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https://github.com/AxioDL/PrimeWorldEditor.git
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More cleanup, renamed CMasterTemplate to CGameTemplate
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@@ -10,7 +10,7 @@ CScriptAttachNode::CScriptAttachNode(CScene *pScene, const SAttachment& rkAttach
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, mAttachType(rkAttachment.AttachType)
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, mLocatorName(rkAttachment.LocatorName)
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{
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CStructPropertyNew* pBaseStruct = pParent->Template()->Properties();
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CStructProperty* pBaseStruct = pParent->Template()->Properties();
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mpAttachAssetProp = pBaseStruct->ChildByIDString(rkAttachment.AttachProperty);
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mAttachAssetRef = CAssetRef(pParent->Instance()->PropertyData(), mpAttachAssetProp);
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@@ -5,7 +5,7 @@
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Resource/Animation/CAnimSet.h"
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#include "Core/Resource/Script/CMasterTemplate.h"
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#include "Core/Resource/Script/CGameTemplate.h"
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#include "Core/Resource/Script/CScriptLayer.h"
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#include "Core/ScriptExtra/CScriptExtra.h"
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#include <Common/AssertMacro.h>
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@@ -66,7 +66,7 @@ CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScrip
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}
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// Fetch LightParameters
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mpLightParameters = new CLightParameters(mpInstance->LightParameters(), mpInstance->MasterTemplate()->Game());
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mpLightParameters = new CLightParameters(mpInstance->LightParameters(), mpInstance->GameTemplate()->Game());
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SetLightLayerIndex(mpLightParameters->LightLayerIndex());
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}
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