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https://github.com/AxioDL/PrimeWorldEditor.git
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More cleanup, renamed CMasterTemplate to CGameTemplate
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@@ -3,7 +3,6 @@
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#include "Editor/Widgets/CCheckableTreeWidgetItem.h"
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#include "UICommon.h"
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#include <Core/Resource/Cooker/CTemplateWriter.h>
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#include <Core/Resource/Factory/CTemplateLoader.h>
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#include <QtConcurrent/QtConcurrent>
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#include <iterator>
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@@ -227,7 +226,7 @@ void CGeneratePropertyNamesDialog::ApplyChanges()
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u32 ID = TO_TSTRING( pItem->text(2) ).ToInt32();
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QString NewName = pItem->text(0);
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CMasterTemplate::RenameProperty( ID, TO_TSTRING(NewName) );
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CGameTemplate::RenameProperty( ID, TO_TSTRING(NewName) );
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pItem->setText(3, NewName);
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}
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@@ -259,7 +258,7 @@ void CGeneratePropertyNamesDialog::CheckForNewResults()
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ColumnText << TO_QSTRING( rkName.Name )
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<< TO_QSTRING( rkName.Type )
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<< TO_QSTRING( TString::HexString(rkName.ID) )
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<< TO_QSTRING( CMasterTemplate::PropertyName(rkName.ID) );
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<< TO_QSTRING( CGameTemplate::PropertyName(rkName.ID) );
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QTreeWidgetItem* pItem = new CCheckableTreeWidgetItem(pTreeWidget, ColumnText);
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pItem->setFlags(Qt::ItemIsEnabled |
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