Compile fixes, update submodules
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733faf2bb1
commit
4831847197
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@ -1 +1 @@
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Subproject commit b37fc9a516ad09be5484f343f730e8642c3495a3
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Subproject commit 2c2e2bad43b4566e1de5452a23673f0c9d5202f7
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@ -89,7 +89,7 @@ TString CGameInfo::GetDefaultGameInfoPath(EGame Game)
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return "";
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const TString GameName = GetGameShortName(Game);
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return TString::Format("%s/%s/GameInfo%s.%s", *gDataDir, *gkGameInfoDir, *GameName, *gkGameInfoExt);
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return TString::Format("%s/%s/GameInfo%s.%s", gDataDir.ToStdString().c_str(), gkGameInfoDir, GameName.ToStdString().c_str(), gkGameInfoExt);
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}
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TString CGameInfo::GetExtension()
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@ -444,12 +444,12 @@ bool CPackage::ContainsAsset(const CAssetID& rkID) const
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TString CPackage::DefinitionPath(bool Relative) const
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{
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const TString RelPath = mPakPath + mPakName + ".pkd";
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TString RelPath = mPakPath + mPakName + ".pkd";
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return Relative ? RelPath : mpProject->PackagesDir(false) + RelPath;
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}
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TString CPackage::CookedPackagePath(bool Relative) const
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{
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const TString RelPath = mPakPath + mPakName + ".pak";
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TString RelPath = mPakPath + mPakName + ".pak";
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return Relative ? RelPath : mpProject->DiscFilesystemRoot(false) + RelPath;
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}
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@ -1,6 +1,7 @@
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#include "CAnimationLoader.h"
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#include <Common/Macros.h>
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#include <Common/Log.h>
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#include <cmath>
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#include <Common/Math/MathUtil.h>
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bool CAnimationLoader::UncompressedCheckEchoes()
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@ -236,8 +237,10 @@ void CAnimationLoader::ReadCompressedANIM()
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{
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CBitStreamInWrapper BitStream(mpInput);
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for (auto& flag : mKeyFlags)
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flag = BitStream.ReadBit();
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for (size_t i = 0; i < mKeyFlags.size(); ++i)
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{
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mKeyFlags[i] = BitStream.ReadBit();
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}
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}
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mpInput->Seek(mGame == EGame::Prime ? 0x8 : 0x4, SEEK_CUR);
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@ -462,9 +465,9 @@ CQuaternion CAnimationLoader::DequantizeRotation(bool Sign, int16 X, int16 Y, in
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const float Multiplier = Math::skHalfPi / static_cast<float>(mRotationDivisor);
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CQuaternion Out;
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Out.X = std::sinf(static_cast<float>(X) * Multiplier);
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Out.Y = std::sinf(static_cast<float>(Y) * Multiplier);
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Out.Z = std::sinf(static_cast<float>(Z) * Multiplier);
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Out.X = sinf(static_cast<float>(X) * Multiplier);
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Out.Y = sinf(static_cast<float>(Y) * Multiplier);
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Out.Z = sinf(static_cast<float>(Z) * Multiplier);
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Out.W = Math::Sqrt(std::fmax(1.f - ((Out.X * Out.X) + (Out.Y * Out.Y) + (Out.Z * Out.Z)), 0.f));
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if (Sign)
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@ -73,7 +73,7 @@ public:
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}
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friend bool operator!=(const IProperty* pLeft, const TPropertyRef& kRight)
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{
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return !operator==(pLeft, kRight);
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return !(*pLeft == *kRight);
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}
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friend bool operator==(const TPropertyRef& left, const IProperty* right)
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@ -82,7 +82,7 @@ public:
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}
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friend bool operator!=(const TPropertyRef& left, const IProperty* right)
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{
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return !operator==(left, right);
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return !(left.Property() == right);
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}
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};
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@ -94,16 +94,21 @@ private:
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// Model parts
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struct SModelPart
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{
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FAxes ModelAxes{EAxis::None};
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FAxes ModelAxes;
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bool EnableRayCast = false;
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bool IsBillboard = false;
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TResPtr<CModel> pModel;
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SModelPart() = default;
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SModelPart() :
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ModelAxes(EAxis::None)
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{};
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SModelPart(FAxes Axes, bool RayCastOn, bool Billboard, TResPtr<CModel> _pModel) :
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ModelAxes(Axes), EnableRayCast(RayCastOn), IsBillboard(Billboard), pModel(_pModel) {}
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ModelAxes(Axes), EnableRayCast(RayCastOn), IsBillboard(Billboard), pModel(_pModel)
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{}
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};
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SModelPart *mpCurrentParts = nullptr;
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SModelPart* mpCurrentParts = nullptr;
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uint32 mNumCurrentParts = 0;
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// Static
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@ -116,7 +121,7 @@ public:
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CGizmo();
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~CGizmo() override;
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo) override;
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void AddToRenderer(CRenderer* pRenderer, const SViewInfo& rkViewInfo) override;
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void Draw(FRenderOptions Options, int ComponentIndex, ERenderCommand Command, const SViewInfo& rkViewInfo) override;
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void IncrementSize();
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@ -130,22 +135,51 @@ public:
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void EndTransform();
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// Accessors
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EGizmoMode Mode() const { return mMode; }
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ETransformSpace TransformSpace() const { return mTransformSpace; }
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CVector3f Position() const { return mPosition; }
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CVector3f DeltaTranslation() const { return mDeltaTranslation; }
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CVector3f TotalTranslation() const { return mTotalTranslation; }
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CQuaternion Rotation() const { return mRotation; }
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CQuaternion DeltaRotation() const { return mDeltaRotation; }
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CVector3f TotalRotation() const { return mTotalRotation; }
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CVector3f Scale() const { return mScale; }
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CVector3f DeltaScale() const { return mDeltaScale; }
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CVector3f TotalScale() const { return mTotalScale; }
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bool IsTransforming() const { return mIsTransforming; }
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bool HasTransformed() const { return mHasTransformed; }
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EGizmoMode Mode() const
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{ return mMode; }
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ETransformSpace TransformSpace() const
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{ return mTransformSpace; }
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CVector3f Position() const
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{ return mPosition; }
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CVector3f DeltaTranslation() const
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{ return mDeltaTranslation; }
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CVector3f TotalTranslation() const
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{ return mTotalTranslation; }
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CQuaternion Rotation() const
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{ return mRotation; }
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CQuaternion DeltaRotation() const
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{ return mDeltaRotation; }
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CVector3f TotalRotation() const
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{ return mTotalRotation; }
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CVector3f Scale() const
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{ return mScale; }
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CVector3f DeltaScale() const
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{ return mDeltaScale; }
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CVector3f TotalScale() const
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{ return mTotalScale; }
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bool IsTransforming() const
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{ return mIsTransforming; }
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bool HasTransformed() const
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{ return mHasTransformed; }
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void SetPosition(const CVector3f& rkPosition)
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{ mPosition = rkPosition; }
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void EnableCursorWrap(bool Enable)
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{ mEnableCursorWrap = Enable; }
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void SetPosition(const CVector3f& rkPosition) { mPosition = rkPosition; }
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void EnableCursorWrap(bool Enable) { mEnableCursorWrap = Enable; }
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void SetMode(EGizmoMode mode);
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void SetTransformSpace(ETransformSpace Space);
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void SetLocalRotation(const CQuaternion& rkOrientation);
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@ -16,15 +16,14 @@
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class INodeEditor : public IEditor
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{
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Q_OBJECT
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protected:
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public:
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enum class ECloneState
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{
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NotCloning,
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ReadyToClone,
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Cloning
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};
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protected:
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// Node management
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CScene mScene;
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CNodeSelection *mpSelection;
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@ -222,7 +222,7 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
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// Metroid Prime series; fetch all world assets
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std::list<CAssetID> WorldIDs;
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pProj->GetWorldList(WorldIDs);
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QList<CAssetID> QWorldIDs = QList<CAssetID>::fromStdList(WorldIDs);
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QList<CAssetID> QWorldIDs = QList<CAssetID>(WorldIDs.begin(), WorldIDs.end());
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for (const CAssetID& rkID : QWorldIDs)
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{
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