More cleanup, renamed CMasterTemplate to CGameTemplate

This commit is contained in:
Aruki
2018-09-22 23:54:34 -06:00
parent 31dac74a64
commit 42d021e757
58 changed files with 724 additions and 715 deletions

View File

@@ -10,7 +10,7 @@ CScriptAttachNode::CScriptAttachNode(CScene *pScene, const SAttachment& rkAttach
, mAttachType(rkAttachment.AttachType)
, mLocatorName(rkAttachment.LocatorName)
{
CStructPropertyNew* pBaseStruct = pParent->Template()->Properties();
CStructProperty* pBaseStruct = pParent->Template()->Properties();
mpAttachAssetProp = pBaseStruct->ChildByIDString(rkAttachment.AttachProperty);
mAttachAssetRef = CAssetRef(pParent->Instance()->PropertyData(), mpAttachAssetProp);

View File

@@ -5,7 +5,7 @@
#include "Core/Render/CGraphics.h"
#include "Core/Render/CRenderer.h"
#include "Core/Resource/Animation/CAnimSet.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include "Core/Resource/Script/CGameTemplate.h"
#include "Core/Resource/Script/CScriptLayer.h"
#include "Core/ScriptExtra/CScriptExtra.h"
#include <Common/AssertMacro.h>
@@ -66,7 +66,7 @@ CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScrip
}
// Fetch LightParameters
mpLightParameters = new CLightParameters(mpInstance->LightParameters(), mpInstance->MasterTemplate()->Game());
mpLightParameters = new CLightParameters(mpInstance->LightParameters(), mpInstance->GameTemplate()->Game());
SetLightLayerIndex(mpLightParameters->LightLayerIndex());
}