General: Qualify const where applicable

This commit is contained in:
Lioncash 2020-06-22 02:11:03 -04:00
parent 2b7513b156
commit 46926ef4bf
5 changed files with 9 additions and 10 deletions

View File

@ -301,7 +301,7 @@ CResourceEntry* CResourceStore::FindEntry(const CAssetID& rkID) const
if (Found != mResourceEntries.cend()) if (Found != mResourceEntries.cend())
{ {
auto& pEntry = Found->second; const auto& pEntry = Found->second;
if (!pEntry->IsMarkedForDeletion()) if (!pEntry->IsMarkedForDeletion())
return pEntry.get(); return pEntry.get();
@ -450,7 +450,7 @@ CResourceEntry* CResourceStore::CreateNewResource(const CAssetID& rkID, EResourc
if (IsValidResourcePath(rkDir, rkName)) if (IsValidResourcePath(rkDir, rkName))
{ {
auto res = CResourceEntry::CreateNewResource(this, rkID, rkDir, rkName, Type, ExistingResource); auto res = CResourceEntry::CreateNewResource(this, rkID, rkDir, rkName, Type, ExistingResource);
auto resPtr = res.get(); auto* resPtr = res.get();
mResourceEntries.insert_or_assign(rkID, std::move(res)); mResourceEntries.insert_or_assign(rkID, std::move(res));
mDatabaseCacheDirty = true; mDatabaseCacheDirty = true;

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@ -145,16 +145,15 @@ public:
std::set<CAnimPrimitive> PrimitiveSet; std::set<CAnimPrimitive> PrimitiveSet;
// Animations // Animations
for (auto& anim : mAnimations) for (const auto& anim : mAnimations)
{ {
anim.pMetaAnim->GetUniquePrimitives(PrimitiveSet); anim.pMetaAnim->GetUniquePrimitives(PrimitiveSet);
} }
CSourceAnimData *pAnimData = gpResourceStore->LoadResource<CSourceAnimData>(rkChar.AnimDataID); if (auto* pAnimData = gpResourceStore->LoadResource<CSourceAnimData>(rkChar.AnimDataID))
if (pAnimData)
pAnimData->AddTransitionDependencies(pTree.get()); pAnimData->AddTransitionDependencies(pTree.get());
for (auto& prim : PrimitiveSet) for (const auto& prim : PrimitiveSet)
{ {
pTree->AddDependency(prim.Animation()); pTree->AddDependency(prim.Animation());
} }

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@ -102,7 +102,7 @@ public:
break; break;
// Add all transition primitives to the tree // Add all transition primitives to the tree
for (auto& primitive : PrimSet) for (const auto& primitive : PrimSet)
pTree->AddDependency(primitive.Animation()); pTree->AddDependency(primitive.Animation());
} }
} }

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@ -101,7 +101,7 @@ EMetaAnimType CMetaAnimRandom::Type() const
void CMetaAnimRandom::GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const void CMetaAnimRandom::GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const
{ {
for (auto& pair : mProbabilityPairs) for (const auto& pair : mProbabilityPairs)
pair.pAnim->GetUniquePrimitives(rPrimSet); pair.pAnim->GetUniquePrimitives(rPrimSet);
} }
@ -126,6 +126,6 @@ EMetaAnimType CMetaAnimSequence::Type() const
void CMetaAnimSequence::GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const void CMetaAnimSequence::GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const
{ {
for (auto& anim : mAnimations) for (const auto& anim : mAnimations)
anim->GetUniquePrimitives(rPrimSet); anim->GetUniquePrimitives(rPrimSet);
} }

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@ -41,7 +41,7 @@ void CResTypeInfo::GetAllTypesInGame(EGame Game, std::list<CResTypeInfo*>& rOut)
{ {
for (const auto& entry : smTypeMap) for (const auto& entry : smTypeMap)
{ {
auto& type = entry.second; const auto& type = entry.second;
if (type->IsInGame(Game)) if (type->IsInGame(Game))
rOut.push_back(type.get()); rOut.push_back(type.get());