CPointOfInterestExtra: Make color instances constexpr
Avoids unnecessary file-scope static constructors.
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@ -1,18 +1,19 @@
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#include "CPointOfInterestExtra.h"
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//@todo pull these values from tweaks instead of hardcoding them
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const CColor CPointOfInterestExtra::skRegularColor = CColor::Integral(0xFF,0x70,0x00);
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const CColor CPointOfInterestExtra::skImportantColor = CColor::Integral(0xFF,0x00,0x00);
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constexpr CColor skRegularColor = CColor::Integral(0xFF,0x70,0x00);
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constexpr CColor skImportantColor = CColor::Integral(0xFF,0x00,0x00);
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CPointOfInterestExtra::CPointOfInterestExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent)
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: CScriptExtra(pInstance, pScene, pParent)
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, mpScanData(nullptr)
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{
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// Fetch scan data property
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CStructProperty* pProperties = pInstance->Template()->Properties();
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if (mGame <= EGame::Prime) mScanProperty = CAssetRef(pInstance->PropertyData(), pProperties->ChildByIDString("0x04:0x00"));
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else mScanProperty = CAssetRef(pInstance->PropertyData(), pProperties->ChildByIDString("0xBDBEC295:0xB94E9BE7"));
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if (mGame <= EGame::Prime)
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mScanProperty = CAssetRef(pInstance->PropertyData(), pProperties->ChildByIDString("0x04:0x00"));
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else
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mScanProperty = CAssetRef(pInstance->PropertyData(), pProperties->ChildByIDString("0xBDBEC295:0xB94E9BE7"));
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PropertyModified(mScanProperty.Property());
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}
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@ -28,9 +29,11 @@ void CPointOfInterestExtra::PropertyModified(IProperty* pProperty)
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void CPointOfInterestExtra::ModifyTintColor(CColor& Color)
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{
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if (mpScanData)
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{
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if (mScanIsCritical) Color *= skImportantColor;
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else Color *= skRegularColor;
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}
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if (!mpScanData)
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return;
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if (mScanIsCritical)
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Color *= skImportantColor;
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else
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Color *= skRegularColor;
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}
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@ -17,9 +17,6 @@ public:
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void PropertyModified(IProperty* pProperty) override;
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void ModifyTintColor(CColor& Color) override;
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CScan* GetScan() const { return mpScanData; }
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static const CColor skRegularColor;
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static const CColor skImportantColor;
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};
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#endif // CPOINTOFINTERESTEXTRA_H
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