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Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly
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@@ -80,7 +80,7 @@ void GenerateAssetNames(CGameProject *pProj)
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{
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// Set world name
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CWorld *pWorld = (CWorld*) It->Load();
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TWideString WorldName = L'!' + pWorld->Name().ToUTF16() + L"_Master";
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TWideString WorldName = pWorld->Name().ToUTF16();
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TWideString WorldDir = kWorldsRoot + WorldName + L'\\';
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TWideString WorldMasterName = L"!" + WorldName + L"_Master";
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@@ -405,7 +405,7 @@ void GenerateAssetNames(CGameProject *pProj)
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if (pAnimDataEntry)
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{
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TWideString AnimDataName = TString::Format(L"%s_animdata", *CharName);
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TWideString AnimDataName = TWideString::Format(L"%s_animdata", *CharName);
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ApplyGeneratedName(pAnimDataEntry, SetDir, AnimDataName);
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}
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}
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