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General: Add missing override specifiers where applicable
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@@ -9,7 +9,7 @@ class CRootNode : public CSceneNode
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public:
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explicit CRootNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = nullptr)
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: CSceneNode(pScene, NodeID, pParent) {}
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~CRootNode() = default;
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~CRootNode() override = default;
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ENodeType NodeType() override
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{
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