||||||
|
@ -51,19 +48,19 @@ CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObje
|
||||||
if (mHasVolumePreview)
|
if (mHasVolumePreview)
|
||||||
{
|
{
|
||||||
EVolumeShape shape = mpInstance->VolumeShape();
|
EVolumeShape shape = mpInstance->VolumeShape();
|
||||||
CModel *pVolumeModel = nullptr;
|
TResPtr<CModel> pVolumeModel = nullptr;
|
||||||
|
|
||||||
if ((shape == eAxisAlignedBoxShape) || (shape == eBoxShape))
|
if ((shape == eAxisAlignedBoxShape) || (shape == eBoxShape))
|
||||||
pVolumeModel = (CModel*) gResCache.GetResource("../resources/VolumeBox.cmdl");
|
pVolumeModel = gResCache.GetResource("../resources/VolumeBox.cmdl");
|
||||||
|
|
||||||
else if (shape == eEllipsoidShape)
|
else if (shape == eEllipsoidShape)
|
||||||
pVolumeModel = (CModel*) gResCache.GetResource("../resources/VolumeSphere.cmdl");
|
pVolumeModel = gResCache.GetResource("../resources/VolumeSphere.cmdl");
|
||||||
|
|
||||||
else if (shape == eCylinderShape)
|
else if (shape == eCylinderShape)
|
||||||
pVolumeModel = (CModel*) gResCache.GetResource("../resources/VolumeCylinder.cmdl");
|
pVolumeModel = gResCache.GetResource("../resources/VolumeCylinder.cmdl");
|
||||||
|
|
||||||
else if (shape == eCylinderLargeShape)
|
else if (shape == eCylinderLargeShape)
|
||||||
pVolumeModel = (CModel*) gResCache.GetResource("../resources/VolumeCylinderLarge.cmdl");
|
pVolumeModel = gResCache.GetResource("../resources/VolumeCylinderLarge.cmdl");
|
||||||
|
|
||||||
if (pVolumeModel)
|
if (pVolumeModel)
|
||||||
{
|
{
|
||||||
|
|
|
@ -12,10 +12,8 @@ class CScriptNode : public CSceneNode
|
||||||
CScriptObject *mpInstance;
|
CScriptObject *mpInstance;
|
||||||
class CScriptExtra *mpExtra;
|
class CScriptExtra *mpExtra;
|
||||||
|
|
||||||
CModel *mpActiveModel;
|
TResPtr<CModel> mpActiveModel;
|
||||||
CTexture *mpBillboard;
|
TResPtr<CTexture> mpBillboard;
|
||||||
CToken mModelToken;
|
|
||||||
CToken mBillboardToken;
|
|
||||||
CCollisionNode *mpCollisionNode;
|
CCollisionNode *mpCollisionNode;
|
||||||
|
|
||||||
bool mHasValidPosition;
|
bool mHasValidPosition;
|
||||||
|
|
|
@ -167,13 +167,12 @@ void CDamageableTriggerExtra::PropertyModified(CPropertyBase *pProperty)
|
||||||
{
|
{
|
||||||
if (pProperty == mpTextureProps[iTex])
|
if (pProperty == mpTextureProps[iTex])
|
||||||
{
|
{
|
||||||
mpTextures[iTex] = (CTexture*) mpTextureProps[iTex]->Get();
|
mpTextures[iTex] = mpTextureProps[iTex]->Get();
|
||||||
|
|
||||||
if (mpTextures[iTex] && mpTextures[iTex]->Type() != eTexture)
|
if (mpTextures[iTex] && mpTextures[iTex]->Type() != eTexture)
|
||||||
mpTextures[iTex] = nullptr;
|
mpTextures[iTex] = nullptr;
|
||||||
|
|
||||||
mpMat->Pass(iTex)->SetTexture(mpTextures[iTex]);
|
mpMat->Pass(iTex)->SetTexture(mpTextures[iTex]);
|
||||||
mTextureTokens[iTex] = CToken(mpTextures[iTex]);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,8 +23,7 @@ class CDamageableTriggerExtra : public CScriptExtra
|
||||||
|
|
||||||
CVector3f mPlaneSize;
|
CVector3f mPlaneSize;
|
||||||
ERenderSide mRenderSide;
|
ERenderSide mRenderSide;
|
||||||
CTexture *mpTextures[3];
|
TResPtr<CTexture> mpTextures[3];
|
||||||
CToken mTextureTokens[3];
|
|
||||||
|
|
||||||
CMaterial *mpMat;
|
CMaterial *mpMat;
|
||||||
CVector2f mCoordScale;
|
CVector2f mCoordScale;
|
||||||
|
|
|
@ -25,20 +25,13 @@ void CDoorExtra::PropertyModified(CPropertyBase *pProperty)
|
||||||
{
|
{
|
||||||
if (pProperty == mpShieldModelProp)
|
if (pProperty == mpShieldModelProp)
|
||||||
{
|
{
|
||||||
mpShieldModel = (CModel*) mpShieldModelProp->Get();
|
mpShieldModel = mpShieldModelProp->Get();
|
||||||
|
|
||||||
if (mpShieldModel && mpShieldModel->Type() == eModel)
|
if (mpShieldModel)
|
||||||
{
|
|
||||||
mModelToken = CToken(mpShieldModel);
|
|
||||||
mLocalAABox = mpShieldModel->AABox();
|
mLocalAABox = mpShieldModel->AABox();
|
||||||
}
|
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
|
||||||
mpShieldModel = nullptr;
|
|
||||||
mModelToken.Unlock();
|
|
||||||
mLocalAABox = CAABox::skInfinite;
|
mLocalAABox = CAABox::skInfinite;
|
||||||
}
|
|
||||||
|
|
||||||
MarkTransformChanged();
|
MarkTransformChanged();
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,9 +8,7 @@ class CDoorExtra : public CScriptExtra
|
||||||
// Render colored door shield in MP2/3
|
// Render colored door shield in MP2/3
|
||||||
CFileProperty *mpShieldModelProp;
|
CFileProperty *mpShieldModelProp;
|
||||||
CColorProperty *mpShieldColorProp;
|
CColorProperty *mpShieldColorProp;
|
||||||
|
TResPtr<CModel> mpShieldModel;
|
||||||
CModel *mpShieldModel;
|
|
||||||
CToken mModelToken;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit CDoorExtra(CScriptObject *pInstance, CSceneManager *pScene, CSceneNode *pParent = 0);
|
explicit CDoorExtra(CScriptObject *pInstance, CSceneManager *pScene, CSceneNode *pParent = 0);
|
||||||
|
|
|
@ -42,18 +42,7 @@ CPointOfInterestExtra::CPointOfInterestExtra(CScriptObject *pInstance, CSceneMan
|
||||||
void CPointOfInterestExtra::PropertyModified(CPropertyBase* pProperty)
|
void CPointOfInterestExtra::PropertyModified(CPropertyBase* pProperty)
|
||||||
{
|
{
|
||||||
if (mpScanProperty == pProperty)
|
if (mpScanProperty == pProperty)
|
||||||
{
|
mpScanData = mpScanProperty->Get();
|
||||||
mpScanData = (CScan*) mpScanProperty->Get();
|
|
||||||
|
|
||||||
if (mpScanData && mpScanData->Type() == eScan)
|
|
||||||
mScanToken = CToken(mpScanData);
|
|
||||||
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mpScanData = nullptr;
|
|
||||||
mScanToken.Unlock();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPointOfInterestExtra::ModifyTintColor(CColor& Color)
|
void CPointOfInterestExtra::ModifyTintColor(CColor& Color)
|
||||||
|
|
|
@ -9,8 +9,7 @@ class CPointOfInterestExtra : public CScriptExtra
|
||||||
{
|
{
|
||||||
// Tint POI billboard orange/red depending on scan importance
|
// Tint POI billboard orange/red depending on scan importance
|
||||||
CFileProperty *mpScanProperty;
|
CFileProperty *mpScanProperty;
|
||||||
CScan *mpScanData;
|
TResPtr<CScan> mpScanData;
|
||||||
CToken mScanToken;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit CPointOfInterestExtra(CScriptObject *pInstance, CSceneManager *pScene, CSceneNode *pParent = 0);
|
explicit CPointOfInterestExtra(CScriptObject *pInstance, CSceneManager *pScene, CSceneNode *pParent = 0);
|
||||||
|
|
|
@ -12,7 +12,7 @@ CWaypointExtra::CWaypointExtra(CScriptObject *pInstance, CSceneManager *pScene,
|
||||||
CScriptNode *pScript = static_cast<CScriptNode*>(pParent);
|
CScriptNode *pScript = static_cast<CScriptNode*>(pParent);
|
||||||
CModel *pModel = pScript->ActiveModel();
|
CModel *pModel = pScript->ActiveModel();
|
||||||
|
|
||||||
if ((pModel->GetMatSetCount() > 0) && (pModel->GetMatCount() > 0))
|
if (pModel && (pModel->GetMatSetCount() > 0) && (pModel->GetMatCount() > 0))
|
||||||
{
|
{
|
||||||
CMaterial *pMat = pModel->GetMaterialByIndex(0, 0);
|
CMaterial *pMat = pModel->GetMaterialByIndex(0, 0);
|
||||||
mColor = pMat->Konst(0);
|
mColor = pMat->Konst(0);
|
||||||
|
|
|
@ -625,32 +625,32 @@ void CGizmo::LoadModels()
|
||||||
{
|
{
|
||||||
Log::Write("Loading transform gizmo models");
|
Log::Write("Loading transform gizmo models");
|
||||||
|
|
||||||
smTranslateModels[CGIZMO_TRANSLATE_X] = SModelPart(eX, true, false, (CModel*) gResCache.GetResource("../resources/editor/TranslateX.CMDL"));
|
smTranslateModels[CGIZMO_TRANSLATE_X] = SModelPart(eX, true, false, gResCache.GetResource("../resources/editor/TranslateX.CMDL"));
|
||||||
smTranslateModels[CGIZMO_TRANSLATE_Y] = SModelPart(eY, true, false, (CModel*) gResCache.GetResource("../resources/editor/TranslateY.CMDL"));
|
smTranslateModels[CGIZMO_TRANSLATE_Y] = SModelPart(eY, true, false, gResCache.GetResource("../resources/editor/TranslateY.CMDL"));
|
||||||
smTranslateModels[CGIZMO_TRANSLATE_Z] = SModelPart(eZ, true, false, (CModel*) gResCache.GetResource("../resources/editor/TranslateZ.CMDL"));
|
smTranslateModels[CGIZMO_TRANSLATE_Z] = SModelPart(eZ, true, false, gResCache.GetResource("../resources/editor/TranslateZ.CMDL"));
|
||||||
smTranslateModels[CGIZMO_TRANSLATE_LINES_XY] = SModelPart(eXY, true, false, (CModel*) gResCache.GetResource("../resources/editor/TranslateLinesXY.CMDL"));
|
smTranslateModels[CGIZMO_TRANSLATE_LINES_XY] = SModelPart(eXY, true, false, gResCache.GetResource("../resources/editor/TranslateLinesXY.CMDL"));
|
||||||
smTranslateModels[CGIZMO_TRANSLATE_LINES_XZ] = SModelPart(eXZ, true, false, (CModel*) gResCache.GetResource("../resources/editor/TranslateLinesXZ.CMDL"));
|
smTranslateModels[CGIZMO_TRANSLATE_LINES_XZ] = SModelPart(eXZ, true, false, gResCache.GetResource("../resources/editor/TranslateLinesXZ.CMDL"));
|
||||||
smTranslateModels[CGIZMO_TRANSLATE_LINES_YZ] = SModelPart(eYZ, true, false, (CModel*) gResCache.GetResource("../resources/editor/TranslateLinesYZ.CMDL"));
|
smTranslateModels[CGIZMO_TRANSLATE_LINES_YZ] = SModelPart(eYZ, true, false, gResCache.GetResource("../resources/editor/TranslateLinesYZ.CMDL"));
|
||||||
smTranslateModels[CGIZMO_TRANSLATE_POLY_XY] = SModelPart(eXY, false, false, (CModel*) gResCache.GetResource("../resources/editor/TranslatePolyXY.CMDL"));
|
smTranslateModels[CGIZMO_TRANSLATE_POLY_XY] = SModelPart(eXY, false, false, gResCache.GetResource("../resources/editor/TranslatePolyXY.CMDL"));
|
||||||
smTranslateModels[CGIZMO_TRANSLATE_POLY_XZ] = SModelPart(eXZ, false, false, (CModel*) gResCache.GetResource("../resources/editor/TranslatePolyXZ.CMDL"));
|
smTranslateModels[CGIZMO_TRANSLATE_POLY_XZ] = SModelPart(eXZ, false, false, gResCache.GetResource("../resources/editor/TranslatePolyXZ.CMDL"));
|
||||||
smTranslateModels[CGIZMO_TRANSLATE_POLY_YZ] = SModelPart(eYZ, false, false, (CModel*) gResCache.GetResource("../resources/editor/TranslatePolyYZ.CMDL"));
|
smTranslateModels[CGIZMO_TRANSLATE_POLY_YZ] = SModelPart(eYZ, false, false, gResCache.GetResource("../resources/editor/TranslatePolyYZ.CMDL"));
|
||||||
|
|
||||||
smRotateModels[CGIZMO_ROTATE_OUTLINE] = SModelPart(eNone, true, true, (CModel*) gResCache.GetResource("../resources/editor/RotateClipOutline.CMDL"));
|
smRotateModels[CGIZMO_ROTATE_OUTLINE] = SModelPart(eNone, true, true, gResCache.GetResource("../resources/editor/RotateClipOutline.CMDL"));
|
||||||
smRotateModels[CGIZMO_ROTATE_X] = SModelPart(eX, true, false, (CModel*) gResCache.GetResource("../resources/editor/RotateX.CMDL"));
|
smRotateModels[CGIZMO_ROTATE_X] = SModelPart(eX, true, false, gResCache.GetResource("../resources/editor/RotateX.CMDL"));
|
||||||
smRotateModels[CGIZMO_ROTATE_Y] = SModelPart(eY, true, false, (CModel*) gResCache.GetResource("../resources/editor/RotateY.CMDL"));
|
smRotateModels[CGIZMO_ROTATE_Y] = SModelPart(eY, true, false, gResCache.GetResource("../resources/editor/RotateY.CMDL"));
|
||||||
smRotateModels[CGIZMO_ROTATE_Z] = SModelPart(eZ, true, false, (CModel*) gResCache.GetResource("../resources/editor/RotateZ.CMDL"));
|
smRotateModels[CGIZMO_ROTATE_Z] = SModelPart(eZ, true, false, gResCache.GetResource("../resources/editor/RotateZ.CMDL"));
|
||||||
smRotateModels[CGIZMO_ROTATE_XYZ] = SModelPart(eXYZ, false, false, (CModel*) gResCache.GetResource("../resources/editor/RotateXYZ.CMDL"));
|
smRotateModels[CGIZMO_ROTATE_XYZ] = SModelPart(eXYZ, false, false, gResCache.GetResource("../resources/editor/RotateXYZ.CMDL"));
|
||||||
|
|
||||||
smScaleModels[CGIZMO_SCALE_X] = SModelPart(eX, true, false, (CModel*) gResCache.GetResource("../resources/editor/ScaleX.CMDL"));
|
smScaleModels[CGIZMO_SCALE_X] = SModelPart(eX, true, false, gResCache.GetResource("../resources/editor/ScaleX.CMDL"));
|
||||||
smScaleModels[CGIZMO_SCALE_Y] = SModelPart(eY, true, false, (CModel*) gResCache.GetResource("../resources/editor/ScaleY.CMDL"));
|
smScaleModels[CGIZMO_SCALE_Y] = SModelPart(eY, true, false, gResCache.GetResource("../resources/editor/ScaleY.CMDL"));
|
||||||
smScaleModels[CGIZMO_SCALE_Z] = SModelPart(eZ, true, false, (CModel*) gResCache.GetResource("../resources/editor/ScaleZ.CMDL"));
|
smScaleModels[CGIZMO_SCALE_Z] = SModelPart(eZ, true, false, gResCache.GetResource("../resources/editor/ScaleZ.CMDL"));
|
||||||
smScaleModels[CGIZMO_SCALE_LINES_XY] = SModelPart(eXY, true, false, (CModel*) gResCache.GetResource("../resources/editor/ScaleLinesXY.CMDL"));
|
smScaleModels[CGIZMO_SCALE_LINES_XY] = SModelPart(eXY, true, false, gResCache.GetResource("../resources/editor/ScaleLinesXY.CMDL"));
|
||||||
smScaleModels[CGIZMO_SCALE_LINES_XZ] = SModelPart(eXZ, true, false, (CModel*) gResCache.GetResource("../resources/editor/ScaleLinesXZ.CMDL"));
|
smScaleModels[CGIZMO_SCALE_LINES_XZ] = SModelPart(eXZ, true, false, gResCache.GetResource("../resources/editor/ScaleLinesXZ.CMDL"));
|
||||||
smScaleModels[CGIZMO_SCALE_LINES_YZ] = SModelPart(eYZ, true, false, (CModel*) gResCache.GetResource("../resources/editor/ScaleLinesYZ.CMDL"));
|
smScaleModels[CGIZMO_SCALE_LINES_YZ] = SModelPart(eYZ, true, false, gResCache.GetResource("../resources/editor/ScaleLinesYZ.CMDL"));
|
||||||
smScaleModels[CGIZMO_SCALE_POLY_XY] = SModelPart(eXY, true, false, (CModel*) gResCache.GetResource("../resources/editor/ScalePolyXY.CMDL"));
|
smScaleModels[CGIZMO_SCALE_POLY_XY] = SModelPart(eXY, true, false, gResCache.GetResource("../resources/editor/ScalePolyXY.CMDL"));
|
||||||
smScaleModels[CGIZMO_SCALE_POLY_XZ] = SModelPart(eXZ, true, false, (CModel*) gResCache.GetResource("../resources/editor/ScalePolyXZ.CMDL"));
|
smScaleModels[CGIZMO_SCALE_POLY_XZ] = SModelPart(eXZ, true, false, gResCache.GetResource("../resources/editor/ScalePolyXZ.CMDL"));
|
||||||
smScaleModels[CGIZMO_SCALE_POLY_YZ] = SModelPart(eYZ, true, false, (CModel*) gResCache.GetResource("../resources/editor/ScalePolyYZ.CMDL"));
|
smScaleModels[CGIZMO_SCALE_POLY_YZ] = SModelPart(eYZ, true, false, gResCache.GetResource("../resources/editor/ScalePolyYZ.CMDL"));
|
||||||
smScaleModels[CGIZMO_SCALE_XYZ] = SModelPart(eXYZ, true, false, (CModel*) gResCache.GetResource("../resources/editor/ScaleXYZ.CMDL"));
|
smScaleModels[CGIZMO_SCALE_XYZ] = SModelPart(eXYZ, true, false, gResCache.GetResource("../resources/editor/ScaleXYZ.CMDL"));
|
||||||
|
|
||||||
smModelsLoaded = true;
|
smModelsLoaded = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
#include <Common/EnumUtil.h>
|
#include <Common/EnumUtil.h>
|
||||||
#include <Common/ETransformSpace.h>
|
#include <Common/ETransformSpace.h>
|
||||||
#include <Core/CCamera.h>
|
#include <Core/CCamera.h>
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include <Core/IRenderable.h>
|
#include <Core/IRenderable.h>
|
||||||
#include <Resource/model/CModel.h>
|
#include <Resource/model/CModel.h>
|
||||||
|
|
||||||
|
@ -104,12 +104,11 @@ private:
|
||||||
EGizmoAxes modelAxes;
|
EGizmoAxes modelAxes;
|
||||||
bool enableRayCast;
|
bool enableRayCast;
|
||||||
bool isBillboard;
|
bool isBillboard;
|
||||||
CModel *pModel;
|
TResPtr<CModel> pModel;
|
||||||
CToken modelToken;
|
|
||||||
|
|
||||||
SModelPart() {}
|
SModelPart() {}
|
||||||
SModelPart(EGizmoAxes axes, bool rayCastOn, bool billboard, CModel *_pModel) :
|
SModelPart(EGizmoAxes axes, bool rayCastOn, bool billboard, TResPtr<CModel> _pModel) :
|
||||||
modelAxes(axes), enableRayCast(rayCastOn), isBillboard(billboard), pModel(_pModel), modelToken(_pModel) {}
|
modelAxes(axes), enableRayCast(rayCastOn), isBillboard(billboard), pModel(_pModel) {}
|
||||||
};
|
};
|
||||||
SModelPart *mpCurrentParts;
|
SModelPart *mpCurrentParts;
|
||||||
u32 mNumCurrentParts;
|
u32 mNumCurrentParts;
|
||||||
|
|
|
@ -154,7 +154,6 @@ void CModelEditorWindow::SetActiveModel(CModel *pModel)
|
||||||
{
|
{
|
||||||
mpCurrentModelNode->SetModel(pModel);
|
mpCurrentModelNode->SetModel(pModel);
|
||||||
mpCurrentModel = pModel;
|
mpCurrentModel = pModel;
|
||||||
mModelToken = CToken(pModel);
|
|
||||||
ui->Viewport->Camera().SetOrbit(pModel->AABox());
|
ui->Viewport->Camera().SetOrbit(pModel->AABox());
|
||||||
|
|
||||||
u32 numVertices = (pModel ? pModel->GetVertexCount() : 0);
|
u32 numVertices = (pModel ? pModel->GetVertexCount() : 0);
|
||||||
|
@ -569,7 +568,7 @@ void CModelEditorWindow::UpdateMaterial(QString Value)
|
||||||
if (mIgnoreSignals) return;
|
if (mIgnoreSignals) return;
|
||||||
|
|
||||||
EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt();
|
EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt();
|
||||||
CTexture *pTex = (CTexture*) gResCache.GetResource(TO_TSTRING(Value));
|
TResPtr<CTexture> pTex = gResCache.GetResource(TO_TSTRING(Value));
|
||||||
if (pTex->Type() != eTexture) pTex = nullptr;
|
if (pTex->Type() != eTexture) pTex = nullptr;
|
||||||
|
|
||||||
switch (Widget)
|
switch (Widget)
|
||||||
|
@ -712,7 +711,7 @@ void CModelEditorWindow::on_actionConvert_to_DDS_triggered()
|
||||||
if (Input.isEmpty()) return;
|
if (Input.isEmpty()) return;
|
||||||
|
|
||||||
TString TexFilename = Input.toStdString();
|
TString TexFilename = Input.toStdString();
|
||||||
CTexture *Tex = (CTexture*) gResCache.GetResource(TexFilename);
|
TResPtr<CTexture> pTex = (CTexture*) gResCache.GetResource(TexFilename);
|
||||||
TString OutName = TexFilename.GetFilePathWithoutExtension() + ".dds";
|
TString OutName = TexFilename.GetFilePathWithoutExtension() + ".dds";
|
||||||
|
|
||||||
CFileOutStream Out(OutName.ToStdString(), IOUtil::LittleEndian);
|
CFileOutStream Out(OutName.ToStdString(), IOUtil::LittleEndian);
|
||||||
|
@ -720,7 +719,7 @@ void CModelEditorWindow::on_actionConvert_to_DDS_triggered()
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
bool success = Tex->WriteDDS(Out);
|
bool success = pTex->WriteDDS(Out);
|
||||||
if (!success) QMessageBox::warning(this, "Error", "Couldn't write output DDS!");
|
if (!success) QMessageBox::warning(this, "Error", "Couldn't write output DDS!");
|
||||||
else QMessageBox::information(this, "Success", "Successfully converted to DDS!");
|
else QMessageBox::information(this, "Success", "Successfully converted to DDS!");
|
||||||
}
|
}
|
||||||
|
@ -731,7 +730,7 @@ void CModelEditorWindow::on_actionOpen_triggered()
|
||||||
QString ModelFilename = QFileDialog::getOpenFileName(this, "Save model", "", "Retro Model (*.CMDL)");
|
QString ModelFilename = QFileDialog::getOpenFileName(this, "Save model", "", "Retro Model (*.CMDL)");
|
||||||
if (ModelFilename.isEmpty()) return;
|
if (ModelFilename.isEmpty()) return;
|
||||||
|
|
||||||
CModel *pModel = (CModel*) gResCache.GetResource(ModelFilename.toStdString());
|
TResPtr<CModel> pModel = gResCache.GetResource(ModelFilename.toStdString());
|
||||||
if (pModel)
|
if (pModel)
|
||||||
{
|
{
|
||||||
SetActiveModel(pModel);
|
SetActiveModel(pModel);
|
||||||
|
|
|
@ -23,8 +23,7 @@ class CModelEditorWindow : public QMainWindow
|
||||||
Ui::CModelEditorWindow *ui;
|
Ui::CModelEditorWindow *ui;
|
||||||
CSceneManager *mpScene;
|
CSceneManager *mpScene;
|
||||||
QString mOutputFilename;
|
QString mOutputFilename;
|
||||||
CModel *mpCurrentModel;
|
TResPtr<CModel> mpCurrentModel;
|
||||||
CToken mModelToken;
|
|
||||||
CModelNode *mpCurrentModelNode;
|
CModelNode *mpCurrentModelNode;
|
||||||
CMaterial *mpCurrentMat;
|
CMaterial *mpCurrentMat;
|
||||||
CMaterialPass *mpCurrentPass;
|
CMaterialPass *mpCurrentPass;
|
||||||
|
|
|
@ -32,8 +32,7 @@ void CStartWindow::on_actionOpen_MLVL_triggered()
|
||||||
if (WorldFile.isEmpty()) return;
|
if (WorldFile.isEmpty()) return;
|
||||||
|
|
||||||
gResCache.SetFolder(TString(WorldFile.toStdString()).GetFileDirectory());
|
gResCache.SetFolder(TString(WorldFile.toStdString()).GetFileDirectory());
|
||||||
mpWorld = (CWorld*) gResCache.GetResource(WorldFile.toStdString());
|
mpWorld = gResCache.GetResource(WorldFile.toStdString());
|
||||||
mWorldToken = CToken(mpWorld);
|
|
||||||
mpWorldEditor->close();
|
mpWorldEditor->close();
|
||||||
|
|
||||||
FillWorldUI();
|
FillWorldUI();
|
||||||
|
@ -156,7 +155,7 @@ void CStartWindow::on_AttachedAreasList_doubleClicked(const QModelIndex &index)
|
||||||
void CStartWindow::on_LaunchWorldEditorButton_clicked()
|
void CStartWindow::on_LaunchWorldEditorButton_clicked()
|
||||||
{
|
{
|
||||||
u64 AreaID = mpWorld->GetAreaResourceID(mSelectedAreaIndex);
|
u64 AreaID = mpWorld->GetAreaResourceID(mSelectedAreaIndex);
|
||||||
CGameArea *pArea = (CGameArea*) gResCache.GetResource(AreaID, "MREA");
|
TResPtr<CGameArea> pArea = gResCache.GetResource(AreaID, "MREA");
|
||||||
|
|
||||||
if (!pArea)
|
if (!pArea)
|
||||||
{
|
{
|
||||||
|
|
|
@ -16,8 +16,7 @@ class CStartWindow : public QMainWindow
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
Ui::CStartWindow *ui;
|
Ui::CStartWindow *ui;
|
||||||
|
|
||||||
CWorld *mpWorld;
|
TResPtr<CWorld> mpWorld;
|
||||||
CToken mWorldToken;
|
|
||||||
u32 mSelectedAreaIndex;
|
u32 mSelectedAreaIndex;
|
||||||
|
|
||||||
CWorldEditor *mpWorldEditor;
|
CWorldEditor *mpWorldEditor;
|
||||||
|
|
|
@ -107,9 +107,6 @@ void CWorldEditor::SetArea(CWorld *pWorld, CGameArea *pArea)
|
||||||
// Load new area
|
// Load new area
|
||||||
mpArea = pArea;
|
mpArea = pArea;
|
||||||
mpWorld = pWorld;
|
mpWorld = pWorld;
|
||||||
mAreaToken = CToken(pArea);
|
|
||||||
mWorldToken = CToken(pWorld);
|
|
||||||
|
|
||||||
mScene.SetActiveWorld(pWorld);
|
mScene.SetActiveWorld(pWorld);
|
||||||
mScene.SetActiveArea(pArea);
|
mScene.SetActiveArea(pArea);
|
||||||
|
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
#include <Common/ETransformSpace.h>
|
#include <Common/ETransformSpace.h>
|
||||||
#include <Core/CRenderer.h>
|
#include <Core/CRenderer.h>
|
||||||
#include <Core/CSceneManager.h>
|
#include <Core/CSceneManager.h>
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include <Resource/CGameArea.h>
|
#include <Resource/CGameArea.h>
|
||||||
#include <Resource/CWorld.h>
|
#include <Resource/CWorld.h>
|
||||||
|
|
||||||
|
@ -30,10 +30,8 @@ class CWorldEditor : public INodeEditor
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
Ui::CWorldEditor *ui;
|
Ui::CWorldEditor *ui;
|
||||||
|
|
||||||
CWorld *mpWorld;
|
TResPtr<CWorld> mpWorld;
|
||||||
CGameArea *mpArea;
|
TResPtr<CGameArea> mpArea;
|
||||||
CToken mAreaToken;
|
|
||||||
CToken mWorldToken;
|
|
||||||
QTimer mRefreshTimer;
|
QTimer mRefreshTimer;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
#include "WVectorEditor.h"
|
#include "WVectorEditor.h"
|
||||||
#include "WAnimParamsEditor.h"
|
#include "WAnimParamsEditor.h"
|
||||||
#include <Resource/CAnimSet.h>
|
#include <Resource/CAnimSet.h>
|
||||||
|
#include <Resource/script/CScriptLayer.h>
|
||||||
|
|
||||||
#include <QCheckBox>
|
#include <QCheckBox>
|
||||||
#include <QComboBox>
|
#include <QComboBox>
|
||||||
|
@ -254,10 +255,11 @@ void WPropertyEditor::CreateEditor()
|
||||||
case eFileProperty:
|
case eFileProperty:
|
||||||
{
|
{
|
||||||
CFileProperty *pFileCast = static_cast<CFileProperty*>(mpProperty);
|
CFileProperty *pFileCast = static_cast<CFileProperty*>(mpProperty);
|
||||||
|
CFileTemplate *pFileTemp = static_cast<CFileTemplate*>(pFileCast->Template());
|
||||||
WResourceSelector *pResourceSelector = new WResourceSelector(this);
|
WResourceSelector *pResourceSelector = new WResourceSelector(this);
|
||||||
|
|
||||||
pResourceSelector->AdjustPreviewToParent(true);
|
pResourceSelector->AdjustPreviewToParent(true);
|
||||||
pResourceSelector->SetAllowedExtensions(pFileCast->AllowedExtensions());
|
pResourceSelector->SetAllowedExtensions(pFileTemp->Extensions());
|
||||||
pResourceSelector->SetResource(pFileCast->Get());
|
pResourceSelector->SetResource(pFileCast->Get());
|
||||||
|
|
||||||
mUI.EditorWidget = pResourceSelector;
|
mUI.EditorWidget = pResourceSelector;
|
||||||
|
@ -431,8 +433,9 @@ void WPropertyEditor::UpdateEditor()
|
||||||
case eFileProperty:
|
case eFileProperty:
|
||||||
{
|
{
|
||||||
CFileProperty *pFileCast = static_cast<CFileProperty*>(mpProperty);
|
CFileProperty *pFileCast = static_cast<CFileProperty*>(mpProperty);
|
||||||
|
CFileTemplate *pFileTemp = static_cast<CFileTemplate*>(pFileCast->Template());
|
||||||
WResourceSelector *pResourceSelector = static_cast<WResourceSelector*>(mUI.EditorWidget);
|
WResourceSelector *pResourceSelector = static_cast<WResourceSelector*>(mUI.EditorWidget);
|
||||||
pResourceSelector->SetAllowedExtensions(pFileCast->AllowedExtensions());
|
pResourceSelector->SetAllowedExtensions(pFileTemp->Extensions());
|
||||||
pResourceSelector->SetResource(pFileCast->Get());
|
pResourceSelector->SetResource(pFileCast->Get());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -134,7 +134,6 @@ bool WResourceSelector::IsPreviewPanelEnabled()
|
||||||
void WResourceSelector::SetResource(CResource *pRes)
|
void WResourceSelector::SetResource(CResource *pRes)
|
||||||
{
|
{
|
||||||
mpResource = pRes;
|
mpResource = pRes;
|
||||||
mResToken = CToken(pRes);
|
|
||||||
|
|
||||||
if (pRes)
|
if (pRes)
|
||||||
{
|
{
|
||||||
|
@ -261,7 +260,6 @@ void WResourceSelector::Export()
|
||||||
void WResourceSelector::LoadResource(const QString& ResPath)
|
void WResourceSelector::LoadResource(const QString& ResPath)
|
||||||
{
|
{
|
||||||
mpResource = nullptr;
|
mpResource = nullptr;
|
||||||
mResToken.Unlock();
|
|
||||||
|
|
||||||
TString pathStr = ResPath.toStdString();
|
TString pathStr = ResPath.toStdString();
|
||||||
TString ext = pathStr.GetFileExtension();
|
TString ext = pathStr.GetFileExtension();
|
||||||
|
@ -271,7 +269,6 @@ void WResourceSelector::LoadResource(const QString& ResPath)
|
||||||
if ((ext != "MREA") && (ext != "MLVL"))
|
if ((ext != "MREA") && (ext != "MLVL"))
|
||||||
{
|
{
|
||||||
mpResource = gResCache.GetResource(pathStr);
|
mpResource = gResCache.GetResource(pathStr);
|
||||||
mResToken = CToken(mpResource);
|
|
||||||
mResourceValid = (mpResource != nullptr);
|
mResourceValid = (mpResource != nullptr);
|
||||||
|
|
||||||
if (mPreviewPanelValid) mpPreviewPanel->SetResource(mpResource);
|
if (mPreviewPanelValid) mpPreviewPanel->SetResource(mpResource);
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
|
|
||||||
#include "IPreviewPanel.h"
|
#include "IPreviewPanel.h"
|
||||||
#include <Common/CFourCC.h>
|
#include <Common/CFourCC.h>
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include <Resource/EResType.h>
|
#include <Resource/EResType.h>
|
||||||
|
|
||||||
#include <QLabel>
|
#include <QLabel>
|
||||||
|
@ -29,8 +29,7 @@ class WResourceSelector : public QWidget
|
||||||
bool mAdjustPreviewToParent;
|
bool mAdjustPreviewToParent;
|
||||||
|
|
||||||
// Resource
|
// Resource
|
||||||
CResource *mpResource;
|
TResPtr<CResource> mpResource;
|
||||||
CToken mResToken;
|
|
||||||
bool mResourceValid;
|
bool mResourceValid;
|
||||||
|
|
||||||
// UI
|
// UI
|
||||||
|
|
|
@ -77,7 +77,6 @@ void WTextureGLWidget::resizeGL(int w, int h)
|
||||||
void WTextureGLWidget::SetTexture(CTexture *pTex)
|
void WTextureGLWidget::SetTexture(CTexture *pTex)
|
||||||
{
|
{
|
||||||
mpTexture = pTex;
|
mpTexture = pTex;
|
||||||
mTexToken = CToken(pTex);
|
|
||||||
|
|
||||||
if (pTex) mTexAspectRatio = (float) pTex->Width() / (float) pTex->Height();
|
if (pTex) mTexAspectRatio = (float) pTex->Width() / (float) pTex->Height();
|
||||||
else mTexAspectRatio = 0.f;
|
else mTexAspectRatio = 0.f;
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
|
|
||||||
#include <Common/CTransform4f.h>
|
#include <Common/CTransform4f.h>
|
||||||
#include <Common/CVector2f.h>
|
#include <Common/CVector2f.h>
|
||||||
#include <Core/CToken.h>
|
#include <Core/TResPtr.h>
|
||||||
#include <Resource/CTexture.h>
|
#include <Resource/CTexture.h>
|
||||||
#include <QTimer>
|
#include <QTimer>
|
||||||
|
|
||||||
|
@ -15,8 +15,7 @@ class WTextureGLWidget : public QOpenGLWidget
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
float mAspectRatio;
|
float mAspectRatio;
|
||||||
CTexture *mpTexture;
|
TResPtr<CTexture> mpTexture;
|
||||||
CToken mTexToken;
|
|
||||||
float mTexAspectRatio;
|
float mTexAspectRatio;
|
||||||
CTransform4f mTexTransform;
|
CTransform4f mTexTransform;
|
||||||
CVector2f mCheckerCoords[4];
|
CVector2f mCheckerCoords[4];
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "CLayerEditor.h"
|
#include "CLayerEditor.h"
|
||||||
#include "ui_CLayerEditor.h"
|
#include "ui_CLayerEditor.h"
|
||||||
#include "../UICommon.h"
|
#include "../UICommon.h"
|
||||||
|
#include <Resource/script/CScriptLayer.h>
|
||||||
|
|
||||||
CLayerEditor::CLayerEditor(QWidget *parent) :
|
CLayerEditor::CLayerEditor(QWidget *parent) :
|
||||||
QDialog(parent),
|
QDialog(parent),
|
||||||
|
|
|
@ -11,7 +11,7 @@ class CLayerEditor;
|
||||||
class CLayerEditor : public QDialog
|
class CLayerEditor : public QDialog
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
CGameArea *mpArea;
|
TResPtr<CGameArea> mpArea;
|
||||||
CLayerModel *mpModel;
|
CLayerModel *mpModel;
|
||||||
CScriptLayer *mpCurrentLayer;
|
CScriptLayer *mpCurrentLayer;
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "CLayerModel.h"
|
#include "CLayerModel.h"
|
||||||
#include "../UICommon.h"
|
#include "../UICommon.h"
|
||||||
|
#include <Resource/script/CScriptLayer.h>
|
||||||
|
|
||||||
CLayerModel::CLayerModel(QObject *pParent) : QAbstractListModel(pParent)
|
CLayerModel::CLayerModel(QObject *pParent) : QAbstractListModel(pParent)
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
|
|
||||||
class CLayerModel : public QAbstractListModel
|
class CLayerModel : public QAbstractListModel
|
||||||
{
|
{
|
||||||
CGameArea *mpArea;
|
TResPtr<CGameArea> mpArea;
|
||||||
bool mHasGenerateLayer;
|
bool mHasGenerateLayer;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -24,7 +24,7 @@ public:
|
||||||
private:
|
private:
|
||||||
CWorldEditor *mpEditor;
|
CWorldEditor *mpEditor;
|
||||||
CSceneManager *mpScene;
|
CSceneManager *mpScene;
|
||||||
CGameArea *mpArea;
|
TResPtr<CGameArea> mpArea;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit CLayersInstanceModel(QObject *pParent = 0);
|
explicit CLayersInstanceModel(QObject *pParent = 0);
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "CTypesInstanceModel.h"
|
#include "CTypesInstanceModel.h"
|
||||||
#include "../UICommon.h"
|
#include "../UICommon.h"
|
||||||
|
#include <Resource/script/CScriptLayer.h>
|
||||||
#include <Scene/CScriptNode.h>
|
#include <Scene/CScriptNode.h>
|
||||||
#include <QApplication>
|
#include <QApplication>
|
||||||
#include <QIcon>
|
#include <QIcon>
|
||||||
|
|
|
@ -30,7 +30,7 @@ public:
|
||||||
private:
|
private:
|
||||||
CWorldEditor *mpEditor;
|
CWorldEditor *mpEditor;
|
||||||
CSceneManager *mpScene;
|
CSceneManager *mpScene;
|
||||||
CGameArea *mpArea;
|
TResPtr<CGameArea> mpArea;
|
||||||
CMasterTemplate *mpCurrentMaster;
|
CMasterTemplate *mpCurrentMaster;
|
||||||
EInstanceModelType mModelType;
|
EInstanceModelType mModelType;
|
||||||
QList<CScriptTemplate*> mTemplateList;
|
QList<CScriptTemplate*> mTemplateList;
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
|
|
||||||
#include "../CWorldEditor.h"
|
#include "../CWorldEditor.h"
|
||||||
#include <Core/CSceneManager.h>
|
#include <Core/CSceneManager.h>
|
||||||
|
#include <Resource/script/CScriptLayer.h>
|
||||||
|
|
||||||
WInstancesTab::WInstancesTab(QWidget *parent) :
|
WInstancesTab::WInstancesTab(QWidget *parent) :
|
||||||
QWidget(parent),
|
QWidget(parent),
|
||||||
|
|
Loading…
Reference in New Issue