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CPasteNodesCommand: Make use of unique_ptr
Same behavior, but simplified allocation handling.
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@@ -6,13 +6,14 @@
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#include "Editor/CNodeCopyMimeData.h"
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#include "Editor/WorldEditor/CWorldEditor.h"
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#include <QClipboard>
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#include <memory>
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class CPasteNodesCommand : public IUndoCommand
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{
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CWorldEditor *mpEditor;
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CScriptLayer *mpLayer;
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CVector3f mPastePoint;
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CNodeCopyMimeData *mpMimeData;
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std::unique_ptr<CNodeCopyMimeData> mpMimeData;
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CNodePtrList mPastedNodes;
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CNodePtrList mOriginalSelection;
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CInstancePtrList mLinkedInstances;
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